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Characters

Tim Sydney ~ Lt. of Themis
Tim (2)

"Justice will always prevail, even within an unjust system."
16:25, October 1, 2015 (UTC)
Character's Bio


 Age: 16  Height: 5'9"  Weight: 125 lbs
 Sexuality: Pansexual  Relationship Status: Single
  Main Weapon: A sword and a shield
 Accent: Neutral/American

Character's Powers

 ====Offensive====

  1. Children of Themis can cause someone to forget their current morals and act savagely for a short time, leaving them vulnerable to attack.
  2. Children of Themis, after receiving a wound, are able to use the justice of vengeance to power their next attack. This empowerment results in the attack having enhanced speed and strength.

Defensive

  1. Children of Themis are capable of forcing everyone near them for a short time into a state of lawful peace, where no one can fight. After the effects subside, it cannot be used again for the rest of the fight. The user is also unable to fight due to the lawful peace.
  2. Whenever a child of Themis takes part in a fight, a law automatically comes into existence, and its' purpose is to forbid enemies from attacking them. After this law is broken substantially, the user can create a field of energy that would imprison the opponent for a short time. The energy field would serve as a punishment for breaking the law. The target cannot escape in anyway, but also cannot be attacked while the imprisonment field is active. This power can only be used twice during a fight.

Passive

  1. Children of Themis can see a few seconds into the future; allowing them to possibly predict the actions of others, but also hindering their sight at times.
  2. Children of Themis are able to detect any lie and know if someone's telling the truth or not, though it doesn’t always work. This works much better if the lie is directly related to a law or rule being broken
  3. Whenever someone is around a child of Themis, they’d feel at least slightly guilty for their wrongdoings. They can shut off this ability for a long time if they wish to do so.
  4. Children of Themis can sense whenever a crime is occurring in a 10-meter distance, whether it’s illegal or just morally wrong. The user cannot sense crimes being committed against themselves.

Supplementary

  1. Children of Themis can create a rule and can make someone follow that rule for a short period of time, as long as the rule does no harm and doesn’t completely stop an opponent from fighting, as well as a suitable punishment if the rule is broken. Possible punishments are substantial pain inducement, banishment (via instant teleportation) from the surrounding area, power/weapon negation (only one weapon or power) for a short time. All punishments subside after a short time; only one rule may be enforced at a time.
  2. If an ally is wounded, Children of Themis are temporarily empowered to achieve justice for them towards the one who wounded them; this effect greatly increases the strength and speed of their attacks until justice is achieved.
  3. Children of Themis are able to turn even the most un-ordered situations into well organized and properly structured systems. An example would be a chaotic battle, where movements and emotions are wild and erratic: the user would cause the battle to stop or organize it to become more calm, precise and well thought out.

3 Months After Character is Made

  1. Children of Themis have the ability to lawfully force another person to follow their will for a few minutes, forcing them to follow their commands as long as they are not going to be forced harm themselves. The person will remain under the control of the law forcing for a few minutes or until control is relinquished, the longer the control is kept, the more energy it drains.

6 Months After Character is Made

  1. Children of Themis can create paradoxical laws that allows the user to affect reality in illogical ways. For example, they can splash water on an opponent and cause severe burns and get hit with a hammer and it will just tickle. Only one reality-warping law can be implemented at a time and it will only be in effect for a short time. Afterwards, the user will be substantially drained. The power cannot be used to implement a law that would cause severe damage, such as breathing or blinking would cause their brains to explode.

9 Months After Character is Made

  1. Children of Themis can become an embodiment of order for a short time, giving them the power to immediately judge a person according to their intentions. They are immune to all attacks. The user can implement up to 5 laws at once in this state, but not those that bend reality. (The laws should be similar to ones created and possess penalties like Supplementary 1) The user emits an aura of duty and respect for authority, so the person will be more likely to follow the laws created. This ability only lasts for a short amount of time. Once the child of Themis exits this form they are drained for a moderate time and cannot move until they are rested. Additionally, the more they do in this state, the greater they are drained, sometimes they may even faint.

Traits

  1. Children of Themis are normally able to tell if someone is guilty or innocent and tell fact from fiction easily.
  2. Children of Themis often make great lawyers since they have natural knowledge of law/order systems and tend to be fair and unbiased, whether they are prosecutors or attorneys.
  3. Children of Themis tend to be good at understanding prophecies and thinking about the future.
  4. Children of Themis generally take law and order very seriously, working hard to follow/enforce rules and keep things clean and orderly.

Owned by: Chocoshake ~ Posted on: "Hi."



James Spall ~ The Aussie
James Spall

"The ocean is unpredictable. Well so am I"
James was lying down on a bench in the middle of the camp
Character's Bio


 Age: 15  Height: 1.7 meters  Weight: 54 kilograms
 Sexuality: Straight  Relationship Status: Taken
 Birth Place: Australia  Main Weapon: celestial bronze sword called tsounámi (tsunami), can turn into a pen. Silver sword that is the same style as sword as first one
 Accent: Australian
 – You don't turn your back on the surf, so don't turn your back on me

Character's Powers

 3/6/9 Month Powers Unlocked

Offensive

  1. Children of Poseidon can fire a powerful blast of water with high pressure, the equivalent to that of a powerful fire hose.
  2. Children of Poseidon have the ability to conjure a weapon out of water which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of water.

Defensive

  1. Children of Poseidon can densify the water pressure in their own bodies, hardening their muscles and skin to the point where they are immune to physical attacks for a short time.

Passive

  1. Children of Poseidon can innately breathe and heal slightly faster underwater.
  2. Children of Poseidon can keep themselves and everything they touch dry in the water, unless they choose to become wet.
  3. Children of Poseidon can make air bubbles form under water, some large enough to contain allies and sustain them for a moderate time before popping.
  4. Children of Poseidon can survive falling from high altitudes as long as they land in water, they can also go as deep into the ocean as they desire without any effects from the water pressure.

Supplementary

  1. Children of Poseidon have the ability to create minor earthquakes, only large enough to knock anyone in the immediate vicinity of the user off their feat, and only for a few seconds.
  2. Children of Poseidon have the ability to Water Travel, a sort of teleportation; the further the distance, the more is energy drained, and there must be a substantial amount of water at both ends.
  3. Children of Poseidon are able to telekinetically move water at a high rate. The larger amount of water used, the more energy it drains.
  4. Children of Poseidon are able to summon and telepathically command equestrian animals, such as horses, giraffes, zebras and hippocampi. They can also do the same with all animals that dwell in the sea, the more animals summoned and the bigger they are. The more energy is drained.
  5. Children of Poseidon can create the octopus form, a body of water formed around the user into a protective barrier of water with eight or so whip-like limbs which can be used to grasp or strike an attacking opponent or to intercept and seize incoming projectiles. The longer this form is maintained, the more energy is drained.

3 Months After Character is Made

  1. Children of Poseidon can summon a tidal wave of up to 25-feet tall, which can not harm them. The tidal wave could injure an opponent and give the user a chance to flee.

6 Months After Character is Made

  1. Children of Poseidon are able to transform into horses while out of the water, or hippocampi while in the water, for short times, the longer they remain in the form, the more energy it drains and the more time they need to rest between transforming.

9 Months After Character is Made

  1. Children of Poseidon are able to transform their bodies into a state of pure water for a short time, during this they are immune to attacks. The hydrokinetic abilities they already possess are enhanced by this state. the user will be extremely drained once the transformation ends. Unable to move and could possibly faint.

Traits

  1. Children of Poseidon always know their exact coordinates when in water and are able to innately feel the difference between freshwater and saltwater.
  2. Children of Poseidon normally have a love for water, and generally excel at water sports.
  3. Children of Poseidon tend to be favored by animals of the sea.
  4. Children of Poseidon often have a natural affinity for horses and many grow up to become equestrians.


Owned by: James ~ Posted on: {{{2}}}


RP

Tim: He's sitting under a relatively large tree, staring off into space.  

James: James rolled over off the bench and said to himself "Third time this week, when will I ever learn"

Tim: He looks in the direction of the noise. He sees the boy on the ground and chuckles. He gets up and walks over, offering a hand.

James: James grabs the boy's hand and pulls himself up. "Thanks for that" James said after he got up.

Tim: "No problem. What were you doing there anyway?"

James: "I was laying on the bench then for some reason I rolled" James said

Tim: He laughs. "You shouldn't be doing that. It could be bad for your health."

James: "Really falling from less then a meter isn't that bad for your health" James says

Tim: "Yes, well, I meant falling in general. But I think falling from a bench is a start... Nevermind. By the way, I'm Tim."

James: "I'm James" he said

Tim: "Nice to meet you."

James: "SO who is your godly parent" James said.

Tim: "Themis. You?"

James: "My dad is Poseidon"

Tim: "That's cool. I haven't yet met a child of Poseidon. Pleasure to meet you."

James: "I'm just wondering what can a child of Themis do. I've met one before and wondered what powers they have" James said

Tim: "Well, not much honestly.Themis is the Titaniss of Law and Order, so our powers are Justice and such."

James: "So you could make a good lawyer" James said as messed around with some water turning it into all different kinds of animals

Tim: He watches the animals for a bit before talking. "That's pretty cool. And yeah, Andra and I want to be lawyers, just like our dad was."

James: "Wait Andra is your sister" James said.

Tim: "Yeah, have you met her before?"

James: "Yeah I think like twice or something like that" James said.

Tim: Suddenly intrigued. "Where did you meet here?"

James: "Some Thanatos kid set up some detective agency and I'm here partner in it" James said

Tim: "Really? She hasn't told me about it. I wonder why."

James: "The dude who set it up told us to not tell anyone" James said "But why have rules if you cant break them"

Tim: "I'm her brother, rules or no. But, because I'm the son of Themis, I do understand. You should be feeling a bit guilty." He smiles. "But, that's a guess. Most people do, or so I'm told."

James: "I'm not the only one who was said it so I'm not feeling that guilty" James said

Tim: He shrugs. "I had to test it. I don't really get a chance to do that. I think I should join the agency. I'll ask Andra... If she gives me any info."

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