Age: 17 Height: 5'6 Weight: 130 lbs
Sexuality: Hetero Relationship Status: Single
Birth Place: Cambridge, England Main Weapon: Charmed Celestial Bronze Keris Accent: Slight British Accent
– "Insanity is to be lost in a new state of mind. Forever. The problem is, I don't want to come back."
Children of Athena have the ability to see each specific pressure point on another person and are proficient at striking them in order to immobilize or greatly pain another person for a short time.
Children of Athena are changed during battle and become stronger and quicker in combat than a normal human could achieve.
Children of Athena are able to generate loose materials or manipulate any loose materials found around them to weave a wall. The wall obstructs the view of anyone facing them, and also blunts attacks. However, it does not stop attacks entirely, it is only capable of slowing the attacks down (possibly say that the wall will cut like a bunch of woven stuff or something ~ spiders and what not).
Children of Athena, using their inclinations of battle and strategy, can most of the time, predict the course of action an opponent attacking them will take, and and are able to dodge or parry accordingly. However, if the prediction is wrong this may cost the child of Athena dearly.
Children of Athena have the innate ability of hyper-cognition. They are able to perform more complex mental operations than a normal human could achieve. They are able to process thoughts and learning far quicker than others with little cognitive effort.
Children of Athena have innate battle reflexes which allows them to fight and dodge quickly.
Children of Athena are able to communicate with and command owls. If the user gives too many commands, the owls will become frustrated and disobey.
Children of Athena have the ability to empower strength and intelligence upon nearby allies and instil fear upon nearby enemies with a deafening war cry for a short time.
Children of Athena have minor telepathic abilities, making them able to telepathically communicate with their allies and read the current thoughts of an opponent’s mind. But this mind reading does not always work.
Children of Athena through telepathy are able to alter the moods of a person or group of people for a short time. They are able to make an ally calmer and more courageous or an opponent panicked or depressed. Once a target has suffered from this power, they become resistant to it for a moderate amount of time.
Children of Athena can curse an opponent, temporarily ruining their ability to formulate battle strategies for a short time. With this curse, the target would only think up rather silly and quite awful strategies. This gives the user a chance to attack or flee. Ex: The target would fake a heart attack and fall back on the ground, thinking the user would believe it and give up on the fight.
3 Months After Character is Made
Children of Athena, due to the strength of their minds, are gifted with the ability of clairvoyance. They are able gain information about an object, person, location or physical event through means other than the known human senses, for example beyond their normal sensory range or when unable to use their physical senses. Some techniques of clairvoyance are veridical dreaming, scrying and parasight.
6 Months After Character is Made
Children of Athena can curse an opponent with severe stupidity and ignorance, temporarily stripping them of their intelligence and knowledge. The curse can cause an opponent to lose their common sense, fighting skill and tactical abilities. The target could even be unsure how to swing a sword or use their powers properly. After a short time, the curse will wear off and the target will regain their intelligence and knowledge. Their minds will be resistant to further use of the curse for a moderate time and the user will be substantially drained.
9 Months After Character is Made
Children of Athena can turn into a normal sized owl of whichever species they select for a short period of time, allowing them flight. The user has the option to grow into a giant owl, it can be up to 2 to 3 times bigger than their size as a human. This will make the transformation more draining. As a giant owl, the user would be twice as fast as a normal owl mid-flight, be able to transport allies and possess a very loud scream. After the transformation, they are extremely drained. Unable to move and they could possibility faint.
Children of Athena are normally very intelligent, wise and clever. Able to easily excel in school.
Children of Athena tend to be very adept at weaving, pottery and other crafts.
Children of Athena typically have the potential to become great soldiers, agents or generals. Able to perform remarkable feats within the Military.
Children of Athena can grow up to make great scholars, teachers, professors and scientists.
Powers 3, 6, 9 are unlocked.
Vibration Sensing: Her silat training also taught her to sense the location of a person or object without seeing within a close vicinity by detecting their energy vibrations. The training basically involved going through an obstacle course blindfolded, and several breathing techniques.
Heightened Pain Tolerance: The breathing technique mentioned before also helps her manipulate her muscles to pass pain harmlessly. This is done by tensing, or 'steeling' her muscles with each inhale and exhale so that the blow disperses instead of passing through to her vital organs. This allows her to recover extremely quickly after getting hit.
Hand-to-Hand Combat: After 16 years of learning pencak silat, her body is now a deadly tool of precision and accuracy. She attacks with complex combinations of kicks, punches, spins, sweeps, and locks.
Age: 15 Height: 1.7 meters Weight: 54 kilograms
Sexuality: Straight Relationship Status:Taken Birth Place: Australia Main Weapon: celestial bronze sword called tsounámi (tsunami), can turn into a pen. Silver sword that is the same style as sword as first one Accent: Australian
– You don't turn your back on the surf, so don't turn your back on me
3/6/9 Month Powers Unlocked
Children of Poseidon can fire a powerful blast of water from their hands, equivalent to that of a fire hose, which evaporates after a short time.
Children of Poseidon have the ability to conjure and freeze small amounts of water into durable ice weapons, which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of ice.
Children of Poseidon can create an area around themselves that inflicts others with intense seasickness, making them dizzy and nauseous for as long as they remain inside. The user must keep their focus on maintaining the effect for the duration.
Children of Poseidon can turn their body to water for a very short time, letting an attack pass harmlessly through them. This can cause extreme dehydration with repeated use.
Children of Poseidon can breathe, are swifter and more powerful, and can heal slightly faster while underwater.
Children of Poseidon can keep themselves and everything they touch dry in the water, unless they choose to become wet.
Children of Poseidon can survive falling from any altitude as long as they land in water, and can go as deep into the ocean as they desire without any effects from the cold or water pressure.
Children of Poseidon can communicate with and command equestrian animals, as well as all creatures that dwell in the sea.
Children of Poseidon are innately less inhibited by severe wind and precipitation.
Children of Poseidon have the ability to create minor earthquakes, large enough to knock anyone nearby off their feet, for a few seconds.
Children of Poseidon are able to telekinetically move water at a high rate. The larger amount of water used, the more energy it drains. This can be used on ice, but is much more difficult and draining.
Children of Poseidon are are able summon a specific horse, pegasus, or sea creature directly to their position, regardless of distance. This only works on creatures that they have a strong personal bond with.
Children of Poseidon can calm, strengthen or influence the direction of the winds, though to a much lesser extent than children of Zeus or the anemoi.
3 Months After Character is Made
Children of Poseidon have the ability to create a torrential rainstorm overhead, which will downpour and cause high winds over a large area. The storm will gradually clear over time, and afterward the user would be substantially drained.
6 Months After Character is Made
Children of Poseidon are able to shape a semi-living construct out of water, no larger than 3 to 4 times the size of the user, that fights for them for a short time. The user is weakened while the construct is active, and the longer they maintain the it, the more energy it drains.
9 Months After Character is Made
Children of Poseidon are able to transform their bodies into a state of pure water for a short time, becoming immune to most attacks. The hydrokinetic abilities they already possess are enhanced by this state, and they are capable of covering great distances in an instant while underwater. The user will be extremely drained once the transformation ends, and could possibly faint.
Children of Poseidon always know their exact coordinates when in water and are able to innately feel the difference between freshwater and saltwater.
Children of Poseidon normally have a love for water, and generally excel at water sports.
Children of Poseidon tend to be favored by animals of the sea.
Children of Poseidon often have a natural affinity for horses and many grow up to become equestrians.
Thea: Gentle breeze, gentle waves. A sight that was so close to what she knew to be home. It made her chest ache uncomfortably, being reminded of home, but also the person she'd lost there. Thea kicked a small pebble and picked up a seashell. The loose strings on her knee-length camo pants swayed gently with the breeze which brought cold to her bare arms. The white tank-top hugged her form modestly, the way the small hairband hugged the braid that held back her bangs. Thea looked toward the horizon, a wistful look in her ash grey eyes.
James: James was just walking out of the ocean he walked into some by accident and said "Sorry"
Thea: It was like a minor bump to her. She didn't even stumble or waver. She did, however, turn her head to look at the person who ran into her. "Careful there." The ever amused, soft smile graced her glossy pink lips, and her eyes were unreadable as they took in his appearance and movement. "Is it a thing for people to run into each other here?" She chuckled softly.
James: "No just me" James said laughing
Thea: "Something on your mind?" She asked this, but her gaze was to the ocean.
James: "Nope" James said
Thea: "Oh, so you just like running into people?" She smiled in even more amusement.
James: "Accident prone and always have been" James said smiling
Thea: "Mind telling me why?" She began to sit on the sand, crossing her legs as she picked up some more seashells.
James: "I just am" James said
Thea: "Or, maybe you just haven't found the right reason to be more careful?" Thea smiled a bit and patted the spot next to her. "I've never known an accident prone before."
James: James sat down next to her and said "So what is your name"
Thea: She hummed, leaning back on her hands and looked at him. "Thea." Her grey eyes took in his features and locked it in her mind. "What's your name?"
James: "James" he replied
Thea: "That's a nice name." She propped her chin on her hand, looking at him. "How old are you?"
James: "14. how old are you" James asked
Thea: "14?" She seems surprised, and chuckled. "You look much older. I'm 17."
James: "Really you look like you are 15" James said
Thea: "Why thank you." She smiled in amusement. A soft, hollow smile.
James: "So who is your godly parent Thea" James asked her
Thea: "Athena." She sighed a bit. "But most of the time I have trouble believing she's my mother. I'm not very wise, and my mind is falling apart."
James: "My dad is Poseidon" James said
Thea: "Wow." She chuckled a bit. "What's it like being a son of the big three?"
James: "Sometimes it can be scary, sometimes it can be fun" James said laughing
Thea: "Then... You have control over water, correct?" She looked at him curiously. "Can I see?"
James: "That is correct and sure" James replied. Using his powers, James made the water splash Thea's face
Thea: "Ofph!" She exclaimed, jumping back a bit and wiping her face. She laughed however, for the first time looking remotely normal. "That was uncalled for!" She nudged James and laughed some more.
James: "That is why I did it" James said laughing too
Thea: She pushed her bangs out of her face and figured it wouldn't be very smart to splash him back. "I'll get you back. Later."
James: "No you won't" James said to Thea
Thea: "I don't know. Will I?" She smirked.
James: "You could" James said
Thea: "So you're saying I'm allowed to?" She smirked.
James: "Yeah but you do know if you splash me I can make it just go back to you" James replied
Thea: "Who said anything about splashing you?"
James: "What are you going to do"
Thea: She laughed. "Can't tell you that."
(OOC: You know ironically, Poseidon and Athena Cabins are enemies)
James: "So how camp going for you" James asked Thea
(OOC: I know)
Thea: "It's nice... I think." She mumbled. "I can't really remember much."
James: "Why can't you" James asked
Thea: "Well, I mean, I am getting better." She quickly added, looking at their feet.
James: "What do you mean getting better" James asked
Thea: "It's nothing. Really." She smiled.
James: "Seriously what is it" James said
Thea: "Why do you need to know?" She raised an eyebrow.
James: "Because I want to see if I could help" James said
Thea: "I have schizophrenia." She finally says. "I hallucinate a lot and sometimes when I wander aeound camp, I can't tell whether I'm really doing it or if it's all in my head."
James: "You done that yet" James asks
Thea: "...A lot." She said softly.
James: "Ever hurt yourself yet" James asked
Thea: "Thankfully not." She sighed.
'James: "That's a good thing then" James said
Thea: She nods. "So, enough about me. Tell me about yourself."
James: "What do you need to know" James replied "You know my name is James, you know I am a guy and you know my dad is Poseidon"
Thea: "What about your hobbies?"
James: 'Nothing much I surf a lot" James replied. "What about you"
Thea: "I do a lot of things." She shrugged.
James: "Where were you from before you came to camp" James asked
Thea: "A lot of places. Indonesia at first. And then England." She smiles. "You?"
James: "Always lived in Australia all my life until I came to camp" James replied
Thea: "How did you know about this place?" She asks softly.
James: "I didn't my mum told me what I was on the flight here" James replied "What about you"
Thea: "My dad brought me here. He said he was attending a conference. Left me at the hotel, and... I found my friend outside being chased by hellhounds. He was a satyr." She grew sadder and sadder as she continued. "He brought me to camp, but... He didn't make it."
James: 'At least he made a difference" James said
Thea: She had fallen silent by then, suddenly drained of any energy to speak anymore.
'James: "What is wrong did I say something bad" James asked
Thea: "No, it's not you." She smiled weakly.
James: "What is it then" James asked
Thea: "I'm still trying to let him go." She said softly.
James: "It is always had letting go" James said
Thea: "Indeed..." She smiled sadly.
James: "So how is being a child of Athena going" James asked
Thea: She sighed. "Not good."
James: "So what do we do now" James asked
Thea: She inhales through her nose and smiles gently at him. "I don't know. How's being a son of Poseidon treating you?"
James: "Not bad" James said
Thea: "Made any friends yet?" She joked.
James: "Nah not at all" James said as sarcastic as he could
Thea: "oh? Well I suggest you start working on your social skills." She replied, smirking.
James: "I was being sarcastic" James said
Thea: She laughed and nudged him. "So was I."
James: "You better improve on your sarcasm skills cause that didn't sound sarcastic at all" James said