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Urban Arena
Urban arena
  • This arena is essentially a small abandoned city, overgrown with vegetation and some of the buildings crumbling in decay.
  • Located in the middle of the arena is a small abandoned park, with a pond
  • This arena has all the typical things you'd find in an abandoned overgrown city, everything from flat surfaces to small buildings to tall skyscrapers, some crumbling, some still standing, lots of dark places to hide, including an underground subway tunnel. There are abandoned cars, and things can still be found within the buildings, perhaps even a few stray cats or dogs, or some smaller creatures such as rats and spiders.
  • The arena is open to the sky and elements.


Alice Aslanov (Flame)
Gerald (Slay)


Alice Aslanov

[[|Alice Aslanov]] -Child of Nyx
-Daughter of Nyx

 – 02:27, February 7, 2014 (UTC)

Alice makes her way through the ruins of what might have once been a public library, its wide open halls still navigable, but many of its smaller spaces filled with rotting books and fallen shelves. The few skylights that once provided light in this place of learning appear mostly covered with grime, lending them a dim luminosity and providing the only light with which to see; the great chandeliers hanging above having long been without power. Naturally the darkness is of little concern to Alice as she meanders through the debris of the main hall, the rings of the mail hauberk beneath her jacket glinting dimly, and the longbow stretched across her torso creaking slightly with her movements. Eventually she locates a help station inset against the far wall, its wooden surfaces crumbling but with a wide but concealed view of the space. She draws her bow and slides over the desk, leans in the corner's shadow, and awaits her opponent wherever he may be.

Gerald Jerome Michaelson
Dionysus Camper

As he reaches one of the far right corners of the arena, he sees the library, yet Gerald pays the library no attention at first. Out of the corner of his eye he sees what looks like a piece of snagged fabric on a seemingly sharp portion of the revolving doors to the library. "Bull crap," He mutters under his breath. "Its to damned dark in there..." Gerald is wearing his head to toe steal plate armor, which has hard leather for his elbows, knees, portions of his waist, portions of his shoulders, and his feet. Gerald runs to an extremely large pile of debris, which contains cars, the fuselage of a crashed HH-53 "Super Jolly Green Giant" MH-53 Pave Low. The tail of said helicopter, rotors attached, is the demise of the wall of the second floor of the library. Gerald quickly scrambles to the Pave-Low's fuselage, and looks for a medicine kit, instead of a medicine kit with a bottle of phosphate or phosphorus, Gerald finds a single flair gun cartridge. Gerald grabs gauze from the medicine kit and wraps it, and various other cloths in the medicine kit, around a piece of pipe that was stuck through the floor of the Pave-Low. Gerald unsheathes one of his dirks/daggers, and uses it to cut the flare gun cartridge open. He lets the flare's powder mixture pour all over the gauze wrapped pipe, and then he strikes whats left in the flare cartridge against the course, bumpy, grippy metal plating of the helicopter's floors. This lights the cartridge, and Gerald uses the burning cartridge to light his torch. Gerald sheathes his dagger/dirk on the left side of his body, right under the sheath of his left side sword's sheath. On Gerald's right side, he has his bö staff, which shrinks when not connected together, and his pen which turns into a dual ended spear. Gerald also has another sword and another dagger/dirk sheathed on his right side. Gerald adjusts the shield attached to his left arm, places the torch into his left hand and climbs up the top of the helicopter and into the library...

  Beauty is worse than wine, it intoxicates both the holder and beholder.

Character's Powers

 Powers: 3/6/9 Month

  1. Children of Dionysus have the ability to force a state of mild drunkenness on another person for a short time.
  2. Children of Dionysus have the ability to cause a group of people to become irrational and fight amongst themselves for no reason for a short time.
  3. Children of Dionysus can null the pain of any wound for a short time.
  4. Children of Dionysus have the ability to go into a drunken state where they become unpredictable and are near impossible to hit with an attack.
  5. Children of Dionysus have an innate partial resistance to the effects of alcohol.
  6. Children of Dionysus can turn any beverage into wine
  7. Children of Dionysus have the ability to create ropes of grape vines which can be used for a multitude of purposes.
  8. Children of Dionysus have the ability to slightly calm the minds of everyone near them, no matter what side they are on.
  9. Children of Dionysus can curse someone to have the effects of a really bad hang over for a short time (i.e. vomiting, headache, etc.)
  10. Children of Dionysus can cause someone to hallucinate things that aren't really there, the longer they maintain the hallucinogenic state the more energy it drains.
  11. Children of Dionysus are able to turn into a leopard for a short time, the longer they remain in this state the more energy it drains, and once morphing back they must rest before turning again

Owned by: Slay ~ Avin
Posted on: 03:04, February 7, 2014 (UTC)


Alice: She watches as the torch fills the dim space with a flickering light, and quickly drops to crouch behind the desk in front of her; peering over its edge to get a good look at her opponent. After looking him over she checks the twin knives in her boots and creates a bodkin arrow from the shadows, its shape specifically designed to pierce armor, and historically effective against even charging French knights. She then stands, convinced that the close proximity of the extremely bright flame to her opponent's face should constrict his pupils enough to render him blind to anything beyond a few feet in every direction. From there the process of drawing and firing a longbow is fairly straightforward, and after a second or so she sends an arrow flying toward his right shoulder at near 100 meters per second.

Gerald: Gerald hears the bow strings snapping noise as the arrow is released. Gerald drops to the ground the second he hears the noise, raising his shield over his face and torso. Gerald has dropped to the ground in a crouching position, he throws the torch towards a large pile of rotted and still rotting books. The books catch on fire almost instantly, and spreads just as fast. Gerald stands after the arrow whizzes over his head, he then runs to the left, as Alice was on his right. To Gerald's left is a large quantity of rows of wooden shelving, still holding many books that have not spoiled yet. The carpet on the floor is starting to catch fire, and is causing the fire to lick at the back of Gerald boots, giving Gerald the idea to run into the labyrinth of wooden book aisles. As he runs, Gerald creates a grapevine, that starts in the fire, and he runs it along with him, seemingly pulling more of it out of the fire. Gerald runs his burning vine foliage down the aisle's main rows, and then trows the burning cord onto a book shelf. Gerald gets behind a book shelf, and shoves it, causing the shelves to drop domino style in the direction of the now larger fire.

Alice: The fire spreads rapidly across the dry and dusty books, towering toward the ceiling and radiating massive amounts of heat as it grows in intensity. Acting almost without thinking, Alice leaps out from behind the desk, slinging her bow over her shoulder, and flees the fire; the main entrances leading further into the library being to either side of her prior refuge. As she bursts through their wooden doors she can barely hear her opponents' hurried footsteps somewhere to her right, though the slamming of collapsing bookshelves seems to confirm her suspicions. The doors swing shut behind her and briefly restrict the blaze to a low roar that emanates down the abandoned hallway, and a flickering red glow that casts itself across the walls. She shakes her head solemnly at the destruction but continues at a brisk walk down the hallway, looking for any way to make her way toward her opponent's section of the building. After a few moments she locates a partially blocked entrance to the 'history' section, a shelf of books having long ago fallen diagonally across it, leaving just enough room for her to awkwardly crouch under. Before doing so, however, she stops and listens for movement.

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