This arena is essentially a small abandoned city, overgrown with vegetation and some of the buildings crumbling in decay.
Located in the middle of the arena is a small abandoned park, with a pond
This arena has all the typical things you'd find in an abandoned overgrown city, everything from flat surfaces to small buildings to tall skyscrapers, some crumbling, some still standing, lots of dark places to hide, including an underground subway tunnel. There are abandoned cars, and things can still be found within the buildings, perhaps even a few stray cats or dogs, or some smaller creatures such as rats and spiders.
The arena is open to the sky and elements
This arena also possesses a more rural arena, possessing large mansions, estates and houses.
Coming earlier than promised time, it was close to sunset when the son of Poseidon entered the Urban Arena. Fortunately, he spots a working motorbike near the park; thus, he utilizes it, riding the vehicle to coordinate himself with the area. This is going to be interesting. He makes sure to stop near good sources of water. After a few rounds, he can mentally picture the overview: a park in the middle of the city, a electronics shop to the left, a barren parking lot to the right, a train station and sewer opening to the north, and a recreation center (pool, gym) to the south. Being a son of Poseidon, Kiel jumps into the park's pond to relax himself. While waiting, Zaphkiel reinspects his attire, which composes of the following: a leather breastplate over a white long sleeved polo, black biker jeans, and a pair of combat boots. His left pocket contains a square candy case containing ambrosia cubes; the two gold ringed earrings, which transform into his swords, are still attached to his right ear.
Age: 18 Height: 6'0 ft. Weight: 165 lbs
Sexuality: Heterosexual Relationship Status: Dating Daphne Wang Birth Place: Taiwan Main Weapon: Tsunami: Twin Hooked Swords ~The Sea's Ambitious Predator/Head Counselor of Cabin #3
Powers of Son of Poseidon (No 3/6/9 month powers):
Children of Poseidon can fire a powerful blast of water with high pressure, the equivalent to that of a powerful fire hose.
Children of Poseidon have the ability to conjure a weapon out of water which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of water.
Children of Poseidon can densify the water pressure in their own bodies, hardening their muscles and skin to the point where they are immune to physical attacks for a short time.
Children of Poseidon can innately breathe and heal slightly faster underwater.
Children of Poseidon can keep themselves and everything they touch dry in the water, unless they choose to become wet.
Children of Poseidon can make air bubbles form under water, some large enough to contain allies and sustain them for a moderate time before popping.
Children of Poseidon can survive falling from high altitudes as long as they land in water, they can also go as deep into the ocean as they desire without any effects from the water pressure.
Children of Poseidon have the ability to create minor earthquakes, only large enough to knock anyone in the immediate vicinity of the user off their feat, and only for a few seconds.
Children of Poseidon have the ability to Water Travel, a sort of teleportation; the further the distance, the more is energy drained, and there must be a substantial amount of water at both ends.
Children of Poseidon are able to telekinetically move water at a high rate. The larger amount of water used, the more energy it drains.
Children of Poseidon are able to summon and telepathically command equestrian animals, such as horses, giraffes, zebras and hippocampi. They can also do the same with all animals that dwell in the sea, the more animals summoned and the bigger they are. The more energy is drained.
Children of Poseidon can create the octopus form, a body of water formed around the user into a protective barrier of water with eight or so whip-like limbs which can be used to grasp or strike an attacking opponent or to intercept and seize incoming projectiles. The longer this form is maintained, the more energy is drained.
3 Months After Character is Made
Children of Poseidon can summon a tidal wave of up to 25-feet tall, which can not harm them. The tidal wave could injure an opponent and give the user a chance to flee.
6 Months After Character is Made
Children of Poseidon are able to transform into horses while out of the water, or hippocampi while in the water, for short times, the longer they remain in the form, the more energy it drains and the more time they need to rest between transforming.
9 Months After Character is Made
Children of Poseidon are able to transform their bodies into a state of pure water for a short time, during this they are immune to attacks. The hydrokinetic abilities they already possess are enhanced by this state. the user will be extremely drained once the transformation ends. Unable to move and could possibly faint.
Children of Poseidon always know their exact coordinates when in water and are able to innately feel the difference between freshwater and saltwater.
Children of Poseidon normally have a love for water, and generally excel at water sports.
Children of Poseidon tend to be favored by animals of the sea.
Children of Poseidon often have a natural affinity for horses and many grow up to become equestrians.
The worst thing you could do is tame the chaos inside you. It's like being told not to feel when you're thrown into the fire.
He enters the arena slightly after Kiel. He examines the urban area around him, taking in the arrangement of buildings and possible excape routes during an attack. He holds to curved celestial bronze swords He wears a dark hoodie and sweatpants for easy movement. Beckett sees a bicycle on the side of the road. He gets on it and rides around the arena, looking for Kiel.
Age: 14 Height: 5' 6" Weight: 130 lbs.
Sexuality: Straight Relationship Status: Single
Birth Place: Hartford, Connecticut Main Weapon: Two curved Celestial Bronze swords Accent: None
– There's chaos out there, and chaos means opportunity.
Children of Eris have the ability to focus an intense beam of chaotic energy which will burn any organic matter it touches. Any inorganic matter it touches begins to slightly break, warp and disintegrate.
Since Eris could be considered a war goddess, her children can decrease an opponent’s strength and combat abilities for a short time, leaving them vulnerable to attack.
Children of Eris have the ability to create a field of chaotic energy around them for a short time, which stuns anyone who steps inside of it and deflects attacks.
Children of Eris can become resistant to all types of physical attacks for a short time.
Children of Eris are innately stronger in times of battle or any other kind of chaos.
Children of Eris emit an aura of chaos and discord, making people around them more likely to misbehave and start fights. They can shut it off for a long time if they wish.
Children of Eris have the ability to force a state of confusion upon another person for a limited time, allowing the child of Eris to attack or flee freely.
Children of Eris can create a short lived “storm of strife” which causes everything within it to change, warp, or break. The effects are random, but typically powerful and can stretch over a wide area depending upon the amount of energy put into it, the larger the field, the more energy it drains.
Children of Eris have the ability to cause a group of people or animals to become irrational and fight amongst themselves for no reason for a short time. Which can give the user a chance to attack or flee.
Since their mother was depicted as a winged goddess, children of Eris can sprout wings for a short time, this enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
Kiel: The son of Poseidon blasts pressurized water to pierce the sky; he hopes Beckett will notice and draw towards him. Kiel's blue eyes then spots the nearby fishes. He communicates with them, asking for a better map of the park. Meanwhile, underwater, he thinks of his next step.
Beckett: Beckett sees the water bursts and redirects himself towards it. He ditches the bike to get closer without being spotted. He approaches the pond and quickly hides in the brush. He notices the Kiel is somehow communicating with the fish in the pond. He assumes it is a Poseidon thing. Beckett sends out a wave of chaos that causes the fish to bicker and fight amongst themselves, distracting them from whatever they were trying to accomplish. This drained Beckett considerably, as his powers are usable but not well tuned and practiced.
Kiel: The fishes start jumping from one topic to another, making Kiel irritated from the chaos. It then snapped into his mind: son of Eris, goddess of chaos. This made Kiel alerted. Being at the ground of a 15 ft. deep pond, he water travels to a fountain on the other side of the bushes. The son of Poseidon sits on the penny-filled floor of the new water source. Knowing the fishes will only distract him, he cuts off his telepathy for a moment. He then scans the area. Once he notices slight movement from the nearby bush, Zaphkiel then shoots high-pressured blast of water towards the spot. At first, he wanted to conjure a water dagger but it might cause death or fail from inaccuracy.
Beckett: Beckett smiles, noticing his plan had worked. He assumes Kiel is still at the bottom of the lake. A blast of water hits him in the side. Beckett goes spinning off into the deeper woods, pain radiating through the left side of his body. He draws his swords and backs up against a tall rock for protection. He knows the fatigue from his powers would wear off soon. He examines the blast spot and sees a large bruise and small patches of blood. He knows the injury will definitely cause problems, but no serious damage in the long term. Beckett decides to wait out for a moment until his power fatigue wears off. He looks around at the pond, then to other places of water where Kiel might be hiding. A small disruption in a fountain catches his eye. Beckett then realised that Kiel could travel through water as a son of Poseidon. He watches the fountain closely for any signal that he had moved again.
Kiel: Damn it. The son of Poseidon spots Beckett fleeing; to taunt him, Kiel waves his hand in the air and uses a tone of mockery. "Are you going to stay in hiding, kid? How cute." He sneers. Noting that hand to hand combat is less advantageous against a son of Eris, Kiel plans to intimidate and draw the Beck towards him; yet, he is given little options. While deciding, he swiftly picks up a few (10) antique coins, rubs them together, and places them in his pocket (a sign of his usual greedy self). The son of Poseidon then steps out of the water, where he doesn't dry himself. Kiel transforms his earrings into a his twin hooked swords and gradually walks towards the forests. In case of a surprise attack, Kiel is careful not to exceed 20 feet away from the water fountain. Other than claiming a cautious, steady footing, he also raises his right sword upward and moves his left sword across his abdomen to form a counter-defense form.
Beckett: The power fatigue lessens to the point where Beckett now feels he can fight at a normal pace and use a small power-related attack or defense if need be. He hears Kiel talking, taunting him. He chooses not to engage in a frontward blunt attack, and instead decides to scales a tree in front of him so that he can jump down in front, or perhaps onto, Kiel as he walks by. In the tree, he calls out to Kiel. "Hey! I'm over here. Let's get it over with, or do you not fight people unless you have a fountain to jump into?"
Kiel: The taunting voice instantly catches Kiel's attention. Beckett, who was currently on a branch (if I comprehended correctly), was a meter away from Kiel. Proven wrong of his expectations, where the son of Eris would rashly attack, the boy mentally commended the son of Eris for a split second. Having multiple spars with his demigod mother, Kiel is barely drained, and he plans to push limits today. In reply, the son of Poseidon chuckles teasingly and admits his need for control. "Preferably the later but people don't always get what they want." Since he didn't dry himself, Kiel makes use the water ON his skin to create two octopus-like tentacles. The right tentacle is concentrated and pressurized to be as sharp as a knife, aiming for the branch; it aims to break the branch and drop Beckett a few meters to the ground. Meanwhile, the left tentacle takes its place on the ground; in case the son of Eris will attempt to attack, this comes in handy for Kiel's defense.
Beckett: Beckett looks down at Kiel and watches him shoot tentacles of water at him. He sees Kiel aiming for his branch and attempts to leap to another branch below him, barely suceeding. Beckett takes note of the second tentacle at the ground waiting for an attack. He feints a jump to the right, hoping for a split second distraction, then falls to the ground, ignoring the water tentacle. He uses his powers to decrease the strength of Kiel, then rushes at him, swords drawn.
Kiel: Falling for the diversion, the son of Poseidon shifts his gaze towards the right branch; howbeit, it doesn't take much time for him to realize his mistake. Suddenly, his body felt lethargic, which signaled alertness into the boy's mind---he was being manipulated. When Beck rushed towards him, Kiel turns his body in a 45 degree angle; thus, the sword slashes his covered chest. The was a moderate cut on his breastplate and a light cut on his skin. As Beck passed by him, Kiel tries to counter by hooking Beck's foot with his right and slashing him on the thighs with his left one. "Oh f->.>" With little concern whether his attacks did hit, he curses. Knowing the effects of Beck's powers are temporary, he doesn't run. The son of Poseidon believes he can parry with Beck's sword or flee towards the electronics shop using the waters any time. How much do I have to lose? He backs up a few (approximately five) meters away from Beck and stands defensively.
Beckett: Beckett rushes by, slashing at Kiel's chest. He feels overjooyed that he landed a hit and continues his run past him. Suddenly, something catches him in the foot and a sword drawns a fine line of blood on his leg. He collapses but quickly gets up again. He glances at the cut for a moment and sees that it isn't serious. It doesn't hurt him to the point that it interferes with it fighting, but he knows he shouldn't let Kiel hit him in the same spot again. The power fatigue returns, but not as strong as before. Maybe it's the means to which I use my powers by that determines the reaction, he thinks. He turns around and he sees Kiel in a defensive position. Beckett comes at him again using his left sword to slash at his thighs and his right to stab at Kiel's shoulder. He hopes that Kiel won't be able to block two attacks at once.
OOC: I am dropping out, You haven't responded in a long time and I haven't been able to use my character since. Sorry, maybe we can do this some other time.