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Air Arena
Arenas aire2
  • The objects in the arena have been charmed to almost defy gravity, floating around, boulders, rocks, etc
  • At the base level of this arena is just normal ground with vegetation/shrubs/grass and trees, as well as varying size terrain, ranging from a few feet tall, to much taller
  • Floating high above in the air is small islands, some with greenery and vines hanging down towards the ground, ranging in size and height from the ground, so that even if a person didn't have the power of flight, if they are an adept climber, everything is spaced out enough they could climb as high as possible, as well as utilise some of the smaller floating debree to aid in their climb. Some of the floating islands even have small waterfalls
  • Between the floating islands and the tall peeks and trees, there are plenty of shadows and places to hide
  • On two sides of the arena there are 2 automaton birds stationed, currently in "off" mode, they are roughly 6 feet tall.
  • The arena is open to the sky and elements
  • On each end of the arena, on top of some large pillars, are pyres, full of fire and wood. The fire that burns within the pyres can not be extinguished, but if the fire is removed from the pyres, it can then be put out.

Introduction

Cassy ~
Raichu
Specter of the Wind
Raichu
Cassandra Athenas028

"Sometimes you put walls up not to keep people out, but to see cares enough to break them down." ~Socrates
Moodle.
Character's Bio


 Age: 19  Height: 5'3"  Weight: 119lbs
 Sexuality: Straight  Relationship Status: Single
  Main Weapon: Dual Kitsuragama, Dual Clevers
 Accent: Neutral

Character's Powers

 ====Offensive====

  1. Children of Aeolus have the ability to create a small tornado, about the size of the user, which can be sent across short distances to knock opponents off their feet or used to send small debris flying at opponents.
  2. Children of Aeolus are able to use air itself to slice objects, focusing a current of wind to the point where it takes on a sharp edge, which the caster launches at foes. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like a bullet.

Defensive

  1. Children of Aeolus have the ability to create a dome shaped torrent of wind, roughly two or three times the size of the user, which can be used to block attacks for a very short time.
  2. Children of Aeolus have the ability to create powerful gusts of wind, however, the stronger the gust, the more it drains them. The gusts can be used to block incoming attacks.

Passive

  1. Children of Aeolus feel stronger when they are touched by strong winds they did not create.
  2. Children of Aeolus are innately able to lower air resistance and move faster on the ground, granting them an enhanced level of speed.
  3. Children of Aeolus can contain more air in their lungs than the average human, allowing them to survive longer when they cannot gather oxygen.

Supplementary

  1. Children of Aeolus have the ability to hover or fly, however, the longer they fly the more it drains them. Due to their rare ability to lower air resistance, users are able to fly faster than anyone else with the ability to fly.
  2. Children of Aeolus have the ability to call upon the winds to speed their movements or attacks; conversely this can also be used to slow the movements or attacks of others.
  3. Children of Aeolus can use the wind to either surround themselves to block enemies and projectiles or to surround an enemy trapping them within the winds. The longer they maintain the wind, the more it drains.
  4. Children of Aeolus can curse an opponent by draining some of the air from an opponent’s lungs and make it somewhat hard for them to breathe for a short time. This leaves them vulnerable to attack or giving the user a chance to flee.

3 Months After Character is Made

  1. Children of Aeolus can create a massive tornado, about five times the size of the user, which can be used to violently assault others with strong winds and debris.

6 Months After Character is Made

  1. Children of Aeolus can turn the air into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 3 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.

9 Months After Character is Made

  1. Children of Aeolus can shed their flesh and turn into pure wind, while in this state they are immune to attacks, can fly even faster than before and receive enhancements in their existing aerokinetic abilities. Once the transformation subsides, they are extremely exhausted. Barely able to move and could possibly faint.

Traits

  1. Children of Aeolus are known to grow up to be amazing meteorologists, as they know all the current weather going on in a certain area.
  2. Children of Aeolus typically enjoy flying and high places, enabling them to become astounding pilots and hot air ballooners.
  3. Children of Aeolus are often claustrophobic when in tight places or underground.
  4. Since their father presides the four directional wind gods, children of Aeolus have what could be described as a mental compass. Able to tell where the four main directions are most of the time.

Owned by: Moo ~ Posted on: Curses her luck at choosing the one arena that would have actually suited her should she have bothered to master her powers. She glances solemnly at the floating island and debris, thinking of how best she can use it to her advantage. She chooses a hit and run paradigm which will allow her to make the most effective use of her surroundings to deflect missiles and to retreat when needed. She has little prior knowledge as to what combat skillset and style her enemy will bring to the training session and is unsure of his powers gifted to him by his God/Goddess-given blood. She hopes to be able to get a feel of her opponent first before engaging. She is wearing  close to no armour, equipped only with celestial bronze bracers and greaves.


Dirkwork

Dirk Stålstyrke -Child of Hephaestus
-Tempered Steel
Age: 21 Height: 6'4" Relationship:Single
Health Status: Healthy
Species: Demigod Main Weapon:Chained Warhammers, Patas

 – "The world is built by killers... So you better get used to looking at them."

Dirks trudges into the arena and takes an appreciative whiff of the fresh air around him. He is wearing a muscle t-shirt, black leather jacket, and jeans. Concealed underneath his t-shirt is a set of celestial bronze chainmail. Around his wrists are a pair of gauntlets that can be activated to form his new Pata swords. In each hand he wields his chained warhammers.


Roleplay/Fight

Cassandra: She decides to actively search for him using her dual kusarigama to climb up onto the wings of one such automaton bird. She scans the arena for him, though she crouches warily, ready to dive down and reach safety if projectiles are launched at her.

Dirk: Deciding to take a more passive route, Dirk lazily scans the arena with his eyes but cannot spot his opponent. Daining to engage in any kind of pursuit, he simply trudges along the primary level of the arena. However, he remains ever vigilant for an attack despite his seemingly lackluster approach to combat.

Cassandra: The sheer size of the arena renders her unable to spot him, the floating debris proving too distracting for her. She breaks from the crouch and dives down to one such floating island, breaking into a roll. She comes up on her feet, deciding to scour the other islands for him. This island however consists of few vegetation and is rather open for all to see..

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