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Technology Arena


Technology Arena
  • The arena is a large grassfield with a large building at the center. It is quite tall, possessing many floors above and underground.
  • There are various ways to travel between floors found throughout the building, various elevators, escalators, stairs, ventilation systems, etc.
  • Scattered throughout the building are floors upon floors of various technological items. Anything ranging from computers, robots, machines, mechanical equipment, testing facilities, kitchens, furnaces, top secret rooms, weapons, etc.


WBs[]

Template:Bao

Harmond ~ Prince of Peace
Symphon

There is no definition for peace.
Nin means No Incomplete Notes (talk) 04:19, June 27, 2016 (UTC)
Character's Bio


 Age: 17  Height: 6'2  Weight: 232
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Unknown  Main Weapon: Twin Acrobatic Double edge serrated Dao blades has a chain feature that activates when the blades are touched together on certain spikes. Both blades are connected to rings on his middle fingers that call them from the rings themselves. He usually carries one thousand milligrams of copper on him in pill form for occasions where he doesn't have enough.(Ten MG in every tablet)=
 Accent: Neutral
 – If there is yin there will be yang

Character's Powers

 ====Offensive====

  1. Children of Harmonia can persuade a pact with a single person at a time, making it so that each of them receives a lesser effect from every wound; however, any wound that one of them receives, the other receives as well, to the same lesser degree. This is not forced however, combined with passive 2, it can be very effective.

Defensive[]

  1. Children of Harmonia have the ability to charm a single weapon into being unable to be used for any sort of offense for a short time.
  2. Children of Harmonia can force a state of reasoning to talk to, and understand anyone who has intentions to harm them. User will be able to understand the language/verbiage best comprehended by their aggressor, and in turn speak said language/verbiage. This includes monsters and animals. There is no guarantee they will persuade them out of harming them.
  3. Children of Harmonia can teleport away an enemy to a nearby area of peace. This can only happen upon their initial strike attempt. If the enemy catches up to the user, the user cannot teleport them away again.

Passive[]

  1. Children of Harmonia have an innately faster rate of healing than other people.
  2. Children of Harmonia have an aura of ease that can cause people to form friendships more easily, or reach agreements more easily around them. This aura can be turned off.
  3. Children of Harmonia are stronger and have more stamina when among friends. Making a new friend can boost their strength even more.
  4. Children of Harmonia can sense where there are areas of peace, and by process of elimination, guess where there are areas of unrest.

Supplementary[]

  1. Children of Harmonia have the ability to slightly calm the minds of everyone near them, no matter what side they are on.
  2. Children of Harmonia have the ability to charm a weapon for a brief period of time so that it heals wounds, rather than causing them.
  3. Children of Harmonia can make it so any defenseless person/creature around them becomes intangible so that attacks go through them, if being attacked without provocation. This state can only last as long as they concentrate.
  4. Children of Harmonia can teleport away allies to places of peace and harmony. The more people this is used on at once, the less distance is covered.

3 Month After Character is Made[]

  1. Children of Harmonia have the ability to greatly amplify the abilities and powers of a group of people near them. The more people they amplify, the more drained they become.

6 Months After Character is Made[]

  1. Children of Harmonia have the power to make an opponent’s semi-living construct and/or animal ally THEIR ally instead, by inducing a powerful desire for harmony. The construct/ally will instead turn to their original owners and do everything they can to stop them from fighting, attempting to not injure in the process. The more allies and constructs the user usurps control from, the more energy is drained.

9 Months After Character is Made[]

  1. Children of Harmonia can create a zone of safety where no harm can pass, and that speeds up recovery of all injured within the zone. People may attempt to fight, but ultimately, no damage can be done. No one may incapacitate them, however, the longer they sustain the zone, the more likely they are to faint. No one is immune to this zone.

Traits[]

  1. Children of Harmonia tend to have well balanced and harmonious personalities.
  2. Children of Harmonia are good at overseeing treaties between people.

Owned by: Nin ~ Posted on: {{{2}}}


Pre-fight RP[]

Bao: The son of death hadn't much to do earlier that day so he had asked an Ares kid to set up a fight with a random opponent. Much to his surprise the kid had actually done it. Usually they didn't much listen to him, if not at all, but he didn't mind at all. He had his black clothed katana sheathed and on his right side, a set of throwing daggers in the lining of his jacket that doubled as armor as it had a thin yet durable layer of celestial bronze hidden on the inside, a set of darts hidden away in his pockets, and a hunting knife sheathed on his other hip. Upon entrance of the arena he noticed it was really just one big field with what looked like an office building. Why was an office building in the center of an arena? The building was gigantic and grey, yet the buildings glass was so well tinted it looked as if it had no glass at all, which, Bao's mind, was a good thing. It mean't more shadows, though he doubted he'd use much of his powers as he tended to only use them as a last resort. He had his ears perked up as if he were waiting for someone to attack him at any moment. Which could very well happen, but he had a little hope of meeting his opponent before hand. The crunching of the grass and the blowing wind had him up on his toes until he reached the building, but instead of entering he stopped at the door as the sun beat down on him, as it was a rather warm summer day. None the less it was a good day for a fight. As he stopped he turned his back and leaned against the building keeping his guard up as he looked around the length of the field in which he could see.

Harmond: Having just got to the camp he was skeptical about having to fight anymore as he was trying to put his past behind him. He eventually agreed because his copper was running high and he was itching for a fight or someway to burn it off. He had his fingerless gloves on and protective covers on his forearms paired with comfortable running shoes with extra sturdy tread and close fitting work out pants. In his pocket, in a baggie, were ten copper pills should he run out of copper in the match and on his fingers were his rings the accessories looking mild and harmless. He steps around a corner and spots the guy he was supposed to meet easily and decides to introduce himself should there be an opportunity to do so. He walks towards him waving his peaceful aura spreading towards the guy so he wouldn't be spooked by his sudden appearance.

Fight[]

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