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Arctic Arena

Arctic Arena
  • This arena is basically a frozen arctic area, it's always cold and entirely composed of ice and snow
  • There is a lake frozen at the top, covering a lake full of incredibly cold water
  • Many animals inhabit the area, such as walruses and polar bears.
  • Many mountains and peaks are scattered across the arena.
  • There is also a large cave and pyres, full of fire and wood, at the entrance to the cave. The fire that burns within the pyres can not be extinguished, but if the fire is removed from the pyres, it can then be put out..


1. Aria Shen ~ Nata Roebot

2. Luthren Marks ~ Hidden

3. (etc.)

Let the RP begin!

Aria Shen ~ Head Counselor of Astraeus

"Set your course by the stars, not by the light of every passing ship."
"...How the heck did I even get here?" thought a confused Aria. "I was just walking around camp, then I go into this training arena place, and okay yeah maybe I went through a few strange passageways, and now I'm in the ARCTIC. Well, it could be the Antarctic, but it's STILL CONFUSING. Even in a world with gods and magic, which really says something."
Character's Bio

 Age: 20  Height: 5'7"  Weight: 120-ish lbs.
 Sexuality: Aro ace  Relationship Status: Single
 Birth Place: Mountain View, California  Main Weapon: CB sword

 – "It is not in the stars to hold our destiny, but in ourselves."

Character's Powers


  1. Children of Astraeus have the ability to conjure weapons out of plasma which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.
  2. Children of Astraeus have the ability to focus an intense beam of plasma which will burn anything it touches.


  1. Children of Astraeus have the ability to summon a cluster of miniature stars directly in front of them which can be used to block incoming attacks; the stars, however, dissipate quickly.
  2. Children of Astraeus generate an orbit around themselves for a short time, all attacks and people near the user get caught in the orbit, causing them to fly around, unable to attack the user. The user cannot move while the orbit is active.


  1. Children of Astraeus are innately stronger during the night.
  2. Children of Astraeus have the innate ability to see in all directions at once during the night.
  3. Children of Astraeus can innately adapt to most natural planetary environments within reason, meaning they're less likely to die of heat stroke and hypothermia.


  1. Children of Astraeus have the ability to create temporary light sources, similar to concept of a flare, which will alight an area or blind an enemy for a short time.
  2. Children of Astraeus can manipulate the force of gravity of the planet and change the direction and force of it. They can cause items to float or stick to the ground for a short time or cause them to fly into a certain direction. Once the curse wears off, the item is immune to further use of it for a moderate time.
  3. Children of Astraeus have the ability to use the gravity pull of the planet to slow down enemies for a short time, giving them a high chance to avoid an opponent’s attack or prevent an opponent from avoiding one of the user’s attacks.
  4. Children of Astraeus can limit gravity’s effect on their own bodies, causing them to float up and fly. The longer they fly the more it drains them.

3 Months After Character is Made

  1. Children of Astraeus have the ability to conjure a small supernova, which will burn at anything in its wake on a 10m radius, as well as producing a loud booming sound coming from the explosion. It cannot differ friend from foe and will affect anyone or anything nearby.

6 Months After Character is Made

  1. Children of Astraeus have the power to cause up to three constellations to appear in their physical forms to fight alongside them. Each constellation will appear as an enlarged version of the thing it is based on except for human based constellations such as Orion which will be the size of a human. Constellations will dissipate after a short time, leaving the user moderately drained. Ex: If the user summons the Cancer constellation, it will be a giant crab that cannot be bigger than 2 or 3 times the size of the user.

9 Months After Character is Made

  1. Children of Astraeus have the ability to change the surface and mass of their bodies to reflect the surface and mass of a planet in the solar system of their choice for a short time. For example, if the user wishes to turn their body into flames, they would adopt the surface of Mercury. No matter which planet they choose to assimilate with, they will be extremely drained after the transformation and they can only use the power once per fight. They may switch planets while in this state. Ex: The user is reflecting Earth to reach an opponent and then reflects Mercury to attack them. Once in this state, they lose access to their other powers. Excluding those that are passive.


  1. Children of Astraeus often wield innate knowledge of constellations, space and other planets in the solar system.
  2. Children of Astraeus can tell the time, date and their location simply by looking at the sky.
  3. Children of Astraeus typically dream of becoming astronauts, to explore the stars and other planets.

Owned by: Nata ~ Posted on: 22:43, April 21, 2015 (UTC)

Aria: Near Aria's starting point there was a glowing cave that couldn't have said "FIRE HERE" more obviously if a sparkly neon billboard had been pointing to it. At the fire-cave entrance she found piles of (thankfully un-flaming) wood in all forms: twigs for kindling, logs for burning, and wooden planks for... skiing? Building? Whacking people in the face? (Hmm, that last one was an entertaining idea.) Aria picked up a roughly arm-sized plank and drew a smiley-face in the snow next to her trail of footprints. After examining her masterpiece, she brandished the plank like a sword, laughing at her unseemly flailing. When she had had enough mock swordplay, Aria sat down by the cave entrance and looked around the frigid landscape, hoping to explore it before finding a way to return to camp.

Aria: There appeared to be no one else in the arena at the moment. The snow-covered landscape was rather bright, and Aria considered making a duct-tape eye guard (the type high-altitude mountain climbers might jury-rig on a peak) before being distracted by a bunny passing by. An Arctic hare to be precise, one whose fur was changing from white to brown in the spring. So this was the Arctic after all; in Antarctica it'd be fall, and, come on, it was an Arctic hare. The bunny was very much a fluffy bundle of adorable, with its fur still endearingly poofy from the winter months. As it hopped away, Aria decided to pull an Alice because "why the heck not" and followed the bunny across the landscape until they reached... a lake?

Aria: The lake was at a higher elevation than much of the nearby landscape, and from this spot Aria could see everything closer than the distant mountains (10 to 20 miles away, she'd estimate). Some large brownish creatures dotted the landscape to the east: most likely walruses, which would indicate a body of water in that direction. (Aria really wanted to see a penguin, but this being the Arctic, a narwhal would do.) An Arctic tern flew overhead, perhaps beginning its yearly round-trip to Antarctica and back. Aria hoped she wasn't provoking it with her strange presence; among nature's vicious dive-bombers, they were the aristocracy. Near her starting location Aria noticed what appeared to be another camper (thank the gods, now at least she wasn't stranded alone), but she was far enough away that she couldn't see exactly who he/she/it was.

Luthren: Luthren was walking through the snow, making his way to higher-ground where hopefully the snow wouldn't be as deep. He looks upwards along the gentle slope, and spots what looked like a person... He had never seen anyone other than battling demigods come out here in these areas, so he immediately wonders if he accidentally found himself in the middle of a training battle. Luthren was only in the arena himself to scope things out, and get a good feel for it... He had all his weapons on him (Kasurigama and chain wrapped around his waist, as well as a bag with some equipment) in case of emergencies... Hopefully there wasn't gonna be an emergency...

Aria: Aria started to descend through the deeper snowdrift on the slope nearest the other camper. Partway through she gave up that method of locomotion and slid the rest of the way down. After landing in an ungainly heap, Aria brushed the snow from her face and continued her trek, this time sideways instead of downward. As she approached, the figure came into clearer view. Near him he carried a terrifying-looking weapon... was that a scythe? (Aria wondered how most campers still had all their limbs even though they routinely waved around dangerous pointy things like that.) Once she had gotten close enough that she would be audible over the wind, Aria muttered "How's this for a conversation starter?" and shouted the first thing that had crossed her mind: "How have you not gotten hypothermia yet? Do you need a coat?"

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