Camp Half-Blood Role Playing Wiki
Camp Half-Blood Role Playing Wiki
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'''Santos:''' "Holy cr*p! That's a tight grip. You tryna break my arm before the match?" He grinned a little, shaking it off. "So I'll lay my cards down Kevin. First time I've done this so don't know how it works." He admitted. "How we doing this? First blood? No headshots? Tell me what works dude and I'll follow your lead." Santos asked. He glanced towards Kevin. The dude was stacked and he was a scrawny stoner. This fight was gonna be a rough one.
 
'''Santos:''' "Holy cr*p! That's a tight grip. You tryna break my arm before the match?" He grinned a little, shaking it off. "So I'll lay my cards down Kevin. First time I've done this so don't know how it works." He admitted. "How we doing this? First blood? No headshots? Tell me what works dude and I'll follow your lead." Santos asked. He glanced towards Kevin. The dude was stacked and he was a scrawny stoner. This fight was gonna be a rough one.
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'''Kevin:''' "Anything's allowed, expect killing. We go until either one of us gives up or the both of us can't fight anymore," Kevin said as he started to make his skin thicker and tapping into his primal instincts for his first attack

Revision as of 00:00, 31 March 2019

Index > Roleplay Forum > Main Forum/Training Arena/Weird stuff in the dark


Arena

Darkness/Night/Underworld Arena


Darkness arena
  • On the top side of this arena it is a typical landscape, a pond in the middle, trees, however it is charmed to be eternally night, with the stars and moon in the sky
  • Located in the middle of the arena on the top side is a small grave yard
  • At a few various point around the arena are dark caves going deep down into the underworld, this part of the underworld has been sealed off from the rest, so that anyone may gain access no matter who their god parent
  • The arena is open to the sky and elements, but as there are caves down into the underworld, there are areas of the arena that the sky access is limited
  • At the centre of the underworld, there is a medium sized temple, it is the darkest at this point and there are pyres, full of fire and wood, at the entrance to the temple. The fire that burns within the pyres can not be extinguished, but if the fire is removed from the pyres, it can then be put out.
  • Inside the temple are various greek statues, roughly 6 feet tall

WB

Kevin Mako ~ Human Bull Shark
KevinMako

Sharks aren't monsters. They are just misunderstood
{{{1}}}
Character's Bio


 Age: 16  Height: 1.76m  Weight: 65kg
 Sexuality: Straight  Relationship Status: N/A
 Birth Place: South Africa  Main Weapon: bo staff that can split into two poles and shrink into smaller poles the size of pens when separated into two with a push of a button on each the retract in when the two componates of the staff come together. As long as he has this weapon in any of its forms and so does his brother, Kevin can always talk to his brother telepathically

 – Sharks aren't monsters they are just misunderstood

Character's Powers

 ====Offensive====

  1. Children of Palaemon have the ability to grow multiple rows of shark teeth and then dislocate their jaws in order to attack with them.
  2. Children of Palaemon are able to tap into primal shark instincts which allows them to attack with enhanced speed and ferocity. However, this ability can often lose to loss of self-control and only lasts for a short time.

Defensive

  1. Children of Palaemon can become thick skinned like a shark while in human form which causes them to be resistant to physical attacks.
  2. Children of Palaemon have the ability to create a defensive shield made from the electroreceptive energies they perceive around them for a short time (sharks have the ability to detect eletrical stimuli around them).Due to the electrical nature of the shield, if anyone comes in contact with it they would receive an electric shock.

Passive

  1. Children of Palaemon can innately breathe underwater and everything they touch in their human form, stays or becomes dry in water, unless they want to become wet.
  2. Children of Palaemon, can survive falling from high altitudes as long as they land in water, they can also go as deep into the ocean as they desire without any effects from the water pressure.
  3. Children of Palaemon have the ability to hear prey or enemies from many miles away, as sharks have extremely sharp senses of hearing
  4. Children of Palaemon are normally affected by blood and when they smell it much like a shark. They will normally go into a frenzied rage and attack whoever is at the source of the blood. If the target is an ally, they can resist the urges through sheer willpower.

Supplementary

  1. Children of Palaemon have the ability to summon sharks and command them. The more sharks summoned/commanded and the bigger they are, the more energy is drained.
  2. Children of Palaemon are able to transform into any currently living species of shark while underwater. The longer they remain in this form, the more energy it drains; and the longer the break they need between transformations.
  3. As Palaemon was also a sea god, his children have the ability to Water Travel, a sort of teleportation; the further the distance, the more is energy drained, and there must be a substantial amount of water at both ends.
  4. Children of Palaemon have a degree of control over water, but not to the extent of a child of Poseidon. They can manipulate water to be used as a shield or move water to fire a water blast of high pressure. And they can telekinetically move it with their mind. The longer they maintain control over water, the more energy is drained.

3 Months After Character is Made

  1. Children of Palaemon have the ability to transform the surrounding area into a harbor as their father was the patron god of harbors. Whilst this harbor is in use, the user can fight in its waters and have their existing powers enhanced substantially. The harbor that the user creates can vary in size, and the larger the harbor is the more it drains the user. After the user relinquishes hold on the harbor they are somewhat drained and the power may only be used once in a fight.

6 Months After Character is Made

  1. Children of Palaemon can materialize semi-living water constructs that take the form of sharks. The constructs have the strength and instincts of normal sharks. They can float around in the air and will follow the commands of the user. They can summon up to 3 sharks, such as Great Whites or Hammerheads, or up to 7 smaller ones such as a cookie cutter sharks. The bigger they are and the longer they stay solid, the more energy is drained. Once the user dismisses the sharks, they are somewhat drained and the water sharks dissipate into harmless puddles of water.

9 Months After Character is Made

  1. Children of Palaemon can morph their bodies into a humanoid shark form, in this form their strength is doubled. Their skin becomes durable as in Defensive 1. Their skeletons turn into cartilage, much like that of a sharks, so that they become more flexible and their bones more resilient. This can aid them in fights as it halves the weight of their bones, making them lighter on their feet and faster as they have less weight to move around. Also their existing Hydrokinetic abilities become stronger. Once the user reverts to their normal form, they are quite drained and will struggle to move or stay conscious.

Traits

  1. Children of Palaemon, usually prefer to be near and/or in the water.
  2. Children of Palaemon, generally enjoy water sports, and are excellent swimmers.
  3. Children of Palaemon are normally talented at chasing and hunting their prey.
  4. Children of Palaemon tend to be much more comfortable than other people with swimming in the ocean because they are not frightened by sharks.

Owned by: James ~ Posted on: {{{2}}}

RP

Kevin: The darkness was not foreign to Kevin but it was still a little scary because he knew that there were caves that reached down into the underworld in this arena, and dead people horrified Kevin. Dead animals on the other hand. Kevin stood in at the edge of the pond, boa staff in hand, trying to get a grip on how well his hearing could be

Santos: Kevin's ears would likely pick up a strange sound. It sounded almost like the sound of a pinball in a machine, bouncing off the walls. In a flash, Santos arrived on his skateboard, the one Zella had designed for him. He wore leather armour and his CB sword was sheathed at his hip with his spray can. He'd sheathed several throwing knives on his back. Coming to a quick halt, skidding on the turf, Santos glanced to Kevin. "Well. Can't even see here!" He offered a hand out. "Santos. Iris Cabin. You the dude I'm fighting today?

Kevin: It was a weird sound but one that was somewhat familiar to Kevin. 'If this guy is riding a skateboard and is a massive d***head, I'm so going to beat the crap out of him,'Kevin thought to himself as the noise kept getting louder. Finally, when the noise stopped, Kevin checked out his opponent, trying to find a way he could make the kid bleed. "Yeah, I'm the guy. Kevin Mako, Palaemon Cabin," he said, taking Santos' hand and gripping it tightly for a second, before letting go

Santos: "Holy cr*p! That's a tight grip. You tryna break my arm before the match?" He grinned a little, shaking it off. "So I'll lay my cards down Kevin. First time I've done this so don't know how it works." He admitted. "How we doing this? First blood? No headshots? Tell me what works dude and I'll follow your lead." Santos asked. He glanced towards Kevin. The dude was stacked and he was a scrawny stoner. This fight was gonna be a rough one.

Kevin: "Anything's allowed, expect killing. We go until either one of us gives up or the both of us can't fight anymore," Kevin said as he started to make his skin thicker and tapping into his primal instincts for his first attack