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Enter the Battledome!!!!!

The event is currently closed, it may open up again at a later date, but as most users can't seem to get 10 posts in 2 weeks, it doesn't seem worth running at this point in time.


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PLEASE READ



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Enter the Battledome...........muahahaha

The Reaped

Archives/Past Fights

Current Fight

None

Arenas

How To

How to enter an arena, type in the name of the page, Character 1 vs Character 2 -

Example: Kendra vs Alas

Water Arena

Arenas agua2.jpg
  • Both very deep and shallow water areas, ranging from 20 feet deep to a few inches
  • A tunnel deep down goes out to the ocean where other creatures could be called in
  • There's plenty of dry areas as well for users not Palaemon or Poseidon kids, that are covered with anything ranging from sand to grass to some small vegetation/shrubs
  • There are some trees around the sides of the arena and below the cliffs (not shown in picture) that can be used for cover and provides plenty of places for shadows
  • There are also cliffs around parts of the Arena, ranging in height, with both water and land below them, the cliffs also cast shadows on the arena below
  • The arena is open to the sky and elements
  • On each end of the arena, on top of some large pillars, are pyres, full of fire and wood. The fire that burns within the pyres can not be extinguished, but if the fire is removed from the pyres, it can then be put out.

<createbox> break=no prefix=The Camp Half Blood Reaping/Enter the Battledome/ preload=Template:Water Arena Reaping buttonlabel=Enter the Water Arena </createbox>

Topic Last Edit Last Author
Main Forum/Training Arena/N&N (Nin vs. Nata)00:28, 16 July 2019
The Camp Half Blood Reaping/Enter the Battledome15:55, 30 July 2013
Lexi Mansin vs James Maelstrom - James Wins19:13, 19 July 2013

Air Arena


Arenas aire2.png
  • The objects in the arena have been charmed to almost defy gravity, floating around, boulders, rocks, etc
  • At the base level of this arena is just normal ground with vegetation/shrubs/grass and trees, as well as varying size terrain, ranging from a few feet tall, to much taller
  • Floating high above in the air is small islands, some with greenery and vines hanging down towards the ground, ranging in size and height from the ground, so that even if a person didn't have the power of flight, if they are an adept climber, everything is spaced out enough they could climb as high as possible, as well as utilise some of the smaller floating debree to aid in their climb. Some of the floating islands even have small waterfalls
  • Between the floating islands and the tall peeks and trees, there are plenty of shadows and places to hide
  • On two sides of the arena there are 2 automaton birds stationed, currently in "off" mode, they are roughly 6 feet tall.
  • The arena is open to the sky and elements
  • On each end of the arena, on top of some large pillars, are pyres, full of fire and wood. The fire that burns within the pyres can not be extinguished, but if the fire is removed from the pyres, it can then be put out.


<createbox> break=no prefix=The Camp Half Blood Reaping/Enter the Battledome/ preload=Template:Air Arena Reaping buttonlabel=Enter the Air Arena </createbox>

Topic Last Edit Last Author
The Camp Half Blood Reaping/Enter the Battledome15:55, 30 July 2013

Fire Arena

Fire arena.png
  • At first glance the arena seems to be hills of lush vegetation surrounded by some sort of fog, however on closer inspection, it is really islands of vegetation and hills suspended over lava rivers and fire beneath, so watch your step, the fog isn't fog at all but steam from where there are streams flowing off the sides of the islands and down onto the lava below.
  • On the top level of the arena it is open to the air above, and has lush green vegetation and hills, lots of shadows, lots of places to hide. Some of the islands are only a few feet across, more like stepping stones, while some are quite large, the central one being the largest with a Greek style building at the top.
  • Within the Greek style building there are a few 6 foot tall Greek statues
  • Beneath the "islands" the lava an fire below are broken apart by rocky areas that are free of lava and fire
  • There are some stone steps leading down towards the lava/fire beneath at various points
  • The arena is open to the sky and elements

<createbox> break=no prefix=The Camp Half Blood Reaping/Enter the Battledome/ preload=Template:Fire Arena Reaping buttonlabel=Enter the Fire Arena </createbox>

Topic Last Edit Last Author
The Camp Half Blood Reaping/Enter the Battledome15:55, 30 July 2013

Earth Arena

Earth arena.png
  • This arena is surrounded by tall peaks and cliffs, moving towards the centre of the arena is a mostly dry sandy landscape, with lots of ruins, some even resemble an archaeological dig, with lots of places to hide in the shadows.
  • At the very centre of the arena is a lush oasis with a pond, palm trees and all sorts of vegetation.
  • The arena is open to the sky and elements
  • On each end of the arena, on top of some large pillars, are pyres, full of fire and wood. The fire that burns within the pyres can not be extinguished, but if the fire is removed from the pyres, it can then be put out.

<createbox> break=no prefix=The Camp Half Blood Reaping/Enter the Battledome/ preload=Template:Earth Arena Reaping buttonlabel=Enter the Earth Arena </createbox>

Topic Last Edit Last Author
The Camp Half Blood Reaping/Enter the Battledome15:55, 30 July 2013

Forest/Jungle Arena

Forest Jungle Arena.png
  • This arena is essentially a tightly compacted jungle/forest, with tall cliffs along the edges of the arena
  • At various points in the forest/jungle there are some small waterfalls and ponds
  • The arena is open to the sky and elements, however due to the tightly compacted nature of the jungle/forest, there are areas where the sky cannot be seen, along with lots of shadows and places to hide
  • At the centre of the arena (jungle/forest), there is a medium sized temple, it is the darkest at this point and there are pyres, full of fire and wood, at the entrance to the temple. The fire that burns within the pyres can not be extinguished, but if the fire is removed from the pyres, it can then be put out.
  • Inside the temple are various Greek statues, roughly 6 feet tall
  • There are numerous and various species of wildlife hidden amongst the forest/jungle, but none larger than a grizzly bear

<createbox> break=no prefix=The Camp Half Blood Reaping/Enter the Battledome/ preload=Template:Jungle Arena Reaping buttonlabel=Enter the Jungle Arena </createbox>

Topic Last Edit Last Author
The Camp Half Blood Reaping/Enter the Battledome15:55, 30 July 2013
Samael vs. Austin - Austin wins by forfeit03:30, 23 July 2013
Drake Cooper vs Skylar Lune - Drake wins by Default19:14, 19 July 2013
Dionne Bachelder vs Levi Xavier - Levi Wins19:13, 19 July 2013

Darkness/Night/Underworld Arena

Darkness arena.png
  • On the top side of this arena it is a typical landscape, a pond in the middle, trees, however it is charmed to be eternally night, with the stars and moon in the sky
  • Located in the middle of the arena on the top side is a small grave yard
  • At a few various point around the arena are dark caves going deep down into the underworld, this part of the underworld has been sealed off from the rest, so that anyone may gain access no matter who their god parent
  • The arena is open to the sky and elements, but as there are caves down into the underworld, there are areas of the arena that the sky access is limited
  • At the centre of the underworld, there is a medium sized temple, it is the darkest at this point and there are pyres, full of fire and wood, at the entrance to the temple. The fire that burns within the pyres can not be extinguished, but if the fire is removed from the pyres, it can then be put out.
  • Inside the temple are various greek statues, roughly 6 feet tall

<createbox> break=no prefix=The Camp Half Blood Reaping/Enter the Battledome/ preload=Template:Darkness Arena Reaping buttonlabel=Enter the Dark Arena </createbox>

Topic Last Edit Last Author
The Camp Half Blood Reaping/Enter the Battledome15:55, 30 July 2013
Michael Greyson vs Ambrose Saxton - Michael wins by default19:15, 19 July 2013
Mia Chance vs Maia Ashman - Mia wins by default19:14, 19 July 2013

Urban Arena

Urban arena.png
  • This arena is essentially a small abandoned city, overgrown with vegetation and some of the buildings crumbling in decay.
  • Located in the middle of the arena is a small abandoned park, with a pond
  • This arena has all the typical things you'd find in an abandoned overgrown city, everything from flat surfaces to small buildings to tall skyscrapers, some crumbling, some still standing, lots of dark places to hide, including an underground subway tunnel. There are abandoned cars, and things can still be found within the buildings, perhaps even a few stray cats or dogs, or some smaller creatures such as rats and spiders.
  • The arena is open to the sky and elements

<createbox> break=no prefix=The Camp Half Blood Reaping/Enter the Battledome/ preload=Template:Urban Arena Reaping buttonlabel=Enter the Urban Arena </createbox>

Topic Last Edit Last Author
The Camp Half Blood Reaping/Enter the Battledome15:55, 30 July 2013
Colton vs Gabrielle - No Winner15:52, 30 July 2013
Thomas Richards vs Blake Williams - Thomas Wins19:16, 19 July 2013
Serra Ayzawa vs Chelsea Kranella - Chelsea Wins by default19:16, 19 July 2013
Sealtiel O'Shaughnessy vs. Wallace McKidd - Tiel wins by default19:16, 19 July 2013
Preston Prescott vs. Edmund Jones - Edmund Wins by default19:15, 19 July 2013
Kathryn Taylor vs Auvrea de Oussea - Kat Wins19:15, 19 July 2013
Hunter Justit vs Audie Clarke - Hunter Wins19:15, 19 July 2013
Ember Glass vs Chastity Rosemerta - Ember Wins by default19:15, 19 July 2013

  • Grammar/Spelling - 5 points
Posts should use correct grammar and spelling, within reason.
  • Defensive - 10 points
How well the character defends themselves
  • Offensive - 10 points
How well the character attacks
  • Fairness - 20 points
How fair the characters are as far as taking hits. and not godmodding or benig OP
  • Balance - 10 points
This is the overall balance between offensive and defensive moves, as well as between regular weapons versus their powers.
  • Strategy - 5 points
This is for how overall prepared the characters seem and whether or not they are considering the best defensive and offensive moves available to them.
  • Creativity - 15 points
This is how creative the users are with their moves.
  • Effective Char Use - 20 points
This is for whether the character is using all means available to them, not just weapons, but terrain and their powers.
  • Judge's Discretion - 5 points
This is for how the judges feel the user did overall, this should not be used for any personal bias or feelings.

{| align="center" border="1" width="100%"
! scope="row"|Judge
! scope="col"|Defender
! scope="col"|Challenger
! scope="col"|Points Possible
|-
! scope="row"|
|
*Grammar/Spelling -
*Defensive -
*Offensive -
*Fairness -
*Balance -
*Strategy -
*Creativity -
*Effective Char Use -
*Judge's Discretion -
|
*Grammar/Spelling -
*Defensive -
*Offensive -
*Fairness -
*Balance -
*Strategy -
*Creativity -
*Effective Char Use -
*Judge's Discretion -
|
*Grammar/Spelling: - 5
*Defensive - 10
*Offensive - 10
*Fairness - 20
*Balance - 10
*Strategy - 5
*Creativity - 15
*Effective Char Use - 20
*Judge's Discretion - 5
|-
! scope="row"|Sub Total
| style="text-align: center; "|
| style="text-align: center; "|
| style="text-align: center; "|100
|-
! scope="row"|
|
*Grammar/Spelling -
*Defensive -
*Offensive -
*Fairness -
*Balance -
*Strategy -
*Creativity -
*Effective Char Use -
*Judge's Discretion -
|
*Grammar/Spelling -
*Defensive -
*Offensive -
*Fairness -
*Balance -
*Strategy -
*Creativity -
*Effective Char Use -
*Judge's Discretion -
|
*Grammar/Spelling: - 5
*Defensive - 10
*Offensive - 10
*Fairness - 20
*Balance - 10
*Strategy - 5
*Creativity - 15
*Effective Char Use - 20
*Judge's Discretion - 5
|-
! scope="row"|Sub Total
| style="text-align: center; "|
| style="text-align: center; "|
| style="text-align: center; "|100
|-
! scope="row"|Total
| style="text-align: center; "|
| style="text-align: center; "|
| style="text-align: center; "|200
|}

Should Look Like This:

Judge Defender Challenger Points Possible
  • Grammar/Spelling -
  • Defensive -
  • Offensive -
  • Fairness -
  • Balance -
  • Strategy -
  • Creativity -
  • Effective Char Use -
  • Judge's Discretion -
  • Grammar/Spelling -
  • Defensive -
  • Offensive -
  • Fairness -
  • Balance -
  • Strategy -
  • Creativity -
  • Effective Char Use -
  • Judge's Discretion -
  • Grammar/Spelling: - 5
  • Defensive - 10
  • Offensive - 10
  • Fairness - 20
  • Balance - 10
  • Strategy - 5
  • Creativity - 15
  • Effective Char Use - 20
  • Judge's Discretion - 5
Sub Total 100
  • Grammar/Spelling -
  • Defensive -
  • Offensive -
  • Fairness -
  • Balance -
  • Strategy -
  • Creativity -
  • Effective Char Use -
  • Judge's Discretion -
  • Grammar/Spelling -
  • Defensive -
  • Offensive -
  • Fairness -
  • Balance -
  • Strategy -
  • Creativity -
  • Effective Char Use -
  • Judge's Discretion -
  • Grammar/Spelling: - 5
  • Defensive - 10
  • Offensive - 10
  • Fairness - 20
  • Balance - 10
  • Strategy - 5
  • Creativity - 15
  • Effective Char Use - 20
  • Judge's Discretion - 5
Sub Total 100
Total 200



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