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Sadie Anis
The Free Wind - Child of Hermes
Owned by: Samirah ara
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96EA9CA0-D79F-41AC-9DE0-84D7B80B7DB3
Basic Info
Full Name: Sadie Anis
Titles: The Free Wind

WIP

Born/Created On: December 17
Current Age: 14
Sexuality: Straight (Heterosexual)
Relationship Status: Single
Current Location: Camp Half Blood
Affiliation(s): Hermes' Cabin
Current Status: Alive
Species: Demigod
Nationality: American
Ethnicity: Asian/Caucasian
Accent: American
OOC Plans & Info
Inspiration: Just wanted to make a character 😊
Love Interests: None (Mah best friend who is also on wiki is Spud)
Active RP's: Comments- If you want to Roleplay with me just let me know!
Created Page On: August 14, 2019
Last Updated On: Today!
Plans: Meh, just start Roleplaying and have fun!
Appearance
Model: Kylie the Jellyfish
Gender: Female
Eye Colour: Dark Brown
Hair Colour: Dark-ish brown with lighter streaks, often dyed blue or another color
Height: 5’5
Weight: 101.2 lb
Blood Type: O-
Voice: N/A 
Distinguishing Marks: Nose piercing on left side, as well as pierced ears

She has multiple scars across her back and different places on her body

Body Style: Flexible and almost acrobatic-like, and due to being a child of Hermes; stealthy and nimble
More Images
Family & Childhood Info
Mother: Ava Anis (deceased)
Father: Hermes
Creator: None
Half-Siblings: None
Full-Siblings: None
Other Relatives: WIP
Home: Camp Half-Blood

New York City (formerly)

Schooling: Public Schooled
First Kiss: None
First Sex: None
First Love: None

{{{family gallery}}}

General Info
Nicknames:
Native Language: English
Language(s) Spoken: English
Character Flaw:
Fears/Phobias: Being alone
Hobbies:
Moral Compass:
Most Important Person Before:
Most Important Person Now:
Alignment: Neutral Chaotic
Dream Job: Not having a job (;
Current Job: None

Sadie can be a bit sad and downcast because of her family’s death, but she tries to keep a good outlook on life and is always happy. She is a girl of action and never likes to sit still for long. She is almost always moving. She is very welcoming and is always open to talking to anyone. She is adventurous and is always ready to play a good prank. She loves hanging out with her friends and siblings. She’s quite supportive and is there whenever needed. Attributes: Kind, Unstable, Witty, Loyal, Stubborn, Caring, Friendly, Determined, Daring, Reckless, Artistic, Intelligent, Obnoxious, Cheerful, Upbeat, Competitive, Funny, Easygoing, Mischievous, Sarcastic, Rebellious, and Strong Willed.

Ava Anis was 23 when she met Hermes. She was a Flight Attendant for American Airlines. He fell in love with her and disguised himself as a handsome passenger. She fell in love with him, and soon Sadie was born. Sometime during, Hermes revealed that he was a god and that he couldn’t be with them forever. Thankfully, Ava took the news well, and she continued her job as an Flight Attendant. Whenever she was gone, Sadie would stay with her grandparents in NYC. Sadie never knew her dad. She didn’t remember what he was like, because her mother said he had left before she was born. Sadie was always told that her father loved her and that he had had to leave, but she would meet him one day. The only thing she had from him two bronze rings, that she wore around her neck on a string, because they were to big for her. Then one day, when Sadie was 3, the plane that Ava was in crashed, and there were no survivors. It was in the news, but know one knew the cause. They believed it was something with the engine, but the plane was so broken up, it was hard to tell. Sadie moved in with an aunt, uncle, and a cousin in NYC. Sadie was cared for, but she was lonely. Her relatives were kind, but they were a lot different than her. They were all strawberry blonde with hazel eyes. They were all very timid and never wanted to do anything dangerous. Sadie was the opposite. Sometimes she would see strange blobs following her. She would always ignore them until they became to close, and then she would run and hide. One time she saw a snake lady Dracanae in the library. She ran before it could see her, but she knew she wouldn’t always be so lucky. Another time when she was 10, she was walking home from school, she heard deep canine growling from the bushes. She reached into her backpack and brought out a heavy curriculum book. She gripped it tightly and peered into the shrubbery. Her eyes met big red ones with slit pupils. It gave off a loud howl and sprang from the bushes. It was a hellhound the size of a rhino, with lava-red eyes and fangs like daggers. Sadie swung her book at it, but it just caught it in its mouth and shredded it to pieces with its teeth. “Oh well,” she thought, “I guess that means I don’t have to turn in my homework”. The hellhound turned and swiped at Sadie, grazing her arm with its razor-sharp claws. Sadie stumbled back and tripped on a root. She fell and slammed her head on the base of the tree, and her eye sight turned fuzzy. The hellhound leaped toward her. Suddenly, she felt the rings around her neck get unbearably hot. They flashed a bright white and almost blinded Sadie. She pulled the rings off and felt them suddenly change in her hand into two sharp knifes. She gripped one in each hand and brought them up to her face, just in time to catch the hound before it bit her head off. She could feel its hot breath on her face, its teeth only inches from her face. It gave one last howl before crumpling to the ground and melting into shadow, soaking into the ground until it disappeared. That was Sadie’s first experience killing a monster. It wouldn’t be her last.

When Sadie was 12, they had a family thanksgiving in their apartment, like they did every year. The apartment was small and stuffed with people, and Sadie was getting tired of answering questions and staying on her best behavior. She ran up to her room and flopped on her bed. From beneath her pillow she pulled out a book of Greek myths. She normally was never reading, there were always more important things to be done;hanging out with her friends, pulling pranks, eating, etc. Recently though, she’d been spending more time reading, because she was doing some research. She had recently realized that some of the monsters she had seen were in Greek Myths. She had started getting books from the school library, and reading about the monsters. Now she flipped open the book to a random page. The first thing that caught her eye was a big humanoid figure with one eye, that was drawn so well, it looked quite real. At the top of the page was the name Cyclops. She said it carefully, almost whispering the name, while staring deep into the brown eye drawn so expertly on the page. It made her shiver. “Sadie!” she heard her aunt call, “Please come downstairs, I need you to get something.” Sadie ran downstairs, leaving the book open on her bed. When she gets downstairs, her aunt tells her that they need to borrow something from their neighbor across the street, and she needs Sadie to go ask for it. Sadie goes through the small park separating the two rows of houses, and gets what is needed. As Sadie is coming back from the neighbors house, she hears a rumble and crash. She looks and sees that where her house was was now a pile of rubble. Looming behind was a hideous face with one eye. “Cyclops” she whispered. She hears sirens in the distance, and she turnes and runs, tears bluring her eyesight. All her family is dead. She has no one left all she knows is that she cannot be responsible for more deaths. She would go into foster care, but she knows she’s the reason all her family died. She doesn’t want to hurt anyone else.

Instead, she decides to live on the streets of Manhattan, alone, where no one else would get hurt because of her. She sleeps in alleys and abandoned buildings, but never staying in one place to long, because the monsters would soon find her. She steals food and takes it from dumpsters behind restaurants. Her house’s collapse was in the news, but they blamed it on weakening structure and a gas leak. About the family, it said that there were no survivors that they could tell, and though not all the bodies had been found, it was doubtful that they would find any more, for a fire had started almost immediately after it collapsed. The reporter said “A great tragedy, and we will be looking into the structural soundness of other houses on the street”.

Sadie lives in the streets for two years, during which she fights many monsters, including Fire-Breathing Horses, Stymphalian Birds, and Teleknines. Then one day, at age 14, after a particularly exsausting battle with some Harpies, she hears a battle coming from a abandoned wearhouse and investigates. It’s a satyr, and it’s fighting a giant Scorpion. The satyr is loosing the battle. It is injured, and the scorpion comes in for the kill. Sadie jumps down and fights the scorpion. She is good at fighting monsters because of all her experience on the streets. She blocked its tail with her blades, and then slices it’s tail off. It runs toward her with its mandibles clicking, and Sadie dodges, before slicing its head off. The monster disintegrates into dust, and Sadie runs over to the satyr. She bandages his wounds and he takes her to camp. There all is explained to her. She is claimed and becomes a member of the Hermes cabin.

Offensive

  1. Children of Hermes are skilled thieves and are able to disarm an opponent and take their weapon easily.
  2. Children of Hermes can summon nearby animals to attack an opponent. The more animals summoned and the bigger they are, the more energy is drained.

Defensive

  1. Children of Hermes are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.

Passive

  1. Children of Hermes have innate reflexes which allows them to fight and dodge quickly.
  2. Children of Hermes are extremely proficient with thrown weapons.
  3. Children of Hermes are proficient in dodge-rolls.
  4. Children of Hermes have the inhuman ability to leap great distances at once which this can be used to dodge or attack.
  5. Children of Hermes possess enhanced stamina.
  6. Children of Hermes can sense and manipulate locks of all types. The more complicated the lock, the harder to manipulate.

Supplementary

  1. Children of Hermes are able to endow a pair a shoes with ethereal wings which grant the wearer temporary flight, they may use it for themselves or give them to another, however they are only able to go as high as just over the tree tops, and they only last for a couple of days at most before the wings lose power.
  2. Children of Hermes can cause a person or a group of people to speak in different languages so that no one understands what each other is saying, the effects only last a short time.
  3. Children of Hermes are able to trick another into doing something for them or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.

3 Months After Character is Made

  1. Children of Hermes are able to teleport themselves, since their father is the god of travel. The further the distance, the more energy drained.

6 Months After Character is Made

  1. Children of Hermes can temporarily steal 1-3 demigod powers from an opponent or ally for a few minutes, the user gains some knowledge of their new powers. The more powerful the stolen powers are and the more taken, the more energy is drained when the power theft wears off. (If the target doesn't have their 3/6/9 month powers, they cannot be stolen.)

9 Months After Character is Made

  1. Children of Hermes can shift into a hawk for short periods of time granting them flight, the longer they retain this form, the more energy it drains and the more time they need to rest between transformations.

Traits

  1. Children of Hermes make excellent thieves.
  2. Since their father is god of astrology, children of Hermes tend to make great astrologists. Able to identify any constellation and use the stars to draw star maps.
  3. Children of Hermes often do well when competing in athletic contests.
  4. Because Hermes “invented” the Internet, his children are able to use the Internet without drawing any extra attention to themselves from monsters.
  5. Children of Hermes have excellent memories for remembering messages.
  6. Children of Hermes have excellent sense of directions, are able to find and travel to any location in the world with ease.

Name: Relation: Feelings:
Hermes Father “Sure, he left my mother, but it’s not like he had a choice. He’s definitely one of the better gods out there.”
Ava Anis Mother “I don’t remember her much, but she was the best mother ever. Cared for me a lot.”

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