Camp Half-Blood Role Playing Wiki
Advertisement
Camp Half-Blood Role Playing Wiki
Kenchibi
File:Dreamcatcher.pngAmani GeoffreyFile:Dreamcatcher.png
Dream's Angel
Owned by: Summer June
Ella 1

“If you ever feel alone, don't. You were never on your own.”
Amani is an active 16-year old camper at Camp Half-Blood. Although t'was a long time she tries to move on from longing for her mother, so she tries to make friends, which will be easy since she has this friendly nature. You can find her sitting down in a corner with a notebook and different coloured pencils, drawing and designing dresses.
Personality
Amani is a cheerful and happy person, and seriously loves daydreaming. Generous, she also is and long-tempered and very friendly, which is why a lot of people likes her to be a friend of theirs. Though sometime she might be sad, though it doesn't last that long like the others, since she can easily move on in problems in her life. Though for some not-so-good-times, she easily loses her temper and shouts at whoever she is talking to at that moment, but she tries to calm herself down, not wanting to be angry.
History

Parents

Some parents do not care anymore about their children, but their everything on work. Diana Geoffrey's parents are like that. Since a kid, she was always been left behind and ignored by her mom and dad. The only person she considered as her parent was her nanny, who also treated Diana like her own child, until Diana grew to become a smart and beautiful lady in France, and owned the company of her parents. She was not very happy even though she was very rich already, but instead yearned for someone to love and someone to love her since her nanny died of old age.

Diana Geoffrey was an owner of a company that designs clothes and the like. One time, when she was out in some fashion stores for ideas of her own, she met someone unexpectedly. Diana was encircling a white mermaid gown when she accidentally bumped a man whose back was facing hers. They both turned to check who it was, and Diana was surprised when she saw the man's face. He was tall, brunette, and actually handsome. She apologized, and so did the man. They went back to their business, and Diana left for the mall.Now, in the mall, she sat on the table in the food court where the man she had bumped minutes ago was sitting. Recognizing him, she accused him of stalkery, but the man said that he was also due for the mall. They talked and introduced each other, the man as Mark. They enjoyed their conversation, and decided to meet again.

Mark visited Diana in her office and they went out. This continued on for weeks, them taking a step higher in their relationship. Mark saw that Diana could take the real truth, and so he told Diana everything, that he was Morpheus, Greek god of dreams, and everything else in connection with it. Diana was surprised the first time, but then slowly calmed and accepted everything, also the fact that she was pregnant after a while. She knew in advance that Mark would leave, since he told her days before he disappeared, leaving Diana a thick bronze bracelet that encircles the wrist and an explanation about what the weapon can do and that she should give it to their child afterwhile and bring her in Camp Half-Blood once the time is right, also explaining what it is and where to find it.

Early life

Diana then named her newborn child Amani, which meant wishes and aspirations in Arabic. She knows her daughter would be someone of great achievement someday, a demigod of honour. She raised Amani with parental love and care, something her own parents never gave her. Amani then grew up as a wealthy child of a fashion designer, kind, generous and soft-hearted. She went to schools of high standards and did excellent in every subject, which made her mother prouder. Though she has dyslexia, she reads and writes very well that her teachers made her their favourite.

Diana also taught Amani business in her company and how to design dresses and other kinds of clothes, for male or for female, which lead to it being a hobby of the child. Diana gave everything to her only child, but careful not to spoil her. She wanted Amani to stay with her, but she was scared about Amani's future, that she should go to the Americas to be under safe haven. Diana decided to tell Amani sooner to not surprise her daughter, giving Amani the bronze bracelet to her as the first of her explanation.

When Amani turned 10, Diana already made up her mind that this would be the right time to tell her. But something happened. Diana was on job, and Amani at school. They were dismissed early, and her driver brought her to some illegal gang who sells children for money, which the driver is connected to, so that he'd get a lot of money for giving them such a wonderful child. Kidnapping Amani, they brought her to India, where she was sold as a slave to a rich Indian family, which the family themselves payed the illegal doers a high price, and promised to hide her from the government, which they succeeded in doing. This kind of life was new to her, and it hurt her to be away from her mother and her old life. At least, the family she was working to speaks a bit of English, which she understands. While back in France, Diana became so worried she almost killed herself in depression. She sent investigators on to find Amani, hoping to get her soon.

Life as a slave was hard. Doing all the chores wasn't her thing, but had success shouldering it all. At least, her boss wasn't that strict, and gave her a nice room and good food, though the children were bullies, and she wasn't allowed to go out. For two years, her entire life was like this, and her hope of going back home almost faded into background, and the government never even spotted her, while the family was so secretive of it. One time, a struggle between terrorists attacked in India, in the place where Amani lives. The government did everything to evacuate everyone. Amani was separated, and was shipped to Thailand for safety. The government never minded, since they were in a hurry, and they took no second notice since they also thought she lived in India, with her skin tanned and dirty.

Monster Attacks

Upon arriving in Thailand, Amani didn't know where to go. But something in the back of her head tells her to go to the temples of the Buddhists. There she went, where she met the kind monks worshipping there. They made her come in and be comfortable, giving her some food and new clothes. Amani thanked them, with the monks happy to help. In her first week, she felt so comfortable than ever in the two years of struggles that she wanted to stay. The monks agreed, if she supports in their worship. Amani agreed and learned their ways, with English as their language to understand each other.

A day after her thirteenth birthday, she went out in the temple's garden, which stretched out to the forest. She played with her bracelet, throwing it in the air and catching it. Unexpectedly, a harpy had sensed her, and attacked as soon as it spotted her. Amani saw the monster and screamed, running away. The harpy got hold of her shirt in its claws, and Amani lashed out, the bracelet also lashing out into a long Celestial bronze whip that slashed the harpy on its stomach. The slash weakened it, but Amani kept whipping and slashing util in burst into golden dust. Amani didn't mind anymore and ran away.

She didn't tell anyone about it, and nothing more different happened. She learned to be calmer and have peace in mind, as the monks told her. She tried practicing using her whip without the monks knowing, and she got it alright. But the same thing happened the next year, when Amani was fourteen, and it was a smaller hellhound this time. Amani saw it when it was farther way, when she was holding a bow and an arrow nocked. She hit it, but nothing happned, except for the monster seeing her. She shot more, but no harm came to it. Panicking as the monster came running towards her, she lashed her whip out, trying to be confident for it. Once it was near, she slashed it with the whip again and again until the small hellhound got enough and burst into golden dust.

One of the monks saw this, and talked to Amani in private. The monk knew about those things, since he was a clear-sighted mortal and before had a friend who was a son of Athena and the same thing happened to his friend. He explained the thing Amani's mother should've told her, and Amani understood. The monk told her about Camp Half-Blood, and they planned on bringing her there. That time, the investigators hired by Diana had arrived on Thailand with guidance of the clues they've got—the driver, what he did, investigation on the gang which was jailed, the family until getting to Thailand. They found Amani, and told her to come with them back to France. Amani was overjoyed, and promised to the monk that she will arrive at Camp safely. In exchange, the monk gave to Amani a Celestial bronze sword from his demigod friend, since he wouldn't have anything to do with it. Amani thanked him, and left for France.

Return to France and arrival to Camp Half-Blood

A great reunion it is for Diana and Amani. Amani then told Diana about the attacks and her weapons after a week of adjustment. Diana understood and was relieved when she heard about this and the monk. Amani stayed with her mom in France until she was fifteen, after five months of returning. Then, Diana booked both of them to New York. Diana, who noted the directions Morpheus gave her to Camp, brought Amani there, and talked to her daughter for the last time. They hugged tightly and kissed each other good bye as Amani walked through the border of the Camp.

Journal
Basic Info
Full Name: Amani Geoffrey
Titles: Dream's Angel
Current Location: Camp Half-Blood
Affiliation(s): Camp Half-Blood, Morpheus' Cabin.
Current Status: Alive
Relationship Status: Single
Born or Created On: April 21, 2000
Current Age: 17
Species: Demigod
Nationality: French
Sexuality: Straight
Accent: American
OOC Plans & Info
Owned By: Summer June
Inspiration Behind Creation: A friend
Love Interests Char/Owner: Someone of secret....
Active RP's: WIP
Created Page On: July 2015
Page Last Updated On: July 2015
Plans: Dunno.....
3/6/9 Month Powers: 3/6/9
Word Bubble
[[|Amani Geoffrey]] ~ Dream's Angel
Ella 1

All of our dreams come true, if we have the courage to pursue them.
"Hi there!"
Character's Bio


 Age: 17  Height: 5'7  Weight: 117 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Toulouse, France  Main Weapon: CB whip and sword
 Accent: American (with a hint of French)
 – If you ever feel alone, don't. You were never on your own.

Character's Powers

 Powers of a Daughter of Morpheus

Offensive[]

  1. Children of Morpheus have the ability to create dream-like illusions of attacks so realistic that they are most likely to catch an enemy off guard; however, if they miss they are left vulnerable to counterattack.
  2. Children of Morpheus can absorb the dreams of others for a short time, removing their memories of them and empowering the user to be faster and stronger. Once the enhancement subsides, the target will remember their dreams if they wish to do so and are immune to further use of this power for a moderate time.

Defensive[]

  1. Children of Morpheus have the ability to make someone think they are seeing their worst nightmares brought to life for a short time; attempting to scare them into not attacking. The user cannot attack while they are using this power.
  2. Children of Morpheus have the ability to cause a person to day dream as if the child of Morpheus was a friend, causing the person to no longer desire to attack them for a short time. If the user attacks while the day dream is in effect, it will instantly stop working, so the power is purely defensive.

Passive[]

  1. Children of Morpheus often receive the current thoughts of people in the surrounding area while asleep. They can turn off this ability if they wish.
  2. Children of Morpheus heal faster while they are asleep and dreaming.
  3. Children of Morpheus are partially conscious while asleep, able to wake themselves up at will.


Supplementary[]

  1. Children of Morpheus have the ability to send a small wave of energy which will cause anyone affected to fall asleep and enter a vivid dream for a short time; after the effects have worn off, a person is immune to further effects of this for a moderate time. If the user wishes, the wave may just force the target into a vivid daydream for a short time. This will require less energy, but will have the same limitations.
  2. Children of Morpheus have the ability to look into people’s dreams as they sleep and even manipulate them as they wish.
  3. Children of Morpheus are able to astral project, they can use this for multiple reasons, however, their physical body is vulnerable and they can not effect anything on the physical plane while astral projecting.

3 Months After a Character is Made[]

  1. Children of Morpheus can create dream-like illusions in order to twist other's perception of reality or make everyone around them see something that isn't really there. However, the illusion isn't physical and therefore is only a trick of sight. The bigger the change in perception, the more power drained. They can also confuse single individuals in the same fashion.

6 Months After a Character is Made[]

  1. Children of Morpheus have the ability to manifest a small shadowy creature to fight alongside them for a short time; the shadow takes the form of whatever a person’s worst nightmare is when they fight it, however, it is smaller in size if the thing from their nightmares is large. They can command the nightmare and can create up to 3 copies of it, it cannot be bigger than 2 to 3 times the size of the user and doesn’t wield any extraordinary abilities. Ex: the nightmare can fly if the target’s nightmare is something winged like a bird. But if it’s a dragon, it may not breathe fire.

9 Months After a Character is Made[]

  1. Children of Morpheus are able to transform the surrounding area into their own dream-world, an alternate reality fabricated from the user’s dreams. The dream-world will take any appearance the user desires. Anyone within 30 meters of the user will be trapped within the dream world as well. Within it, the user can fly, teleport, are able to create psychic constructs and are immune to all attacks. They’re also aware of everything happening there. After a short time, the dream-world reverts to a normal environment and the user is left incredibly drained. The user will not be able to move and could possibly faint.

Traits[]

  1. Children of Morpheus are normally well adept at interpreting the dreams of others.
  2. Children of Morpheus often tend to be daydreamers, with their heads always in the “clouds”.
  3. Children of Morpheus typically love dreaming, able to master the concept of “lucid dreaming” at a young age.
  4. Children of Morpheus sometimes accidentally enter other people’s dreams when sleeping.

Owned by: Summer ~ Posted on: {{{2}}}
Powers
  • 3/6/9 Month Powers Unlocked

====Offensive====

  1. Children of Morpheus have the ability to create dream-like illusions of attacks so realistic that they are most likely to catch an enemy off guard; however, if they miss they are left vulnerable to counterattack.
  2. Children of Morpheus can absorb the dreams of others for a short time, removing their memories of them and empowering the user to be faster and stronger. Once the enhancement subsides, the target will remember their dreams if they wish to do so and are immune to further use of this power for a moderate time.

Defensive[]

  1. Children of Morpheus have the ability to make someone think they are seeing their worst nightmares brought to life for a short time; attempting to scare them into not attacking. The user cannot attack while they are using this power.
  2. Children of Morpheus have the ability to cause a person to day dream as if the child of Morpheus was a friend, causing the person to no longer desire to attack them for a short time. If the user attacks while the day dream is in effect, it will instantly stop working, so the power is purely defensive.

Passive[]

  1. Children of Morpheus often receive the current thoughts of people in the surrounding area while asleep. They can turn off this ability if they wish.
  2. Children of Morpheus heal faster while they are asleep and dreaming.
  3. Children of Morpheus are partially conscious while asleep, able to wake themselves up at will.


Supplementary[]

  1. Children of Morpheus have the ability to send a small wave of energy which will cause anyone affected to fall asleep and enter a vivid dream for a short time; after the effects have worn off, a person is immune to further effects of this for a moderate time. If the user wishes, the wave may just force the target into a vivid daydream for a short time. This will require less energy, but will have the same limitations.
  2. Children of Morpheus have the ability to look into people’s dreams as they sleep and even manipulate them as they wish.
  3. Children of Morpheus are able to astral project, they can use this for multiple reasons, however, their physical body is vulnerable and they can not effect anything on the physical plane while astral projecting.

3 Months After a Character is Made[]

  1. Children of Morpheus can create dream-like illusions in order to twist other's perception of reality or make everyone around them see something that isn't really there. However, the illusion isn't physical and therefore is only a trick of sight. The bigger the change in perception, the more power drained. They can also confuse single individuals in the same fashion.

6 Months After a Character is Made[]

  1. Children of Morpheus have the ability to manifest a small shadowy creature to fight alongside them for a short time; the shadow takes the form of whatever a person’s worst nightmare is when they fight it, however, it is smaller in size if the thing from their nightmares is large. They can command the nightmare and can create up to 3 copies of it, it cannot be bigger than 2 to 3 times the size of the user and doesn’t wield any extraordinary abilities. Ex: the nightmare can fly if the target’s nightmare is something winged like a bird. But if it’s a dragon, it may not breathe fire.

9 Months After a Character is Made[]

  1. Children of Morpheus are able to transform the surrounding area into their own dream-world, an alternate reality fabricated from the user’s dreams. The dream-world will take any appearance the user desires. Anyone within 30 meters of the user will be trapped within the dream world as well. Within it, the user can fly, teleport, are able to create psychic constructs and are immune to all attacks. They’re also aware of everything happening there. After a short time, the dream-world reverts to a normal environment and the user is left incredibly drained. The user will not be able to move and could possibly faint.

Traits[]

  1. Children of Morpheus are normally well adept at interpreting the dreams of others.
  2. Children of Morpheus often tend to be daydreamers, with their heads always in the “clouds”.
  3. Children of Morpheus typically love dreaming, able to master the concept of “lucid dreaming” at a young age.
  4. Children of Morpheus sometimes accidentally enter other people’s dreams when sleeping.

Skills & Weapons
Special Skills: Fashion designing and swordplay
Preferred Weapon: A Celestial bronze whip shrinking into a bracelet as its mundane form and a Celestial bronze sword given to her by a clear- sighted mortal friend of a demigod.
Strengths: Speed and Agility and Strategy
Weaknesses: Physical Strength
Quests/Missions Led: 0
Quests/Missions Been On: 0

{{{weapon images}}}

"All of our dreams come true, if we have the courage to pursue them."
Possessions & Favourite Things
Bedroom: WIP
Pets: None

Likes: Anything interesting to her
Dislikes: Antisocial people, very dumb people
Colour: Violet
Music: Classic, Pop
Food: Mocha Pots De Creme
Animal: Nightingale
Book: The Infernal Devices series by Cassandra Clare
Quote: "Whatever you decide to do, make sure it makes you happy."
Drink: English Tea
Song: Don't Forget Where You Belong by One Direction
Movie: Forrest Gump
Sport: Badminton
Other Favs: Drawing
Appearance & More Images
Model: Ella Wahlestedt
Gender: Female
Eye Colour: Blue
Hair Colour: Blonde
Height: 5'7
Weight: 117 lbs
Ethnicity: Caucasian
Handedness: Right
Shoe Size: 7 (American)
Blood Type: B
Voice: Mezzo-soprano
Distinguishing Marks: A diagonal scar on her leg from India
Body Style: Slim
One Word to Describe: Designer
Best Physical Trait: Eyes and Hair
Worst Physical Trait: Feet
Mental/Emotional State: Sane alright
Things to Change: Nothing much...
Mental/Emotional disorders: Dyslexia, ADHD
Medical Problems/Ailments: None

Family & Childhood Info
Mother: Diana Geoffrey
Father: Morpheus
Creator: N/A
Half-Siblings: Morpheus' Cabin
Full-Siblings: None
Other Relatives: None
Home: Toulouse, France
Earliest Memory: Designing clothes with her mom in office
Best Memory: Eyes and Hair
Schooling: some school....
First Kiss: N/A
First Love: N/A
First Sex: N/A
Other Firsts:

{{{family album}}}

General Info
Nicknames: Amy, Annie
Native Language: French
Character Flaw: Too much thinking on pros
Fears/Phobias: Angrophobia
Hobbies: Drawing, designing clothes, playing badminton...
Personal Motto: "Nothing can win against my imagination."
Things He Won't Do: Harm an animal
Most Admires: Her mother
Most Influenced By: Different races of people
Moral Compass: Imagination
Most Important Person Before: Herself
Most Important Person Now: Herself
Reacts to Crises: Calm
Faces Their Problems: Calmly thinking (or overreacting)
Reacts to Change: Nothing much...
Alignment: Neutral
Dream Job: Fashion Designer
Current Job: Camper
"Hakuna matata...."
Traits
Vices: Tapping her pencil on her knee
Bad Habits: Biting her pencil
Sleeping Habits: Sleeps on side
Quirks: Dotting i's with hearts
Attitude: Kind, cheerful, loyal
Special Talents: Drawing, painting or badminton
Social Skills: Reading the atmosphere.
Other Info
Most at Ease When?: With others.
Main Priorities: Maintaining friendships.
Past Failures: Being too clumsy
Biggest Accomplishment: Her designs
Darkest Secret?: None really...
Secret Known by Anyone?: No
Personal Tragedy: When she was separated from her mom for years
One Wish: To live a normal life
Relationship Info
Ever Cheated? No
Relates to Others? Very well
Perceived by Strangers: Good
Perceived by Lover: N/A
Perceived by Friends: Bright, happy
Perceived by Family: Easy to befriend
First Impression: Happy
Family/Friends Like Most? Giving new ideas
Family/Friends Like Least? Overreacting too much
Relationships

Diana Geoffrey
She is a successful fashion designer and a CEO of her own clothing company in France. Being a mother of a demigod, she made sure Amani is safe and sound. But due to huge problems, she lost Amani for a while, almost killing herself. But she never gave up, and was soon reunited wit her daughter. Shen then brought her to Camp, wanting her to be safe and alright.

Morpheus
He is the god of dreams and the father of Amani. He's never shown himself to her or gave a sign he's there, but Amani never had a grudge against him. She thinks he's cool, and is thankful that he is the reason why her mother feels happy after being lonely for a lot of years.


The Thai monks
They were real help during Amani's time in Thailand. They trained her and took care of her as their own member, or liek their child. Amani would forever be grateful to them.

Advertisement