There is a general notion that playing a bubbly girl is undemanding and less challenging. But that's not the case. You need oodles of energy to bring out the spirit of a lively character. Besides, no two bubbly girls are the same. Every character I have played is different from the other. I love being chosen for such lively roles.
Powers: (has 3/6/9 months)
Children of Thanatos can materialise a scythe, made up of astral energies, to use as a weapon but only for a short time.
Children of Thanatos can bend shadows around them, concealing them for a short time.
Children of Thanatos can sense any death, mortal or monster.
Children of Thanatos can communicate with the souls of the recently deceased.
Children of Thanatos are able to enchant weapons with Soul-damaging powers, the effect only lasts for a short time.
Children of Thanatos are able to see the lifespan of others, but are forbidden to speak of it.
Children of Thanatos have the ability to Shadow Travel, a sort of teleportation; the further the distance, the more energy drained.
Children of Thanatos are able to call forth recently dead spirits to aide them for a short time.
When fighting, children of Thanatos are able to gain a small amount of health every time they deal damage to their opponents.
Children of Thanatos are able to surround themselves in dark power which greatly boosts attack and defense. However, the act of surrounding takes time and the user is vulnerable during it.
Children of Thanatos, though unable to use this power to directly kill, can use it to drain enough life force out of those around them, that they are too weakened to fight back for a very short time, from a few seconds to a few minutes. However, while the user is doing this, they are incapacitated and it drains them considerably.
Children of Thanatos can use astral energies to make anything, besides just scythes, nothing larger than 2 to 3 times the size of the user, for a short time.
Children of Thanatos generally have morbid personalities.
Children of Thanatos are generally not frightened of death.
"I care nothing for you, yet at the same time, I know that I need you to be quiet, or neither of us will make it out of this."
Has 3/6/9 Month Powers:
Children of Melinoe can create weapons made of solid ectoplasm in order to aid them in combat. Only one weapon may exist at a time ,the longer the weapons are maintained, the more energy is drained. They can also coat their existing weapons in ectoplasm in order to temporarily strengthen them.
Children of Melinoe can send shockwave-like blasts made of solid ectoplasmic energy which feel like a very powerful punch on contact, also momentarily stunning whoever it contacts.
Children of Melinoe have the ability to become intangible for short periods; making them immune to attacks but also unable to attack naturally.
Children of Melinoe are able to manipulate the tangibility of ghosts around them to form a shield, that is no larger than the user, to protect themselves.
Children of Melinoe are innately able to talk to and command ghosts, they can also help ghosts with any unfinished business that is keeping them tethered. They can also use this ghost to spy for them, or gather information.
Children of Melinoe make the people around them uneasy and sometimes fearful as a result of their ghostly aura; they can turn this off for a long time if they desire.
Children of Melinoe have the ability to summon a single poltergeist which will fight for them for a short time.
Children of Melinoe have the ability to summon a banshee, which will instantly begin wailing and stun anyone who is not intangible for a short time before vanishing.
Children of Melinoe, while intangible, can travel in this manner as a ghost would, disappearing and appearing in another location, however the longer the travel the more it drains the user.
Children of Melinoe have the ability to transform a weapon into an intangible state for a short time, making it so no one can touch it. They also have the ability to possess an object for a short time and then attack or defend with it. If the object is struck, they are expelled from it.
3 Months After Character is Made
Children of Melinoe have the ability to cause ghosts (up to 4) to attempt to possess a single other person’s body. The ghosts can then be commanded to temporarily control the body if it is an ally, or for an opponent the ghosts will only be able to hinder the possessed person from what they are doing. This only lasts for a short time, and the more ghosts that are summoned, the greater drain the user feels.
6 Months After Character is Made
Children of Melinoe have the ability to shed their human nature and appear as either a demon or angel, as their mother has dual chthonian and heavenly aspects. As a demon, the user has the ability to strike fear and despair into the heart of the enemy and emit a scream similar to that of a banshee's. As an angel, the user is granted flight (as angels are often depicted as having wings), and have the ability to instil respect and peace into whomever they come in contact with. The use of this power is extremely draining, and the user can only chose to be either angel or demon, never a combination of the two. After use, the user cannot use the power again for 24 hours.
9 Months After Character is Made
Children of Melinoe have the ability to enter a intangible ghostly apparition, in this state, they are immune to attacks, and can control up to 15 ghosts at a time. In this state they are also able to use ghostly power to lift, throw, move, teleport, or possess objects; They are also able to command another ghosts to possess an object, and control the movements of that object through the ghost possessing it. This ghostly state only lasts for a short time, and after exiting it, the user will be drained and unable to move, or possibly faint. However, the amount of ghosts the user controlled in this state, will attempt to protect the user for a small portion of the time that the user is incapacitated.
Children of Melinoe usually enjoy talking to ghosts, preferring their company over the living.
Children of Melinoe often have two sided personalities, one angelic and bright. The other demonic and dark.
Children of Melinoe typically enjoy scaring people and are not easily frightened themselves
Children of Melinoe sometimes grow up to be paranormal investigators.
"I've killed once, I've killed twice, I've killed thrice, but now it seems all too nice, especially to kill you"
Children of Boreas have the ability to create gusts of icy wind which slow the movements of all effected by them as well as carrying small, sharp blades of ice which can tear into an unarmored opponent.
Children of Boreas have the ability to call upon a focused ice storm which freezes a small area into solid ice, trapping anyone in the area within it; this effect does not last long.
Children of Boreas have the ability to create a dome shaped torrent of wind, roughly two or three times the size of the user, which can be used to block attacks for a very short time.
Children of Boreas have the ability to create a small tornado, about the size of the user, which can be used to block projectile attacks for a short time.
Children of Boreas are stronger in the cold.
Children of Boreas have the ability to hover or fly, however, the longer they fly the more it drains them.
Children of Boreas have the ability to turn pure water into ice at will using a cold breeze.
Children of Boreas have the ability to call upon a massive snow flurry which obstructs view and lower the body temperature of all that are susceptible.
Children of Boreas are able to withstand cold temperatures.
Children of Boreas are often ambidextrous, a trait they share with Notus' children.
Children of Boreas can create a hail storm, with up to baseball size hail, for a short time
Children of Boreas can create armor and weaponry out of pure ice which is quite sharp; however, it is also fragile and must be mended or replaced often, which uses up large amounts of energy.
Children of Boreas can create an ice/snow golem, no larger than 2 to 3 times the size of the user, to fight for them for a short time, while doing so they themselves are incapacitated and afterwards must rest between making another one.
"Bow Down B*tches, B-Bow Down B*tches"~Beyonce, Flawless
"I'm a gift from Margery Tyrell, I plan to stay with Slay indefinitely."
Age: 17 Height: 5'4 Weight: 120 lbs
Sexuality: Straight Relationship Status: Single
Birth Place: Toronto, Canada Main Weapon: A Ring That Turns Into A Sword Accent: Neutral
– "I think Barbie should have a buzz cut."
POWERS OF A CHILD OF APHRODITE
Children of Aphrodite can intoxicate people of the opposite gender with pheromones in order to get them to do their bidding; any attempt to use the person to harm anyone (including their own person) will break their control.
Children of Aphrodite can bring upon a state of ecstasy to another person, making them become dazed for a short time.
Children of Aphrodite can cause people of the opposite gender to lose all desire to attack them for a short time.
Children of Aphrodite can create a large plume of dense perfume or make-up which obscures them and begins to suffocate anyone else within it.
Children of Aphrodite cause anyone of the opposite gender to be, at least slightly, attracted to them.
Children of Aphrodite have the ability to alter and control clothes and make-up.
Children of Aphrodite can alter their appearance for short periods of time, the more they do to alter their appearance, and the longer they maintain the appearance, the more energy it drains.
Children of Aphrodite have a minor ability to sway a person’s feelings, causing them to feel a slight amount of love for another person; the final choice to act on the love is, however, out of their control.
Children of Aphrodite can infuse magic into their words and ‘charm-speak’ another into doing their will or revealing a secret to them; the person will remain under the control of the charm-speak for a few minutes or until control is relinquished, the longer the control is kept, the more energy it drains.
Children of Aphrodite are able to have better control over their appearance, altering it indefinitely, with less energy drain to maintain it
Children of Aphrodite are able to turn into a dove, which allows them flight, the longer they maintain this form, the more energy is drained.
The ability to speak French as it is "the language of love"
Are often attractive children
Often enjoy things that are pretty and things that bring them pleasure
Children of Deimos have the ability to send a wave of terror out in front of them which causes anyone affected by it to imagine something they fear; the bigger the wave, the more energy used. This can leave them vulnerable to attack.
Children of Deimos have the ability to unleash their battle-lust and fight to their full potential; however, they are temporarily blind to friend or foe and attack anyone nearby.
Children of Deimos can become resistant to all types of physical attacks for a short time.
Children of Deimos can send out waves of terror and fear that may paralyze an opponent and cause them to stop attacking for a short time. But the user cannot attack the opponent while the paralysis is in effect.
Children of Deimos are immune to any senses of fear and terror, making it impossible for them to get scared and panic in battle.
Children of Deimos are innately proficient in most forms of combat and hold a higher state of physical prowess.
Children of Deimos emit an aura of fear and terror, making people at least slightly afraid when near them. They can turn it off for a long time if they wish.
Children of Deimos know the fears of everyone around them, as well as how a person is likely to cope with that fear.
Children of Deimos have the ability to calm the fear of others.
Children of Deimos are able to project a person’s worst fears into their mind, causing temporary trauma and confusion into them. This power is only active for a short time, and loses some of its effect the more it is used on the same person.
Children of Deimos have the ability to conjure a real version of someone's worst fears, however, the child of Deimos is not able to control the conjured fear and is susceptible to them as well; they are also drained of a moderate amount of energy when the fear is conjured.
Children of Deimos have the inhuman ability to leap great distances at once which can be used to dodge or attack. Upon landing, a small tremor is unleashed which causes anybody within a few feet to lose their balance.
3 Months After Character is Made
Children of Deimos have the ability to focus on a person’s fears and mimic the abilities of that fear for a short time. If the user focuses on a pyrophobe, they will get some powers over fire. If the target is scared of a specific animal, they gain some abilities of the animal. (If the feared animal is a spider, the user will be able to generate webs from their wrists and crawl on walls.) And if the target is afraid of death, the user can drain some of their life-force and make them think they’re about to die. This power cannot be used to become incredibly powerful or instantly kill and the power can only be used once in a fight.
6 Months After Character is Made
Children of Deimos can turn the fear and terror of others around them into emotional energy and then tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 3 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive. The fear constructs will terrify/scare anyone they touch.
9 Months After Character is Made
Children of Deimos have the ability to become a spirit made entirely of terror. In this state, they can change into a tangible form of someone or a group’s worst fear. The tangible form of the fear is the same size as that fear exists in naturally, is immune to all attacks, and the fear’s strength is greatly increased from its natural strength. The more the user is feared, and the more the form the user is in is dreaded, the stronger the user’s form is. The user can only stay in this state for a short time, after leaving this form, the user will be extremely drained, not able to move and could possibly even faint.
Children of Deimos are known to hate the idea of losing people they care about.
Children of Deimos typically enjoy fighting and combat, since their father is considered a war god.
Children of Deimos normally love scaring people and watching them drown in fear and terror, making Halloween a special holiday for them.
"Welcome to the Hotel California, Such a lovely place, Such a lovely place, Such a lovely face, Plenty of room at the Hotel California, Any time of year, Any time of year, You can find it here"
Children of Hades have the ability to resurrect a single undead corpse which will fight, mindlessly, along side them until it is broken down or dismissed.
Children of Hades can create very small fissure in the ground which spew small amounts of hellfire for a few moments before closing.
Children of Hades have the ability to create a small tremor which topples everyone nearby off their feet.
Children of Hades can bend shadows around them, concealing them for a short time.
Children of Hades have the innate ability to vanquish undead with a single attack.
Children of Hades are able to communicate with the dead.
Children of Hades can sense when a mortal or half-blood that they know has died through a "buzzing" in their ears.
Children of Hades have the ability to Shadow Travel, a sort of teleportation; the further the distance, the more energy drained.
Children of Hades have a heightened control over undead and can usurp dominance from others who control undead.
Children of Hades can cause someone to feel as if they are trapped in a coffin for a short time, unable to move, however while the user is maintaining the hold, they themselves also can't move to attack
Children of Hades have the ability to summon a large group of undead, about ten, which can then be controlled by the mind of their summoner; the longer they are summoned, the more the summoner is drained.
Children of Hades can, for a short time, enhance their weapons, or the weapons of allies, with a diamond coating that makes them unbreakable and stronger, this only lasts for a short time
Children of Ares can decrease an opponent’s strength and combat abilities for a short time, leaving them vulnerable to attack.
Children of Ares are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The shock-wave generates enough force to knock an opponent off their feet and possibly leaves bruises on their skin.
Children of Ares can become resistant to all types of physical attacks for a short time.
Children of Ares have the ability to call forth civil justice onto the battlefield for a short time, making all opponents lose the will to fight if their actions are unjust. However, if the actions of the opponent are justifiable the power becomes redundant, and if the user attempts to attack the opponent while the power is in use it immediately wears off.
Children of Ares are innately proficient in all forms of combat.
Children of Ares are stronger and faster than the average human. Their skin is also capable of enduring more injuries.
Children of Ares are always emitting an aura of violence and war, which makes people around them more likely to attack each other and start fights. They can shut it off for a long time.
Children of Ares have the inhuman ability to leap great distances at once which can be used to dodge or attack. Upon landing, a small tremor is unleashed which causes anybody within a few feet to lose their balance.
Children of Ares have the ability to empower strength upon nearby allies and instil fear upon nearby enemies with a deafening war cry.
Children of Ares have the ability to enchant nearby weapons with either a positive effect or negative effect for the duration of a weapon; some examples would be increasing the sharpness of a blade or dulling it.
Children of Ares are sometimes able to cause a small (3-5) group, to turn against each other by inducing a lust for violence and victory in combat. The targets would become irrational and fight among themselves determined to be the last warrior standing, causing chaos for a short time. The more affected the more energy is drained.
3 Months After a Character is Made
Children of Ares can create an illusion of massive bloodshed, destruction and devastation on a battlefield, instilling everyone around them with cowardice and terror, causing them to panic and be routed for some time, until it wears off and they return to battle. Similarly, they can also do the opposite, causing everyone nearby to go into a battle frenzy, in which they recklessly fight the enemy. This power drains them significantly.
6 Months After a Character is Made
Since their father has command over dead soldiers on the losing side of every war in history, children of Ares have the ability to summon a large group of armed skeletal soldiers, up to seven, which can then be controlled by the mind of their summoner. The longer the period of time for which they are summoned, the more the summoner is drained. Ex: The user can summon skeletal red coats, confederate soldiers, Nazis etc. Dead Soldiers who belonged to the winning side of the war cannot be summoned.
9 Months After a Character is Made
Children of Ares can draw power from all the violent actions and desires they’ve seen, felt, or committed in their lives and become an embodiment of war for a short time, in this state they are as twice as strong and fast than before and are immune to all attacks. They emit a powerful aura which somewhat makes enemies think they are weak and doomed for failure. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.
Children of Ares are usually more courageous than most, especially when facing danger.
As Ares is the god of civil order, his kids are often adept at creating order when there is chaos and fighting around them
Children of Ares tend to love the thrill of battle and fighting, feeling natural when partaking in combat.
Children of Ares often love the chance to show off their abilities, they’re often somewhat arrogant and hotheaded.
Children of Ares typically have the potential to become great soldiers, agents or generals. Able to perform remarkable feats within the Military.
Children of Hephaestus have the ability to see each specific weakness in another person’s armor and are proficient at striking them in order to do the most efficient amount of damage.
Children of Hephaestus can become resistant to all types of physical attacks for a short time.
Children of Hephaestus are able to create a wall of stone, no larger than 2 to 3 times the size of the user, to temporarily blunt attacks.
Children of Hephaestus are innately extremely resistant to heat and fire.
Children of Hephaestus are innately stronger and faster than others.
Children of Hephaestus have the ability to release heat from their hands in order to cauterize an open wound.
Children of Hephaestus are able to create a smoke screen that suffocates and hinders enemies for a short time, using it to either escape or do one sneak attack
They are great mechanics.
Are able to make all sorts of machines, including automatons.
Are excellent sculptors, stonemasons, architects, builders, carpenters and wood-workers
Children of Hephaestus have the ability to control a single mechanical object with their mind; doing so, however, immobilizes the child of Hephaestus until control is broken. This only works on objects mechanically controlled, not objects controlled by magic.
Children of Hephaestus have the ability to create and control fire; however, it is extremely chaotic and will burn anything near it no matter the intention of the child of Hephaestus.
Children of Hephaestus are able to bring to life a sculpture to fight for them for a short time, while the sculpture is fighting for them, they are weakened and unable to attack themselves
They are able to create transforming weaponry.
They are excellent at creating weapons and armor of all natures.
No one wants to die. Even people who want to go to heaven don't want to die to get there. And yet death is the destination we all share. No one has ever escaped it. And that is as it should be, because Death is very likely the single best invention of Life. It is Life's change agent. It clears out the old to make way for the new.
3/6/9 (Early) Month Powers:
Children of Nyx have the ability to conjure weapon out of pure shadows which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. This can also be used for other non-combative objects, but within reason, something might be shaped like an iPod, but as shadows do not have any working parts and source of electricity, such as batteries, they would not actually play music.
Children of Nyx can create solid bullets out of shadows and fire them from their fingertips. The bullets fly fast enough to possibly tear into an opponent’s skin.
Children of Nyx have the ability to conjure a dome of solid shadows around them which will defend against attacks for a short time.
Children of Nyx are innately stronger and are slightly less drained by their powers during the night.
Children of Nyx can see perfectly in the night as if it were day and darkness in general.
Children of Nyx can communicate with and command nocturnal animals.
Children of Nyx have the ability to Shadow Travel,to teleport from shadow to shadow; the further the distance, the more is energy drained.
Children of Nyx can bend shadows around them, concealing them for a short time.
Children of Nyx are able to create complete darkness in a small area for a short time, extinguishing all light sources. They can also perform this power to a lighter extent, by putting out a single light bulb or candle with a thought.
Children of Nyx can telekinetically move and transform their shadow constructs. The more constructs moved and the bigger they are, the more energy is drained.
3 Months After Character is Made
Children of Nyx receive enhanced abilities over their umbrakinetic constructs. Meaning they can create up to 5 constructs at the same time that can only be up to 2 or 3 times the size of the user. The more constructs created and the bigger they are, the more energy is drained. They can also create a pair of shadow wings to fly with (which drains less energy than shadow travel).
6 Months After Character is Made
Children of Nyx are able to use the shadows to make up to 5 shadow creatures, no larger than 2 to 3 times the size of the user, to fight for them for a short time, while the shadow creature is fighting they are slower and the longer they use the shadow creature the more energy it drains.
9 Months After Character is Made
Children of Nyx have the ability to shed their flesh and turn into a state of pure shadows and while in this state, the user is granted flight, their existing umbrakinetic abilities become stronger, their immune to all attacks in this state and anyone they touch has their vision stripped away for the rest of the transformation; however, once the user changes back they will be extremely drained and immobile for a long time. They would possibly pass out.
Children of Nyx tend to prefer the dark.
Children of Nyx are often nocturnal; preferring to operate at night and sleep during the day.
Children of Nyx tend to have a darker outlook on life and events of the world.
Children of Nyx often pursue jobs that take place at night or in darkness such as being a security guard, nightclub bouncing, and mining.
Children of Nyx are typically favored and get along with nocturnal animals, such as bats, raccoons, ocelots, etc.
-The Punctually Angry Red Head Age: 22 Height: 5'8 Weight: 130 LBS
Health: Alive, Well Sexuality: Straight Accent: Neutral
Model:Amber Skye NoyesShared: No Relationship Status: Single
Birth Place: ~-~-~ Main Weapon: Hand Axe, Emai Piercers, Chain Weights
Powers: 3/6 Month
Children of Eros can manipulate the thoughts of a person for a short period of time in order to make them able to only think about the person or thing they love or favor most. Once used on a person it becomes ineffective on that person for a moderate amount of time.
Children of Eros have the ability to focus an emotional energy beam out of their love, which will burn anything it touches.
Children of Eros can cause people of the gender they are attracted to, to lose all desire to attack them for a short time (in the case being that they are bisexual or pansexual etc it would be only people with the same gender of their current or most recent partner). Once the child is attracting someone, they cannot attack. So the power is purely defensive.
Children of Eros can generate a veil of the emotional energy from the feeling of love, the veil will protect them from damage for a short time, but cannot be used if the child does not have the love to fuel it.
Children of Eros cause anyone of the opposite gender to be, at least slightly, attracted to them, they also attract people of the same gender that consider themselves gay or lesbian.
Children of Eros are innately proficient archers.
Children of Eros have a partial resistance to charmspeak, charm-touch etc.
Children of Eros can detect emotional ties between different people, if they’re lovers, friends etc. and can find out about someone’s previous partners, including: if they had sex, and how long the relationship lasted. They can also easily tell their sexuality and ideal partner, it works better the more emotionally concerned the child of Eros is for the target.
Children of Eros can manipulate the feeling of love of people by either removing it or increasing it towards themselves or other people. This is temporary and requires a lot of energy, although using it towards oneself requires less than if it were towards other people. Ex: They can make someone love and admire them, or hate them, or make best friends hate each other, or two enemies feel love for eachother.
Children of Eros can infuse emotional love magic into their arrows or any other weapon in their possession, if the weapons hits the intended target, the target will temporarily fall in love with the first object or person they see for a moderate time. After which, the target is immune to further use of it for the rest of the fight. (Note:The Love magic works better when used with arrows though.)
Children of Eros can decrease or increase someone’s lust, such as increasing a desire for sexual intercourse or simply wiping it out. An increase in sexual desire can be resisted by sheer willpower and will only last for a short time, this depends on the magnitude of the target’s sexual desire before it was attempted to be altered.
Since their father was depicted as a winged god, children of Eros can sprout wings for a short time, this enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
Children of Eros can infuse magic into their grasp, and ‘charm-touch’ another person into doing their will or revealing a secret to them. The person will remain under the control of the charm-touch for a few minutes or until control is relinquished, and the child of Eros must touch the skin of the person they want to affect. ‘Charm-touch’ is considered more powerful and can override charmspeak due to the fact the user must make physical contact with the target.
Children of Eros are now able to channel their loving emotional energies to construct combative and non-combative objects, formed one at a time and no more than 2 to 3 times the size of the user, which takes on beautiful, magnificent and seemingly harmless appearances depending on the user's preferences. They can also create semi-living constructs under the user’s complete control. However, their ability to use the power, and control the construct, is hindered before or during use when they experience emotions that are like hate or malice. As these emotions are felt, the strength of the object begins to fade, becoming dull and brittle.
Children of Eros can feed off the love they’ve given or received in their lives and become an embodiment of love. This would make them more powerful, immune to all attacks, enhancing their physical prowess and power over emotional energy they previously possessed. This only lasts for a short time, after which the user will be so exhausted they would lack the ability to even move for some time.
In some cases Children of Eros tend to be fiercely loyal and compassionate to their loved ones, friends, and family. In other cases, they love creating romantic strife. Cheating on partners, seducing others already in relationships etc.
Children of Eros tend to be very flirty and attractive, causing them to retain a youthful skin/hair/facial appearance than others after completing puberty.
Children of Eros tend to be very mischievous and cunning, often seen making plans to prank or matchmake other campers.
Children of Eros typically get along with children of Aphrodite.