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Chloe Clearwater ~ Daughter of Athena
ChloeWB

"People change. It's either they become worst or they have learned they lessons"
Test.
Character's Bio


 Age: 16  Height: 165 cm.  Weight: 47kg
 Sexuality: Straight  Relationship Status: Single
 Birth Place: New York  Main Weapon: Sword and dagger
 Accent: American
 – "Strong people doesn't bring other down.. They lift 'em up"

Character's Powers

 Powers of a Daughter of Athena:

  1. Children of Athena have the ability to see each specific pressure point on another person and are proficient at striking them in order to immobilize another person for a short time.
  2. Children of Athena are changed during battle and become stronger and quicker in combat than a normal human could achieve.
  3. Children of Athena, using their inclinations of battle and strategy, can, most of the time, predict the course of action an opponent will take when attacking and dodge or parry accordingly; however, if the prediction is wrong, this may cost the child of Athena dearly.
  4. Children of Athena are innately proficient in both the strategy of and participation in combat.
  5. Children of Athena have innate battle reflexes which allows them to fight and dodge quickly.
  6. Children of Athena have minor telepathic abilities
  7. Children of Athena have the ability to calm a person near them; this can be used on either ally or foe for varying reasons.
  8. Children of Athena have the gift to be able to call upon the allegiance of a nearby owl which will scout for them and relay information back telepathically.
  9. Children of Athena, thru telepathy, are able to minorly alter the moods of a person or group of people, for a short time.
  10. Children of Athena are able to make loose materials, or anything found around them to weave a wall, obstructing the view of anyone facing them, as well as blunting attacks, but not entirely stopping all attacks, just slowing them down.
  11. Children of Athena can turn into an owl for a short period of time, allowing then flight, but are considerably drained upon returning to normal form
  12. Children of Athena are very intelligent, wise and clever.
  13. Children of Athena are also very adept at weaving, pottery and other crafts.
  14. Children of Athena often give good counsel

Owned by: Bluetooth ~ Posted on: ~~~~~

Mary Kozakura ~ Daughter of Persephone
Mary5

"Our greatest glory is not in never falling, but in rising every time we fall."
Test.
Character's Bio


 Age: 14  Height: 152 cm  Weight: 35 kg
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Tokyo, Japan  Main Weapon: cb sword
 Accent: Japanese
 – "The greatest weapon against stress is our ability to choose one thought over another."

Character's Powers

 Powers of a Daughter of Persephone:

Offensive

  1. Children of Persephone have the ability to shoot multiple plant thorns from their fingertips, once the thorns touch an opponent's skin they can cause severe skin irritation and a powerful burning sensation for a short time. Much like the infamous North American plant, Stinging Nettles
  2. Children of Persephone can create a small tornado formed of petals and grass blades. As the floral tornado spins faster, the petals and grass blades become hard and strong enough to cut an someone. When the tornado's at it's fastest, the child can launch the blades of grass and the petals at an opponent.

Defensive

  1. Children of Persephone have the ability to create a protective dome of flowers and vines around them, roughly two to three times the size of the user, as a shield, although will instantly begin to die after a short time. During the fall/winter, they can create a protective dome of durable skulls instead which will crumble to dust after a short time.

Passive

  1. (Spring/Summer Only) They are able to communicate with and command animals. (Fall/Winter Only) They can communicate with the dead.
  2. Children of Persephone have the innate ability to talk flowers to life, either making them grow more quickly or bringing them back from a recent death.
  3. Children of Persephone always surrounded by an aura that normally causes plants to grow where they have walked. They can shut it off for a long time if they wish.
  4. Children of Persephone are innately stronger during the Spring and Summer months due to the happiness of their mother.


Supplementary

  1. In the spring/summer months they can create travel roses. Roses that allow the user to teleport from that rose to another one. In the fall/winter months they can shadow travel, to teleport from shadow to shadow. The further the distance traveled, the more energy is drained.
  2. Children of Persephone can turn inanimate objects into a flowers for a short time, this can be used for a multitude of purposes. The larger the object the more draining it is. Only one object may be turned into a flower at a time and it turns back to normal after a short time. The item is immune to further use of the curse for a moderate time.
  3. Children of Persephone can create a dense fog of powerful pollen which causes the opponent to be temporarily blinded and cough madly for a short time.
  4. Children of Persephone have the ability to create ropes of vines and flowers from nothing. They only last for a moderate time before dying and fading away into nothing. Vines and flowers can able be telekinetically moved by the user.

3 Months After Character is Made

  1. Children of Persephone can manipulate and control the solar energy absorbed by plants. They can fire energy beams that burn upon touch, emit protective veils around their bodies,create light sources and even infuse the energy into weapons. Increasing it’s strength and damage capacity for a short time.

6 Months After Character is Made

  1. In spring and summer months, children of Persephone can summon up to 3 large mutant flowers that fight for and serve the user. It could only be up to 2 or 3 the size of the user, possess fangs and release a pollen just like Supplementary 3. When the flowers are cut or burned, they can quickly regenerate. After a moderate time, the flowers die and fade into nothing.
  1. In fall and winter months, children of Persephone are able to summon skeletal/zombie humanoids/animals to do their bidding, the more animals summoned and the bigger they are, the more energy is drained. Any armor/weaponry the undead possess also makes the summoning more draining. Which can then be controlled by the mind of their summoner; the longer they are summoned, the more the summoner is drained.


9 Months After Character is Made

  1. In spring and summer months, children of Persephone can transform their bodies structure to match that of a plant’s for a short time. The user will be a humanoid plant, the type of plant will be completely up to their choice. As long as it’s not poisonous or carnivorous. In this form, the user is immune to pain and can quickly regenerate from any injury, their existing chlorokinetic abilties are stronger as well. Once the transformation ends, the user will be extremely drained. Unable to move and could possibly faint.
  1. While in fall and winter months, they are able to use many recent deaths to empower themselves for a short time, making them stronger and quicker. The user is immune to all attacks and receives a boost in their existing abilities over necromancy. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.


Traits

  1. Children of Persephone retain a youthful appearance for longer than most, this starts around the age of 12
  2. Children of Persephone are generally happier in the spring and summer months, and more solemn/melancholy in the fall and winter months.
  3. In the Fall/Winter Months only they are able to travel into the Underworld freely, as their mother resides there
  4. Children of Persephone typically have great love and knowledge of flowers, causing them to make great florists.

Owned by: Cathryn ~ Posted on: ~~~~~

Oh Minyeol ~ Daughter of Boreas
Halla3

"That's the thing about pain. It demands to be felt."
Test.
Character's Bio


 Age: 20  Height: 164 cm  Weight: 43kg
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Seoul, South Korea  Main Weapon: Bow & Arrow
 Accent: Korean
 – "Follow your heart but listen to your mind"

Character's Powers

 Powers of a Daughter of Boreas:

Offensive

  1. Children of Boreas can create an incredibly cold wind around an opponent, the wind will follow them no matter what for a short time. The wind would make the user feel as if it’s 15 degrees (fahrenheit), distracting them and making them vulnerable to attack.
  2. Children of Boreas have the ability to conjure up to ten long lances of ice which can surge forward and impale an opponent.

Defensive

  1. Children of Boreas have the ability to create a dome shaped torrent of wind, roughly two or three times the size of the user, which can be used to block attacks for a very short time.
  2. Children of Boreas can heal themselves by using ice, absorbing frozen energies which can freeze molecules, renew damaged cells, and also stop bleeding. This can be used to quickly heal minor wounds and slowly heal major, but not fatal, wounds. Ice healing only affects children of Boreas, Khione and Ice/Snow Nymphs as they are the only ones who can draw power from the snow.

Passive

  1. Children of Boreas are inherently resistant to the cold, including hypothermia and frostbite.
  2. Children of Boreas are inherently stronger during the winter or on any cold days.
  3. Children of Boreas always emit an aura of coldness, making others around them feel slightly cold. The user can shut it off for a long time if they choose to.
  4. Children of Boreas can turn water into ice or make it severely cold with a cool breeze.

Supplementary

  1. Children of Boreas have the ability to hover or fly, however, the longer they fly the more it drains them.
  2. Children of Boreas can apply the power of 3rd or 4th degree frostbite to an opponent’s weapon, freezing it to the point that it becomes fragile and easily breakable. It only lasts for a short time, after which the weapon reverts to it’s normal temperature.
  3. Children of Boreas can create armor and weaponry out of ice. The larger the size and quantity of the weapons, the more energy is drained. They can also infuse existing weapons with ice in order to make them stronger.
  4. Children of Boreas can call upon the icy winds in order to speed up their movements and attacks.

3 Months After a Character is Made

  1. Children of Boreas can create a hail storm, with up to baseball size hail for a short time. The storm will produce powerful, freezing winds. The hail will fire in whatever direction the user wishes, the user will be somewhat drained once the storm subsides.

6 Months After a Character is Made

  1. Children of Boreas can create an ice dragon lacking wings, a semi-living construct creature of ice that could be called an ice drake, no larger than 2 to 3 times the size of the user, to fight for them for a short time. This drake attacks with frost breath which can damage and freeze opponents. While the Drake is active, the user has a hard time moving and afterwards must rest between making another one.

9 Months After a Character is Made

  1. Children of Boreas can shed their flesh and transform their bodies into pure cold air which grants them temporarily immunity from attacks as well as drastically enhances their current ice powers. This ability only lasts for a short time and the user will be left heavily drained and unable to move for some time and could possibly faint after the ability dissipates.

Traits

  1. Children of Boreas are often ambidextrous, a trait they share with Notus' children.
  2. Children of Boreas have a natural preference for places in the Northern Hemisphere, the further North the better. They also prefer anywhere cold in general.
  3. Children of Boreas are naturally skilled at ice fishing.
  4. Children of Boreas make excellent navigators due to their ability to always find North.

Owned by: Bluecup ~ Posted on: ~~~~~

Airitz Drevison ~ Former Daughter of Hecate - Torchbearing Nymph
AiritzWBPic

“Love can sometimes be magic. But magic can sometimes... just be an illusion.”
Test.
Character's Bio


 Age: older than you think >~< (immortal)  Height: 5'4  Weight: 46kg
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Germany  Main Weapon: Mostly her powers but CB Sword
 Accent: German
 – "Follow your heart but listen to your mind"

Character's Powers

 Powers of a Torchbearing Nymph:

  1. They have innate knowledge about the Underworld.
  2. They are able to read and interpret tarot cards.
  3. They are able to use crystal balls to interpret future events.
  4. They can read someone's aura
  5. As they are nymphs they do not age, remaining eternally young.
  6. They have a telepathic/empathetic connection with nature and other nymphs
  7. They are stronger when in the underworld
  8. They can shadow travel
  9. They can cast a levitation spell on themselves for short times, the longer they levitate the more power it drains.
  10. They are able to use some healing spells to heal minor wounds.
  11. They can curse objects and make them ineffective for a short time, or they can bless objects and make them unbreakable for a short time

Owned by: Bluecup ~ Posted on: ~~~~~

Kimchi ~ Former Daughter of Eros - Music Nymph
HerherherKim

"That's the thing about pain. It demands to be felt."
Test.
Character's Bio


 Age: 16  Height: 163 cm  Weight: 45kg
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Seoul, South Korea  Main Weapon: Bow & Arrow and a few daggers
 Accent: Korean
 – "Follow your heart but listen to your mind"

Character's Powers

 Powers of a Music Nymph:

  1. They can curse others to only speak in rhyming couplets that can take days or even weeks to wear off (depending on strength and number of people in the spell), the longer it lasts the more energy it drains
  2. They can curse others to sing everything, that can take days or even weeks to wear off (depending on strength and number of people in the spell), the longer it lasts the more energy it drains
  3. They have a minor ability to inspire the musical talents in those around them
  4. Their music can calm those around them for a short time
  5. As they are nymphs they do not age, remaining eternally young.
  6. They have a telepathic/empathetic connection with nature and other nymphs
  7. They can sustain a high pitch with their voice, that is so loud it will temporarily stun anyone around them, its effects are temporary and it effects everyone around them, friend or foe. They can also do this with a musical instrument as well.
  8. They can infuse magic into their song and ‘charm-sing’ another into doing their will or revealing a secret to them; the person will remain under the control of the charm-sing for a few minutes or until control is relinquished
  9. They have such a beautiful voice, that when they sing, people can't help but listen, this can often distract enemies while in battle

Owned by: Bluecup ~ Posted on: ~~~~~

Sooyeonah1

Kim Soo-yeon Daughter of Themis

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Jewel Lancaster ~ Daughter of Tyche ~ Huntress Artemis
JelWB

Courage isnt about not having fear but its about knowing it and facing it straight on "
Test.
Character's Bio


 Age: Immortal but looks 16  Height: 162 cm  Weight: 47kg
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Unknown  Main Weapon: Bow & Arrow and a few daggers
 Accent: Korean
 – "If you love something let it go cause if it loves you back it will come back to you..."

Character's Powers

 Powers of a Huntress of Artemis:

  • They possess great strength, agility and dexterity.
  • They carry magic silver bows, arrows, and two hunting knives, which appear whenever they are needed.
  • They make great combatants and archers.
  • They are able to withstand greater temperature changes (extreme heat or cold) more than most, but the hotter or colder it is, the more draining it is on their body and the more it effects their ability to react.
  • They do not age physically and do not die of old age or disease, but can be killed in a fight or battle from severe wounds.
  • They have an empathy/telepathic connection with wolves and falcons.
  • If they fall in love they lose their immortality.
  • They make great hunters, attaining great tracking skills.
  • They can see excellent during the night, nearly as well as they can see during the day.
  • They remain the age that they became a Huntress. If they fall in love and/or leave the hunt for any reason, they start aging again from that point on.
  • They enjoy hunting, as well as being by Artemis' side.
  • They have a silvery aura.

Owned by: Bluebber ~ Posted on: ~~~~~

Anna Celestine ~ Light Nymph
Sana

"Happiness can be found even in the darkest of times if one remembers to turn on the light"
Test.
Character's Bio


 Age: 16  Height: 5'4  Weight: 46kg
 Sexuality: Straight  Relationship Status: Dating Sage
 Birth Place: America  Main Weapon: cb sword
 Accent: American
 – "You can never live your future with the past."

Character's Powers

 Powers of a Light Nymph:

Defensive

  1. They are able to turn into pure light for a short time and while in this state, the user is granted flight and immune to all attacks; however, once the user changes back they will be extremely drained and immobile for a long time.
  2. They can unleash a quick burst of light which blinds anyone that was focused on them for a short time.
  3. They can bend light around them, concealing them for a short time.

Offensive

  1. They have the ability to conjure weapons and objects out of pure light which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.

Supplementary

  1. They have the ability to create temporary light sources, similar to concept of a flare, which will alight an area for a short time.

Passive

  1. They are stronger during the light of day.
  2. They are weaker in the darkness of night.
  3. They cannot be blinded by bright lights.

Traits

  1. As they are nymphs they do not age, remaining eternally young.
  2. Light nymphs are not connected to anything specific so their life force is not as at risk as that of a tree or flower nymph. However, they can still be killed in battle or of serious injuries.
  3. They have a telepathic/empathetic connection with nature and other nymphs.

Owned by: AoNeko ~ Posted on: ~~~~~

StellaWB

Stella Guardian Spirit of Dolphins

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Julia Mana Fontanilla ~ Daughter of Pandia
Lolololol

"I was the sky and you were my moon, you became the light on my darkness"
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Character's Bio


 Age: 19  Height: 5'8  Weight: 109 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: California  Main Weapon: CB Sword
 Accent: -
 – "Never Ignore someone who loves you so much and misses you now. Because one day, You might wake up from your sleep and realize that you lose a moon while Counting for Stars"

Character's Powers

 Powers of a Daughter of Pandia:

Offensive

  1. Children of Pandia have the ability to form weapons out of pure moonlight which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. Non-combative objects can also be made out of this, but cannot generate any electricity as moonlight does not have any working parts.
  2. Children of Pandia have the ability to focus an intense beam of moonlight which will burn anything it touches and may temporarily blind anyone at its wake; the effect may also be applied to conjured weaponry or armor instead.

Defensive

  1. By deriving the moon's reflective surface, a physical aspect of it, children of Pandia have the ability to create a mirror made of pure moonlight which will reflect at least two weapons in order to attack others back. Once the mirror is used, it will break. It cannot be used repeatedly as it severely drains the user.
  2. Children of Pandia have the ability to conjure a solid replica of the moon, roughly 2 to 3 times the size of the user, which will blunt most attacks for a short time but also slows the movement of the conjurer. Over time, the replica crumbles into dust.
  3. Children of Pandia have the ability to use the gravity pull of the moon to slow down enemies giving them a high chance to dodge or avoid their opponent's attack.
  4. Children of Pandia have the ability to bend the moonlight around them, concealing them for a short time.

Passive

  1. Children of Pandia can see perfectly at night as if it were day.
  2. Children of Pandia are innately stronger at night.
  3. All the powers of a child of Pandia are based on the phases of the moon. When using powers during a new moon, their powers take dimmer forms and of weaker power. As the phase of the moon changes towards a full moon, the child's powers become brighter and stronger. At last, the powers reach its full power and brightness during a full moon. It becomes weaker as the phase changes towards a new moon and so on and so forth.
  4. Children of Pandia have the innate ability to create a sort of magical dew—droplets of water produced by a plant in transpiration—and use it to greatly nourish and heal any plant the dew is used into. Should the dew is used on soil, it may make the affected soil to become more fertile.
  5. Children of Pandia are weaker during lunar eclipses,as their source of power is dimmed and weakened by the Earth's shadow.
  6. Children of Pandia have the ability to actually ride moonbeams they have created, or natural ones created by the moon.

Supplementary

  1. Children of Pandia have the ability use moonlight to shine so bright that it blind the beholders for a short period of time.
  2. Children of Pandia have the ability to create beams of moonlight, depending on the intensity they can use it to help them and others to see in the dark, or use it to distract an enemy momentarily by blinding them.
  3. Children of Pandia have the ability to use the gravity push of the moon to pin down enemies to the ground, disabling them to move.

3 Months After a Character is Made

  1. Children of Pandia have the ability to cause a "mock full moon" to appear in the sky for a short time (15 minutes at most), strengthening all of their attacks, whether physical or magical attacks. Primarily, this ability is used at day to compensate for their weakness during the said time. In addition, the mock moon causes an eclipse when used at day, which will greatly weaken any light-based attacks (pure light, sun light, rainbow light etc.) for a very short time. After the "mock moon" disappears, the user is considerably drained, all bonus strength received now gone. A user can only use it once every 24 hours.

6 Months After a Character is Made

  1. Children of Pandia have the ability to use the forces of the moon to act violent and obtain survival instinct (similar to werewolves). While this may give them a great offensive bonus, it will blind them from friend or foe and attack anyone nearby and become reckless in their actions. During a full moon, the enhancement is at its maximum, but may drive the user to a state wherein they lose awareness of themselves that may last days. Once the user reverts to their original self, they are drained considerably and incapacitated for some time.

9 Months After a Character is Made

  1. Children of Pandia have the ability to shed their flesh into pure moonlight, granting them temporary flight and everything they touch enters a state of confusion, hallucinations and emotional distress, as the moon was deeply associated with emotions and illusions. The longer they maintain this form, the more energy it drains. When they revert to their original form, they are drained greatly and may not move for moderate periods of time.

Traits

  1. Children of Pandia are more active during nighttime especially when the moon is full.
  2. Children of Pandia are generally good astrologists and likes studying the heavenly bodies.

Owned by: Aoneko ~ Posted on: ~~~~~

Halia Rhodes ~ Memory Nymph
Halia3
Test.
    ~ ❦

More Info:


-Lil' Spunk

 Age: 18 Forever  Height: 5'4  Weight: 115 Ibs
 Sexuality: Pansexual  Relationship Status: Single
 Birth Place: America  Main Weapon: Her "freaking awesome" powers
 Accent: American
 – "I can sing, but I'm also good at modern dance, olden dance, and mermaid dancing which is a little different. You usually start on the ground." - Fat Amy

Sydney ~ Dream Nymph
Tumblr mvxa1n9pd01r9xp6bo1 540

"Dream is better than reality."
Test.
Character's Bio


 Age: 16-is (immortal)  Height: 167 cm  Weight: 47 kg
 Sexuality: Heterosexual  Relationship Status: Single
 Birth Place: Seoul, South Korea  Main Weapon: Sword
 Accent: Korean
 – “Great dreams of great dreamers are always transcended.”

Character's Powers

 Powers of a Dream Nymph:

Offensive

  1. They have the ability to send a small wave of energy which will cause anyone effected to believe they are dreaming for a short time; after the effects have worn off, a person is immune to further effects of this for a moderate time.

Defensive

  1. They have the ability to make someone think they are seeing their worst nightmares brought to life for a short time; attempting to scare them into not attacking.

Supplementary

  1. They can meditate in order to speed up their rate of healing; they are constantly drained while they do this.

Passive

  1. Dream nymphs can speak to people in their dreams
  2. Dream nymphs can enter a person's dream, but the longer they remain in the dream, the more it drains them of their energy.
  3. Dream nymphs can cause someone who is asleep to have a nightmare.
  4. Dream nymphs can slightly control dreams
  5. Dream nymphs can see into peoples dreams whilst they sleep
  6. As they are nymphs they do not age, remaining eternally young.
  7. They have a telepathic/empathetic connection with nature and other nymphs

Traits

  1. Dream nymphs are nocturnal.
  2. Dream nymphs like to see into random people's dreams, and know their ambitions.
  3. They are well adept at interpreting the dreams of others.
  4. They often tend to be day dreamers, with their heads always in the “clouds”.

Owned by: Bluetooth ~ Posted on: ~~~~

Natalie C. ~ Daughter of Cybele
Newnat1

"Better to live one year as a tiger, than a hundred as a sheep."
Test
Character's Bio


 Age: 16  Height: 5'4"  Weight: 116lbs
 Sexuality: Closet Bisexual  Relationship Status: Single
 Birth Place: Sydney, Australia  Main Weapon: Spiked quarterstaff
 Accent: Australian
 – “I'm a person of the mountains and the open paddocks and the big empty sky, that's me, and I knew if I spent too long away from all that I'd die; I don't know what of, I just knew I'd die.”

Character's Powers

 Powers of Child of Cybele (3/6/9 month powers unlocked):

  1. Children of Cybele have the ability to transform any aspect of nature into any weapon they desire. Only one weapon can be created at a time and it cannot be bigger than the one who created it.
  2. Children of Cybele can create a small tornado formed of leaves and grass blades. As the floral tornado spins faster, the leaves and grass blades become hard and strong enough to cut an someone. When the tornado's at it's fastest, the child can launch the blades of grass and the leaves at an opponent.
  3. Children of Cybele have the ability to make an opponent feel as if their feet have become hardened and stuck to the ground, making their movements slower.
  4. Children of Cybele can create an earth wall in between themselves and an opponent, making it harder for the opponent to reach the child of Cybele. However the larger the gap of the wall, the more energy is drained.
  5. Children of Cybele have the innate ability to communicate with all wild animals.
  6. Children of Cybele have the ability to manipulate mountains, rocks, and caverns to some extent.
  7. Children of Cybele become more sensitive to their surroundings when in mountains or caves.
  8. Children of Cybele can control most elements of nature, the part of nature most be roughly two to four meters away from the child.
  9. Children of Cybele have the ability to regain small amounts of health when they touch a tree, a flower, etc.
  10. Children of Cybele can create small boulders roughly two times the size of the child, this can be used for a diversion, hiding, or an obstacle, however the longer the boulder is used, the more energy is drained.
  11. Children of Cybele have the innate ability to call upon all nearby wild animals for aid in battling. The larger the group of animals, the more energy is drained.
  12. Children of Cybele can use dirt, mud, rock, stone, etc to teleport anywhere on Earth. The user merges with the earth beneath them and reforms elsewhere. The further they travel the more energy it drains.
  13. Children of Cybele have the ability to create quicksand pits around a small area for a short time, the larger the quicksand pit is, the more energy is drained.
  14. Children of Cybele can cause a tree or a flower to drain energy out of an opponent through the roots. In doing this the roots will shoot up from the ground and entangle the opponent, however when the child is using this ability, they themselves are unable to move as they are the ones controlling how much of the energy will be drained.
  15. Children of Cybele have the ability to morph into a lion, the longer they stay in this form, the more energy is drained and the longer they must wait to transform into a lion again.

Owned by: Blue ~ Posted on: ~~~~

EungeungWB

Park Alice Daughter of Hades

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Go Seyoon ~ Former Son of Nyx - Moon Spirit
GoSeyoonWBWB

"...Let's live while doing thing's we like!..."
Test.
Character's Bio


 Age: 17 (immortal)  Height: 181 cm  Weight: 63.5kg
 Sexuality: Bi-sexual  Relationship Status: dating/Whatever xD Taiga
 Birth Place: Seoul, South Korea  Main Weapon: An earplug that can turn into a CB Sword
 Accent: Korean
 – "Tell people what you really feel about them when you still have time."

Character's Powers

 Powers of a Moon Spirit:

  1. They have the ability to conjure objects out of pure moon-light; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.
  2. They are stronger at night when the moon is out
  3. They have a telepathic/empathetic connection with nature and other nymphs, this is the strongest with night animals
  4. As they are nymphs they do not age, remaining eternally young.
  5. They can bend moonlight around them, to conceal them for a short time
  6. They can create beams of moonlight, depending on the intensity they can use it to help them and others to see in the dark, or use it to distract an enemy momentarily by blinding them
  7. They have the ability to shed their flesh and turn into pure moonlight, while in this state they are immune from attacks and can fly
  8. They have the ability to actually ride moonbeams they have created, or that are there naturally

Owned by: Bluetooth ~ Posted on: ~~~~

Joo-won ~ Son of Nemesis
PaarkJooWB

“The best and most beautiful things in the world cannot be seen or even touched. They must be felt with the heart”
Test.
Character's Bio


 Age: 18  Height: 173 cm  Weight: 60kg
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Beijing, China  Main Weapon: CB Sword
 Accent: Chinese
 – “One thing you can't hide - is when you're crippled inside.”

Character's Powers

 Powers of a Son of Nemesis:

  1. Children of Nemesis have the ability to send a small wave of energy which will cause anyone effected to lose their balance and fall; after the effects have worn off, a person is immune to further effects of this for a moderate time.
  2. Children of Nemesis, after receiving a wound, are able to empower their next successful attack, causing it to do more damage than it normally would.
  3. Children of Nemesis can create a field of energy around them that causes all people nearby to lose their balance fall to the ground and continue to fall if they try to get up; the user is drained the longer the field is sustained.
  4. Children of Nemesis are innately balanced and are great at climbing.
  5. Children of Nemesis have innate reflexes which allows them to fight and dodge quickly.
  6. Children of Nemesis are able to empower a wounded ally with the fervor to achieve vengeance upon the one who wounded them; this effect greatly increases the strength and speed of the ally when they fight the one who wounded them until vengeance is achieved.
  7. Children of Nemesis have the ability to cause someone near them to regard others with no personal favor or disdain and consider everything based purely upon facts.
  8. Children of Nemesis tend to be well balanced people
  9. They can tell when someone's life is out of balance with either too much good or too much bad

Owned by: Blueb ~ Posted on: ~~~~~


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