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Offensive

  1. Children of Harmonia have the ability to force a false state of peace upon someone, making them blind to any attack for a very short time.
  2. Children of Harmonia have the ability to amplify their physical strength for a short time; however, they suffer from a sort of withdrawal once the effects have subsided.

Defensive

  1. Children of Harmonia have the ability to charm a single weapon into being unable to be used for any sort of offense for a short time.
  2. Children of Harmonia can make a pact with a single person at a time, making it so that each of them receives a lesser effect from every wound; however, any wound that one of them receives, the other receives as well, to the same lesser degree.

Passive

  1. Children of Harmonia have an innately faster rate of healing than other people.
  2. In their presence, people form friendships more easily, or reach agreements more easily.

Supplementary

  1. Children of Harmonia have the ability to slightly calm the minds of everyone near them, no matter what side they are on.
  2. Children of Harmonia have the ability to charm a weapon so that it heals wounds, rather than causing them; this drains the child of Harmonia and the user of the weapon extremely.

3 Month After Character is Made

  1. Children of Harmonia have the ability to greatly amplify the abilities and powers of a group of people near them; the user, however, is extremely drained from this action.

6 Months After Character is Made

  1. Children of Harmonia are able to charm all the weapons in the immediate area around them to not attack for a short time, but that includes their own.

9 Months After Character is Made

  1. Children of Harmonia are able to everyone in their immediate vicinity to become so harmonious they lose their will to fight, but that includes themselves.

Traits

  1. Children of Harmonia tend to have well balanced and harmonious personalities.
  2. Children of Harmonia are good at overseeing treaties between people.
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