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Demigod Characters

Non-Demigod Characters

Dead / Inactive / Away / Adoption

Planned Characters

Word Bubbles

Note: Word bubbles displayed here are the only characters that are active at Camp/BC, currently in my possession.

Active Characters

Akuma Satsugaisha ~ Child of Eris
Akuma

"虎穴に入らずんば虎子を得ず。(You can't do anything without risking something.)"
Test.
Character's Bio


 Age: 16  Height: 6'1  Weight: 165 lbs.
 Sexuality: Bi-sexual  Relationship Status: Single
 Birth Place: WIP  Main Weapon: WIP
 Accent: Neutral
 – "WIP"

Character's Powers

 Powers of a Child of Eris (3/6/9 Month Powers Unlocked):

  1. Children of Eris have the ability to cause a group of people to become irrational and fight amongst themselves for no reason for a short time.
  2. Children of Eris have the ability to temporarily stun a person for a short time.
  3. Children of Eris have the ability to create a field of energy around them, which stuns anyone who steps inside of it.
  4. Children of Eris can create a short lived “storm of strife” which causes everything within it to change, warp, or break. The effects are random, but typically powerful and can stretch over a wide area depending upon the amount of energy put into it, the larger the field, the more energy it drains.
  5. Children of Eris are innately stronger in times of battle or any other kind of chaos.
  6. Children of Eris have the ability to force a state of confusion upon another person for a limited time, allowing the child of Eris to attack or flee freely.
  7. Children of Eris have the ability to create small illusions of something desired, which will appear as something different to each person, depending on what the person desires. This can be used to distract others.
  8. Children of Eris can enhance feelings of rivalry and anger in those around them, causing them to react more recklessly
  9. Children of Eris can throw a cursed apple and whomever is near is compelled to fight over and prove who is the best amongst them, the curse remains until either the best is chosen, the Eris kid removes the curse or over time it wears off on its own
  10. Children of Eris can perpetuate an aura of discord which breaks the minds of everyone nearby, making them go into an enraged state and attack anyone nearby.
  11. Children of Eris are often quick to cause arguments and fights between others.

Owned by: Kevin ~ Posted on: ~~~~~

Bane ~ Animal Nymph ~ Guardian of Wolves
Bane

"I guess I'm pretty much of a lone wolf. I don't say I don't like people at all, but, to tell you the truth, I only like it then if I have a chance to look deep into their hearts and their minds."
Test.
Character's Bio


 Age: 16  Height: 6'1/2'5  Weight: 180 lbs./110 lbs.
 Sexuality: Straight  Relationship Status: Single
 Birth Place: None  Main Weapon: He has in his arsenal while in human form, a Celestial Bronze Claws and his Wolf Armor.
 Accent: Neutral
 – "If you live among wolves you have to act like a wolf."

Character's Powers

 Powers of an Animal Nymph (Guardian of Wolves):

  1. They have a telepathic/empathetic connection with nature and other nymphs. They also have a special, stronger, connection with other animal nymphs
  2. As they are nymphs they do not age, remaining eternally young.
  3. Their senses of smell, sight and hearing are more enhanced, enabling them to sniff out monsters, track down demigods, etc.
  4. They are able to summon animals to aid them, they have the best control over their own animal type
  5. Bane has his life force attached to the wolves, so if the wolves were to go extinct the nymph would die.
  6. Bane is able to change into a wolf.
  7. While in Wolf form he has all the normal abilities of the animal.
  8. While in regular nymph/person form, they only retain passive characteristics/traits from the animal.

Owned by: Kevin ~ Posted on: ~~~~~

BlakeWilliams

ϟ Blake Williams ϟ -Child of Zeus
-Lt. Counselor of Zeus' Cabin/Son of Zeus/Eagle Eye/ Prince of Storm

 Age: 16  Height: 5'11  Weight: 165 lb
 Sexuality: Straight  Relationship Status: Single
 Health Status: Healthy  Main Weapon: Hell Storm
 – "...every passing minute is another chance to turn it all around."

Test.

Age
22
Godparent
Apollo
Height
6'3"
Weight
185 lbs.
Sexuality
Heterosexual
Relationship
Single
Model
Bryce Thompson

Test.

BrysonHawkins2

BrysonHawkins3

BrysonHawkins1

Offensive

  1. Children of Apollo have the ability to focus intense beams of light from their eyes which will burn through objects and melt through regular metals.
  2. Children of Apollo can create solar flares that come off their body, and essentially act as ropes of intense heat and plasma. These ropes can act as extensions of themselves and used in a whip like manner.

Defensive

  1. Children of Apollo have the ability to create a very large protective dome of bright light and heat around them. No one can enter their dome without feeling intense dehydration, and have the ability to faint. People cannot look into the dome so the user can effectively conceal themselves in plain sight.
  2. Children of Apollo are able to foresee potential future attacks, allowing them a short span of time to prepare for these attacks.


Passive

  1. Children of Apollo feel stronger during the day and heal quicker during the day.
  2. Children of Apollo have the ability to quickly heal minor wounds and slowly heal major for themselves and for others, but not fatal wounds
  3. Children of Apollo are able to withstand heat and plasma, although both can feel uncomfortable
  4. Children of Apollo have the ability to manipulate the light around them to be bright or darker
  5. Children of Apollo can see through extreme brightness.

Supplementary

  1. Children of Apollo can teleport themselves by manipulating light photons. Essentially, it’s them moving at the speed at which light travels, but using the light itself to help them travel and travel through objects that light can pass through. They need to be careful to not attempt to travel anywhere that has something that blocks light, because it will immediately halt their travel.
  2. Children of Apollo have the ability to create multiple temporary light sources, like sparks of bright light, which act as flashes that can either temporarily affect someone’s vision, or distract them.
  3. Children of Apollo can curse someone to sing loudly for a fair amount of time, the target can fight and operate while singing. But they cannot hide and could suffer from a sore throat over time.
  4. Children of Apollo have a minor degree of control over diseases and plagues, and not to the extent that they can cause death. They also have minor control over infections, but not to the extent that they can cause death. They can cause a person to temporarily break out in hives, rashes, and boils. They can also cause a person to feel overcome with minor flu-like symptoms such as nausea, congestion, sore throat, etc for a short amount of time.

3 Months After Character is Made

  1. Children of Apollo can create massive waves of heat and radiation that can span a large area around them. This can cause people to get heat stroke, dehydrate quicker, and if close enough to the user, cause hallucinations. The longer this power is used, the less hot it becomes, until the user simply runs out of heat and energy.

6 Months After Character is Made

  1. Children of Apollo are able to manipulate music in their head to play outside of themselves, and amplify it in different places in the surrounding areas, so much so, that they create shock waves from those areas. This essentially allows them to create miniature music explosions capable of blowing people away. They have to be able to visualize the area in which they're sending the music. No one is immune to the sound so this could cause potential danger to themselves and their allies. The more they use this power, the more exhausted they become.

9 Months After Character is Made

  1. Children of Apollo have the ability to shed their flesh and turn into a bright purely plasmic state for a short time and while in this state, the user is granted flight, immune to all attacks, receives a boost in their already existing photokinetic abilities and anything they touch is intensely burned. Due to their brightness, looking directly at them is extremely painful. Once the user changes back they will be extremely drained, nauseated and immobile for a long time.

Traits

  1. Most children of Apollo are experts at basketball and other missile weapons or games.
  2. Since Apollo is the God of Music, his children are natural musicians and singers. Able to master any instrument instantly and learn any song with ease.
  3. Since Apollo is god of prophecy and oracles, his children are innately better at interpreting prophecies than others.
  4. Children of Apollo can grow up to become great doctors in any field of medicine.
  5. As Apollo is the god of protection of the young, his children are often inclined to protect and defend those younger than them.
  6. Children of Apollo are usually in better moods during the day and enjoy waking up early.
  7. Children of Apollo are more likely to be born with perfect pitch
  8. Children of Apollo are natural shots, and generally have good vision.


          CameronTyler4

          Cameron Tyler Son of Morpheus
          -The Abducted Soul, Son of Morpheus

           Age: 16  Height: 6'2  Weight: 180 lb
           Sexuality: Straight  Relationship Status: Single
           Health Status: Healthy  Main Weapon: A Celestial Bronze Sword that shifts and is seen as a different sword every few seconds.
           – "Our group was abducted by Circe, killed, and trapped in a ghost ship. Force to do bidding until now, we have sought our freedom. Now after our deaths, we must serve Hades for 50 years..."

          Test.

          Colton Owen ~ Child of Pandia
          ColtonOwen2

          "Aim for the moon. If you miss, you may hit a star."
          Test.
          Character's Bio


           Age: 16  Height: 6'1  Weight: 180 lbs.
           Sexuality: Bisexual  Relationship Status: Single
           Birth Place: Venice, Italy  Main Weapon: Dual Scimitars that has weaker but faster slashes when it's a new moon and stronger but slower slashes when it's a full moon and a Bow with a variety of Celestial Bronze Arrows.
           Accent: Neutral
           – "If the Sun and Moon should ever doubt, they'd immediately go out."

          Character's Powers

           Powers of a child of Pandia (3/6/9 Month Powers reached):

          Offensive

          1. Children of Pandia have the ability to form weapons out of pure moonlight which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. Non-combative objects can also be made out of this, but cannot generate any electricity as moonlight does not have any working parts.
          2. Children of Pandia have the ability to focus an intense beam of moonlight which will burn anything it touches.

          Defensive

          1. Children of Pandia have the ability to create a protective dome of pure solid moonlight which will defend them from attacks for a short time.
          2. Children of Pandia have the ability to bend the moonlight around them, concealing them for a short time. If the child attacks while in this state, it automatically wears off. So the power is purely defensive.

          Passive

          1. Children of Pandia can see perfectly at night as if it were day.
          2. Children of Pandia are innately stronger at night.

          Supplementary

          1. Children of Pandia have the ability to generate moonlight to shine so bright that it can blind the beholders for a short period of time or just light up areas for allies, depending on how bright it is. They can create sources of moonlight from a distance and command them to maintain it’s form for a moderate time, but the light cannot be bright enough to harm anyone’s eyes to exist that long.
          2. Children of Pandia have the ability to use the gravity pull of the moon to slow down enemies giving them a high chance to avoid an opponent’s attack or prevent an opponent from avoiding one of the user’s attacks.
          3. Children of Pandia are able to telekinetically move water at a high rate, since the moon has power over the tides. The larger amount of water used, the more energy it drains.
          4. Children of Pandia have the ability to Moonlight Travel, to merge with natural moonlight or moonlight they created themselves and teleport to another source of moonlight. The further the distance traveled, the more energy is drained.
          5. As their mother was the goddess of the nourishing dew, children of Pandia have the ability to force the temperature within a 15 meter radius of them to reach dew point, condensing all the atmospheric water vapour into water droplets and drenching those in the vicinity. The user is immune to the attack, but their allies are endangered.

          3 Months After a Character is Made

          1. Children of Pandia receive an enhancement in their powers over gravity. They can enchant themselves, others and nearby objects to become detached from gravity for a short time. People who aren’t willingly freed from gravity can only float a few feet into the air, while the user and their allies can completely fly at their own will. Items under the enchantment can also be crushed by intensifying gravity’s hold on them. They cannot use this to perform overwhelming feats such as crushing buildings.

          6 Months After a Character is Made

          1. Children of Pandia can turn their moonlight into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 4 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. Tools may be telekinetically moved by the user’s mind. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.

          9 Months After a Character is Made

          1. Children of Pandia have the ability to shed their flesh into pure moonlight, granting them the ability to fly and everything they touch intensely burns. Their existing lunarkinetic abilities are stronger in this state. The longer they maintain this form, the more energy it drains. When they revert back to their original form, they are drained greatly and cannot even move or could even faint from exhaustion.

          Traits

          1. Children of Pandia are typically more active during night time especially when the moon is full. Also being in better moods at night and disliking the day.
          2. Children of Pandia often grow up to make great astrologists and enjoy studying constellations.
          3. Children of Pandia have been known to take interest in ayurvedic practices due to its association with astrology.
          4. Children of Pandia nearly always have innate knowledge on the phases of the moon. Ex: They'd be able to tell if the following night will have a full moon and when a new moon will begin.

          Owned by: Kevin ~ Posted on: ~~~~~

          Fei Yen ~ Mortiad
          Xiwei

          “Do not remove a fly from your friend's forehead with a hatchet.”
          Test.
          Character's Bio


           Age: Immortal  Height: 5'2  Weight: 98 lbs
           Sexuality: Bisexual  Relationship Status: Single
           Birth Place: The Underworld  Main Weapon: Twin hook swords
           Accent: Chinese
           – "Love never dies a natural death. It dies because we don't know how to replenish its source. It dies of blindness and errors and betrayals. It dies of illness and wounds; it dies of weariness, of witherings, of tarnishings."

          Character's Powers

           Powers of a Mortiad:

          1. They have the ability to Shadow Travel, a sort of teleportation; the further the distance, the more energy drained.
          2. They are able to call forth recently dead spirits to aid them for a short time.
          3. They have the ability to resurrect a single undead corpse which will fight, mindlessly, alongside them until it is broken down or dismissed.
          4. They can 'revive' small dead animals (like around as big as a dog or smaller, anything too big like a horse or like a human they can't) to a state of 'undeath', where they are like regular animals, though with skin missing, bones sticking out, kinda like a zombie version of the creature, and animals that she 'revives' are under her control.
          5. They can put someone in a deathlike coma for several hours. The more powerful they make the effect the more energy they use.
          6. They are able to see the lifespan of others, but are forbidden to speak of it.
          7. They can sense any death, mortal or monster.
          8. They can communicate with the dead
          9. They are able to have physical contact with ghosts, as in being able to touch them and feeling them as if they where alive.
          10. They are able to come and go as they please to the underworld
          11. They have a telepathic/empathetic connection with nature and other nymphs
          12. As they are nymphs they do not age, remaining eternally young.
          13. They generally have morbid personalities.
          14. They are not frightened by death
          15. They radiate death.
          16. They tend to have dark attitudes
          17. They like shadowy places.

          Owned by: Kevin ~ Posted on: ~~~~~

          Mavis
          Mavis Main

          Test.

          Full Name
          Mavis Favero Alberona
          Gender
          Female
          Age
          24
          Species
          Father
          Gandolfo Alberona
          Mother
          Alberta Alberona
          Affiliation
          Camp Half-Blood [ As the Oracle of Levadeia ]
          Weapons
          Celestial Bronze Butterfly Knife
          Powers
          Height
          5'6" (167 cm)
          Weight
          135 lb (61 kg)
          Hair Color
          Blonde
          Eye Color
          Blue
          Model
          Jennifer Lawrence
          Relationship Status
          Single
          Sexual Orientation
          Heterosexual
          Romantic Orientation
          Heteroromantic


          Age
          21
          Godparent
          Zephyrus
          Height
          5'7"
          Weight
          118 lbs.
          Sexuality
          Heterosexual
          Relationship
          Single
          Model
          TBD

          Test.

          Offensive

          1. Children of Zephyrus have the ability to create gusts of wind, however, the stronger the gust, the more it drains them.

          Defensive

          1. Children of Zephyrus have the ability to create a dome shaped torrent of wind, roughly two to three time the size of the user, which can be used to block attacks for a very short time.
          2. Children of Zephyrus have the ability to create a small tornado, about the size of the user, which can be used to block projectile attacks for a short time.
          3. Children of Zephyrus have the ability to create large clouds which obstruct vision of everyone else.

          Passive

          1. Children of Zephyrus are stronger in the spring months.

          Supplementary

          1. Children of Zephyrus have the ability to hover or fly, however, the longer they fly the more it drains them.
          2. Children of Zephyrus have the ability to call upon the winds to speed their movements or attacks; this can also be used oppositely to slow the movements or attacks of others.

          3 Months After Character is Made

          1. Children of Zephyrus have the ability to create a massive rainstorm which will begin to downpour and flood the immediate area, for a short time.

          6 Months After Character is Made

          1. Children of Zephyrus have the ability to increase the water density of clouds, enabling them to knock people over with them or even ride atop them; this significantly drains the child of Zephyrus.

          9 Months After Character is Made

          1. Children of Zephyrus can shed their flesh and turn into pure clouds, while in this state they are immune to attacks, can travel long distances in a fraction of the time, can knock enemies off their feet, the longer they maintain this form, the more energy is drained, and the weaker they become.

          Traits

          1. Children of Zephyrus are generally left handed.


                  Tacey
                  Tacey Main

                  Test.

                  Full Name
                  Tacey Evalia Perdita
                  Gender
                  Female
                  Age
                  27
                  Species
                  Demititan
                  Father
                  Rick Perdita [ Deceased ]
                  Mother
                  Affiliation
                  Camp Half-Blood
                  Weapons
                  Celestial Bronze Sword
                  Height
                  5'5" (165 cm)
                  Weight
                  125 lb (56 kg)
                  Hair Color
                  Brown
                  Eye Color
                  Green
                  Model
                  Emilia Clarke
                  Relationship Status
                  Single
                  Sexual Orientation
                  Heterosexual
                  Romantic Orientation
                  Heteroromantic



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