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Note: Word bubbles displayed here are the only characters that are active at Camp/BC, currently in my possession, and reserved ones for my future characters.

Active Characters

Brendannew
Son of Circe ~ Owned by Miggy
Posted on ~~~~~

Test.

Age:
23

Height:
6'3

Weight:
175 lbs

Sexuality:
Heterosexual

Relationship:
Single

Birthplace:
England

Accent:
Bristolian

Weapon:
Magic

The most fatal illusion is the settled point of view. Since life is growth and motion, a fixed point of view kills anybody who has one.



Felicity Brandenburg ~ Daughter of Tyche
06fullscreen

“Don't f*ck with a girl who has no patience for bullshit”
Test.
Character's Bio


 Age: 20  Height: 5'7  Weight: 125 lbs
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Las Vegas, Nevada, USA  Main Weapon: Luck & Swords
 Accent: Neutral/American
 – "Sometimes you have to be a bitch to get things done"

Character's Powers

 Powers of a Child of Tyche (has 3/6/9 months powers):

  1. Children of Tyche are able to bless a weapon with a “lucky” shot, so that the next attack strikes the target, this can not be used repeatedly as it is severely draining on the user.
  2. Children of Tyche have the minor ability to foresee the action of others, such as the course of action an opponent will take when attacking and dodge or parry according; however, if the prediction is wrong, this may cost the child of Tyche dearly.
  3. Children of Tyche are able to curse a weapon with an “unlucky” shot, so that the next attack does not strike its target, this can not be used repeatedly as it is severely draining on the user.
  4. Children of Tyche are able to see the possible outcome of gambles.
  5. Children of Tyche are able to temporarily and slightly alter the luck of an individual. The effects do not last long, and the outcome can not bring harm to anyone.
  6. Children of Tyche are able to bless an object, making it into a “lucky” charm, that they can either keep for themselves, or give to someone else, the object when used can bless the user with one shot of extra luck, that can not be used to harm others, and can only be used once.
  7. Children of Tyche can temporarily and slightly alter the luck of a group. The effects do not last long, the outcome can not bring harm to anyone, and this stuns the user for a short amount of time.
  8. Children of Tyche are able to curse someone with moderate bad luck for a short time, the longer the curse lasts the more energy it drains, the outcome can't cause death or serious injury, but they'll be more apt to drop their weapon, or break a nail, that type of thing.
  9. Children of Tyche are able to manipulate the probability of something happening, making unlikely events to occur more often or instantly, and liable events to not happen. This could be used for a multitude of purposes, but the user is not able to decide exactly what the outcome will be, only that things that were going to happen may not, or may happen sooner. This could be both good or bad for the user.

Owned by: Migs ~ Posted on: ~~~~~

Fionn Rory Donovan ~ Son of Boreas
NicklasKingoWB

"The cold never bothered me anyway"
Test.
Character's Bio


 Age: 17  Height: 5'11  Weight: 163 lbs
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Dublin City, Ireland  Main Weapon: Dual Warpike
 Accent: Irish
 – "Well you only need the light when it's burning low, only miss the sun when it starts to snow, only know you love her when you let her go......and you let her go."

Character's Powers

 Powers of a Child of Boreas (has 3/6/9 months powers):

  1. Children of Boreas have the ability to create gusts of icy wind which slow the movements of all effected by them as well as carrying small, sharp blades of ice which can tear into an unarmored opponent.
  2. Children of Boreas have the ability to call upon a focused ice storm which freezes a small area into solid ice, trapping anyone in the area within it; this effect does not last long.
  3. Children of Boreas have the ability to create a dome shaped torrent of wind, roughly two or three times the size of the user, which can be used to block attacks for a very short time.
  4. Children of Boreas have the ability to create a small tornado, about the size of the user, which can be used to block projectile attacks for a short time.
  5. Children of Boreas are stronger in the cold.
  6. Children of Boreas have the ability to hover or fly, however, the longer they fly the more it drains them.
  7. Children of Boreas have the ability to turn pure water into ice at will using a cold breeze.
  8. Children of Boreas have the ability to call upon a massive snow flurry which obstructs view and lower the body temperature of all that are susceptible.
  9. Children of Boreas can create a hail storm, with up to baseball size hail, for a short time
  10. Children of Boreas can create armor and weaponry out of pure ice which is quite sharp; however, it is also fragile and must be mended or replaced often, which uses up large amounts of energy.
  11. Children of Boreas can create an ice/snow golem, no larger than 2 to 3 times the size of the user, to fight for them for a short time, while doing so they themselves are incapacitated and afterwards must rest between making another one.
  12. Children of Boreas are able to withstand cold temperatures.
  13. Children of Boreas are often ambidextrous, a trait they share with Notus' children.

Owned by: Migs ~ Posted on: ~~~~~

Harrison Gabriel Rockefeller ~ Son of Psyche
HarrisonWB

“You see her when you close your eyes, maybe one day you'll understand why,

everything you touch surely dies”

Test.
Character's Bio


 Age: 17  Height: 6'1  Weight: 175 lbs
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Lima, Ohio  Main Weapon: Bow, Scimitar
 Accent: Australian
 – Just as there are two sides to every story, there are two sides to every person. One that we reveal to the world and another we keep hidden inside

Character's Powers

 Powers of a Child of Psyche (has 3/6 months powers):

  1. Children of Psyche can apply temporary symptoms of emotional and mental disorders upon a target. The harsher the symptom and the longer it lasts, the more energy drained.
  2. Children of Psyche can create telekinetic weaponry (no bigger than 2-3 times the size of the user) that can be used in combat for a short time. The longer the weaponry is held together by the demigod's mind, the more energy drained.
  3. Children of Psyche can form telekinetic protective spheres around themselves and others for a limited amount of time. The longer the sphere is held together by the demigod's mind, the more energy drained.
  4. Children of Psyche are able to read and manipulate the thoughts, emotions and desires of targets for a limited time. The more the extreme the change (in accordance to one's personality) and the longer it lasts, the more energy drained. Without proper training, however, they cannot force actions upon a person.
  5. Children of Psyche are able to move objects (no bigger than 2-3 times the size of the user) with their minds due to the strength of their minds. The bigger the object and the distance it is moved, the more energy drained.
  6. Children of Psyche innately remember things for a longer time than usual, in particular significant memories.
  7. Children of Psyche have a high resistance for any manipulation of their thoughts, emotions and desires, magical or not. They also have a resistance against any mental or emotional disorders.
  8. Children of Psyche are innately able to collect more information and collect it at rapid speeds, due to the strength of their minds.
  9. Children of Psyche know the previous incarnations of their soul well, along with the occupant's thoughts, emotions and desires.
  10. Children of Psyche, after proper training, can sprout large butterfly wings that can be used to fly. The wings' appearance and coloring are always in accord with one's personality.
  11. At this stage in their training, children of Psyche can force actions upon a target. The target will remain under control for a few minutes or until control is relinquished, the longer the control is kept, the more energy it drains. All other limitations set before are preserved.

Owned by: Migs ~ Posted on: ~~~~~

Kim Jung-Hwa ~ Son of Notus
JungHwaWBnew

“I just love walking in the rain. Why? Because in that way, people won't see me crying.”
Test.
Character's Bio


 Age: 17  Height: 5'11  Weight: 173 lbs
 Sexuality: Heterosexual  Relationship Status: Single
 Birth Place: South Korea  Main Weapon: Scimitar
 Accent: Neutral
 – "If I could find a way to see this straight I'd run away to some fortune that I should have found by now. I'm waiting for this cough syrup to come down, come down. Life's too short to even care at all oh. I'm coming out now, coming out now out of the blue. These zombies in the park they're looking for my heart Oh oh oh oh. A dark world aches for the splash of the sun oh."

Character's Powers

 Powers of a Child of Notus (has 3/6/9 months powers):

  1. Children of Notus have the ability to create gusts of hot wind which slow the movements of all effected by them as well as slowly burning anyone hit by the wind.
  2. Children of Notus have the ability to create a dome shaped torrent of wind, roughly two to three times the size of the user, which can be used to block attacks for a very short time.
  3. Children of Notus have the ability to create a dense fog which obstructs the view of everyone nearby which dissipates after a short time.
  4. Children of Notus are able to create a small localised rain storm, combined with winds, they can use this to not only soak their opponents, but drive rain into them, distracting them and slowing them down, however anyone standing within the area will get wet, friend or foe
  5. Children of Notus are stronger in the warm summer months.
  6. Children of Notus have the ability to hover or fly, however, the longer they fly the more it drains them.
  7. Children of Notus have the ability to call upon the winds to speed their movements or attacks; this can also be used oppositely to slow the movements or attacks of others.
  8. Children of Notus have the ability to bring pure water to a boil at will using a hot breeze.
  9. Children of Notus have the ability to call upon a focused heat storm which burns a small area drying out all plant life inside it; anyone standing inside the effects of the storm may be scaled by the heat, the longer they stand in the effected area, the worse the scald. The area can not be any more than two to three times the size of the user.
  10. Children of Notus are able to surround themselves with a tornado/funnel of wind, no more than 2 to 3 times the size of the user, this can be used to block some projectiles or at least slow them down, as well as knock back enemies. They can also use this to surround an enemy, trapping them within the funnel for a short time, the longer the user holds the tornado/wind funnel the more energy it drains.
  11. Children of Notus have the ability to shed their flesh and turn into a state a pure steam for a short time and while in this state, the user is granted flight, immune to all attacks and anything they touch is intensely burned; however, once the user changes back they will be extremely drained and immobile for a long time.
  12. Children of Notus are often ambidextrous, a trait they share with children of Boreas.

Owned by: Migs ~ Posted on: ~~~~~

LewisWB3

Lewis Rockefeller - Son of Aphrodite
rivalry's spawn • loverboy • lt. counselor 🕊
-must be love on the brain, that's got me feeling this way

Message Me – ~~~~~
Test.


[[|Marley Sinclair]] ~ Daughter of Eris
MarleyWorldBubbleNew

“The question isn't who is going to let me; it's who is going to stop me.”
Test.
Character's Bio


 Age: 17  Height: 5'6  Weight: 97 lbs
 Sexuality: Heterosexual  Relationship Status: [[|Dating]]
 Birth Place: U.S.A.  Main Weapon: Hunting Knives
 Accent: Neutral
 – "We shall find in our troubled hearts, where discord reigns, two needs which seem at variance, but which merge, as I think, in a common source - the love of the true, and the love of the fabulous."

Character's Powers

 Powers of a Child of Eris (has 3/6/9 months powers):

  1. Children of Eris have the ability to cause a group of people to become irrational and fight amongst themselves for no reason for a short time.
  2. Children of Eris have the ability to temporarily stun a person for a short time.
  3. Children of Eris have the ability to create a field of energy around them, which stuns anyone who steps inside of it.
  4. Children of Eris can create a short lived “storm of strife” which causes everything within it to change, warp, or break. The effects are random, but typically powerful and can stretch over a wide area depending upon the amount of energy put into it, the larger the field, the more energy it drains.
  5. Children of Eris are innately stronger in times of battle or any other kind of chaos.
  6. Children of Eris have the ability to force a state of confusion upon another person for a limited time, allowing the child of Eris to attack or flee freely.
  7. Children of Eris have the ability to create small illusions of something desired, which will appear as something different to each person, depending on what the person desires. This can be used to distract others.
  8. Children of Eris can enhance feelings of rivalry and anger in those around them, causing them to react more recklessly
  9. Children of Eris can throw a cursed apple and whomever is near is compelled to fight over and prove who is the best amongst them, the curse remains until either the best is chosen, the Eris kid removes the curse or over time it wears off on its own
  10. Children of Eris can perpetuate an aura of discord which breaks the minds of everyone nearby, making them go into an enraged state and attack anyone nearby.

Owned by: Migs ~ Posted on: ~~~~~

Verdandi Marinova ~ Daughter of Persephone
VerdandiWordB2

“Say what you wanna say, and let the words fall out. Honestly, I wanna see you be brave.”
Test.
Character's Bio


 Age: 17 (physical), 22 (biological)  Height: 5'7  Weight: 91 lbs
 Sexuality: Heterosexual  Relationship Status: Single
 Birth Place: Baltimore, Maryland  Main Weapon: -
 Accent: British
 – The fact that I can plant a seed and it becomes a flower, share a bit of knowledge and it becomes another's, smile at someone and receive a smile in return, are to me continual spiritual exercises.

Character's Powers

 Powers of a Child of Persephone (has 3/6 months powers):

  1. Children of Persephone have the ability to shoot multiple rose thorns out from their hands which can inflict pain on their opponents and distract them.
  2. Children of Persephone can turn inanimate objects into a flowers for a short time, this can be used for a multitude of purposes. The larger the object the more draining it is.
  3. Children of Persephone have the ability to create a massive wall of flowers, roughly two to three times the size of the user, as a shield, although will instantly begin to die away following its creation.
  4. (Spring/Summer Only) They are able to communicate with animals. (Fall/Winter Only) They can communicate with the dead.
  5. Children of Persephone have the innate ability to talk flowers to life, either making them grow more quickly or bringing them back from a recent death.
  6. Can create flowers from nothing, but they only last for a short time, and the larger the flower the more drain on the user.
  7. In the Fall/Winter Months only they are able to travel into the Underworld freely, as their mother resides there.
  8. In the spring/summer months they can create travel roses, in the fall/winter months they can shadow travel.
  9. Children of Persephone, can summon ivy in order to bind others within their embrace for a short time.
  10. Children of Persephone are able to manipulate the growth in a small area around them/near them to suddenly become over grown upwards of 2 to 3 times taller than the size of the user, this can be used to conceal themselves from an enemy or to hinder an enemies advance.

Owned by: Migs ~ Posted on: ~~~~~

Will Anderson ~ Son of Pandia
WilliamAndersonWB

“The moon understands what it means to be human. Uncertain. Alone. Cratered by imperfections.”
Test.
Character's Bio


 Age: 17  Height: 5'11  Weight: 187 lbs
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: U.S.A.  Main Weapon: Shortsword and Mace
 Accent: Neutral
 – "Have you ever heard the wolf cry to the blue corn moon? Or ask the grinning bobcat why he grinned? Can you sing with all the voices of the mountain? Can you paint with all the colors of the wind?"

Character's Powers

 Powers of a Child of Pandia (has 3/6/9 months powers):

Offensive

  1. Children of Pandia have the ability to form weapons out of pure moonlight which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. Non-combative objects can also be made out of this, but cannot generate any electricity as moonlight does not have any working parts.
  2. Children of Pandia have the ability to focus an intense beam of moonlight which will burn anything it touches.

Defensive

  1. Children of Pandia have the ability to create a protective dome of pure solid moonlight which will defend them from attacks for a short time.
  2. Children of Pandia have the ability to bend the moonlight around them, concealing them for a short time. If the child attacks while in this state, it automatically wears off. So the power is purely defensive.

Passive

  1. Children of Pandia can see perfectly at night as if it were day.
  2. Children of Pandia are innately stronger at night.

Supplementary

  1. Children of Pandia have the ability to generate moonlight to shine so bright that it can blind the beholders for a short period of time or just light up areas for allies, depending on how bright it is. They can create sources of moonlight from a distance and command them to maintain it’s form for a moderate time, but the light cannot be bright enough to harm anyone’s eyes to exist that long.
  2. Children of Pandia have the ability to use the gravity pull of the moon to slow down enemies giving them a high chance to avoid an opponent’s attack or prevent an opponent from avoiding one of the user’s attacks.
  3. Children of Pandia are able to telekinetically move water at a high rate, since the moon has power over the tides. The larger amount of water used, the more energy it drains.
  4. Children of Pandia have the ability to Moonlight Travel, to merge with natural moonlight or moonlight they created themselves and teleport to another source of moonlight. The further the distance traveled, the more energy is drained.
  5. As their mother was the goddess of the nourishing dew, children of Pandia have the ability to force the temperature within a 15 meter radius of them to reach dew point, condensing all the atmospheric water vapour into water droplets and drenching those in the vicinity. The user is immune to the attack, but their allies are endangered.

3 Months After a Character is Made

  1. Children of Pandia receive an enhancement in their powers over gravity. They can enchant themselves, others and nearby objects to become detached from gravity for a short time. People who aren’t willingly freed from gravity can only float a few feet into the air, while the user and their allies can completely fly at their own will. Items under the enchantment can also be crushed by intensifying gravity’s hold on them. They cannot use this to perform overwhelming feats such as crushing buildings.

6 Months After a Character is Made

  1. Children of Pandia can turn their moonlight into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 4 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. Tools may be telekinetically moved by the user’s mind. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.

9 Months After a Character is Made

  1. Children of Pandia have the ability to shed their flesh into pure moonlight, granting them the ability to fly and everything they touch intensely burns. Their existing lunakinetic abilities are stronger in this state. The longer they maintain this form, the more energy it drains. When they revert back to their original form, they are drained greatly and cannot even move or could even faint from exhaustion.

Traits

  1. Children of Pandia are typically more active during night time especially when the moon is full. Also being in better moods at night and disliking the day.
  2. Children of Pandia often grow up to make great astrologists and enjoy studying constellations.
  3. Children of Pandia have been known to take interest in ayurvedic practices due to its association with astrology.
  4. Children of Pandia nearly always have innate knowledge on the phases of the moon. Ex: They'd be able to tell if the following night will have a full moon and when a new moon will begin.

Owned by: Migs ~ Posted on: ~~~~~


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