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Note: Word bubbles displayed here are the only characters that are active at Camp/BC, currently in my possession.

Active Characters

Drew Pierson ~ Child of Aglaea
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“Dreams are more real than reality itself, they're closer to the self.”
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Character's Bio


 Age: 16  Height: 5'10  Weight: 142 lbs
 Sexuality: Undecided  Relationship Status: Single
 Birth Place: Morpheus' Mind/Olympus  Main Weapon: Sword
 Accent: Neutral
 – “-”

Character's Powers

 Powers of a child of Aglaea: Note: 3/6/9 powers have not been unlocked.

Offensive

  1. Children of Aglaea have the ability to force a false state of joy upon someone, diminishing their awareness on their surroundings for a short time.
  2. Children of Aglaea have the ability to make someone believe that they are being weighed down by adornments, that they lose their regular speed for a short time, the more illusory adornments they weigh the enemy down with, the more it drains them. The effect may also be applied on weaponry or armory instead, which makes them too heavy to be used.

Defensive

  1. Children of Aglaea are able to make a person feel as if they have lost all beauty, splendor, and glory in their life for a short time, causing them to feel too depressed to fight.
  2. Children of Aglaea have the ability to mesmerize anyone nearby with their physical appearance, stunning them for a short period of time.

Passive

  1. In their presence, people that are surrounding children of Aglaea will be more jubilant, and be more pleased than usual.
  2. Children of Aglaea are more powerful when their surroundings are beautiful.

Supplementary

  1. Children of Aglaea have the ability to minorly sway a person's feelings with fervor to attain glory and magnificence in anything they do for a short time, such as fighting, doing their hobby, etc.
  2. Children of Aglaea have the ability to alter and control clothes, make-up, adornments, embellishments, and decorations. The larger the change, the more energy it drains.

3 Months After a Character is Made

  1. Children of Aglaea can infuse magic into their words and ‘charm-speak’ another into doing their will or revealing a secret to them; the person will remain under the control of the charm-speak for a few minutes or until control is relinquished.

6 Months After a Character is Made

  1. Children of Aglaea have the ability to enchant the magnificence of nearby weapons or armor with either a positive effect or negative quality for a short time; some examples would be increasing or decreasing the sharpness of a blade, its damage dealt to enemies, the durability of armor, or luster. The more tools affected, the more energy it drains.

9 Months After a Character is Made

  1. Children of Aglaea are now able to channel their positive emotional energies to construct combative and non-combative objects, formed one at a time and no more than 2 to 3 times the size of the user, which takes on marvelous and luminous appearances depending on the user's preferences. However, their ability to use the power is hindered before or during use when they experience emotions in relation to negativity. As more negative emotions are felt, the strength of the object begins to fade, becoming dull and brittle.

Traits

  1. Children of Aglaea are usually beautiful in appearance.
  2. Children of Aglaea tend to have bright, joyous personalities.
  3. Children of Aglaea tend to outshine others, as their mother is the goddess of glory and magnificence.

Owned by: Oli ~ Posted on: ~~~~

Damian Pietrzak ~ Child of Deimos
DamianWB

“Fear. We all have it. We either use it to motivate us to succeed or intimidate us into defeat. Choice is ours.”
Test.
Character's Bio


 Age: 18  Height: 6'  Weight: 139 lbs
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Warsaw, Poland  Main Weapon: Mace
 Accent: English
 – “Fear is just like a fire; it can be helpful if you know how to use it. If not, you'll get burned.”

Character's Powers

 Powers of a child of Deimos: Note: 3/6/9 powers are not unlocked.

Offensive

  1. Children of Deimos have the ability to send a wave of terror out in front of them which causes anyone affected by it to imagine something they fear; the bigger the wave, the more energy used. This can leave them vulnerable to attack.
  2. Children of Deimos have the ability to unleash their battle-lust and fight to their full potential; however, they are temporarily blind to friend or foe and attack anyone nearby.

Defensive

  1. Children of Deimos can become resistant to all types of physical attacks for a short time.
  2. Children of Deimos can send out waves of terror and fear that may paralyze an opponent and cause them to stop attacking for a short time. But the user cannot attack the opponent while the paralysis is in effect.

Passive

  1. Children of Deimos are immune to any senses of fear and terror, making it impossible for them to get scared and panic in battle.
  2. Children of Deimos are innately proficient in most forms of combat and hold a higher state of physical prowess.
  3. Children of Deimos emit an aura of fear and terror, making people at least slightly afraid when near them. They can turn it off for a long time if they wish.
  4. Children of Deimos know the fears of everyone around them, as well as how a person is likely to cope with that fear.

Supplementary

  1. Children of Deimos have the ability to calm the fear of others.
  2. Children of Deimos are able to project a person’s worst fears into their mind, causing temporary trauma and confusion into them. This power is only active for a short time, and loses some of its effect the more it is used on the same person.
  3. Children of Deimos have the ability to conjure a real version of someone's worst fears, however, the child of Deimos is not able to control the conjured fear and is susceptible to them as well; they are also drained of a moderate amount of energy when the fear is conjured.
  4. Children of Deimos have the inhuman ability to leap great distances at once which can be used to dodge or attack. Upon landing, a small tremor is unleashed which causes anybody within a few feet to lose their balance.


3 Months After Character is Made

  1. Children of Deimos have the ability to focus on a person’s fears and mimic the abilities of that fear for a short time. If the user focuses on a pyrophobe, they will get some powers over fire. If the target is scared of a specific animal, they gain some abilities of the animal. (If the feared animal is a spider, the user will be able to generate webs from their wrists and crawl on walls.) And if the target is afraid of death, the user can drain some of their life-force and make them think they’re about to die. This power cannot be used to become incredibly powerful or instantly kill and the power can only be used once in a fight.


6 Months After Character is Made

  1. Children of Deimos can turn the fear and terror of others around them into emotional energy and then tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 3 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive. The fear constructs will terrify/scare anyone they touch.

9 Months After Character is Made

  1. Children of Deimos have the ability to become a spirit made entirely of terror. In this state, they can change into a tangible form of someone or a group’s worst fear. The tangible form of the fear is the same size as that fear exists in naturally, is immune to all attacks, and the fear’s strength is greatly increased from its natural strength. The more the user is feared, and the more the form the user is in is dreaded, the stronger the user’s form is. The user can only stay in this state for a short time, after leaving this form, the user will be extremely drained, not able to move and could possibly even faint.

Traits

  1. Children of Deimos are known to hate the idea of losing people they care about.
  2. Children of Deimos typically enjoy fighting and combat, since their father is considered a war god.
  3. Children of Deimos normally love scaring people and watching them drown in fear and terror, making Halloween a special holiday for them.

Owned by: Oli ~ Posted on: ~~~~~

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Leader of Opus Superum, Son of Hephaestus ~ Owned by Oli
Posted on ~~~~~

Test.

Age:
Height:
Weight:
Sexuality:
Relationship Status:
Birthplace:
Main Weapon(s):
Hatred is an affair of the heart; contempt that of the head.


New Ella Quinn WB
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    ~ ~~~~~

More Info:


-Soul Snatcher

 Age: 19 (bio. 100 or so)  Height: 5'5  Weight: 130 lbs.
 Sexuality: Straight  Relationship Status: Complicated
 Birth Place: New York, USA  Main Weapon: Arrows
 Accent: Neutral
 – “Pain demands to be felt.”

Oh Jae-Sung ~ Child of Notus
JaeSung WB

“Going where the wind blows!”
Test.
Character's Bio


 Age: 18  Height: 5'10  Weight: 123 lbs
 Sexuality: Undecided  Relationship Status: Single
 Birth Place: Busan, South Korea  Main Weapon: Sword
 Accent: Medium Korean
 – “I'm not that open to many people. I'm usually quiet and I don't really like attention. So if I like you enough to show you the real me, you must be very special.”

Character's Powers

 Powers of a child of Notus: (Note 3/6/9 powers have NOT been unlocked)

Offensive

  1. Children of Notus are able to use hot air itself to slice objects, focusing a current of wind to the point where it takes on a sharp edge, which the caster launches at foes. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like a bullet. The attacks will burn an opponent slightly on contact.
  2. Children of Notus can turn hot air into weapons, they can only wield one air construct at a time. They can also coat their existing weapons in hot air for a short time, heating them up and enhancing their offensive capabilities.

Defensive

  1. Children of Notus have the ability to create a dome shaped torrent of wind, roughly two to three times the size of the user, which can be used to block attacks for a very short time.
  2. Children of Notus have the ability to create gusts of hot wind which slow the movements of all affected by them as well as slowly burning anyone hit by the wind. The gusts can deflect projectile weapons.

Passive

  1. Children of Notus are stronger in the warm summer months and on warm days.
  2. Children of Notus have the ability to bring pure water to a boil at will using a hot breeze.
  3. Children of Notus always emit an aura of heat, making others around them feel slightly warm. The user can shut it off for a long time if they choose to.
  4. Children of Notus are incredibly resistant to the heat, including heat stroke and heat induced dehydration.

Supplementary

  1. Children of Notus have the ability to hover or fly, however, the longer they fly the more it drains them.
  2. Children of Notus have the ability to call upon the winds to speed their movements or attacks; this can also be used oppositely to slow the movements or attacks of others.
  3. Children of Notus have the ability to create a dense fog which obstructs the view of everyone nearby which dissipates after a short time.
  4. Children of Notus are able to create a small localized rain storm, combined with winds, they can use this to not only soak their opponents but drive rain into them, distracting them and slowing them down, however anyone standing within the area will get wet, friend or foe.

3 Months After Character is Made

  1. Children of Notus have the ability to call upon a focused heat storm which burns a small area, drying out all plant life inside it. Anyone standing inside the storm may be scalded by the heat, and the longer they stand in the affected area, the worse the damage. The area can not be any more than two to three times the size of the user and doesn’t affect them.

6 Months After Character is Made

  1. Children of Notus can temporarily cause the oxygen around an opponent to be extremely hot so that when they breathe in it causes minor to moderate burns to their throat. The power does not cause any severe or permanent damage. The longer this power is in effect, the more energy is drained from the user.

9 Months After Character is Made

  1. Children of Notus have the ability to shed their flesh and turn into a state of pure steam for a short time and while in this state the user is granted flight, becomes immune to all attacks, their existing powers over heat and wind are enhanced and anything they touch is intensely burned. Once the user changes back they will be extremely drained and immobile for a long time, and they could possibly pass out from the experience.

Traits

  1. Children of Notus are often ambidextrous, a trait they share with children of Boreas.
  2. Children of Notus have a natural preference for places in the Southern Hemisphere, the further south the better. They also prefer anywhere warm in general.
  3. Children of Notus make excellent navigators due to their ability to always find South.

Owned by: Oli ~ Posted on: ~~~~~

Mimi Miyeon Kye ~ Child of Aristaeus
MimiAdorbsWB

“The keeping of bees is like the direction of sunbeams.”
Test.
Character's Bio


 Age: 18  Height: 5'2  Weight: 124 lbs
 Sexuality: Straight  Relationship Status: Dating Landon Jeon
 Birth Place: Seoul, South Korea  Main Weapon: Mace
 Accent: Neutral
 – “Hope is the only bee that makes honey without flowers.”

Character's Powers

 Powers of a child of Aristaeus:

  1. Children of Aristaeus can shoot stingers from their hands, they are no bigger than the size of their hands, and the longer they shoot them, the more energy it drains.
  2. Children of Aristaeus have the ability to conjure a weapon out of honey which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of honey.
  3. Children of Aristaeus can conjure up a protective dome made up of hardened honey, roughly 2 or 3 times the size of the user, which can be used to block attacks for a short time.
  4. Children of Aristaeus can summon a large fully encased metal net that would most likely ensnare opponents upon creation, the target is unable to attack but is also protected by the net, as they can still move around some, but neither opponent can strike offensively while the person is in the net. So the power is purely defensive, the net fades from existence after a short time. This can give the user time to regroup, mend their wounds, and prepare for a better offensive strike.
  5. Children of Aristaeus make great hunters, attaining great tracking skills and amazing physical attributes and senses. Speed, strength, stamina, agility and dexterity. Their hearing, sight and smell are also impressive, even to the point where they can see perfectly in the night and hear/smell things from quite a distance.
  6. Children of Aristaeus can innately communicate with and command nearby bees and sheep.
  7. Children of Aristaeus are stronger during mid-May to mid-September, because the Etesian winds blow during these months.
  8. Children of Aristaeus possess hands and feet which allow them to fasten onto and climb vertical and horizontal surfaces without falling, much like how bees can.
  9. Children of Aristaeus can sprout large bee wings for a short time, this enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be somewhat customized to the user’s preference. But the wings must remain at least somewhat insect-like.
  10. Children of Aristaeus can make great healers, since they have innate knowledge of medicinal herbs and can conjure them. Ex: they can conjure some aloe vera to heal a burn. As they can create honey, they can also use honey to heal or soothe minor wounds.
  11. Children of Aristaeus can cause someone to become drunk on honey-mead, this would leave them open to attack or give the user a chance to flee the area.
  12. If Children of Aristaeus find a track of an animal, monster, or human they can touch the track and get an image their minds of where their target was going to and their appearance.
  13. Children of Aristaeus can summon an intense scorching heat, since their father’s etesian winds would defend people from this heat. The heat could burn or scorch anything in a 10 meter radius.
  14. Children of Aristaeus can transform themselves into a bee. This ability can only be held for a short time, and the longer it is held, the more energy is drained. In this form they can fly faster, are much harder to find and can summon bees out of nowhere. Once the transformation ends, they are substantially drained.
  15. Children of Aristaeus can morph into a humanoid/bee form for a short time. In this state, their enhanced physical prowess and senses ascend to new heights. They can fly faster than before and their bodies are coated in dermal honeycomb armor, making them immune to all attacks. This only lasts for a short time, after which the user will be so exhausted they’d lack the ability to even move for some time and could even faint.
  16. Children of Aristaeus tend to be excellent leaders.
  17. Children of Aristaeus tend to love/enjoy sweet things, flowers, making cheese, growing olives and tending to bees, sheep and fruit trees.
  18. Children of Aristaeus are often quite defensive, normally willing to defend their allies or home territory.
  19. Some Children of Aristaeus tend to hate the cold, preferring to stay indoors during cold winter months, while others tend to feel more insulated to the cold and aren't as bothered by it.
  20. Children of Aristaeus are naturally gifted at building traps, able to quickly assemble them from natural materials.

Owned by: Oli ~ Posted on: ~~~~~

LeonA WB
Son of Athena ~ Owned by Oli
Posted on ~~~~~

Test.

Age
19
Height
5'11
Weight
150 lbs
Sexuality
Bisexual
Relationship
Single
Birthplace
Dresden, Germany
Accent
Canadian
Weapon
Twin Swords
Creativity is intelligence having fun.


Poppy Katherine Paradis ~ Child of Aphrodite
PoppyNewPNG

“If you want to keep a secret, you must also hide it from yourself.”
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Character's Bio


 Age: 20  Height: 5'4  Weight: 130 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Ancient Seoul, South Korea  Main Weapon: Sword
 Accent: Neutral
 – “Hope is the only bee that makes honey without flowers.”

Character's Powers

 Powers of a child of Aphrodite (Note 3/6/9 powers have not been unlocked):

Offensive

  1. Children of Aphrodite can create a large plume of dense perfume or make-up which obscures them and begins to suffocate anyone else within it. This can give the user a chance to attack.
  2. Children of Aphrodite have the ability to fire razor sharp scallop shells at high speed which can be shot fast enough that they could pierce skin on impact. The shells would materialize and fire from the user’s palms, so the size of them depends on the user.

Defensive

  1. Children of Aphrodite can cause people of any gender to lose all desire to attack them for a short time. Out of an artificial love, the love isn’t necessarily romantic and could be like sibling love. If the user attacks while this is in effect, it will automatically wear off.
  2. Children of Aphrodite have the ability to entrap an enemy in a large scallop shell, similar to the one their mother emerged from at birth. Once closed, the clam is extremely difficult to escape from. It is highly durable and cannot be teleported out of, after a short time the clam will fade from existence. The target cannot be attacked while they are inside the clam, so the power is purely defensive. It can only be summoned twice in the same fight.

Passive

  1. Children of Aphrodite cause anyone who possesses a sexual orientation towards them to be at least slightly, attracted to them.
  2. Children of Aphrodite have the ability to be able to resist charmspeak,charm touch etc. to an extent.
  3. Children of Aphrodite have the innate ability to be able to resist the effects of pheromones to an extent.
  4. Children of Aphrodite are able to communicate with and command doves. If the user gives too many commands, the doves will become frustrated and disobey.

Supplementary

  1. Children of Aphrodite can alter their appearance (including clothes and make-up) for short periods of time, the more they alter their appearance, and the longer they maintain the appearance, the more energy it drains.
  2. Children of Aphrodite can curse someone to feel like they’re completely hated and unloved, they’ll feel like they’re ugly and will sink into self-pity for a short time. This gives the user a chance to attack or flee.
  3. Children of Aphrodite can infuse magic into their words and ‘charm-speak’ another into doing their will or revealing a secret to them; the person will remain under the control of the charm-speak for a few minutes or until control is relinquished, the longer the control is kept.
  4. Children of Aphrodite can control the clothing of others, create and transform it at will (not armor). They could turn a girl’s prom dress into a red bikini, create a scarf around someone’s neck and command it to strangle someone etc. Commands and transformations only last for a short time and the target’s clothes revert to normal.

3 Months After Character is Made

  1. Children of Aphrodite are able to turn into a dove, which allows them flight, the longer they maintain this form, the more energy is drained.

6 Months After Character is Made

  1. Children of Aphrodite have the ability to control the levels of hormones related to love in humans; serotonin, dopamine and norepinephrine. The user has the ability to increase or decrease each of these hormones separately or all together. Increases in serotonin will make the target go temporarily insane and decreases will make the target become depressed, while increases in dopamine will make the target super sensitive to their surroundings and decreases will stiffen the movements of the target. Increases in norepinephrine will increase the rate of heart contractions of the target and decreases in this hormone can result in severely lowered heart rate. The use of this power can be extremely draining for the user depending on how extreme the alterations of the hormone levels are.

9 Months After Character is Made

  1. Children of Aphrodite have the ability to transform an area into a maze of mirrors for a moderate period of time, as one of their mother’s attributes was a mirror. Whilst in the maze, the user’s target can become disoriented and confused as all they can see is their own appearance, however the glass is somewhat durable and cannot be broken easily. The user can move about while the maze is in place, and the sight of their own beautiful reflection empowers them a little. They innately know their way through the maze, as they created it, but they cannot change the layout of the maze once it is in place. The size of the maze depends on how large the user would like it; they can range in size up to that of a battle arena, however the larger it is the more the user is drained. After dismantling the maze, the user is significantly drained and may not be able to move for a moderate period of time.


Traits

  1. Children of Aphrodite almost always have innate knowledge of the French language since it’s known as "the language of love" and pheromones related to love in humans.
  2. Children of Aphrodite are known for being incredibly attractive, seductive and flirty.
  3. Children of Aphrodite often enjoy things that are pretty and things that bring them pleasure. Making them quite fashionable, fun-loving and sometimes promiscuous.
  4. Children of Aphrodite commonly have a taste for apples.

Owned by: Oli ~ Posted on: ~~~~~

Ryder Crest WB
Demigod Ares 21
SPECIES GODPARENT AGE
Married to Beau Homosexual Sword
RELATIONSHIP ORIENTATION WEAPON
Son of Ares | Head Counsellor

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Message Me ~ ~~~~~

Jung Saeryun ~ Child of Demeter
SaeryunGotHot

“-”
Test.
Character's Bio


 Age: 17  Height: 5'10  Weight: 129 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Pyongyang, North Korea  Main Weapon: Sword
 Accent: Korean
 – “-”

Character's Powers

 Powers of a child of Demeter: (Note 3/6/9 powers have NOT been unlocked)

Owned by: Oli ~ Posted on: ~~~~~

[[|Hwang "Tae" Tae-Hyun]] ~ Child of Nemesis
NewTaehyunWB

“The opportunity to find mischief is found in a hundred ways.”
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Character's Bio


 Age: 17  Height: 5'10  Weight: 130 lbs
 Sexuality: Undecided  Relationship Status: Single
 Birth Place: Seoul, South Korea  Main Weapon: Twin Swords
 Accent: Light Korean
 – “Sometimes when I feel like killing someone, I do a little trick to calm myself down. I'll go over to the persons house and ring the doorbell. When the person comes to the door, I'm gone, but you know what I've left on the porch? A jack-o-lantern with a knife stuck in the side of its head with a note that says 'You.' After that I usually feel a lot better, and no harm done.”

Character's Powers

 Powers of a child of Aristaeus: Note: 3/6/9 powers have NOT been unlocked:

  1. Children of Nemesis have the ability to send a small wave of energy which will cause anyone affected to lose their balance and fall; after the effects have worn off, a person is immune to further effects of this for a moderate time.
  2. Children of Nemesis, after receiving a wound, are able to empower their next successful attack, causing it to do more damage than it normally would.
  3. Children of Nemesis can create a field of energy around them that causes all people nearby to lose their balance fall to the ground and continue to fall if they try to get up; the user is drained the longer the field is sustained.
  4. Children of Nemesis are innately balanced and are great at climbing.
  5. Children of Nemesis have innate reflexes which allows them to fight and dodge quickly.
  6. Children of Nemesis are able to empower a wounded ally with the fervor to achieve vengeance upon the one who wounded them; this effect greatly increases the strength and speed of the ally when they fight the one who wounded them until vengeance is achieved.
  7. Children of Nemesis have the ability to cause someone near them to regard others with no personal favor or disdain and consider everything based purely upon facts.

Owned by: Oli ~ Posted on: ~~~~~

Vicki Latourette ~ Child of Cybele
Vicki WB

“The Earth laughs in flowers.”
Test.
Character's Bio


 Age: 17  Height: 5'4  Weight: 115 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Ottawa, Canada  Main Weapon: Mace
 Accent: Neutral
 – “Don't be like the rest of them.”

Character's Powers

 Powers of a child of Cybele:

  1. Children of Cybele have the ability to transform any aspect of nature into any weapon they desire. Only one weapon can be created at a time and it cannot be bigger than the one who created it.
  2. Children of Cybele can create a small tornado formed of leaves and grass blades. As the floral tornado spins faster, the leaves and grass blades become hard and strong enough to cut an someone. When the tornado's at it's fastest, the child can launch the blades of grass and the leaves at an opponent.
  3. Children of Cybele have the ability to make an opponent feel as if their feet have become hardened and stuck to the ground, making their movements slower.
  4. Children of Cybele can create an earth wall in between themselves and an opponent, making it harder for the opponent to reach the child of Cybele. However the larger the gap of the wall, the more energy is drained.
  5. Children of Cybele have the innate ability to communicate with all wild animals.
  6. Children of Cybele have the ability to manipulate mountains, rocks, and caverns to some extent.
  7. Children of Cybele become more sensitive to their surroundings when in mountains or caves.
  8. Children of Cybele can control most elements of nature, the part of nature most be roughly two to four meters away from the child.
  9. Children of Cybele have the ability to regain small amounts of health when they touch a tree, a flower, etc.
  10. Children of Cybele can create small boulders roughly two times the size of the child, this can be used for a diversion, hiding, or an obstacle, however the longer the boulder is used, the more energy is drained.
  11. Children of Cybele have the innate ability to call upon all nearby wild animals for aid in battling. The larger the group of animals, the more energy is drained.
  12. Children of Cybele can use dirt, mud, rock, stone, etc to teleport anywhere on Earth. The user merges with the earth beneath them and reforms elsewhere. The further they travel the more energy it drains.
  13. Children of Cybele have the ability to create quicksand pits around a small area for a short time, the larger the quicksand pit is, the more energy is drained.
  14. Children of Cybele can cause a tree or a flower to drain energy out of an opponent through the roots. In doing this the roots will shoot up from the ground and entangle the opponent, however when the child is using this ability, they themselves are unable to move as they are the ones controlling how much of the energy will be drained.
  15. Children of Cybele have the ability to morph into a lion, the longer they stay in this form, the more energy is drained and the longer they must wait to transform into a lion again.
  16. Children of Cybele generally love animals and nature.
  17. They tend to be excel at rock climbing, mountain climbing, etc.
  18. Children of Cybele love being outside and enjoying what nature has to offer.
  19. They will usually try and protect nature, and natural habitats for animals.

Owned by: Oli ~ Posted on: ~~~~~

NewErinWB2
Moon Nymph ~ Owned by Oli
Posted on ~~~~~

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Height:
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Sexuality:
Relationship Status:
Birthplace:
Main Weapon(s):
Everyone is a moon, and has a dark side which he never shows to anybody.


New Maeri WB
Guardian of Koalas ~ Owned by Oli
Posted on ~~~~~

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Age:
Height:
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Sexuality:
Relationship Status:
Birthplace:
Main Weapon(s):
The core of man's experiences comes from new experiences.


Oswald Ryan Byun ~ Revenge Spirit
NewOswaldWB2

“Revenge proves its own executioner.”
Test.
Character's Bio


 Age: Immortal  Height: 5'10  Weight: 140 lbs
 Sexuality: Pansexual  Relationship Status: Dating Pan Chin-Hae
 Birth Place: Seoul, South Korea  Main Weapon: Powers
 Accent: Neutral
 – “One of the hardest parts of life is deciding whether to walk away or try harder.”

Character's Powers

 Powers of a Revenge Spirit:

Offensive
  1. After receiving a wound, they are able to empower their next successful attack, causing it to do more damage than it normally would (for revenge)
Supplementary
  1. They are able to empower a wounded ally with the fervor to achieve revenge upon the one who wounded them; this effect greatly increases the strength and speed of the ally when they fight the one who wounded them until revenge is achieved.
Passive
  1. If someone is wronged, a revenge nymph can aid that person in getting revenge on whom ever wronged them
  2. They have a telepathic/empathetic connection with nature and other nymphs
  3. As they are nymphs they do not age, remaining eternally young.
Traits
  1. They are quick to want revenge when they are wronged in any way
  2. They know when someone has been wronged

Owned by: Oli ~ Posted on: ~~~~~

Parker Daewon Choi ~ Healing Spirit
ParkerC WB

“No matter how hard it is, I always smile like an idiot.”
Test.
Character's Bio


 Age: Immortal (19 biologically)  Height: 6'1  Weight: 156 lbs
 Sexuality: Pansexual 
 Birth Place: Incheon, South Korea  Main Weapon: Powers/Light Weight Axe
 Accent: Neutral
 – “I don't have awkward moments. I have an awkward life, occasionally interrupted by normality.”

Character's Powers

 Powers of a Healing Spirit:

  1. For minor wounds they can quicken the healing process and completely take the pain away, the more severe the wound the harder this is and the more energy it drains. They cannot bring someone back from the brink of death
  2. If a person is dying and the fates deem that death is imminent, a healing nymph can keep that person alive, but for every minute they do it drains them substantially. This could be useful if the person who is dying wishes to talk to someone or tell someone goodbye. The longer the nymph sustains their life past when they should have died, the more risk to their own life.
  3. As they are nymphs they do not age, remaining eternally young
  4. They have a telepathic/empathetic connection with nature and other nymphs
  5. They can cause someone to feel overwhelmingly sick for a short period, preventing them from attacking
  6. They can cause someone to become paralysed for a short time, preventing them from attacking
  7. They know how to use music, water, herbs and chemicals to aid in curing and helping others
  8. They know every ailment and sickness as well as how to cure it

Owned by: Oli ~ Posted on: ~~~~~

Taiga ~ Erotios
Taiga 2016

“I hate two-faced people, it's hard to decide which face to slap first.”
Test.
Character's Bio


 Age: Immortal (19 biologically)  Height: 5'10  Weight: 147 lbs
 Sexuality: Pansexual  Relationship Status: Dating/Whatever Go Seyoon
 Birth Place: New York, America  Main Weapon: Powers
 Accent: Neutral
 – “Being the same until the end, is that really better?”

Character's Powers

 Powers of a Erotios:

  1. They can cause anyone of the opposite gender to be, at least slightly, attracted to them; they also attract people of the same gender that consider themselves gay or lesbian.
  2. They have the ability to alter and control clothes and makeup.
  3. When they sing, they can inspire love to bloom in those around them, as long as those feelings were already there to begin with. Their song can also calm unruly crowds.
  4. They have a telepathic/empathetic connection with nature and other nymphs.
  5. As they are nymphs they do not age, remaining eternally young.
  6. They have a minor ability to sway a person’s feelings, causing them to feel a slight amount of love for another person; the final choice to act on the love is, however, out of their control.
  7. They can infuse magic into their words and ‘charm-speak’ another into doing their will or revealing a secret to them; the person will remain under the control of the charm-speak for a few minutes or until control is relinquished.
  8. They can alter their appearance for short periods of time, the more they do to alter their appearance, and the longer they maintain the appearance, the more energy it drains.
  9. They can turn into a dove, the longer they stay in this form, the more energy it drains.
  10. They can sense romance and love.
  11. They tend to be hopeless romantics.
  12. The ability to speak French as it is "the language of love".
  13. They tend to be fiercely loyal to their loved ones, friends and family.

As a First Generation Erotios:

  1. First generation love nymphs are more powerful than the second generation.
  2. When romances are stable, they can create love nymphs from them. They must be careful when doing this for when the romance dies, so does the nymph.They often create nymphs from married couples who they know will not get divorced.

Owned by: Oli ~ Posted on: ~~~~~

Welbie ~ Torchbearing Spirit
26062k14

“Those who don't know the value of loyalty can never appreciate the cost of betrayal.”
Test.
Character's Bio


 Age: Immortal  Height: 5'10  Weight: 130 lbs
 Sexuality: Pansexual  Relationship Status: Kinda seeing Kipton
 Birth Place: Olympus  Main Weapon: Powers
 Accent: Neutral
 – “After you take out all of the unnecessary worry and over thinking, life gets pretty good.”

Character's Powers

 Powers of a Torchbearing Spirit:

Passive
  1. As they are nymphs they do not age, remaining eternally young.
  2. They have a telepathic/empathetic connection with nature and other nymphs
  3. They are stronger when in the underworld
Supplementary
  1. They can shadow travel
  2. They can cast a levitation spell on themselves for short times, the longer they levitate the more power it drains.
  3. They are able to use some healing spells to heal minor wounds.
  4. They can curse objects and make them ineffective for a short time, or they can bless objects and make them unbreakable for a short time
Traits
  1. They have innate knowledge about the Underworld.
  2. They are able to read and interpret tarot cards.
  3. They are able to use crystal balls to interpret future events.
  4. They can read someone's aura

Owned by: Oli ~ Posted on: ~~~~~


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