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Offensive

  1. Children of Physis can create a small amount of fire, water, wind or earth, roughly two times smaller than the size of the child, this can be used for attacking, or used as a weapon. However the longer the element is used, the more energy is drained.
  2. Children of Physis can create a small tornado formed of fire, water, wind or earth. Only one element may be used at a time, and the faster the tornado, the more energy drained.

Defensive

  1. Children of Physis can generate a single shield of fire, water, wind or earth, roughly two to three times the size of the user, which can be used to block attacks for a very short time.
  2. Children of Physis can arm themselves with armor made from fire, water, wind or earth which for a short time. The longer the armor is maintained, the more energy is drained.
  3. Children of Physis can cover an opponent in a cylindrical tube made of fire, water, wind or earth, to contain their opponent without hurting them. The longer the confinement is maintained, the more energy is drained.

Passive

  1. Children of Physis feel stronger and faster in proximity to nature (rivers, mountains, etc)
  2. Children of Physis heal minor wounds faster and slowly heal major wounds when they touch fire, water, wind or earth, but not fatal wounds.

Supplementary

  1. Children of Physis can telekinetically move fire, water, wind or earth. The element must be roughly two to four meters away from the child, and cannot be 2 or 3 times the size of the user. The bigger the element and the more elements moved, the more energy is drained.
  2. Children of Physis can restore matter to its original state and control it for attacking opponents, since their mother is the goddess of original nature.
  3. Children of Physis can use water, wind or earth to teleport anywhere on Earth. The user merges with any source of water, wind or earth near them and reforms elsewhere. The further they travel the more energy it drains.

3 Months after Character is Made

  1. Children of Physis can turn fire, water, wind or earth to a different matter that is the same state (plasma for fire, liquid for water, gas for wind and liquid for earth) and gain control over it. Only one element and one matter at a time, and the more matter you turned into, the more energy is drained. Ex: The user can turn water to another liquid (acid, etc) and control it; turn earth to another solid (wood, etc); turn fire to another plasma (lightning; etc) and/or turn wind to another gas ( nitrogen, oxygen, etc).

6 Months after Character is Made

  1. Children of Physis can create a small volcano erruption, a flood, a tornado or an earthquake, but not to the extent of a child of gods/goddesses that possesses these powers. One element may be used at a time, and more energy is drained depending on the scale of the disaster. 

9 Months after Character is Made

  1. Children of Physis can shed their flesh and turn into pure fire, water, wind or earth for a short time, while in this state they possess different powers and can only use the element they turned into. Once the transformation subsides, they are extremely exhausted, are barely able to move and risk fainting.

Traits

  1. Children of Physis typically love the nature and act protective of it. Becoming environmentalists and protecting nature are common actions for children of Physis.
  2. Children of Physis tend to be caring towards nature and her children; they innately have a close relationship with fire/fresh water/wind/meadow nymphs and spirits and they typically get along with Thesis’ children.
  3. Children of Physis normally love being outside and enjoying what nature has to offer.
  4. Children of Physis will often grow up to be environmentalists and sometimes chemists.
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