Theresa Tiraboschi
Princess of Troy

Tessa, who once went by Tia, is cut off from the people around her and struggles to be in the present, often drifting off into her own head. She’s never really had any friends before in her life though those in the hunt came close. As a consequence, she considers herself more of an introvert, despite spending most of her life working in a team. However, a part of her craves a companionship with someone else, regardless of the type of relationship and is deeply lonely, which is part of the reason why she found herself in camp. Due to this, she finds herself observant to other people always trying to get a sense of who they are. If she ever does find friends, or something more, she is deathly loyal to them and can often become bitterly jealous, not so different from her mother, and can be quite protective of them. She is also vengeful and can erupt into a fiery temper if someone presses her or provokes her, though this usually does take some time to do so and often struggles to control it, however, she prefers to act upon this anger through different paths other than violence. Despite her temper, though, she is incredibly forgiving, regardless of what they did and struggles to blame the mistakes on them rather than the third party.

She has a habit of taking everything quite personally and is quite sensitive to what other people say, however she rarely speaks up when someone does offend her and rather skips past it. She is a hard worker and doesn’t stop something once she starts it and can be resentful to those who disturb her in the middle of a project or a task, but she's not a perfectionist. However, Tessa does have a soft side to her that she rarely lets anyone see and is trusting, enthusiastic and a slight romantic, as well as a lover of music, though like nearly everything else, it is more classical that she enjoys, though she can enjoy to some jazz music. She doesn't really understand the more modern music. Surprisingly enough, Tessa is a heavy sleeper, rarely waking up before nine in the morning and prefers to go to sleep by at least eight or nine at night. Though she's an introvert, she doesn't hate the people around her, nor does she avoid socialising like some believe introverts do, instead she believes in the best in people and is more attuned to their needs rather than her own. She's also quite skilled in cooking and other domestic affairs, a consequence of growing up in the BC era and having a house full of young children and teenagers. During her 'open house', Tessa was forced to expand her culinary practises in order to feed them all and now can cook up to nearly fifty people without breaking a sweat.

A peacemaker, Tessa is more of a diplomat than anything else, preferring to clean up other people's messes rather than make her own. This is in stark contrast to both her parents, Hera and Hector, as they're both leaders in their own right and both have proven to be intimidating and charming in their own right, neither of which could describe Tessa. Hospitable and modest, Tessa rarely turns anyone down and is willing to offer help to even those who don't need it. She can often be considered a bit of a pushover and has a hard time telling 'no' to people. Nurturing and optimistic, she enjoys seeing the people around her be the best they can be and is willing to give them advice if they desire it (though her advice probably wouldn't be the best and she'd often advice you to take it with a grain of salt). Despite her history, she does believe in community and is a heavy believer of not leaving anyone behind and a part of her is always making sure the people around her is okay, such as asking them if they've eaten or something similar, even though she often forgets to take care of herself. However, Tessa could be considered a pacifist as she cringes away from violence and warfare and only uses a weapon when she comes across a monster and always advocates more peaceful ways to settle arguments. She's not a leader, though, and would always deny any position for it unless she was the only suitable candidate but even then, she would gladly step down if someone better appeared.

A slight recluse, she is reluctant to adjust with the changing times and often prefers to keep her head in the past. Having studied history for decades, a majority of her time has been given to that area and is passionate about the upkeep and research of the worlds and is saddened by the idea that the world is either forgetting or destroying where they once came from. However this hobby of hers has helped build her memory, and she has a better one than most, able to remember names of those she hasn’t seen for centuries, as well as other small facts about areas she’s studied. This attraction to the past, though, can be a cause or explanation of Tessa’s uselessness with technology, she had only recently gotten the hang of radios when phones and laptops were introduced, leaving her further behind than the people around her. She does, however, find great use in tablets, loving the ability to have a multitude of books, both fiction and non fiction (often history books), at hand. When she bought it, it took her a few months to figure out how to work it the way she wanted to, which was reading, and doesn't exactly know how to do anything else with it. She can log in and change the book she's reading but not much else. She adores books and and is a heavy advocate of always carrying a book wherever you go. It's also the one topic that Tessa is willing to passionately talk about, regardless of who is on the other end, especially in relation to the power that the words within the texts contain. Before the tablet, her houses would often be crammed with books, having three rooms turned into a library but the books always escaped into the other rooms and areas. It was a relief, though Tessa would never concede to it, when she figured out a better way to store them all.


Tía’s story began in the Trojan war, after Agamemnon removed Achilles prize, Briseis, from him in retaliation of having to give up his own prize, Chryseis. Revolting against the Greek leader, Achilles turns to his mother, Thetis, pleading for her to go to Zeus to avenge his wounded honour. Thetis eventually agreed, travelling up to Olympus to convince Zeus to side with Troy and have them win any upcoming battles against the Achaeans. Though Zeus did agree, their meeting were witnessed by Hera, who was already bitterly jealous of Thetis, considering both Zeus and Poseidon had pursued her hand in marriage aeons ago. As a consequence, during the council meeting that happened straight after, Hera accused him of plotting against her which lead Zeus to erupt in anger, publicly humiliating her through threats and insults, even going as far as to threaten to kill her, or severely wound her, as he threatened to strangle her. Feeling scorned, Hera began to make her own plots to ensure her own victory against Troy and, in her mind, against her husband. Though later, her son Hephaestus did try to soothe her pride and ease her anger, she had already become set in her plans but did pretend to be calmed by her son.

Her plan was to turn Zeus against Priam's city. She had multiple plans set, with one being Tía. As every other god was feasting in a banquet after the meeting, she went down to Hector, Priam's son, disguised as his wife, Andromache. Breaking her vow, she slept with Hector, ensuring that she bore his child. She knew that she could use the child against Zeus in order to align his loyalties with the Greeks, instead of Troy, if it came down to it. The child was a back up plan, knowing it could cause more harm for her than good, and knew even then that it could severely backfire on her, maybe now or in the distant future. However, part of it was fuelled by her anger at her husband's own affairs and his disregard for her in regards to anything, despite her essentially begging him to rely on her as his wife. Plus, it was a major event and Hera's priority was to win, regardless of what she had to do to get it, even if it meant acting in a way she wouldn't consider during peace. Though she hated the Trojans, especially Paris, she found Hector a loving, family man, dedicated to his wife and son and found him a suitable candidate. He was also in a position of power, being the heir to the throne, and was respected both in the Greek and the Trojan empires, giving Hera more of a reason to choose him as, despite her personal afflictions against Troy due to Paris and his previous actions, she can still concede that he's a great hero and leader among his people.

Soon Tía was born, with Hera sheltered by Athena to ensure she escaped Zeus's eye. Athena was an ally to Hera in the Trojan war and was easily willing to help with Hera's plans in order to reach victory and had helped Hera with her plan from the beginning of its creation. Athena was aware that the mere presence of the baby could potentially draw Zeus into creating havoc against the Trojans and agreed that it was a last resort. Even more so, the recent mocking from Zeus, after Paris had escaped his challenge with Menelaus, pushed Athena to become more willing to help Hera with her plots. However, Hera eventually realises Tía was somewhat unnecessary, in part anyway, as Zeus had always planned for a Greek victory and promised that Hector will fall if he kills Patroclus. Hera wasn't remorseful, though, Tía being one of many plans set in place and was always a last resort. To Hera, her pride was now intact once more, even if Zeus wasn't aware of it, and she now had leverage in the mortal world, unlike before where she had to use trickery and bribes to have a hero do her willing, unless her husband gave his own children to her as appeasement. During the battle where Patroclus is using Achilles armour, Hera convinces him to continue pushing the Trojan's back completely, despite Patroclus's promise to Achilles to only push them away from the ships. This gives Hector an opportunity to slay Patroclus, drawing Achilles back into the war and beginning the Greek victory that Hera desired.

During this time, Hera had given Tía to an elderly couple residing in one of the towns situated around Troy. They had already been raided by the Greeks and it was unlikely that they would be bothered again. They weren't a large town and many of the young generation had been taken by either the Trojan's or the Greeks to join their ranks, and so Tía was often surrounded by the elderly or children barely older than her. Tía was left at the doorstep of the couple's house, with the only two things on her; one was a small note saying her name was Tía Demosthenes. She was given the last Demosthenes as a tribute to Athena since it was the name of an Athenian general that Athena was fond of. The second object was a small, celestial bronze dagger, that had belonged to her father, Hector. Tía has dim memories of this place but, until the late 19th century, Tía believed them to be her grandparents. They were loving, believing the girl to be the consequences of a soldier raiding some nearby village and treated her as their own, at least for the rest of the Trojan war. In the current day, whenever Tía smells olives or sand, she is still reminded of this part of her life. However, as the Greek's began to burn down Troy and its surrounding cities after they won the war, they slaughtered the couple with Tía nearly being one of them if she wasn't pushed into a cupboard and hidden away. The Greeks, drunk with victory, were not thorough in their destruction and never truly looked for any other survivors, allowing Tía to survive. After the soldiers moved through, Tía was found by one of Apollo's priests, having come from the temple.

The priest smuggled her to where Aeneas, the son of Aphrodite, who would later become the first true hero of Rome, was located, having heard from Apollo that he and his family were escaping. The only possession that Tía had was her small, celestial bronze dagger. Tía spent the next few years within the small fleet that Aeneas had saved from Troy, travelling around Italy in order to eventually reach the land of the Trojan’s ancestors, Italy. By the time they reach there, she is approximately seven years old and spends the next ten years in the area approximately south-west of the area that would eventually become Rome. Tía was raised by the community and, since many of them were demigods, she was never faced with the threat of monsters. However, it became apparent when she was thirteen, that she was a demigod herself.

After an argument with one of the other village children, she bolted into the nearby lands out of anger, taking only her horse and her father’s dagger. Seperated from her demigod brethren, her scent was soon picked up by a hellhound. She was aware of what the monster was, having been raised under the belief the gods were real and had basic training to defend herself, though she had never applied to real life. However, she froze when the monster appeared and it was on the verge of killing her. Tía had tried to stab it with her knife but wasn’t able to dig it in far enough to kill it. Before it could kill her, though, it was slaughtered by some local demigods, a son of Ares (though now the gods were being referred to as their Roman counterparts, such as Mars) and Poseidon (Neptune), who were passing through. Hera, realising Tía’s powers were beginning to resurface, enlisted Athena once more to act as her godly parent, who still had an interest in the child, in order to keep the girl out of Zeus’s attention but as Tía grew older and began to develop her powers, Hera began to believe it was too dangerous for the girl to be in the mortal world, especially since she was becoming quite well known in her area, which risked gaining Zeus’s notice.

After being discovered to be a demigod, Tía was placed into more rigorous training and eventually, she began to surpass even Ascanius, Aeneas’s son and heir. He had been a baby when they had escaped Troy, which consequently caused him and Tía to grow up together, virtually siblings. Though previously, they didn’t spend as much time together as they use to as kids, now they were almost forced to be joined at the hip. They began to train with another, going out to practise fighting whenever they could. It was clear by the time Tía was seventeen, that Ascanius had fallen in love with her and was constantly asking for her hand in marriage. However, Tía always said no, consistently telling him to ask her again tomorrow or the next week. She wasn’t why she was rejecting him, she should meet his feelings, part of her did, but something was telling her that they wouldn’t work out. However, she had been known to beat even the best of their soldiers, placing Tía under a new level of scrutiny from both her community and those in Olympus. The other demigods around her, as a consequence, eventually began to realise her powers didn’t quite match with those of Athena. In Olympus, people began to take notice of Hera's interest in the girl and rumours began to spread through nymphs and minor gods on Tía’s true heritage. Hera, realising the rumours that were being spread, decided to omit her daughter from the world or else risk Zeus hearing and finding out the truth. Not only this, but her relationship with Aeneas's heir was beginning to heat up and Hera had heard Aphrodite gush about it in front of Zeus himself, causing Hera's insecurities to peak.

With the help of Hypnos, Tía was placed into a coma hidden away in a small section in the labyrinth. She was found by other demigod heroes brave enough to venture into the labyrinth for whatever reasons but they were neither able to wake her or free her from the chains that bound her to the small cavern that she resided in. During this time, Ascanius did look for her, briefly, but found nothing to go on and eventually returned to his home to marry another girl. It was only until 30 AD, nearly a thousand years later, did Hera decide to take her daughter out of her sleep. Zeus had found out about her actions during the Trojan war and had tracked down Tía’s location, ready to kill her through sending out his own children to do the deed. Hera, having fled from Olympus, upon realising that he had found out, sought out Artemis for both her and Tía’s protection. In return for the child, Hera was allowed sanctuary in Ortygia, the island that was originally made to shield the twins from Hera herself but, by Artemis’s allowance, Hera was allowed to reside there until Zeus’s anger calmed.

This arrangement eventually appeased Zeus, as it meant the girl was out of the way, but he made it clear that if she left the hunt, then Zeus would kill her. Tía, still in the body and memories of a seventeen year old, initially struggled to adjust but soon got use to her situation, especially since she related more to woman being a child of Hera. However, she was still under the impression that she was the child of Athena. She didn’t really care for the no love rule, she had never really been attracted to anyone and kept herself in the shadows of the hunters, never once wanting to take a position of leadership or anything similar, and even though she felt a sense of companionship with the other huntresses, she never truly felt close to anyone. She was incredibly curious, though, constantly asking questions about the present and its culture and world. Though she was a Greek demigod, she was raised on the Roman names and culture and often struggled to convert back to, what she believed anyway, the old gods. She did enjoy it whenever they passed through the demigod camps and never fed into the attitude for men that the other hunters held. She did feel, though she never acted or said anything, a bit trapped and restricted by the group and would have rathered spent her time studying the world around her instead of hunting monsters.

It was in 1880 that Tía began to grow more curious and curious about her past and her origins, receiving little to no explanation on why or how she got to the huntresses. She also could never truly find any connection to other children of Athena, not relating to their powers. Eventually, they came across Nereus, the old man of the sea, on the coast of Scotland. Aware of who Nereus was and what he could do, Tía set off after him at once and tricked him into a trap that she had learnt throughout her years with Artemis. After capturing him, she asked him of her own origins, which is where the truth came to light. Returning to Artemis's camp, she confronted her with what she had learnt and Artemis confirmed what Nereus had told her, elaborating more on what was said, going over the Trojan war and what happened to Tía when she was seventeen. Tía left in anger, claiming that the hunters felt more of a prison than anything since she was never given the choice of whether to join or not, though she later regretted this statement she's still not sure on whether she did feel that way in regards to the hunt.

Tía got through the first few weeks by herself well enough, she had left the hunt in the UK and made her way to London. However, Zeus was true to his word and eventually sought to kill her but before he could, Athena immortalised her. Athena still had a deep interest in the child, since Athena has been helping her since she was born and believed that it wasn’t the right time for the child to die, as well as, to an extent, she represented Athena’s victory in Troy. Not only this, but Tía had always been respectful to the goddess previously. For these reasons, she decided to immortalise Tía and, in return, only asked for both her continual loyalty and her help for whenever Athena needed it. This worked well enough for Tía and spent the next century moving through the world. During this time, her anger at Hera began to grow and she struggled with her own emotions when it comes to her true mother and still struggled to not consider herself the wisdom goddesses daughter. As the years went by, she felt her own emotions regarding the Olympians become conflicted and eventually turned more bitter and cynical regarding the gods, especially when it came to both her mother and Zeus, though she kept these opinions to herself out of respect for Athena. However, she didn't involve herself with the politics or lives of the Olympians, only going as far as locating the children of Athena so a satyr could pick them up and rarely ever socialised with them herself.

One of the first things she did was change her name to Theresa Tiraboschi; there wasn’t anything special about the first name, she stole it off a grave she stumbled past, however the Italian name was a tribute to her heritage. She briefly visited Carthage, where she grew up with Aeneas and Ascanius but found no connection to what it had become. She did try to see if there was a burial site but most believed the pair to be myths. Eventually, she moved to Athens and spent her time researching history, eventually specialising in Troy, trying to feel some connection to Hector, the man supposedly her father, but found nothing. She attended university, graduating with majors in history and archaeology, and eventually travelled over to the general area where people believed the war to have happened and helped with the excavations. Briefly, in 1900, she stayed in camp halfblood but found it isolating and quickly left after a couple of months.

In 1901, she began to travel through Russia, starting in St. Petersburg before reaching Moscow. It was the middle of winter and just on the outskirts of the city, she stumbled upon a baby deserted on the side of the road. By the time she found him, he was turning blue from frostbite as the blanket he was wrapped in was thin and weak. She figured he can't have been left out there long, considering how notorious Russia's winter was. Taking him to the nearest motel, she nursed him back to health, rarely leaving his side until she was confident he would survive without losing any of his limbs. She had no medical training but her time in the hunt had given her some knowledge of what to do in this situation. Initially she tried to find the boy’s birth parents but found nothing, eventually deciding the parents, though it was most likely just the mother, was gone as soon as she deserted the child. She nearly left him at an orphanage, even going right up to the steps to do it, but found herself unable to. Having spent a few weeks with the child already, she began to grow attached and eventually decided to take him back to Greece with her, calling him Hector after her father.

She was transparent with Hector as he grew up, telling him everything about her life and heritage, teaching him how to see through the mist. His bedtime stories were always some Greek or Roman myth, with Tessa rarely ever looking at a more modern text or book. Though she was initially cautious, she began to be more loving as years passed by, finding comfort in having someone with her as she travelled. Before Hector, Tessa could feel herself becoming more and more bitter over what had happened to her, even to an extent hating the Olympians, especially her mother, but through raising a child, she was reopen to the the world around her, growing to be more opportunistic and appreciative of what she has been given. Hector was a passionate, inquisitive and a political child, the latter developing as he grew into his teenage years. He also had an interest in other demigods and tried to meet as many as he could as they travelled, beginning a pet project of meeting a demigod child of each Olympian. His political nature, that became more prominent after World War One started, was never discouraged by Tessa but it was certainly never encouraged by her either, especially when he began to talk about enlisting himself. In 1917, just as he turned sixteen, he came home with his enlistment letter, telling Tessa there was nothing she could do to prevent him from leaving. After he left, Tessa returned to her studies and missions from Athena, deciding to major in literature and art this time instead of history. Hector returned twice after his enlistment, rarely telling Tessa anything of what was happening on the front but Tessa had her own connections to know enough. However, two months before the peace treaty was signed in Versailles, she got the letter that Hector was killed in battle.

Though a part of her wanted to withdraw back into herself and from the world around her, like she was before Hector, she decided instead to open a safe haven for any passing demigods, from those who felt in danger from monsters or other demigods, or even just the mortal world itself. She decided to do this in Hector’s honour, since he was always so concerned about the demigods and their journeys. She’d accumulated a small fortune over the previous decades and, whilst living in France, she opened her villa to allow any demigods on the run to stay for as long as they needed, though she made it clear it wasn’t a permanent situation and often gave them directions to camp half-blood, even contacting the camp itself or a satyr. Though she allowed them to stay in the house, she often travelled or kept to her own private quarters regardless and rarely ever had much contact with those who passed through. However, she put an end to this in the 1970s after deciding she had done enough and had grown tired from the arrangement, as well as the constant monster attacks, and relocated back to Italy, declining an offer to reside in camp.

She did her best to avoid any major events, not joining the wars or the politics, and kept herself at arms length from the people around her. This made it easy when she needed to move to start a new life, something she did at least once a decade or every five years since she wasn’t ageing. She spent most of her time in Greece, moving from city to city, but sometimes she went back to Italy or to another European country, though it was more western Europe than the Eastern side. She attended university before finding a job that she thought looked interesting before eventually leaving to restart the process once more. By the 2000s, she'd worked as a teacher, a nurse, even as a librarian, but she often went back to history at the end of the day. Though, there was times where she tried to date people, she either found the mortals dull, ignorant, or find some other flaw to break it off with them. Sometimes, it was a mixture of all three.

In the 1990s, she began to travel outside of Europe, deciding that it was time to expand her horizon as she was a believer that she needed to learn something new every day or else risk becoming narrow-minded. She went through Oceania first before making her way through Africa and Asia, staying clear of any country under a government she did not approve of. Eventually, in the late 21st century, she arrived in America where she knew the Western flamed had settled decades ago, but this wasn't her priority. She did, however, begin to run into some of the other gods. She was still, of course, in touch with Athena who visited her occasionally, sometimes for a favour, sometimes just to talk, often about whatever project Tessa was working on. Though she was friendly, she kept herself at a distance, especially since she never had a problem with most of them. It didn't take long to figure out where camp was but it took her a year or two to finally go there, her curiosity getting the better of her, especially as she heard rumours of other children of Hera arriving at the camp. She arrived at camp with the determination to not be so antisocial to the world around her and, for once in her life, get out of her comfort zone.

I don't want to be alone, I just want to be left alone.


Romantic novels (and when she can figure how to turn it on, movies too)
Classical music and Jazz


War and violence

Hospitality is not to change people, but to offer them space where change can take place.
Basic Info
Full Name Theresa Tiraboschi (Originally Tía Demosthenes)
Nickname Tess, Tessa
Birthday 3rd of December, 1,174 B.C.
Age 3192 years old (Immortal)
Nationality Trojan
Ethnicity Caucasion
Home Troy
Status Single
Sexuality Pansexual
Location Camp Half-Blood
Gender Female
Titles Princess of Troy
OOC Plans Develop her more
I don't want to be alone, I just want to be left alone.
Model Selena Gomez
Gender Female
Eye Color Brown
Hair Color Brown
Height 5'4
Voice Light, bit rusty
Body Style Slim
Mental/Emotional State Sane
Mental/Emotional Disorders None
Physical Disorders None
Ethnicity Caucasion
When the power of love overcomes the love of power, the world will know peace.
Past Relations
First Kiss Ascanius
First Love None
First Ex None
Most Recent Ex None
Relationship Status Single
Dating(?) None
Sexuality Pansexual
God Parent Hera
Mortal Parent Hector
Half-Sibling(s) Hera's Cabin
Full Sibing(s) None
Cousin(s) None
Aunt(s) None
Uncle(s) None
That men do not learn very much from the lessons of history is the most important of all the lessons that history has to teach.
  1. Children of Hera have the ability to funnel weapons out of pure air which can be used for combat; only one weapon can be conjured at a time and it cannot be bigger than the user.
  2. Children of Hera have the ability to shoot small sharp pieces of rocks from their palms for a short time, the longer they use this, the more energy it drains
  1. Children of Hera can use the wind to either surround themselves to block enemies and projectiles OR to surround an enemy, trapping them within the winds. The longer they maintain the wind, the more it drains.
  2. Children of Hera have the ability to create quicksand or pits around a small area for a short time. Over time it will slowly solidify, allowing anyone stuck in it to slowly regain their footing.
  1. Children of Hera can sense when women are pregnant, what the state of the baby's health is and what sex they are.
  2. Children of Hera can tell if two people will get married, and if their marriage will be successful.
  3. Children of Hera are much more powerful in natural settings, open to the air, such as forests, deserts, etc.
  4. Children of Hera can detect emotional ties between people, to know if they're friends, lovers, etc., and how they currently feel about eachother.
  5. Children of Hera naturally form empathy links with people they are familiar with; this manifests as an intuition for others' emotions, sensing when they are in danger, knowing vaguely where they are, etc., even over great distances. This is unreliable and hard to do on command, but gets clearer and easier as their bond with a person grows. They can communicate telepathically through particularly strong empathy links, like with romantic partners, best friends, and family.
  1. Children of Hera can move, shape and otherwise manipulate any "earthen" elements, including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt and soil. They cannot, however, control any man-made materials.
  2. Children of Hera have the ability to hover or fly on winds. However, the longer they fly the more it drains them.
  3. Children of Hera have the ability to control the air around them and call upon the winds to speed their movements or attacks; this can also be used oppositely to slow the movements or attacks of others.
  4. Children of Hera can use dirt, mud, rock, stone, etc. to teleport anywhere on Earth. The user merges with the earth beneath them and reforms elsewhere. The further they travel the more energy it drains.
3 Months After Character is Made
  1. Children of Hera can infuse force into their words and ‘charmspeak’ another into doing their will or revealing a secret to them; the person will remain under the control of the charm-speak for a few minutes or until control is relinquished, the longer the control is kept, the more energy it drains.
6 Months After Character is Made
  1. Children of Hera are able to transform into a hawk. As a hawk, they are able to fly faster longer without tiring. The longer they sustain this form, the more time they need to rest between transformations.
9 Months After Character is Made
  1. As Hera is the goddess of family and Queen of the Olympians, her children can call on the powers of her Olympian family. For a short time, they gain the Offensive, Defensive, Passive and Supplementary powers of one chosen god's demigod children in addition to their own. They will be noticeably drained afterward, and can only use this power once per fight. This only applies to the twelve Olympians, and Hades. Choosing Artemis will give them the powers of a Huntress.
  1. Children of Hera generally tend to relate to women more than men, getting along with them far more easily.
  2. Children of Hera usually feel safe up in the air just as much as on the ground, as their mother is a goddess of both the sky and the earth.
  3. Children of Hera generally make strong leaders.
  4. Children of Hera make great parents and great spouses, and tend to be great marriage counselors as well.

credit to SnowGem for the picture background

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