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Affectos

  • I live in Menomonie, Wisconsin
  • I was born on April 18
  • My occupation is Game Design Student
  • I am male

Level Up!

You are now at level five

12

This entitles you to twelve demigod spots. This means you have been here at least five weeks since your first character was claimed, and that you may now vote on more as well as run for things like chat mod or rollback. Please do read the wiki policies or contact an administrator if you have any questions.


Bronze by LaViaSimple7507
Bronze Soul
The Bronze Soul is awarded to you by A Son of Hades, for having over 500 edits on Camp Half-Blood Role Playing Wiki!
Silver soul
Silver Soul
The Silver Soul is awarded to you by YorkieWolf, for having over 1,500 edits on Camp Half-Blood Role Playing Wiki!


This is your user page. Please edit this page to tell the community about yourself!

My Sandbox

My Characters

I don't want to juggle a handful of Demigods, so I keep my characters few, but cherished.

[[|Tyler Young]] ~ Son of Iris
Tyler Young

"Colors, like features, follow the changes of the emotions."
Looks up from his drawing pad, "Oh, hi. If you want to see what I'm drawing, leave a comment on my page or on Affectos's talk." He raises a color pencil, trying to match the color of your shirt, "Please hold still..."
Character's Bio


 Age: 12  Height: 5'4"  Weight: 136 lbs.
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Jackson, Florida  Main Weapon: Sica/scimitar hybrid that he calls Fasmas

 – "I'm off-color....in a good way"

Character's Powers

 ====Offensive====

  1. Children of Iris have the ability to conjure a weapon out of pure rainbows which can be used for combat; however, only one weapon can be conjured at a time and it can only be up to 2 or 3 times the size of the user.
  2. Children of Iris have the ability to focus an intense beam of prismatic light which will burn anything it touches.

Defensive

  1. Children of Iris are able to create a protective dome of rainbows for a short time.
  2. Children of Iris have the ability to conjure a large orb made of pure rainbows around an opponent. The orb would successfully imprison an opponent for a short time. The orb is quite durable, but could be broken through with sufficient force. The orb cannot be teleported out of. The target cannot be attacked while the orb is in place, so the power is purely defensive. It can only be used twice in a battle.

Passive

  1. Children of Iris can send telepathic messages to their allies and receive their replies.
  2. Children of Iris are stronger whenever a rainbow can be seen in the sky.
  3. Children of Iris heal faster whenever their surroundings are bright, able to absorb the photons and regenerate.

Supplementary

  1. Children of Iris have the ability to cause a massive rainbow to crash down in front of them; which can be used offensively, defensively or any other way imagined.
  2. Children of Iris are able to "rainbow" travel, where they can travel into a rainbow and come out somewhere else, similar to an iris message, but instead of only being able to talk, the child of Iris can actually use it to teleport themselves
  3. Children of Iris have the ability to split the light of a rainbow into seven beams which can be redirected in order to light an area or even blind people.
  4. Children of Iris can bend or shift light particles to create a mirage for a specific time. Since Iris could be considered a light goddess. The mirage will not differentiate from friend or foe. The longer or the greater the mirage is, the more energy is drained.

3 Months After Character is Made

  1. Since their mother was considered a goddess of the sky and sea, her children gain some control over both aspects. They can control the winds to increase their speed and lower that of an opponent’s and move water with their minds if they wish. They can fly and become able to breathe underwater for a moderate time.

6 Months After Character is Made

  1. Children of Iris are able to create up to 3 semi-living constructs out of pure rainbows to fight for them for a short time, the constructs can be no larger than 2 to 3 times the size of the user. They will follow the command of the user and the longer they are kept and the more that are made, the more energy is drained

9 Months After Character is Made

  1. Children of Iris have the ability to shed their flesh and turn into a state a state of pure light with various colors for a short time and while in this state, the user is granted flight, immune to all attacks, receive a boost in their already existing photokinetic abilities and anything they touch is intensely burned; however, once the user changes back they will be extremely drained, nauseated and immobile for a long time and could faint.

Traits

  1. Children of Iris usually have outgoing and colorful personalities.
  2. Children of Iris do not need drachmas to send iris messages.
  3. Children of Iris are normally in better moods whenever the sky is clear
  4. Children of Iris often exhibit a fondness for bright colors.

3/6/9 Month Powers not unlocked yet.

Owned by: Affectos ~ Posted on: {{{2}}}


[[|Grahm Chloris]] ~ Son of Cybele
Benjamin Petry

"I bring a whole new meaning to 'turning over a new leaf'."
You run into him in the woods around the nymph hideaway, "Hey there, you lost? Well, once you find your way back, leave a me a message on my page or on Affectos' talk."
Character's Bio


 Age: 15  Height: 5'9"  Weight: 166 lbs.
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Tuscon, Arizona  Main Weapon: Naginata/Glaive hybrid

 – "Once I take root, I don't let go easily."

Character's Powers

 ====Offensive====

  1. Children of Cybele have the ability to transform any aspect of earth into any weapon they desire. Only one weapon can be created at a time and it cannot be bigger than the one who created it.
  2. Children of Cybele can create a small tornado formed of leaves and grass blades. As the floral tornado spins faster, the leaves and grass blades become hard and strong enough to cut an someone. When the tornado's at it's fastest, the child can launch the blades of grass and the leaves at an opponent.

Defensive

  1. Children of Cybele have the ability to make an opponent feel as if their feet have become hardened and stuck to the ground, making their movements slower.If the user attacks while this power is in effect, it automatically wears off. So the power is purely defensive.
  2. Children of Cybele are able to create a earth wall, no larger than 2 to 3 times the size of the user, to temporarily block attacks.

Passive

  1. Children of Cybele have the innate ability to communicate with all wild animals.
  2. Children of Cybele become more sensitive to their surroundings and feel stronger when in mountains, caves and forests.
  3. Children of Cybele heal faster when they touch a piece of nature such as a tree or a flower.

Supplementary

  1. Children of Cybele can telekinetically move elements of nature, such as rocks, plants and vines. The part of nature must be roughly two to four meters away from the child, cannot be 2 or 3 the size of the user. The bigger the element of nature and the more elements moved, the more energy is drained.
  2. Children of Cybele can create small boulders roughly two times the size of the child, this can be used for a diversion, hiding, or thrown as a weapon. However the longer the boulder is used, the more energy is drained.
  3. Children of Cybele have the innate ability to call upon all nearby wild animals for aid in battling, as well as take control over animals that others are controlling (such as a child of Zeus with birds or a child of Poseidon with horses etc.). The larger the group of animals, the more energy is drained.
  4. Children of Cybele can use dirt, mud, rock, stone, etc to teleport anywhere on Earth. Which could be known as Earth-Travel. The user merges with the earth beneath them and reforms elsewhere. The further they travel the more energy it drains.

3 Months After Character is Made

  1. Children of Cybele have the ability to create quicksand pits around a small area for a short time, the larger the quicksand pit is, the more energy is drained.

6 Months After Character is Made

  1. Children of Cybele can create a powerful quake affecting everything within 10 meters of them. The power of the quake can be scaled depending on how long the user wants it to last. A quake that just knocks the opponent over may last 20 seconds. A quake that throws them a few feet in the air may last 5. Finally, the whole quake may be focused into a single shock-wave with the power to bounce a car a half meter or so. This requires several moments of focus beforehand, lasts only a few seconds, and can only be used once every few hours. During the quake, the user is immobile. The user is quite drained after the earthquake subsides.

9 Months After Character is Made

  1. Children of Cybele have the ability to morph into a lion/lioness for a short time. They can turn into either a full lion or a humanoid cat form. In the human/lion form, they are twice as faster and stronger than before. Their senses are also quite sharper as well. They also tend to be more violent and volatile in this state. Once the transformation ends, the user is extremely drained. Using the hybrid form is more draining rather than the full lion form. They will not be able to move and could possibly faint.

Traits

  1. Children of Cybele typically love animals and act protective of them. Becoming vegetarians and taking on many pets are common actions for her children.
  2. Children of Cybele tend to excel at rock climbing, mountain climbing, etc.
  3. Children of Cybele normally love being outside and enjoying what nature has to offer. Even to the point where they possess an intense love and overprotective spirit over nature.
  4. Children of Cybele will often grow up to be zoologists, geologists, veterinarians, ecologists etc.


3/6/9 Month Powers not unlocked yet.

Owned by: Affleck ~ Posted on: {{{2}}}


Jessica Sandborn ~ The Code-Breaker
Ellie Pettit

"Today is today. But there are many tomorrows”
Jessica looks up from her crossword puzzle and smiles, "Hi there, did you want to learn how to write a code? If you do, let Affectos know and I'll see what I can teach you."
Character's Bio


 Age: 14  Height: 5'3"  Weight: 136 lbs.
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Virginia  Main Weapon: CB Chakram

 – "."

Character's Powers

 ====Offensive====

  1. Children of Mnemosyne have the ability to write/read weapons out of pure energy which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also write/read other objects that are for non-combative purposes
  2. Children of Mnemosyne can launch orbs of ink which burst upon striking the target, temporarily obscuring their vision. They can only launch three orbs of ink at a time.

Defensive

  1. Children of Mnemosyne have the ability to write/read a shield of pure energy, roughly two to three times the size of the user, which will blunt most attacks but slow the movement of the conjurer.
  2. Children of Mnemosyne have the ability to revert time around them for a short duration in order to dodge an attack that was unforeseen. After doing so, this ability cannot be used for a while.

Passive

  1. Children of Mnemosyne gain memory of the contents of any written text - such as a book or a webpage - as soon as they lay eyes on it. They would still have to learn what it all means, however.
  2. Children of Mnemosyne have an eidetic memory and can remember every detail of a previous fight with an opponent.
  3. Children of Mnemosyne can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.

Supplementary

  1. Children of Mnemosyne are able to force everyone around them within a 10-meter radius to remember and dwell on an event from their past that emulates a certain emotion from the affected. The child of Mnemosyne can choose which emotion they would like their targets to feel, be it anger, sadness, happiness, ecstasy or anything in or ecstasy. The user cannot hold the targets under their control for more than a few minutes, and the effects of the power can cause those around them to become positive and motivated from their happy memory
  2. Children of Mnemosyne can use descriptive insults used both against themselves and their opponents to gain a temporary boost in speed and strength. The longer they maintain this boost, the more energy is drained.
  3. Children of Mnemosyne can read/write wings into existence. This enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  4. Children of Mnemosyne have the ability to travel back and forth in time, but they are unable to interact with or change past events they are only able to see the events play out. When they go forward in time they only see “possible” futures, that does not mean those future events will come to pass.
  5. Children of Mnemosyne can view the memories of another person that they can see, in real time. They may struggle to zero in on specific memories, however, and the target can notice and resist them if they are too forceful.

3 Months After Character is Made

  1. Children of Mnemosyne can temporarily rewrite details about the battlefield they are fighting on in order to alter it and gain an advantage over their opponent. This could include things like temporarily eliminating the shadows on a battlefield if they are fighting a child of Nyx or temporarily drying up the water if they are fighting a child of Poseidon. The change takes effect gradually and only lasts for a moderate time. The more complicated the wording of the change, and the less clear their description of it is, the more the user is drained.

6 Months After Character is Made

  1. Children of Mnemosyne can manifest a person or creature from any book in order to temporarily fight alongside them. The manifestation cannot be larger than 2-3 the size of the user and will dissipate after a short time. The person cannot be overly powerful and the user will have a hard time moving while the manifestation is in place.

9 Months After Character is Made

  1. Children of Mnemosyne can morph into a state of pure imagination. This grants them flight, receive enhancement in some of their abilities (Offensive 1, Defensive 1, 3 Month and 6 Month) and invulnerability to attacks. This effect only lasts for a short time, leaving the user extremely drained and temporarily unable to move afterward.

Traits

  1. Children of Mnemosyne typically have excellent memories, unable to forget details from their past and are therefore immune to the effects of amnesia and other memory-related illnesses.
  2. Though most demigods struggle with dyslexia, children of Mnemosyne usually do so to a lesser extent because their mother is the goddess of the written word.
  3. Children of Mnemosyne can normally learn and decipher other languages incredibly easy. Ex: Hearing a woman speak Chinese would mean the user could somewhat understand even if they never heard the language before. If they then have a lengthy conversation with the woman in Chinese, they’d be considered fluent in the language afterward.
  4. Children of Mnemosyne often grow up to become great authors, English teachers, and historians.

3/6/9 Month Powers not unlocked yet.

Owned by: Affectos ~ Posted on: {{{2}}}


Devon Summers ~ Son of Hermes
DevonS2
Devon peeks up from his Yu-Gi-Oh deck, "Oh, hi there. If you're not here to recognize me from my underwear modeling work with my twin, then you must want to Roleplay. Let Affectos know and he'll get right on it.
Character's Bio


 Age: 17  Height: 6'02  Weight: 168 lb
 Sexuality: Bisexual  Relationship Status: Single
  Main Weapon: CB Wind & Fire Wheels

Character's Powers

 ====Offensive====

  1. Children of Hermes are skilled thieves and are able to disarm an opponent and take their weapon easily.
  2. Children of Hermes can summon nearby animals to attack an opponent. The more animals summoned and the bigger they are, the more energy is drained.

Defensive

  1. Children of Hermes are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.

Passive

  1. Children of Hermes have innate reflexes which allows them to fight and dodge quickly.
  2. Children of Hermes are extremely proficient with thrown weapons.
  3. Children of Hermes are proficient in dodge-rolls.
  4. Children of Hermes have the inhuman ability to leap great distances at once which this can be used to dodge or attack.
  5. Children of Hermes possess enhanced stamina.
  6. Children of Hermes can sense and manipulate locks of all types. The more complicated the lock, the harder to manipulate.

Supplementary

  1. Children of Hermes are able to endow a pair a shoes with ethereal wings which grant the wearer temporary flight, they may use it for themselves or give them to another, however they are only able to go as high as just over the tree tops, and they only last for a couple of days at most before the wings lose power.
  2. Children of Hermes can cause a person or a group of people to speak in different languages so that no one understands what each other is saying, the effects only last a short time.
  3. Children of Hermes are able to trick another into doing something for them or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.

3 Months After Character is Made

  1. Children of Hermes are able to teleport themselves, since their father is the god of travel. The further the distance, the more energy drained.

6 Months After Character is Made

  1. Children of Hermes can temporarily steal 1-3 demigod powers from an opponent or ally for a few minutes, the user gains some knowledge of their new powers. The more powerful the stolen powers are and the more taken, the more energy is drained when the power theft wears off. (If the target doesn't have their 3/6/9 month powers, they cannot be stolen.)

9 Months After Character is Made

  1. Children of Hermes can shift into a hawk for short periods of time granting them flight, the longer they retain this form, the more energy it drains and the more time they need to rest between transformations.

Traits

  1. Children of Hermes make excellent thieves.
  2. Since their father is god of astrology, children of Hermes tend to make great astrologists. Able to identify any constellation and use the stars to draw star maps.
  3. Children of Hermes often do well when competing in athletic contests.
  4. Because Hermes “invented” the Internet, his children are able to use the Internet without drawing any extra attention to themselves from monsters.
  5. Children of Hermes have excellent memories for remembering messages.
  6. Children of Hermes have excellent sense of directions, are able to find and travel to any location in the world with ease.

3/6/9 Month Powers not unlocked yet.

Owned by: Affleck ~ Posted on: {{{2}}}

Javan ~ Panther Warden
Javan1

"Stalking the prey is half the fun.”
Javan drops down behind you, a NERF Maverick in hand, "Why hi there...I'm Javan, one of the Jaguar Spirits. Let Affectos know if you want to meet me again, otherwise I'll be watching in the shadows..."
Character's Bio


 Age: appears 17  Height: 5'7"  Weight: 176 lbs.
 Sexuality: Pansexual  Relationship Status: Single
 Birth Place: Mnt. Olympus  Main Weapon: Claws when in Panther form

 – "This shouldn't hurt much."

Character's Powers

 ===All Animal Nymphs===

Passive

  1. They have a telepathic/empathetic connection with nature and other nymphs. They also have a special, stronger connection with other animal nymphs.
  2. As they are nymphs they do not age, remaining eternally young.
  3. Their senses of smell, sight and hearing are enhanced, enabling them to sniff out monsters, track down demigods, etc.

Supplementary

  1. They are able to summon animals to aid them; they have the best control over their own animal type.

Specific to each Animal Type

  1. Each type of animal nymph has its life force attached to that species, so if a species were to go extinct the nymphs would die.
  2. Each nymph is able to change into the type of animal he/she is, and only that type. So the bear nymph could not turn into a mouse, but he/she could turn into a grizzly bear, black bear, polar bear, etc.
  3. While in animal form they have all the normal abilities of their animals. So if the nymph is a hawk nymph he/she can fly.
  4. While in regular nymph/person form, they only retain passive characteristics/traits from their animals. So if the nymph is a hawk nymph, perhaps he/she remains claustrophobic in enclosed spaces but cannot fly.

Traits

  1. Vary between species.

Owned by: Affectos ~ Posted on: {{{2}}}

Jacob Evans ~ Victory's Wrangler
JacobEvans

"It is not enough for a man to know how to ride; he must know how to fall."
Jacob turns around to see you, pretty much butt naked. "Howdy partner," He drawls and gives you a quick salute. "If y'all want to see more of me, and I know you do, then post on my page or on Fate's talk." He grins and saunters off, mooning you for good measure.
Character's Bio


 Age: 16  Height: 5'9"  Weight: 166 lbs.
 Sexuality: Gay (Closeted)  Relationship Status: Single
 Birth Place: Adair, Oklahoma  Main Weapon: Bow & Arrow, Dual Short-Swords.

 – "A horse is the projection of peoples' dreams about themselves - strong, powerful, beautiful - and it has the capability of giving us escape from our mundane existence."

Character's Powers

 3/6/9 Month Powers not unlocked yet.

Offensive

  1. Children of Nike are able to channel their energy with and create a link to an object, can be a weapon or a sports related item, which causes their next attack with this object to be two times more powerful. Once used, it can not be used again on the object for the remainder of the fight and it drains the user somewhat.
  2. Children of Nike are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The shock-wave generates enough force to knock an opponent off their feet and possibly leaves bruises on their skin.


Defensive

  1. Children of Nike can become resistant to all types of physical attacks for a short time.
  2. Children of Nike are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.


Passive

  1. Children of Nike are innately proficient in most forms of combat and hold a higher state of physical prowess. They wield higher levels of strength, speed, endurance and stamina than the average human.
  2. Children of Nike have innate reflexes which allow them to fight and dodge quickly.
  3. Children of Nike have the ability to predict the path of projectiles and dodge them, as well as identifying the weak points of opponents. This ability does not always work and could mislead the user, leaving them open to attacks.
  4. Children of Nike wield an amazing amount of willpower and fighting spirit, allowing them to partially resist any attempt to control their mind and resist any urge to surrender or quit.

Supplementary

  1. Children of Nike have the inhuman ability to leap great distances and perform dodge-rolls with ease, which can aid the user with dodging and attacking.
  2. Children of Nike have the ability to empower strength upon nearby allies and instill fear upon nearby enemies with a deafening war cry.
  3. Since their mother was depicted as a winged goddess, children of Nike can sprout wings for a short time, this enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  4. Children of Nike can create a false illusion of what their opponent needs to do to achieve victory for a short time. This can cause an opponent to attempt foolish strategies that work against them and gives the user a chance to attack or flee.

3 Months After Character is Made

  1. Children of Nike have the capability to fluidly move around on both land and air making the environment their playground allowing them to kick off almost any surface and air dash across moderate distances, swing around lampposts, maneuver their motion while airborne and grind along rails and battle enemies with speed, agility and style. Using this ability, the user can easily use their environment to their advantage, such as running up walls to escape enemies.

6 Months After Character is Made

  1. Children of Nike have the power to turn an opponent’s semi-living construct and/or animal ally against them by inducing a powerful desire for victory and the idea that only the user can provide it. So they will be under the complete control of them. The more allies and constructs the user usurps control from, the more energy is drained.

9 Months After Character is Made

  1. Children of Nike can draw power from all the victorious actions and desires they’ve seen, felt, or committed in their lives and become an become an embodiment of victory for a short time, in this state they are as twice as stronger and faster than before and are immune to all attacks. They emit a powerful aura which somewhat makes enemies think they are weak and doomed for failure. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.

Traits

  1. Children of Nike are usually excellent charioteers and horse-riders.
  2. Children of Nike are often athletic and great sportsmen.
  3. Children of Nike normally love winning and are very competitive, typically being confident in their skills and wanting to show off.

Owned by: Affleck & Fate ~ Posted on: {{{2}}}

Alec Grey ~ The Curious Stray
Felix Grey

"This 'kitten' has claws."
He comes around the corner of the book store and eyes you up a bit, "I've never seen you here before..." He shelves a book, "If you want me to converse with you more, it can't be here...I'm not welcome here. Meet me in Google Docs if you want to talk."
Character's Bio


 Age: 16  Height: 5'5"  Weight: 146 lbs.
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Providence, Rhode Island  Main Weapon: Natural claws, ?

 – "I'm in no mood to try your 'nine lives' crap."

Character's Powers

 Offensive:

  1. Children of Ailuros have the ability to turn their fingernails into sharp, short claws which they can use for combat or climbing.
  2. Children of Ailuros have the ability to focus an intense beam of moonlight which will burn anything it touches, however, this drains the energy of the user.

Defensive:

  1. Children of Ailuros have the ability to appear cute and innocent to their enemies. This illusionary effect wears off as soon as they attempt to attack.

Passive:

  1. Children of Ailuros can see perfectly at night as if it were day.
  2. Children of Ailuros have near-perfect balance
  3. Children of Ailuros can see in the night perfectly, however their eyes glow like a cat's when light is shined in their face.

Supplementary:

  1. Children of Ailuros have enhanced agility, allowing them to duck and dodge with ease
  2. Children of Ailuros have the ability to speak with felines, both domestic and wild
  3. Children of Ailuros have the ability to summon felines to them. The more summoned, the more energy it drains

3 Months After the Character is Made

  1. Children of Ailuros are able to heighten their current senses of sight, and smell beyond that of a normal human, cat-like at most.

6 Months After the Character is Made

  1. Children of Ailuros can temporarily enhance their powers, but while doing so, they gain cat ears, a cat tail, and cat-like eyes.

9 Months After the Character is Made

  1. Children of Ailuros can transform into a spirit cat that takes the form of a powerful jungle cat. This form has the same size, weight, and mass as the feline it is based on. The cat must be the normal size of the species chosen, for example, the cannot turn into a tiger-sized calico. They can however turn into kittens/cubs of the species This spirit cat is immune to attacks both physical and mental. Once they revert back, they are immobilized due to exhaustion.

Traits

  1. Children of Ailuros tend to have issues with authority, usually doing whatever they want to do.
  2. Children of Ailuros tend to have a deep curiosity and tend to stick their noses where it doesn't belong.

3/6/9 Month Powers not unlocked yet.

Owned by: Affleck ~ Posted on: {{{2}}}
Felix Grey ~ The Idle Stray
Felix Grey

"Zzzzz...zzz...z….z...zzz..."
Felix looks up at you from the check-out bookstore's cash register, "You need something? Well, if you do, you can find me and my brother in Google Docs. Alec says something about us not being welcome here or something..." He then rests his head back down on the counter and dozes.
Character's Bio


 Age: 16  Height: 5'5"  Weight: 146 lbs.
 Sexuality: Demisexual  Relationship Status: Single
 Birth Place: Providence, Rhode Island  Main Weapon: Natural claws, ?

 – "You’d better have a good reason for bothering me. Are you on fire? Am I on fire and haven’t noticed? No? Then bugger off."

Character's Powers

 Offensive:

  1. Children of Ailuros have the ability to turn their fingernails into sharp, short claws which they can use for combat or climbing.
  2. Children of Ailuros have the ability to focus an intense beam of moonlight which will burn anything it touches, however, this drains the energy of the user.

Defensive:

  1. Children of Ailuros have the ability to appear cute and innocent to their enemies. This illusionary effect wears off as soon as they attempt to attack.

Passive:

  1. Children of Ailuros can see perfectly at night as if it were day.
  2. Children of Ailuros have near-perfect balance
  3. Children of Ailuros can see in the night perfectly, however their eyes glow like a cat's when light is shined in their face.

Supplementary:

  1. Children of Ailuros have enhanced agility, allowing them to duck and dodge with ease
  2. Children of Ailuros have the ability to speak with felines, both domestic and wild
  3. Children of Ailuros have the ability to summon felines to them. The more summoned, the more energy it drains

3 Months After the Character is Made

  1. Children of Ailuros are able to heighten their current senses of sight, and smell beyond that of a normal human, cat-like at most.

6 Months After the Character is Made

  1. Children of Ailuros can temporarily enhance their powers, but while doing so, they gain cat ears, a cat tail, and cat-like eyes.

9 Months After the Character is Made

  1. Children of Ailuros can transform into a spirit cat that takes the form of a powerful jungle cat. This form has the same size, weight, and mass as the feline it is based on. The cat must be the normal size of the species chosen, for example, the cannot turn into a tiger-sized calico. They can however turn into kittens/cubs of the species This spirit cat is immune to attacks both physical and mental. Once they revert back, they are immobilized due to exhaustion.

Traits

  1. Children of Ailuros tend to have issues with authority, usually doing whatever they want to do.
  2. Children of Ailuros tend to have a deep curiosity and tend to stick their noses where it doesn't belong.

3/6/9 Month Powers not unlocked yet.

Owned by: Prof. Draco ~ Posted on: {{{2}}}

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