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Future Character Ideas

Dance Nymph

  • Works under Apollo & the muses?
    • Spent time before camp watching Dancing with the Stars live?
  • Is a sucker for Disco, Paso Doble, Cha-Cha, Quickstep, Jive, and Tango

(sample uses Chloris template)

Javan ~ Panther Warden
Javan1

"Stalking the prey is half the fun.”
{{{1}}}
Character's Bio


 Age: appears 17  Height: 5'7"  Weight: 176 lbs.
 Sexuality: Pansexual  Relationship Status: Single
 Birth Place: Mnt. Olympus  Main Weapon: Claws when in Panther form

 – "This shouldn't hurt much."

Character's Powers

 ===All Animal Nymphs===

Passive

  1. They have a telepathic/empathetic connection with nature and other nymphs. They also have a special, stronger connection with other animal nymphs.
  2. As they are nymphs they do not age, remaining eternally young.
  3. Their senses of smell, sight and hearing are enhanced, enabling them to sniff out monsters, track down demigods, etc.

Supplementary

  1. They are able to summon animals to aid them; they have the best control over their own animal type.

Specific to each Animal Type

  1. Each type of animal nymph has its life force attached to that species, so if a species were to go extinct the nymphs would die.
  2. Each nymph is able to change into the type of animal he/she is, and only that type. So the bear nymph could not turn into a mouse, but he/she could turn into a grizzly bear, black bear, polar bear, etc.
  3. While in animal form they have all the normal abilities of their animals. So if the nymph is a hawk nymph he/she can fly.
  4. While in regular nymph/person form, they only retain passive characteristics/traits from their animals. So if the nymph is a hawk nymph, perhaps he/she remains claustrophobic in enclosed spaces but cannot fly.

Traits

  1. Vary between species.

Owned by: Affectos ~ Posted on: {{{2}}}

((Uses Analesse's Template))

Jessica Sandborn
Daughter of Mnemosyne's Cabin
Owned by: Affectos
Ellie Pettit

"Everyone loves a good conspiracy"
Healthy
Personality
While reserved, Jessica isn't shy when it comes to making and cracking codes. She enjoys teaching campers not only how to write their own secret messages, but the history of cryptology as well. In group work, she would rather prefer to be given a job rather than lead.
History

Parents Meeting When you say that you work for a government program that has a three letter acronym, most people jump to the assumption of either FBI or CIA. When people gave those guesses to Dan Sandborn, he'd sigh and tell them that he worked for the NSA as a cryptologist. He would then have to explain that he essentially broke codes for a living. If people then asked if it was like in thriller movies, Dan would sigh and tell them what he really did at work.

Normally, Dan would spend his lunch break in a small cafe near the NSA, finishing the Jumble in the newspaper, always trying to beat his previous record. One day, he was interrupted by a charming woman asking if she could barrow his paper when he was done so she could do the crossword.

Agreeing, Dan handed over the paper when he had finished his Jumble. Taking the paper, the woman mused at how quick he was able to finish the puzzle. As she worked on the crossword, the two of them started to talk about their love for word puzzles.

Realizing that he needed to get back to work, he bid the woman he came to know as Emma goodbye. As Dan went back to work, he actually had a spring in his step. It's not everyday that one meets a beautiful woman who has a mind with that.

The next day on his break, he found himself chatting with Emma again. This became a regular meeting. Between puzzles, the two of them began to grow closer. When Dan told her about his job, she became even more intrigued with him. Even though Dan couldn't tell the real secrets about his work, she understood. Little did he know that Emma had secrets of her own.

Their relationship grew deeper as Dan and Emma began dating. A common spot for them was a weekend lunch date to Kryptos where the two of them worked together on attempting to crack the statue's last code. It was on one of these weekend trips that the two turned adjectives into verbs...

That was one of the last times he saw Emma. She stopped showing up at the cafe. The happiness that Dan had held felt for the last few months evaporated. He returned to his job, more dreary than ever. A few months past until Dan arrived at work where a note was waiting for him at his desk. Finding it in code, he quickly deciphered it, as it was a basic Jumble code. The note instructed him to meet the author at the cafe. Arriving, Dan was surprised to find Emma several months along. She explained to him that she was actually the goddess Mnemosyne, goddess of language. The two continued their conversation via crossword puzzle, each filling in a few words at a time. Through this, Mnemosyne explained that her child would be threatened by monsters and that Dan would have to take care of her. Before she departed, Mnemosyne left Dan with two things, an old-fashioned decoder ring and a slip of paper that was written in code. "If our child needs more protection, have her solve this."

Dan watched with an unusual sensation of anticipation and remorse as he watched the goddess leave, knowing that he would soon see his child.

Youth: When the baby girl arrived at his home, he was elated. Again he had a person in his life that made him feel joy. Naming the girl Jessica, he raised her with care, as she had an appearence that reminded him of Mnemosyne. As the girl grew older, she began to share her father's love for codes, the two of them leaving little codes to each other to solve for fun. In school, she spent a lot of her time in the library, reading. At home, her bookshelves buckled a bit under their weight. Despite all of the books she read, her main passion of codes and code-breaking remained. When she asked about her mother, Dan would explain that her mother was always watching and that if she were able to solve the code, she'd learn more. It was when she was eight that Dan gave her the decoder ring and paper that Mnemosyne had given him years ago.

Not doing much for after-school activities, her friends remained close, but few. Usually, they'd talk about the books they were reading or played games such as Scrabble.

The Next Page: On weekends when Dan was called into work, he'd bring Jessica in with him. While he worked on his job at his desk, Jessica would typically sit on the ground either nose-deep in a book or working on a code that one of her father's co-workers had made for her.

It was one day when she was 13 when things changed for her. Jessica was taking a break from a rather difficult code and walking through the halls of the NSA, staying mainly in the public areas. It was while she was in the main lobby when the fill-in receptionist (as was told to her dad when they had arrived) began to follow her. Not trusting the malicious look in the woman's eyes, Jessica began to run back to her father's office, but as she glanced back to see the woman again, the 'receptionist's legs had melded into a single snake trunk and was slithering after her. Panicking, Jessica ran into server room to hide among the giant computer servers.

As she hid, she fiddled with her decoder ring, only to cause it to snap into two pieces, the spinning disk and the actual ring. She was only heartbroken for a second, as the ring proceeded to grow into a frisbee-like shape.

Her surprise was also short-lasted as when the metal frisbee had stopped growing, the door to the server room and the sounds of hissing reached Jessica's ears. Closing her eyes, she leaped out of her hiding spot and threw the metal frisbee at the snake-receptionist. There was a scream and the sound of sand being poured as Jessica hit the ground. Opening her eyes, she saw that the snake-lady was gone and the metal frisbee had lodged itself into a server.

Pulling it out, it shrunk back to the ring's disc to which Jessica popped it back on as the door to the server room opened again, this time several NSA agents charging in to see a young teenage girl standing next to a server had been wrecked. Jessica attempted to tell the men what had happened, but instead, the brought her to Dan's office, told them what had happened, and sent the two home for the day.

Driving home, both Dan and Jessica tried to figure what had happened at the NSA that day. Dan was starting to think that this was somehow connected to the fact Jessica was the daughter of a god. Jessica didn't know how she had managed to do what she had done, but her gut told her that whatever was on that slip of paper that her mother supposedly had gifted her, that it could provide answers.

In the weeks that followed, all of Jessica's free-time was dedicated to decoding the greek letters on the slip of paper. While her father had issues understanding each letter, Jessica could read them as plain as day. It wasn't until several months later on her 14th birthday that Jessica finally decoded the paper. Discovering an address, she showed her father who explained to her who her mother was and that she was the child of a goddess. Thinking of her safety, Dan decided that to avoid any future incidents like the one at the NSA, that this address was their best bet. Driving her up to New York on a weekend trip, Dan got her as close to the address as he could before hugging his daughter goodbye so that she could start her own story...

Journal
{{{journal}}}
Basic Info
Full Name: Jessica Sandborn
Titles: The Code-Breaker
Current Location: Camp
Affiliation(s):
Current Status: Alive
Relationship Status: Single
Born or Created On:
Current Age: 14
Species: Demigod
Nationality: American
Sexuality: Straight
Accent: None
OOC Plans & Info
Owned By: Affectos
Inspiration Behind Creation:
Love Interests Char/Owner:
Active RP's:
Created Page On:
Page Last Updated On:
Plans: See below
3/6/9 Month Powers: None

WIP

Word Bubble
Powers

Offensive

  1. Children of Mnemosyne have the ability to write/read weapons out of pure energy which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also write/read other objects that are for non-combative purposes
  2. Children of Mnemosyne can launch orbs of ink which burst upon striking the target, temporarily obscuring their vision. They can only launch three orbs of ink at a time.

Defensive

  1. Children of Mnemosyne have the ability to write/read a shield of pure energy, roughly two to three times the size of the user, which will blunt most attacks but slow the movement of the conjurer.
  2. Children of Mnemosyne have the ability to revert time around them for a short duration in order to dodge an attack that was unforeseen. After doing so, this ability cannot be used for a while.

Passive

  1. Children of Mnemosyne gain memory of the contents of any written text - such as a book or a webpage - as soon as they lay eyes on it. They would still have to learn what it all means, however.
  2. Children of Mnemosyne have an eidetic memory and can remember every detail of a previous fight with an opponent.
  3. Children of Mnemosyne can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.

Supplementary

  1. Children of Mnemosyne are able to force everyone around them within a 10-meter radius to remember and dwell on an event from their past that emulates a certain emotion from the affected. The child of Mnemosyne can choose which emotion they would like their targets to feel, be it anger, sadness, happiness, ecstasy or anything in or ecstasy. The user cannot hold the targets under their control for more than a few minutes, and the effects of the power can cause those around them to become positive and motivated from their happy memory
  2. Children of Mnemosyne can use descriptive insults used both against themselves and their opponents to gain a temporary boost in speed and strength. The longer they maintain this boost, the more energy is drained.
  3. Children of Mnemosyne can read/write wings into existence. This enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  4. Children of Mnemosyne have the ability to travel back and forth in time, but they are unable to interact with or change past events they are only able to see the events play out. When they go forward in time they only see “possible” futures, that does not mean those future events will come to pass.
  5. Children of Mnemosyne can view the memories of another person that they can see, in real time. They may struggle to zero in on specific memories, however, and the target can notice and resist them if they are too forceful.

3 Months After Character is Made

  1. Children of Mnemosyne can temporarily rewrite details about the battlefield they are fighting on in order to alter it and gain an advantage over their opponent. This could include things like temporarily eliminating the shadows on a battlefield if they are fighting a child of Nyx or temporarily drying up the water if they are fighting a child of Poseidon. The change takes effect gradually and only lasts for a moderate time. The more complicated the wording of the change, and the less clear their description of it is, the more the user is drained.

6 Months After Character is Made

  1. Children of Mnemosyne can manifest a person or creature from any book in order to temporarily fight alongside them. The manifestation cannot be larger than 2-3 the size of the user and will dissipate after a short time. The person cannot be overly powerful and the user will have a hard time moving while the manifestation is in place.

9 Months After Character is Made

  1. Children of Mnemosyne can morph into a state of pure imagination. This grants them flight, receive enhancement in some of their abilities (Offensive 1, Defensive 1, 3 Month and 6 Month) and invulnerability to attacks. This effect only lasts for a short time, leaving the user extremely drained and temporarily unable to move afterward.

Traits

  1. Children of Mnemosyne typically have excellent memories, unable to forget details from their past and are therefore immune to the effects of amnesia and other memory-related illnesses.
  2. Though most demigods struggle with dyslexia, children of Mnemosyne usually do so to a lesser extent because their mother is the goddess of the written word.
  3. Children of Mnemosyne can normally learn and decipher other languages incredibly easy. Ex: Hearing a woman speak Chinese would mean the user could somewhat understand even if they never heard the language before. If they then have a lengthy conversation with the woman in Chinese, they’d be considered fluent in the language afterward.
  4. Children of Mnemosyne often grow up to become great authors, English teachers, and historians.
Skills & Weapons
Special Skills:
Preferred Weapon: Natural Claws
Strengths: Stealth, Agility
Weaknesses: Physical Prowess
Quests/Missions Led:
Quests/Missions Been On:

“Wide acceptance of an idea is not proof of its validity.” [[File:|173x0px|center]]
Possessions & Favourite Things
Bedroom:
Pets: None

Likes: Puzzles, reading, peaceful moments
Dislikes:
Colour: Parchment
Music:
Food:
Animal:
Book: Digital Fortress
Quote:
Drink:
Song:
Movie: National Treasure
Sport:
Other Favs:
Appearance & More Images
Model:
Gender: Female
Eye Colour: Green
Hair Colour: Brown
Height:
Weight:
Ethnicity: Caucasian
Handedness: Right Handed
Shoe Size: size 7
Blood Type: {{{blood}}}
Voice: Alto
Distinguishing Marks:
Body Style:
One Word to Describe:
Best Physical Trait:
Worst Physical Trait:
Mental/Emotional State:
Things to Change:
Mental/Emotional disorders:
Medical Problems/Ailments:

Family & Childhood Info
Mother: Mnemosyne
Father: Dan Sandborn
Creator: None
Half-Siblings: Mnemosyne Cabin
Full-Siblings: None
Other Relatives:
Home: Virginia
Earliest Memory:
Best Memory:
Schooling:
First Kiss: N/A
First Love: N/A
First Sex: N/A
Other Firsts:

General Info
Nicknames:
Native Language: American English
Character Flaw:
Fears/Phobias:
Hobbies: Breaking Codes/Solving puzzles
Personal Motto:
Things He Won't Do:
Most Admires:
Most Influenced By:
Moral Compass:
Most Important Person Before:
Most Important Person Now:
Reacts to Crises:
Faces Their Problems:
Reacts to Change:
Alignment:
Dream Job:
Current Job:
[[File:|173x0px|center]]
Traits
Vices:
Bad Habits:
Sleeping Habits:
Quirks:
Attitude:
Special Talents:
Social Skills:
Other Info
Most at Ease When?:
Main Priorities:
Past Failures:
Biggest Accomplishment:
Darkest Secret?:
Secret Known by Anyone?:
Personal Tragedy:
One Wish:
Relationship Info
Ever Cheated?
Relates to Others?
Perceived by Strangers:
Perceived by Lover:
Perceived by Friends:
Perceived by Family:
First Impression:
Family/Friends Like Most? WIP
Family/Friends Like Least? WIP
Relationships

Devon/Axel Summers

  • Son of Hermes
  • Sibling to Caleb Summers (Xax's future character)
  • first name not finalized yet
  • Loves 90's pop culture
    • Especially Buffy

Man-Cave/Frat idea

  • Is in the Town; Loft
  • Open to all male Demigods over 15 & Animal Spirits
  • Essentially where they can go, hang out, and just be bros
  • Classic Arcade Cabinets?

Founding Members

  • Jacob Evans
    • Occasionally enforces what he calls 'Buff Night' where guys have to be in their underwear or less and just hang out normally
  • Miller Swallow
  • Javan

For Big

Barry Cane
WIP
Owned by: Bigmar6775
710ffc025430db011843e9633c83bc35

I do love pie
Personality
On the outside, Barry is an easygoing, caring, and kindhearted individual. He enjoys having a good time more than anything. This often results in him ignoring the ideas and opinions of others to satisfy his own wants and needs, but he is quick to apologize for doing so. While he shows that he enjoys life and cares for everyone, on the inside he is a spiteful and manipulative individual. He hates most everyone and enjoys any pain that he can cause. He loves the feeling that he is better than everyone and is extremely prideful. His personalities often collide, leaving him in a somber and quiet mood as he mulls over his actions and thoughts. This results in him becoming very cold and angry very suddenly and often while talking to someone else, though again he is quick to apologize.
History

Parents Meeting

Elizabeth Crane was a very gentle and kind woman who lived in Bucharest, Romania. She taught at a highschool and her beauty brought her much unwanted attention throughout her life although this wasn't the only thing. When she was younger she had realized that she saw things that others could not. She saw creatures along with other things. She never told anyone that she was able to see these things as she assumed she would be labeled as crazy. Elizabeth would often try and researh what she saw, going through books of greek mythology, once she actually figured out what she was seeing was of greek origin. Even though she had her secrets, on the outside she was still beautiful. As she was such, she had a husband. This man's name was Jonathan Crane, who was also a teacher. The two were married at the age of 24 and lived a good, but somewhat stressful life as they did not have much money. It's unknown why Elizabeth came home to her husband laying still on their bed, but for whatever reason, he had died. Of course this greatly upset Elizabeth and she became full of hate and spite. Three days after her husband had died, a man visited her. She had no idea who he was or what he really wanted. He was dressed in a suit and looked very kind and gentle. "Elizabeth." He had stated when she answered the door. "How do you know my name?" She replied rather angrily. "I would just like to tell you how your husband died." He said very gently, looking calmly into her eyes with a blank expression. She stared back for a few moments before she opened the door wider and allowed him in. They both sat down and she asked him if he would like anything to drink. "No thank you dear, I would just like to talk. Your husband died recently, Jonathan. He was a very kind individual and I can understand why you are upset. You do not need to worry about his death though. I know you have been staying up wondering if he died horribly or painfully. He did not. He slipped away peaceful. There was no pain involved." He stated smoothly. "How do you know this?..." She asked quietly, her eyes full of tears. He embraced her gently, pulling her close in a sympathetic hug. "I know that this will sounds ridiculous but my name is Thanatos." He said gently. "Like the god?" She replied. "Yes." He nodded as he released the hug. Her eyes seemed to be full of a fire of pure hatred, but they were soon quenched by her tears as she fell into his shoulder. Over the next few days Thanatos actually came back to visit, for some odd reason checking to make sure that she was okay. They soon became very close and actually had a child. Once Elizabeth figured out that she was to have a child, she became distraught and left Romania, heading to New York. Thanatos stayed with her, giving her as many pointers and hints to what she should do. He did not tell her that he would be leaving as soon as they arrived and she had a place to stay. Once the reached New York and found a small house to stay in, Thanatos gave her a sickle. That night he told her that the sickle isn't only for gardening and to keep her mind open to sending her child to camps. She took note then went to sleep, waking up with him gone. Once again she became distraught and angry, raising Barry on her on.

Early Childhood, Demigod, Camp

Throughout his childhood, Barry home life was full of anger and depression. His personality became the same. He would go to school in terrible moods and disregarded most things said to him. He made no friends until he was 14. At this age his mother seemed to realize how she had acted for the past years. She told Barry that he could not act like her, no matter what. Barry took this to heart and at this point of his life, he became very social and likeable. He made many friends and started to create a good social life for himself. After a year of a good life, Barry came home to his mother being surrounded by three Telekhines. Elizabeth standing, holding an arm as it bled, a sickle beneath her feet. Once he came into view she kicked it towards him. "KILL THEM!" She yelled as she kicked one of the Telekhines weapons away. Barry quickly came in and slashed one of them clean in half and quickly dispatched the other. The last stood with no weapon but started to move towards Barry, who impaled its head quickly. Although Elizabeth was injured she wouldn't go towards the hospital. Instead she decided to talk with Barry about the weapon. She asked if he would like to try and make it into another weapon. He continued to ask why that had happened but she would not explain. After persisting for awhile, Elizabeth told her who his father was. Barry was rather shocked but proud by who his father was, that he was important. Elizabeth did not tell him about the fact that Thanatos had told her about camps. At that point onward Barry became very active in sports and working out, trying to make himself fit. He was attacked a few more times by Telekhines over the next 3 years. It actually turned out that Elizabeth had been looking at camps in that time period, seemingly looking for one that could be the one that Thanatos was talking about. When Barry was 17, while his mother was out one day, looking at camps, a satyr had went to their house and told Barry that he needed to come with him. Although he didn't want to without telling his mother, a chimera's appearance ruined that chance. As they ran a bit, her mother actually saw them in her car. She drove over and they hopped in the car. She was extremely confused, the satyr told her to go a certain way. They soon arrived near Camp. The satyr got out and said he would try and slow down the chimera, and Elizabeth went to help. Both of them told Barry to run towards the Camp, and he actually made it into the camp, although both of his companions were killed. Barry still keeps his mother's promise, being happy on the outside, although on the inside he is extremely depressed.

Journal
Basic Info
Full Name: Barry Crane
Titles: WIP
Current Location:
Affiliation(s): Camp
Current Status: Alive
Relationship Status: None
Born or Created On: August 10,
Current Age: 17
Species: Demigod
Nationality: Romanian
Sexuality: Demisexual
Accent: American
OOC Plans & Info
Owned By: Bigmar6775
Inspiration Behind Creation: My mind
Love Interests Char/Owner: None
Active RP's: None
Created Page On: 3/19/2015
Page Last Updated On:
Plans:
3/6/9 Month Powers: ====Offensive====
  1. Children of Thanatos can use astral energies to make weapons for a short period of time, the larger the weapon, the more energy consumed. Only 1 weapon may be created at a time and it cannot be bigger than 2 or 3 times the size of the user.
  2. Children of Thanatos have the ability to drain some of the life force out of a person, so that they become weaker, slower, and almost sedated for a short time. However, using this in succession will weaken the power’s effect.

Defensive

  1. Children of Thanatos have the ability to conjure a protective dome of astral energies around them, which will protect the user from attacks for a short time.

Passive

  1. Children of Thanatos can sense any death, whether it be mortal, demigod,nymph or monster.
  2. Children of Thanatos can communicate with the souls of the recently deceased.
  3. Children of Thanatos heal slightly every time they deal damage to their opponents.
  4. Children of Thanatos are able to see the lifespan of others, but are forbidden to share information about the lifespan in any way.

Supplementary

  1. Children of Thanatos have the ability to Shadow Travel, to teleport from shadow to shadow; the further the distance, the more energy drained.
  2. Children of Thanatos are able to call forth recently deceased spirits to aide them for a short time.
  3. Children of Thanatos are able to enchant weapons with soul-damaging powers, the effect only lasts for a short time.
  4. Children of Thanatos can bend shadows around them, concealing them for a short time.

3 Months After Character is Made

  1. Children of Thanatos are able to feast on the darkness around them and empower themselves for a short time, enhancing their strength and speed. After the effect wears off, the user will be somewhat worn out and unable to use the power again for the rest of the fight.


6 Months After Character is Made

  1. Children of Thanatos have the ability to temporarily split their souls in order to create a duplicate of themselves to aid them in combat. This duplicate and can only fight using whatever weapon the user has and possesses a weaker version of their powers. The user and the duplicate will possess a telepathic link. The longer the duplicate is maintained, the more energy is drained.

9 Months After Character is Made

  1. Children of Thanatos have the ability to morph into a spirit for a short time. Whilst in this state, they are invisible (except to those gifted with powers over necromancy), intangible, able to fly, and their powers over astral energies and necromancy are enhanced. Though they are intangible by default, they can make themselves tangible to attack others or if they wish to be seen. If they attempt to attack anyone while still intangible they will automatically become visible and tangible. While in this state they are also able to drain the life-force of anyone they touch to a slight extent, however they cannot completely drain the life-force of the person. The user is extremely drained once the transformation ends, unable to move and could possibly faint.

Traits

  1. Children of Thanatos generally have morbid personalities.
  2. Children of Thanatos are generally not frightened of death.
  3. Children of Thanatos normally prefer the idea of a quiet, peaceful death. They also tend to dislike the idea of people losing their lives violently.
  4. Children of Thanatos can grow up to make great morticians.
Word Bubble
Powers
Skills & Weapons
Special Skills:
Preferred Weapon:
Strengths:
Weaknesses:
Quests/Missions Led:
Quests/Missions Been On:

[[File:center]]
Possessions & Favourite Things
Bedroom:
Pets:

Likes:
Dislikes:
Colour:
Music:
Food:
Animal:
Book:
Quote:
Drink:
Song:
Movie:
Sport:
Other Favs:
Appearance & More Images
Model:
Gender:
Eye Colour:
Hair Colour:
Height:
Weight:
Ethnicity:
Handedness:
Shoe Size:
Blood Type:
Voice:
Distinguishing Marks:
Body Style:
One Word to Describe:
Best Physical Trait:
Worst Physical Trait:
Mental/Emotional State:
Things to Change:
Mental/Emotional disorders:
Medical Problems/Ailments:

Family & Childhood Info
Mother: Elizabeth Crane
Father:
220px-Grenth
This character is a child of Thanatos.
Creator: N/A
Half-Siblings:
Full-Siblings:
Other Relatives:
Home:
Earliest Memory:
Best Memory:
Schooling:
First Kiss:
First Love:
First Sex:
Other Firsts:

General Info
Nicknames:
Native Language:
Character Flaw:
Fears/Phobias:
Hobbies:
Personal Motto:
Things He Won't Do:
Most Admires:
Most Influenced By:
Moral Compass:
Most Important Person Before:
Most Important Person Now:
Reacts to Crises:
Faces Their Problems:
Reacts to Change:
Alignment:
Dream Job:
Current Job:
[[File:center]]
Traits
Vices:
Bad Habits:
Sleeping Habits:
Quirks:
Attitude:
Special Talents:
Social Skills:
Other Info
Most at Ease When?:
Main Priorities:
Past Failures:
Biggest Accomplishment:
Darkest Secret?:
Secret Known by Anyone?:
Personal Tragedy:
One Wish:
Relationship Info
Ever Cheated?
Relates to Others?
Perceived by Strangers:
Perceived by Lover:
Perceived by Friends:
Perceived by Family:
First Impression:
Family/Friends Like Most?
Family/Friends Like Least?
Relationships

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