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AriLovesIt

aka Your Senpai

  • I live in ⭐️Somewhere among the stars...⭐️
  • I was born on June 30
  • My occupation is 🎀 Fighting Evil by Moonlight, Winning Love by Daylight... 🎀
  • I am 🌙 Sailor Moon! 🌙
 
AriLovesItpageimage


AriLovesItPagePic


Hiya <insert name here>! I'm Ariana, but you can call me Ari. Welcome to my user page! Read on for stuff about me! stalker. My time zone is GMT which I think, matches up the UTC time zone... I'm not completely sure. I'm on at random times, so you'll be able to catch me at some point. At the moment, I'm kind of busy, exams and other things, so I'm kind of less active, but I'll edit at least once or twice a day :) Don't worry! I think I've said more than I need to, so I'll stop now :) Read On!

What time I'm normally on :

Monday - Friday: Normally 15:30, depends on schoolwork and if I'm busy or out.

Saturday & Sunday: Anytime during the day because it's the weekend!

  • Name: Ariana
  • Age: 14
  • Name meaning: Most holy and silver.
  • Gender:Female
  • Nationality: British
  • Sexuality:Straight or Heterosexual
  • Weird thing about me: I have OCD with capital letters and full stops. *facepalms*

  • Sailor Moon.
  • Violetta.
  • Anime.
  • Some aspects of K-Pop.
  • Tennis
  • My favourite colour is white. I don't care what people say: 'it's a shade' I love white.
  • Playing on my phone.
  • As well as other things...

Hair:Light brown with blonde dip-dye at bottom of hair.

Eyes:Brown

Height:5"2

Weight:49kg

Standard Badges:

Level Up!

You are now at level five

12

This entitles you to twelve demigod spots. This means you have been here at least five weeks since your first character was claimed, and that you may now vote on more as well as run for things like chat mod or rollback. Please do read the wiki policies or contact an administrator if you have any questions.


Bronze by LaViaSimple7507
Bronze Soul
The Bronze Soul is awarded to you by A Son of Hades, for having over 500 edits on Camp Half-Blood Role Playing Wiki!


Silver soul
Silver Soul
The Silver Soul is awarded to you by A Son of Hades, for having over 1,500 edits on Camp Half-Blood Role Playing Wiki!


Friendship Badges:

NerdylovesRose
Nerdyloves Bestie!

Dear Ari,

Friends are the flowers in the garden of life, and you are one very pretty rose in mine. I am awarding you this badge because you have been the most amazing friend and big sister I could ever ask for. You have been the one I turned to for advice, and I know I can place my trust in you forever, even after I become a level five user. With this badge comes my love and everlasting friendship, and I hope you treasure it.

Thank you for everything!

Love, Nerdylove.


This badge is really special to me. It's by one of my best friends on the wiki, Nerdylove. She is also my newb, but is also a great person to RP with. Thank you, Petals!

Forums: WIP


Roleplays: WIP

My Characters!

Serena Amethyst Kelly ~ The lover and dreamer...
SerenaKelly
She waves and giggles. "Hello!"
    ~ {{{2}}}

More Info:


-Daughter of Aphrodite

 Age: 13  Height: 5"4  Weight: 90lb
 Sexuality: Straight...  Relationship Status: With Jason...
 Birth Place: Britain  Main Weapon: Celestial Bronze sword which is disguised as a pink belt.
 Accent: British


Ileana 'Leah' Bennett ~ The Rebel
Martina stoessel png by anahidelapatternal-d6n9630

"Not all those who wonder are lost..."
She looks at you. "Hey there. What do you want?" She said with a bored tone.
Character's Bio


 Age: 15  Height: 5"7  Weight: 112 lbs
 Sexuality: Straight  Relationship Status: Taken by Ivan
 Birth Place: LA  Main Weapon: Celestial Bronze Sword disguised as a bracelet.
 Accent: Neutral
 – "...because my gut told me differently, I began my own mission to find the real truth..."

Character's Powers

 (3/6/9 Month Powers are locked):

Offensive

  1. Children of Poseidon can fire a powerful blast of water from their hands, equivalent to that of a fire hose, which evaporates after a short time.
  2. Children of Poseidon have the ability to conjure and freeze small amounts of water into durable ice weapons, which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of ice.

Defensive

  1. Children of Poseidon can create an area around themselves that inflicts others with intense seasickness, making them dizzy and nauseous for as long as they remain inside. The user must keep their focus on maintaining the effect for the duration.
  2. Children of Poseidon can turn their body to water for a very short time, letting an attack pass harmlessly through them. This can cause extreme dehydration with repeated use.

Passive

  1. Children of Poseidon can breathe, are swifter and more powerful, and can heal slightly faster while underwater.
  2. Children of Poseidon can keep themselves and everything they touch dry in the water, unless they choose to become wet.
  3. Children of Poseidon can survive falling from any altitude as long as they land in water, and can go as deep into the ocean as they desire without any effects from the cold or water pressure.
  4. Children of Poseidon can communicate with and command equestrian animals, as well as all creatures that dwell in the sea.
  5. Children of Poseidon are innately less inhibited by severe wind and precipitation.

Supplementary

  1. Children of Poseidon have the ability to create minor earthquakes, large enough to knock anyone nearby off their feet, for a few seconds.
  2. Children of Poseidon are able to telekinetically move water at a high rate. The larger amount of water used, the more energy it drains. This can be used on ice, but is much more difficult and draining.
  3. Children of Poseidon are are able summon a specific horse, pegasus, or sea creature directly to their position, regardless of distance. This only works on creatures that they have a strong personal bond with.
  4. Children of Poseidon can calm, strengthen or influence the direction of the winds, though to a much lesser extent than children of Zeus or the anemoi.

3 Months After Character is Made

  1. Children of Poseidon have the ability to create a torrential rainstorm overhead, which will downpour and cause high winds over a large area. The storm will gradually clear over time, and afterward the user would be substantially drained.

6 Months After Character is Made

  1. Children of Poseidon are able to shape a semi-living construct out of water, no larger than 3 to 4 times the size of the user, that fights for them for a short time. The user is weakened while the construct is active, and the longer they maintain the it, the more energy it drains.

9 Months After Character is Made

  1. Children of Poseidon are able to transform their bodies into a state of pure water for a short time, becoming immune to most attacks. The hydrokinetic abilities they already possess are enhanced by this state, and they are capable of covering great distances in an instant while underwater. The user will be extremely drained once the transformation ends, and could possibly faint.

Traits

  1. Children of Poseidon always know their exact coordinates when in water and are able to innately feel the difference between freshwater and saltwater.
  2. Children of Poseidon normally have a love for water, and generally excel at water sports.
  3. Children of Poseidon tend to be favored by animals of the sea.
  4. Children of Poseidon often have a natural affinity for horses and many grow up to become equestrians.

Owned by: Ari xxx ~ Posted on: {{{2}}}


Daniel 'Danny' Chase ~ Son Of Ares
DanielC2
He looks at you and smiles. "Hi there."
Character's Bio


 Age: 15  Height: 62  Weight: 125 lbs
 Sexuality: Straight  Relationship Status: Dibbed by Lila
 Birth Place: Australia  Main Weapon: CB Bow and Arrows disguised as a pen.

Character's Powers

 ====Offensive====

  1. Children of Ares can decrease an opponent’s strength and combat abilities for a short time, leaving them vulnerable to attack.
  2. Children of Ares are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The shock-wave generates enough force to knock an opponent off their feet and possibly leaves bruises on their skin.

Defensive

  1. Children of Ares can become resistant to all types of physical attacks for a short time.
  2. Children of Ares have the ability to call forth civil justice onto the battlefield for a short time, making all opponents lose the will to fight if their actions are unjust. However, if the actions of the opponent are justifiable the power becomes redundant, and if the user attempts to attack the opponent while the power is in use it immediately wears off.

Passive

  1. Children of Ares are innately proficient in all forms of combat.
  2. Children of Ares are stronger and faster than the average human. Their skin is also capable of enduring more injuries.
  3. Children of Ares are always emitting an aura of violence and war, which makes people around them more likely to attack each other and start fights. They can shut it off for a long time.

Supplementary

  1. Children of Ares have the inhuman ability to leap great distances at once which can be used to dodge or attack. Upon landing, a small tremor is unleashed which causes anybody within a few feet to lose their balance.
  2. Children of Ares have the ability to empower strength upon nearby allies and instil fear upon nearby enemies with a deafening war cry.
  3. Children of Ares have the ability to enchant nearby weapons with either a positive effect or negative effect for the duration of a weapon; some examples would be increasing the sharpness of a blade or dulling it.
  4. Children of Ares are sometimes able to cause a small (3-5) group, to turn against each other by inducing a lust for violence and victory in combat. The targets would become irrational and fight among themselves determined to be the last warrior standing, causing chaos for a short time. The more affected the more energy is drained.

3 Months After a Character is Made

  1. Children of Ares can create an illusion of massive bloodshed, destruction and devastation on a battlefield, instilling everyone around them with cowardice and terror, causing them to panic and be routed for some time, until it wears off and they return to battle. Similarly, they can also do the opposite, causing everyone nearby to go into a battle frenzy, in which they recklessly fight the enemy. This power drains them significantly.


6 Months After a Character is Made

  1. Since their father has command over dead soldiers on the losing side of every war in history, children of Ares have the ability to summon a large group of armed skeletal soldiers, up to seven, which can then be controlled by the mind of their summoner. The longer the period of time for which they are summoned, the more the summoner is drained. Ex: The user can summon skeletal red coats, confederate soldiers, Nazis etc. Dead Soldiers who belonged to the winning side of the war cannot be summoned.

9 Months After a Character is Made

  1. Children of Ares can draw power from all the violent actions and desires they’ve seen, felt, or committed in their lives and become an embodiment of war for a short time, in this state they are as twice as strong and fast than before and are immune to all attacks. They emit a powerful aura which somewhat makes enemies think they are weak and doomed for failure. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.

Traits

  1. Children of Ares are usually more courageous than most, especially when facing danger.
  2. As Ares is the god of civil order, his kids are often adept at creating order when there is chaos and fighting around them
  3. Children of Ares tend to love the thrill of battle and fighting, feeling natural when partaking in combat.
  4. Children of Ares often love the chance to show off their abilities, they’re often somewhat arrogant and hotheaded.
  5. Children of Ares typically have the potential to become great soldiers, agents or generals. Able to perform remarkable feats within the Military.

Owned by: Ariana xxx ~ Posted on: {{{2}}}


[[|Lily]] ~ The Peacemaker and the Love Bringer
Lillianaa
She looks at you after picking a daisy to make a daisy chain and waves at you. "Hey! Wanna join me?"
Character's Bio


 Age: Immortal  Height: 5"5  Weight: 108 lbs
 Sexuality: Asexual  Relationship Status: Single and not looking.
 Birth Place: Unknown  Main Weapon: Nymph Powers and Sword

Character's Powers

 ===All Animal Nymphs===

Passive

  1. They have a telepathic/empathetic connection with nature and other nymphs. They also have a special, stronger connection with other animal nymphs.
  2. As they are nymphs they do not age, remaining eternally young.
  3. Their senses of smell, sight and hearing are enhanced, enabling them to sniff out monsters, track down demigods, etc.

Supplementary

  1. They are able to summon animals to aid them; they have the best control over their own animal type.

Specific to each Animal Type

  1. Each type of animal nymph has its life force attached to that species, so if a species were to go extinct the nymphs would die.
  2. Each nymph is able to change into the type of animal he/she is, and only that type. So the bear nymph could not turn into a mouse, but he/she could turn into a grizzly bear, black bear, polar bear, etc.
  3. While in animal form they have all the normal abilities of their animals. So if the nymph is a hawk nymph he/she can fly.
  4. While in regular nymph/person form, they only retain passive characteristics/traits from their animals. So if the nymph is a hawk nymph, perhaps he/she remains claustrophobic in enclosed spaces but cannot fly.

Traits

  1. Vary between species.

Owned by: Ariana xxx ~ Posted on: {{{2}}}


Nala Phan ~ Daughter of Hebe
Nalaphan wordbubble

"I fluently speak four languages: English, Vietnamese, Ancient Greek, and Sarcasm."
She looks at you and waves. "Hiya!"
Character's Bio


 Age: 16  Height: 5'7  Weight: 115 lbs
 Sexuality: Bi Curious  Relationship Status: Single
 Birth Place: Boston, Massachusetts  Main Weapon: Bow and knives
 Accent: Slight Boston accent
 – "Don't take life too seriously. You'll never get out of it alive."

Character's Powers

 Powers of a Child of Hebe:

Offensive

  1. Children of Hebe have the ability to force the effects of age upon a person for a short time; making them feel pain and cause their movements to be slow and sedated.
  2. Children of Hebe can become temporarily changed during battle and become even stronger and quicker in combat than they were before, for a short time.

Defensive

  1. Children of Hebe can become resistant to all types of physical attacks for a short time.
  2. Children of Hebe can cause an opponent to feel aching bones and muscles for a short time.

Passive

  1. Children of Hebe are innately stronger and faster due to their slow aging.
  2. Children of Hebe have an innately faster rate of healing than other people.
  3. Children of Hebe always have an unlimited supply of Ambrosia, even if none is on them at the time, they can create it out of nothing

Supplementary

  1. Children of Hebe can restore energy to a weakened person and heal some minor wounds.

3 Months After a Character is Made

  1. Children of Hebe are able to curse someone with being very young children again, this has the potential to cause the victim a feeling of being lost, helpless and often leading to fits of crying, this only lasts for a short time and drains the user considerably.

6 Months After a Character is Made

  1. Children of Hebe have the ability to strike someone with a curse of old age for a short time; however, the person will not only feel old, they will become old and be unable to fight or even defend themselves, this also drains the user for a considerable time while using the power

9 Months After a Character is Made

  1. Children of Hebe can bless water to have the effects of allowing whomever drinks it to feel young again for a short time, their appearance may also take on a more youthful appearance for as long as the effects last.

Traits

  1. These children age slower than normally, beginning around the age of 12, and retain a youthful appearance far longer than most.

Owned by: Ariana xxx ~ Posted on: {{{2}}}


ღ Ella Marie Mitchell ღ ~ ♥ Little Princess ♥
EllaMarie2
She is sitting on a bench reading a book and sees you. "Oh. Hi!"
Character's Bio


 Age: 15  Height: 5"1  Weight: 95 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Miami  Main Weapon: CB Sword disguised as a Love Heart Shaped Necklace
 Accent: American

Character's Powers

 ====Offensive====

  1. Children of Athena have the ability to see each specific pressure point on another person and are proficient at striking them in order to immobilize or greatly pain another person for a short time.
  2. Children of Athena are changed during battle and become stronger and quicker in combat than a normal human could achieve.

Defensive

  1. Children of Athena are able to generate loose materials or manipulate any loose materials found around them to weave a wall. The wall obstructs the view of anyone facing them, and also blunts attacks. However, it does not stop attacks entirely, it is only capable of slowing the attacks down (possibly say that the wall will cut like a bunch of woven stuff or something ~ spiders and what not).
  2. Children of Athena, using their inclinations of battle and strategy, can most of the time, predict the course of action an opponent attacking them will take, and and are able to dodge or parry accordingly. However, if the prediction is wrong this may cost the child of Athena dearly.


Passive

  1. Children of Athena have the innate ability of hyper-cognition. They are able to perform more complex mental operations than a normal human could achieve. They are able to process thoughts and learning far quicker than others with little cognitive effort.
  2. Children of Athena have innate battle reflexes which allows them to fight and dodge quickly.
  3. Children of Athena are able to communicate with and command owls. If the user gives too many commands, the owls will become frustrated and disobey.

Supplementary

  1. Children of Athena have the ability to empower strength and intelligence upon nearby allies and instil fear upon nearby enemies with a deafening war cry for a short time.
  2. Children of Athena have minor telepathic abilities, making them able to telepathically communicate with their allies and read the current thoughts of an opponent’s mind. But this mind reading does not always work.
  3. Children of Athena through telepathy are able to alter the moods of a person or group of people for a short time. They are able to make an ally calmer and more courageous or an opponent panicked or depressed. Once a target has suffered from this power, they become resistant to it for a moderate amount of time.
  4. Children of Athena can curse an opponent, temporarily ruining their ability to formulate battle strategies for a short time. With this curse, the target would only think up rather silly and quite awful strategies. This gives the user a chance to attack or flee. Ex: The target would fake a heart attack and fall back on the ground, thinking the user would believe it and give up on the fight.

3 Months After Character is Made

  1. Children of Athena, due to the strength of their minds, are gifted with the ability of clairvoyance. They are able gain information about an object, person, location or physical event through means other than the known human senses, for example beyond their normal sensory range or when unable to use their physical senses. Some techniques of clairvoyance are veridical dreaming, scrying and parasight.

6 Months After Character is Made

  1. Children of Athena can curse an opponent with severe stupidity and ignorance, temporarily stripping them of their intelligence and knowledge. The curse can cause an opponent to lose their common sense, fighting skill and tactical abilities. The target could even be unsure how to swing a sword or use their powers properly. After a short time, the curse will wear off and the target will regain their intelligence and knowledge. Their minds will be resistant to further use of the curse for a moderate time and the user will be substantially drained.

9 Months After Character is Made

  1. Children of Athena can turn into a normal sized owl of whichever species they select for a short period of time, allowing them flight. The user has the option to grow into a giant owl, it can be up to 2 to 3 times bigger than their size as a human. This will make the transformation more draining. As a giant owl, the user would be twice as fast as a normal owl mid-flight, be able to transport allies and possess a very loud scream. After the transformation, they are extremely drained. Unable to move and they could possibility faint.


Traits

  1. Children of Athena are normally very intelligent, wise and clever. Able to easily excel in school.
  2. Children of Athena tend to be very adept at weaving, pottery and other crafts.
  3. Children of Athena typically have the potential to become great soldiers, agents or generals. Able to perform remarkable feats within the Military.
  4. Children of Athena can grow up to make great scholars, teachers, professors and scientists.

Owned by: Ariana xxx ~ Posted on: {{{2}}}


Lizzie <3 ~ The Adventurous Spirit...
Lizzie
She is staring out towards the sea longing to adventure it and then sees you. "Hey there."
Character's Bio


 Age: Immortal  Height: 5"2  Weight: 95 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Olympus  Main Weapon: Animal Nymph Powers
 Accent: American

Character's Powers

 ===All Animal Nymphs===

Passive

  1. They have a telepathic/empathetic connection with nature and other nymphs. They also have a special, stronger connection with other animal nymphs.
  2. As they are nymphs they do not age, remaining eternally young.
  3. Their senses of smell, sight and hearing are enhanced, enabling them to sniff out monsters, track down demigods, etc.

Supplementary

  1. They are able to summon animals to aid them; they have the best control over their own animal type.

Specific to each Animal Type

  1. Each type of animal nymph has its life force attached to that species, so if a species were to go extinct the nymphs would die.
  2. Each nymph is able to change into the type of animal he/she is, and only that type. So the bear nymph could not turn into a mouse, but he/she could turn into a grizzly bear, black bear, polar bear, etc.
  3. While in animal form they have all the normal abilities of their animals. So if the nymph is a hawk nymph he/she can fly.
  4. While in regular nymph/person form, they only retain passive characteristics/traits from their animals. So if the nymph is a hawk nymph, perhaps he/she remains claustrophobic in enclosed spaces but cannot fly.

Traits

  1. Vary between species.

Owned by: Ariana xxx ~ Posted on: {{{2}}}


❤️ Elysia ❤️ ~ The Shining Star
Elysia5
She is looking around and sees you. "Hello!"
Character's Bio


 Age: Immortal  
 Sexuality: Straight  Relationship Status: Single
 Birth Place: American  Main Weapon: None
 Accent: American
 – You picked the wrong person to mess with.

Character's Powers

 =====Passive=====

  1. They can cause anyone of the opposite gender to be, at least slightly, attracted to them; they also attract people of the same gender that consider themselves gay or lesbian.
  2. They have the ability to alter and control clothes and makeup.
  3. When they sing, they can inspire love to bloom in those around them, as long as those feelings were already there to begin with. Their song can also calm unruly crowds.
  4. They have a telepathic/empathetic connection with nature and other nymphs
  5. As they are nymphs they do not age, remaining eternally young.
Supplementary
  1. They have a minor ability to sway a person’s feelings, causing them to feel a slight amount of love for another person; the final choice to act on the love is, however, out of their control.
  2. They can infuse magic into their words and ‘charm-speak’ another into doing their will or revealing a secret to them; the person will remain under the control of the charm-speak for a few minutes or until control is relinquished
  3. They can alter their appearance for short periods of time, the more they do to alter their appearance, and the longer they maintain the appearance, the more energy it drains.
  4. They can turn into a dove, the longer they stay in this form, the more energy it drains
Traits
  1. They can sense romance and love
  2. They tend to be hopeless romantics
  3. The ability to speak French as it is "the language of love"
  4. They tend to be fiercely loyal to their loved ones, friends and family.
First Generation Love Nymphs
  1. First generation love nymphs are more powerful than the second generation
  2. When romances are stable, they can create love nymphs from them. They must be careful when doing this for when the romance dies, so does the nymph.They often create nymphs from married couples who they know will not get divorced.
Second Generation Love Nymphs
  1. Second generation love nymphs are less powerful than the first generation
  2. Second generation are not able to create love nymphs
  3. Their emotions are strongly connected to that of the couple that's love created them, if the couple fights, the love nymph's mood becomes sour

Owned by: Ariana xxx ~ Posted on: {{{2}}}


Endymion ~ The Sneaky Nymph
Endymion2
He sees you and smiles. "Hey."
Character's Bio


 Age: 14  
 Sexuality: Straight  Relationship Status: Single
 Birth Place: America 
 Accent: American

Character's Powers

 =====Passive=====

  1. They can cause anyone of the opposite gender to be, at least slightly, attracted to them; they also attract people of the same gender that consider themselves gay or lesbian.
  2. They have the ability to alter and control clothes and makeup.
  3. When they sing, they can inspire love to bloom in those around them, as long as those feelings were already there to begin with. Their song can also calm unruly crowds.
  4. They have a telepathic/empathetic connection with nature and other nymphs
  5. As they are nymphs they do not age, remaining eternally young.
Supplementary
  1. They have a minor ability to sway a person’s feelings, causing them to feel a slight amount of love for another person; the final choice to act on the love is, however, out of their control.
  2. They can infuse magic into their words and ‘charm-speak’ another into doing their will or revealing a secret to them; the person will remain under the control of the charm-speak for a few minutes or until control is relinquished
  3. They can alter their appearance for short periods of time, the more they do to alter their appearance, and the longer they maintain the appearance, the more energy it drains.
  4. They can turn into a dove, the longer they stay in this form, the more energy it drains
Traits
  1. They can sense romance and love
  2. They tend to be hopeless romantics
  3. The ability to speak French as it is "the language of love"
  4. They tend to be fiercely loyal to their loved ones, friends and family.
First Generation Love Nymphs
  1. First generation love nymphs are more powerful than the second generation
  2. When romances are stable, they can create love nymphs from them. They must be careful when doing this for when the romance dies, so does the nymph.They often create nymphs from married couples who they know will not get divorced.
Second Generation Love Nymphs
  1. Second generation love nymphs are less powerful than the first generation
  2. Second generation are not able to create love nymphs
  3. Their emotions are strongly connected to that of the couple that's love created them, if the couple fights, the love nymph's mood becomes sour

Owned by: Ariana xxx ~ Posted on: {{{2}}}

None at the moment ;)

On my sandbox and my sandbox wiki :)



AriLovesItPagePic

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