This entitles you to eight demigod camp spots, bringing your total demigod spots to 12 (8 camp 4 BC) which can be swapped around. It also means you have been here at least five weeks since your first character was claimed, and that you may now vote on more as well as run for things like chat mod or rollback. Please do read the wiki policies or contact an administrator if you have any questions.
Hi, <insert name here>! Believe it or not, you are NOW on my KINGDOM! Read on if you like! c:
Name: Whole name or no?
Age: I don't like to say.
Rights: Regular user
For the time of some questions:
Hobbies: Reading...listening to some music, etc.
FAVORITE Greek God/s: APOLLO and EROS!!
FAVORITE Greek Goddess/es: Athena and Physis
LEAST FAVORITE Greek God/s: I could say Zeus
LEAST FAVORITE Greek Goddess/es: Harmonia and Aphrodite
FAVORITE Book/s: etc. etc.
FAVORITE Musical Artist/s: ONE DIRECTION ALL THE WAY!! (fangirling)
FAVORITE Music Genre: Pop and J-pop!
FAVORITE Hero/es (Marvel/DC): Thor and...many more..okay etc.
FAVORITE Movie/s: There's meneh.
Things I LOVE the most: Anime! c:
Things I HATE the most: To die. o_o
ODDEST thing that I own: Picture of Kaneki-kun in a pink frame.
WHY I own it: Don't ask.
I have 1 Major Characters
I have 0 Minor Characters
I have 0 BC Characters
I have 0 Inactive/Missing/Dead Characters
My silence is not weakness. But the beginning of my revenge.
Age: 16 Height: 5'4 Weight: 127 lbs
Sexuality: Straight Relationship Status: Single
Birth Place: Gold Coast, Australia Main Weapon: A CB bow and arrow and CB dagger. Accent: Australian accent/ English
– Beware the fury of a patient man.
Children of Nemesis have the ability to send a small wave of energy which will cause anyone affected to lose their balance and fall; after the effects have worn off, a person is immune to further effects of this for a moderate time.
Children of Nemesis, after receiving a wound, are able to empower their next successful attack, causing it to do more damage than it normally would.
Children of Nemesis can create a field of energy around them that causes all people nearby to lose their balance fall to the ground and continue to fall if they try to get up; the user is drained the longer the field is sustained.
Children of Nemesis are innately balanced and are great at climbing.
Children of Nemesis have innate reflexes which allows them to fight and dodge quickly.
Children of Nemesis are able to empower a wounded ally with the fervor to achieve vengeance upon the one who wounded them; this effect greatly increases the strength and speed of the ally when they fight the one who wounded them until vengeance is achieved.
Children of Nemesis have the ability to cause someone near them to regard others with no personal favor or disdain and consider everything based purely upon facts.
3 Months After Character is Made
For every attack against them, Children of Nemesis have the ability to create a counter-attack that is equal in force to the attack made against them. The user is temporarily vulnerable and weakened after each use, so they must be used sparingly
6 Months After Character is Made
Children of Nemesis have the ability to link themselves and another person into a state of pure balance, forcing the other person to mirror the child of Nemesis’ movements without the ability to move of their own accord and while this link is sustained, any wound that either of the two suffers, the other suffers it as well; once the link is broken, on top of retaining any wounds sustained while linked, the child of Nemesis is greatly drained and unable to fight for a moderate time.
9 Months After Character is Made
Children of Nemesis can create a field around them, and anyone within that field has their demigod powers neutralised for a short time, anywhere from a few seconds to a few minutes, this puts anyone fighting around the child of Nemesis on even turf as they all can only use their melee/hand to hand combat skills to fight with. While the child is perpetuating this field, they are not able to attack themselves and are vulnerable.
Children of Nemesis tend to be well balanced people
They can tell when someone's life is out of balance with either too much good or too much bad