This entitles you to eight demigod camp spots, bringing your total demigod spots to 12 (8 camp 4 BC) which can be swapped around. It also means you have been here at least five weeks since your first character was claimed, and that you may now vote on more as well as run for things like chat mod or rollback. Please do read the wiki policies or contact an administrator if you have any questions.
Hello there, <insert name here>! So as all can see, you are now on my user page. If you want to know more about me...read on :D
Name: Ashley (Dummy)
Age: No one cares
Rights: Regular user
Time for some answers for some questions. . .
Hobbies: Playing, reading manga, doing crazy stuff with my pc and watching anime :)
Fave Greek God/s: Apollo, Poseidon, Eros
Fave Greek Goddess/es: Athena
Least Fave Greek God/s: Zeus
Least Fave Greek Goddess/es: Hera
Fave Book/s: Books made by Rick Riordan B) (Of course)
Fave Musical Artist/s: ONE OK ROCK, One Direction and UVERworld
Fave Music Genre: Pop and Rock and J-Pop
Fave Anime: Tokyo Ghoul, AoT, SAO, and all other animes I like
Fave Anime Character: Kirigaya Kazuto (Kirito)
Fave Hero/es (Marvel/DC): Iron Man; The Flash
Fave Movie/s: A lot..can't name them all
Things I love the most: Anime and manga (Also Keith ;))
Things I hate the most: Having people take images of me
Oddest thing that I own: Hello Kitty pillow
Why I own it: I have no certain idea why
I have 2 Major Characters
I have 0 Minor Characters
I have 0 BC Characters
I have 0 Inactive/Missing/Dead Characters
Age: 16 Height: 5'8 Weight: 123 lbs
Sexuality: Straight Relationship Status: Single
Birth Place: . . . Main Weapon: A CB sword Accent: Australian accent
– Keep calm and love nature.
Children of Cybele have the ability to transform any aspect of earth into any weapon they desire. Only one weapon can be created at a time and it cannot be bigger than the one who created it.
Children of Cybele can create a small tornado formed of leaves and grass blades. As the floral tornado spins faster, the leaves and grass blades become hard and strong enough to cut an someone. When the tornado's at it's fastest, the child can launch the blades of grass and the leaves at an opponent.
Children of Cybele have the ability to make an opponent feel as if their feet have become hardened and stuck to the ground, making their movements slower.If the user attacks while this power is in effect, it automatically wears off. So the power is purely defensive.
Children of Cybele are able to create a earth wall, no larger than 2 to 3 times the size of the user, to temporarily block attacks.
Children of Cybele have the innate ability to communicate with all wild animals.
Children of Cybele become more sensitive to their surroundings and feel stronger when in mountains, caves and forests.
Children of Cybele heal faster when they touch a piece of nature such as a tree or a flower.
Children of Cybele can telekinetically move elements of nature, such as rocks, plants and vines. The part of nature must be roughly two to four meters away from the child, cannot be 2 or 3 the size of the user. The bigger the element of nature and the more elements moved, the more energy is drained.
Children of Cybele can create small boulders roughly two times the size of the child, this can be used for a diversion, hiding, or thrown as a weapon. However the longer the boulder is used, the more energy is drained.
Children of Cybele have the innate ability to call upon all nearby wild animals for aid in battling, as well as take control over animals that others are controlling (such as a child of Zeus with birds or a child of Poseidon with horses etc.). The larger the group of animals, the more energy is drained.
Children of Cybele can use dirt, mud, rock, stone, etc to teleport anywhere on Earth. Which could be known as Earth-Travel. The user merges with the earth beneath them and reforms elsewhere. The further they travel the more energy it drains.
3 Months After Character is Made
Children of Cybele have the ability to create quicksand pits around a small area for a short time, the larger the quicksand pit is, the more energy is drained.
6 Months After Character is Made
Children of Cybele can create a powerful quake affecting everything within 10 meters of them. The power of the quake can be scaled depending on how long the user wants it to last. A quake that just knocks the opponent over may last 20 seconds. A quake that throws them a few feet in the air may last 5. Finally, the whole quake may be focused into a single shock-wave with the power to bounce a car a half meter or so. This requires several moments of focus beforehand, lasts only a few seconds, and can only be used once every few hours. During the quake, the user is immobile. The user is quite drained after the earthquake subsides.
9 Months After Character is Made
Children of Cybele have the ability to morph into a lion/lioness for a short time. They can turn into either a full lion or a humanoid cat form. In the human/lion form, they are twice as faster and stronger than before. Their senses are also quite sharper as well. They also tend to be more violent and volatile in this state. Once the transformation ends, the user is extremely drained. Using the hybrid form is more draining rather than the full lion form. They will not be able to move and could possibly faint.
Children of Cybele typically love animals and act protective of them. Becoming vegetarians and taking on many pets are common actions for her children.
Children of Cybele tend to excel at rock climbing, mountain climbing, etc.
Children of Cybele normally love being outside and enjoying what nature has to offer. Even to the point where they possess an intense love and overprotective spirit over nature.
Children of Cybele will often grow up to be zoologists, geologists, veterinarians, ecologists etc.
Age: 16 Height: 5'5 Weight: 120 lbs
Sexuality: Straight Relationship Status: Single
Birth Place: Just in Germany Main Weapon: A CB bow and arrow and a pair of CB daggers Accent: German accent/ A little American accent
– No one won the last war, and no one will win the next war.
Children of Ares can decrease an opponent’s strength and combat abilities for a short time, leaving them vulnerable to attack.
Children of Ares are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The shock-wave generates enough force to knock an opponent off their feet and possibly leaves bruises on their skin.
Children of Ares can become resistant to all types of physical attacks for a short time.
Children of Ares have the ability to call forth civil justice onto the battlefield for a short time, making all opponents lose the will to fight if their actions are unjust. However, if the actions of the opponent are justifiable the power becomes redundant, and if the user attempts to attack the opponent while the power is in use it immediately wears off.
Children of Ares are innately proficient in all forms of combat.
Children of Ares are stronger and faster than the average human. Their skin is also capable of enduring more injuries.
Children of Ares are always emitting an aura of violence and war, which makes people around them more likely to attack each other and start fights. They can shut it off for a long time.
Children of Ares have the inhuman ability to leap great distances at once which can be used to dodge or attack. Upon landing, a small tremor is unleashed which causes anybody within a few feet to lose their balance.
Children of Ares have the ability to empower strength upon nearby allies and instil fear upon nearby enemies with a deafening war cry.
Children of Ares have the ability to enchant nearby weapons with either a positive effect or negative effect for the duration of a weapon; some examples would be increasing the sharpness of a blade or dulling it.
Children of Ares are sometimes able to cause a small (3-5) group, to turn against each other by inducing a lust for violence and victory in combat. The targets would become irrational and fight among themselves determined to be the last warrior standing, causing chaos for a short time. The more affected the more energy is drained.
3 Months After a Character is Made
Children of Ares can create an illusion of massive bloodshed, destruction and devastation on a battlefield, instilling everyone around them with cowardice and terror, causing them to panic and be routed for some time, until it wears off and they return to battle. Similarly, they can also do the opposite, causing everyone nearby to go into a battle frenzy, in which they recklessly fight the enemy. This power drains them significantly.
6 Months After a Character is Made
Since their father has command over dead soldiers on the losing side of every war in history, children of Ares have the ability to summon a large group of armed skeletal soldiers, up to seven, which can then be controlled by the mind of their summoner. The longer the period of time for which they are summoned, the more the summoner is drained. Ex: The user can summon skeletal red coats, confederate soldiers, Nazis etc. Dead Soldiers who belonged to the winning side of the war cannot be summoned.
9 Months After a Character is Made
Children of Ares can draw power from all the violent actions and desires they’ve seen, felt, or committed in their lives and become an embodiment of war for a short time, in this state they are as twice as strong and fast than before and are immune to all attacks. They emit a powerful aura which somewhat makes enemies think they are weak and doomed for failure. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.
Children of Ares are usually more courageous than most, especially when facing danger.
As Ares is the god of civil order, his kids are often adept at creating order when there is chaos and fighting around them
Children of Ares tend to love the thrill of battle and fighting, feeling natural when partaking in combat.
Children of Ares often love the chance to show off their abilities, they’re often somewhat arrogant and hotheaded.
Children of Ares typically have the potential to become great soldiers, agents or generals. Able to perform remarkable feats within the Military.
You have been with this wiki for a year now, for having stuck with the Camp Half-Blood Role Playing Wiki for a year, you have earned yourself an extra character spot, that can be used for either BC or Camp! Thank you for your continued support and participation, hope to see you for another year!