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DrXax

aka Xax

  • I live in the BADLANDS
  • I was born on November 3
  • My occupation is learning from the mistakes of people who follow my advice.
  • I am Male

Hey there <insert name here>! I'm DrXax . You can call me either that, or Doc, Dr, or just Xax. You see those characters below? ↓ ↓ ↓ Yep, you're right, those are my precious chars. Feel free to post a comment on any of them and I'll reply ASAP. If I don't reply in three days then send me an IM so I can know, because I don't get notified every now and then.

Jake Robson

GKR

Jake Robson -Lt. of Eros' Cabin
-
Age= 17 Weight= 150 lb Height= 5'11"
Sexuality= Secretly Heteroflexible Relationship Status= Single
Health Status= Healthy Nationality= American
Main Weapon= Bow and Arrow Species= Demigod

 – "Lookin' at my face? Blow me a kiss...
Don't worry, It's fine I know you would love to..."

He looks up to you, runs his fingers through his hair and says"What's up?"


Tony Nochenueva

Michael-120327-12

Tony Nochenueva -Son of Hephaestus
-
Age= 18 Weight= 173 lb Height= 6'1"
Sexuality= Straight Relationship Status= Single Health Status= Healthy Nationality= Mexican
Main Weapon= Rapier Species= Demigod

 – "Find out what lights your fire and then you can chase your match."

The son of Hephaestus looks sweetly at you, care filling his eyes, and a soft smile on his lips. "Do you need help with anything?"


Aria Darkclock

Aria Darkclock ~ Head of Pandias Cabin
AriaDarkclock

"Touch me, touch me, don't be sweet, love me, love me, please retreat, let me be the girl over you that makes you die!"
She stops walking just in front off you, and looks at you cynically "Do you mind getting off my tracks?"
Character's Bio


 Age: 17  Height: 5'06"  Weight: 112 lbs.
 Sexuality: Straight  Relationship Status: Single
 Birth Place: London, England  Main Weapon: CB throwing knives and small sword
 Accent: British
 – "When you see the silvery and full moon from far away, you'll remember me. Who doesn't remember their death?"

Character's Powers

 ====Offensive====

  1. Children of Pandia have the ability to form weapons out of pure moonlight which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. Non-combative objects can also be made out of this, but cannot generate any electricity as moonlight does not have any working parts.
  2. Children of Pandia have the ability to focus an intense beam of moonlight which will burn anything it touches.

Defensive

  1. Children of Pandia have the ability to create a protective dome of pure solid moonlight which will defend them from attacks for a short time.
  2. Children of Pandia have the ability to bend the moonlight around them, concealing them for a short time. If the child attacks while in this state, it automatically wears off. So the power is purely defensive.

Passive

  1. Children of Pandia can see perfectly at night as if it were day.
  2. Children of Pandia are innately stronger at night.

Supplementary

  1. Children of Pandia have the ability to generate moonlight to shine so bright that it can blind the beholders for a short period of time or just light up areas for allies, depending on how bright it is. They can create sources of moonlight from a distance and command them to maintain it’s form for a moderate time, but the light cannot be bright enough to harm anyone’s eyes to exist that long.
  2. Children of Pandia have the ability to use the gravity pull of the moon to slow down enemies giving them a high chance to avoid an opponent’s attack or prevent an opponent from avoiding one of the user’s attacks.
  3. Children of Pandia are able to telekinetically move water at a high rate, since the moon has power over the tides. The larger amount of water used, the more energy it drains.
  4. Children of Pandia have the ability to Moonlight Travel, to merge with natural moonlight or moonlight they created themselves and teleport to another source of moonlight. The further the distance traveled, the more energy is drained.
  5. As their mother was the goddess of the nourishing dew, children of Pandia have the ability to force the temperature within a 15 meter radius of them to reach dew point, condensing all the atmospheric water vapour into water droplets and drenching those in the vicinity. The user is immune to the attack, but their allies are endangered.

3 Months After a Character is Made

  1. Children of Pandia receive an enhancement in their powers over gravity. They can enchant themselves, others and nearby objects to become detached from gravity for a short time. People who aren’t willingly freed from gravity can only float a few feet into the air, while the user and their allies can completely fly at their own will. Items under the enchantment can also be crushed by intensifying gravity’s hold on them. They cannot use this to perform overwhelming feats such as crushing buildings.

6 Months After a Character is Made

  1. Children of Pandia can turn their moonlight into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 4 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. Tools may be telekinetically moved by the user’s mind. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.

9 Months After a Character is Made

  1. Children of Pandia have the ability to shed their flesh into pure moonlight, granting them the ability to fly and everything they touch intensely burns. Their existing lunakinetic abilities are stronger in this state. The longer they maintain this form, the more energy it drains. When they revert back to their original form, they are drained greatly and cannot even move or could even faint from exhaustion.

Traits

  1. Children of Pandia are typically more active during night time especially when the moon is full. Also being in better moods at night and disliking the day.
  2. Children of Pandia often grow up to make great astrologists and enjoy studying constellations.
  3. Children of Pandia have been known to take interest in ayurvedic practices due to its association with astrology.
  4. Children of Pandia nearly always have innate knowledge on the phases of the moon. Ex: They'd be able to tell if the following night will have a full moon and when a new moon will begin.

Owned by: Xax ~ Posted on: {{{2}}}

November Stark

Nove Stark ~ Son of Apollo
Alex Satiatello
He sits in a rock writing a song in his notebook, he then looks up to you, smiles, and says"Hi there, I'm Nove"
Character's Bio


 Age: 19  Height: 6'03"  Weight: 181 lbs.
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Chicago, Illinois  Main Weapon: Crossbow and Sword
 Accent: Neutral

Character's Powers

 ====Offensive====

  1. Children of Apollo have the ability to conjure weapons out of pure light which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.
  2. Children of Apollo have the ability to focus an intense beam of light which will burn anything it touches.

Defensive

  1. Children of Apollo have the ability to create a protective dome of solid light around them which will defend them from attacks for a short time.
  2. Children of Apollo have the ability to quickly heal minor wounds and slowly heal major, but not fatal, wounds.

Passive

  1. Children of Apollo are innately proficient archers.
  2. Children of Apollo innately heal faster than the average human.
  3. Children of Apollo feel stronger during the day, empowered by the sun.
  4. Children of Apollo become slightly empowered when they are protecting those younger than them, as their father is the god of protection of the young

Supplementary

  1. Children of Apollo are able to use their voices to sing or simply yell at such a high pitch that it temporarily deafens anyone nearby, but it has the disadvantage of not differentiating between enemy or friends, the longer the pitch is maintained, the more energy is drained.
  2. Children of Apollo can teleport themselves by merging their body with sound waves and travelling along them. Which could be called "sound-travel". To do so, there must be source of sound at where they're leaving and going to. Like someone's singing or any device that plays music. The user must be able to hear the source of sound they're traveling to. The further traveled, the more energy drained.
  3. Children of Apollo have the ability to create temporary light sources, similar to concept of a flare, which will alight an area or blind enemies for a short time.
  4. Children of Apollo can curse someone to sing loudly for a fair amount of time, the target can fight and operate while singing. But they cannot hide and could suffer from a sore throat over time.

3 Months After Character is Made

  1. Children of Apollo have a degree of control over diseases and plagues, but not to the extent that they can cause death. They also have control over infections, but not to the extent that they can cause death. They can cause a person to temporarily break out in hives, rashes, and boils. They can also cause a person to feel overcome with flu-like symptoms such as nausea, vomiting, indigestion, congestion, sore throat, etc for a short amount of time.

6 Months After Character is Made

  1. Children of Apollo can create massive waves of heat and radiation, hindering others around him, but rendering him/her unable to move. The more heat generated, the harder it is for the user to recuperate after this power is used. If weakened enough, (s)he will have a hard time moving and staying conscious.

9 Months After Character is Made

  1. Children of Apollo have the ability to shed their flesh and turn into a purely plasmic state for a short time and while in this state, the user is granted flight, immune to all attacks, receive a boost in their already existing photokinetic abilities and anything they touch is intensely burned; however, once the user changes back they will be extremely drained, nauseated and immobile for a long time.

Traits

  1. Most children of Apollo are experts at basketball and other missile weapons or games.
  2. Since Apollo is the God of Music, his children are natural musicians and singers. Able to master any instrument instantly and learn any song with ease.
  3. Since Apollo is god of prophecy and oracles, his children are innately better at interpreting prophecies than others.
  4. Children of Apollo can grow up to become great doctors in any field of medicine.
  5. As Apollo is the god of protection of the young, his children are often inclined to protect and defend those younger than them.
  6. Children of Apollo are usually in better moods during the day and enjoy waking up early.

Owned by: Xax ~ Posted on: {{{2}}}

James Van Zandt

James Van Zandt ~ Son of Poseidon
JamesVZ1

"Don't like me? Cool! I don't wake up every morning to impress you..."
He lifts his gaze from his book and looks sweetly, yet serious at you. "Need anything?"
Character's Bio


 Age: 17  Height: 6'00"  Weight: 152 lbs.
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Munich, Germany  Main Weapon: CB Twin Sai hidden in Scallop Shells
 Accent: German
 – "Water is much nicer than most people. People lie and deceive. Water is honest; just by looking at it, you know if you'll befriend it, or if it'll kill you."

Character's Powers

 ====Offensive====

  1. Children of Poseidon can fire a powerful blast of water with high pressure, the equivalent to that of a powerful fire hose.
  2. Children of Poseidon have the ability to conjure a weapon out of water which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of water.

Defensive

  1. Children of Poseidon can densify the water pressure in their own bodies, hardening their muscles and skin to the point where they are immune to physical attacks for a short time.

Passive

  1. Children of Poseidon can innately breathe and heal slightly faster underwater.
  2. Children of Poseidon can keep themselves and everything they touch dry in the water, unless they choose to become wet.
  3. Children of Poseidon can make air bubbles form under water, some large enough to contain allies and sustain them for a moderate time before popping.
  4. Children of Poseidon can survive falling from high altitudes as long as they land in water, they can also go as deep into the ocean as they desire without any effects from the water pressure.

Supplementary

  1. Children of Poseidon have the ability to create minor earthquakes, only large enough to knock anyone in the immediate vicinity of the user off their feat, and only for a few seconds.
  2. Children of Poseidon have the ability to Water Travel, a sort of teleportation; the further the distance, the more is energy drained, and there must be a substantial amount of water at both ends.
  3. Children of Poseidon are able to telekinetically move water at a high rate. The larger amount of water used, the more energy it drains.
  4. Children of Poseidon are able to summon and telepathically command equestrian animals, such as horses, giraffes, zebras and hippocampi. They can also do the same with all animals that dwell in the sea, the more animals summoned and the bigger they are. The more energy is drained.
  5. Children of Poseidon can create the octopus form, a body of water formed around the user into a protective barrier of water with eight or so whip-like limbs which can be used to grasp or strike an attacking opponent or to intercept and seize incoming projectiles. The longer this form is maintained, the more energy is drained.

3 Months After Character is Made

  1. Children of Poseidon can summon a tidal wave of up to 25-feet tall, which can not harm them. The tidal wave could injure an opponent and give the user a chance to flee.

6 Months After Character is Made

  1. Children of Poseidon are able to transform into horses while out of the water, or hippocampi while in the water, for short times, the longer they remain in the form, the more energy it drains and the more time they need to rest between transforming.

9 Months After Character is Made

  1. Children of Poseidon are able to transform their bodies into a state of pure water for a short time, during this they are immune to attacks. The hydrokinetic abilities they already possess are enhanced by this state. the user will be extremely drained once the transformation ends. Unable to move and could possibly faint.

Traits

  1. Children of Poseidon always know their exact coordinates when in water and are able to innately feel the difference between freshwater and saltwater.
  2. Children of Poseidon normally have a love for water, and generally excel at water sports.
  3. Children of Poseidon tend to be favored by animals of the sea.
  4. Children of Poseidon often have a natural affinity for horses and many grow up to become equestrians.

All Powers unlocked

Owned by: Xax ~ Posted on: {{{2}}}

Kyle Jäger

Kyle Jäger ~ ♔ Son of Limos ♔
KyleJ

''Find what you love and let it kill you.''
He gets up from his chair, pats you in your shoulder "I'm bored" he says and walks out of the room.
Character's Bio


 Age: 18  Height: 6'4"  Weight: 153 lbs.
 Sexuality: Bi-Curious  Relationship Status: Single and Looking
 Birth Place: Munich, Germany  Main Weapon: CB Sword and Twin Butterfly Knives
 Accent: German/French
 – "If you're going through famine, keep going, I'll make company."

Character's Powers

 ====Offensive====

  1. Children of Limos have the ability to force hunger upon a person, causing digestive pain and sudden slowness of movements for a short period of time. The intensity of hunger can be augmented, but drains more energy.
  2. Children of Limos have the ability to drain the life of the plants and soil around them in order to empower their attacks for a short time.

Defensive

  1. Children of Limos have the ability to create a small field around them that employ the effects of hunger to cause muscle atrophy, causing every movement to be painful for a short time. This causes anyone stepping in the field to stop in their movements out of pain. The longer the field is maintained, the more energy it drains.
  2. Children of Limos have the ability to create small illusions of food desired by a person. The food varies for each person, but all the same, these illusions distract them. The longer the illusion is held, the more energy it drains. If the user attacks while the illusion is in effect, it automatically shatters. So the power is purely defensive.

Passive

  1. Children of Limos are innately more resistant to hunger, and the effects/diseases/ailments brought by it. They can survive more days without eating or drinking anything without being exposed to effects than others.
  2. The more hungrier the people around them are, or the more their surroundings are rotten/wilted, the more powerful the user becomes. They cannot gain power from hunger and wilting created with Passive 3.
  3. When in the presence of a child of Limos, people feel more hungry and crave more for food and plants tend to die and wilt around them. Making it hard for opponent’s to focus slightly and fight if they’re using plant-based abilities. They can shut off this ability for a long time if they wish.
  4. Children of Limos can sense if either a person or animal nearby is hungry just by looking at them.

Supplementary

  1. Children of Limos have the ability to suppress someone's hunger for a short time, allowing them to think more clearly despite of extreme hunger. They, however, cannot do this upon themselves. Also, when the effect wears off, the affected person may experience stronger hunger than before.
  2. Children of Limos have the ability to employ hunger to cause vitamin deficiency diseases such as anaemia, diarrhea, scurvy, skin rashes and edema upon a person, incapacitating them for a short time. This allows the child of Limos to attack or flee freely. Over time, the disease wears off, making the victim normal and healthy again.
  3. Children of Limos have the ability to curse any edible object to become ineffective to one's hunger, causing the consumer to stay hungry, even if they ate already. They can also cause food or any edible item to rot with a simple touch. This ability does not include animals.
  4. Children of Limos have the ability to induce severe and unsatisfied hunger upon themselves, causing their stomachs to become seemingly bottomless, and their digestive systems to adapt to almost anything a child of Limos ingests for a short time. While in this state, they can consume and digest almost any substance without injury. They cannot also eat any object larger than their mouths and those that their teeth can't chew (they can swallow very small pieces of wood, stone or metal though). The more they consume, the more strength, agility and speed they obtain. When they revert to their normal self, they are incapacitated for moderate periods of time. The objects eaten are then transformed into harmless materials expelled during defecation.

3 Months After a Character is Made

  1. Children of Limos have the ability to create an illusion of a massive famine on the immediate area. Enemies affected by the illusion will begin to hallucinate a raid of locusts destroying the remaining plants, extremely malnourished and rotting bodies (whether animal or people) littering the ground, and everything they see is almost barren, empty and a wasteland. This instils panic among victims, causes them to vomit out of disgust and begin to extremely crave for food. The illusion can reach an extent wherein the panic caused by the famine can create chaos. The illusion only lasts for a short time, and drains the user of a very large amount.

6 Months After a Character is Made

  1. Children of Limos have the ability to employ famine to cause the immediate area around them to suddenly wither, making plants and organisms wilt and become dehydrated and make the affected soil unusable to produce plants or crops and nearby targets very dry and weak for a short period of time. This power is mainly used to render plant-based powers completely useless, weaken opponents and greatly empower themselves. Over time, the effects revert back, and drains a considerable amount of energy from the user.

9 Months After a Character is Made

  1. Children of Limos can draw power from all the hunger they’ve seen, felt or created in their lives and become an embodiment of hunger. This would make them more powerful, making them immune to all attacks, enhancing their physical prowess and power over hunger they previously possessed. This only lasts for a short time, after which the user will be so exhausted they’d lack the ability to even move for some time and could even faint.

Traits

  1. Children of Limos sometimes have great appetites, they tend to consume vast amounts of food and always feel hungry. While others don’t often feel hungry at all and can live off of small portions, sometimes it can even get to the point they appear anorexic because they eat so little but have such high metabolisms.
  2. Children of Limos often get hungry right after eating.
  3. Children of Limos normally don’t gain weight from what they eat.

Owned by: Xax ~ Posted on: {{{2}}}

Diana Machiavelli

Diana Machiavelli ~ Daughter of Dreams
DianaMachiavelli

"Take a deep breath and don't be shy, don't you worry about tomorrow 'cause tomorrow ain't tonight."
She lies in the ground with a rose between her hands. She smirks while doing this and opens her eyes "Ciao".
Character's Bio


 Age: 17  Height: 5'06  Weight: 122
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Verona, Italy  Main Weapon: Bow and arrows. Arrows may be induced with dreams.
 Accent: Mix between Italian and French
 – "Dream as if you'll live forever. Live as if you'll die today."

Character's Powers

 ====Offensive====

  1. Children of Morpheus have the ability to create dream-like illusions of attacks so realistic that they are most likely to catch an enemy off guard; however, if they miss they are left vulnerable to counterattack.
  2. Children of Morpheus can absorb the dreams of others for a short time, removing their memories of them and empowering the user to be faster and stronger. Once the enhancement subsides, the target will remember their dreams if they wish to do so and are immune to further use of this power for a moderate time.

Defensive

  1. Children of Morpheus have the ability to make someone think they are seeing their worst nightmares brought to life for a short time; attempting to scare them into not attacking. The user cannot attack while they are using this power.
  2. Children of Morpheus have the ability to cause a person to day dream as if the child of Morpheus was a friend, causing the person to no longer desire to attack them for a short time. If the user attacks while the day dream is in effect, it will instantly stop working, so the power is purely defensive.

Passive

  1. Children of Morpheus often receive the current thoughts of people in the surrounding area while asleep. They can turn off this ability if they wish.
  2. Children of Morpheus heal faster while they are asleep and dreaming.
  3. Children of Morpheus are partially conscious while asleep, able to wake themselves up at will.


Supplementary

  1. Children of Morpheus have the ability to send a small wave of energy which will cause anyone affected to fall asleep and enter a vivid dream for a short time; after the effects have worn off, a person is immune to further effects of this for a moderate time. If the user wishes, the wave may just force the target into a vivid daydream for a short time. This will require less energy, but will have the same limitations.
  2. Children of Morpheus have the ability to look into people’s dreams as they sleep and even manipulate them as they wish.
  3. Children of Morpheus are able to astral project, they can use this for multiple reasons, however, their physical body is vulnerable and they can not effect anything on the physical plane while astral projecting.

3 Months After a Character is Made

  1. Children of Morpheus can create dream-like illusions in order to twist other's perception of reality or make everyone around them see something that isn't really there. However, the illusion isn't physical and therefore is only a trick of sight. The bigger the change in perception, the more power drained. They can also confuse single individuals in the same fashion.

6 Months After a Character is Made

  1. Children of Morpheus have the ability to manifest a small shadowy creature to fight alongside them for a short time; the shadow takes the form of whatever a person’s worst nightmare is when they fight it, however, it is smaller in size if the thing from their nightmares is large. They can command the nightmare and can create up to 3 copies of it, it cannot be bigger than 2 to 3 times the size of the user and doesn’t wield any extraordinary abilities. Ex: the nightmare can fly if the target’s nightmare is something winged like a bird. But if it’s a dragon, it may not breathe fire.

9 Months After a Character is Made

  1. Children of Morpheus are able to transform the surrounding area into their own dream-world, an alternate reality fabricated from the user’s dreams. The dream-world will take any appearance the user desires. Anyone within 30 meters of the user will be trapped within the dream world as well. Within it, the user can fly, teleport, are able to create psychic constructs and are immune to all attacks. They’re also aware of everything happening there. After a short time, the dream-world reverts to a normal environment and the user is left incredibly drained. The user will not be able to move and could possibly faint.

Traits

  1. Children of Morpheus are normally well adept at interpreting the dreams of others.
  2. Children of Morpheus often tend to be daydreamers, with their heads always in the “clouds”.
  3. Children of Morpheus typically love dreaming, able to master the concept of “lucid dreaming” at a young age.
  4. Children of Morpheus sometimes accidentally enter other people’s dreams when sleeping.

6/9 month powers not unlocked yet

Owned by: Xax ~ Posted on: {{{2}}}

Killian Hartman

Killian Hartman ~ Lt. of Deimos' Cabin
KillianH

"Fear; Face Everything And Rise."
He studies your face closely, trying to find out if you are lying or not. "Just get the heck out of my room, if you please."
Character's Bio


 Age: 17  Height: 6'01"  Weight: 143 lbs.
 Sexuality: Demiromantic, Pansexual  Relationship Status: Single
 Birth Place: Miami, Florida  Main Weapon: Rapier
 Accent: Neutral
 – "Terror inflicted is always for the better; no fear, no risk, no life to write a letter."

Character's Powers

 ====Offensive====

  1. Children of Deimos have the ability to send a wave of terror out in front of them which causes anyone affected by it to imagine something they fear; the bigger the wave, the more energy used. This can leave them vulnerable to attack.
  2. Children of Deimos have the ability to unleash their battle-lust and fight to their full potential; however, they are temporarily blind to friend or foe and attack anyone nearby.

Defensive

  1. Children of Deimos can become resistant to all types of physical attacks for a short time.
  2. Children of Deimos can send out waves of terror and fear that may paralyze an opponent and cause them to stop attacking for a short time. But the user cannot attack the opponent while the paralysis is in effect.

Passive

  1. Children of Deimos are immune to any senses of fear and terror, making it impossible for them to get scared and panic in battle.
  2. Children of Deimos are innately proficient in most forms of combat and hold a higher state of physical prowess.
  3. Children of Deimos emit an aura of fear and terror, making people at least slightly afraid when near them. They can turn it off for a long time if they wish.
  4. Children of Deimos know the fears of everyone around them, as well as how a person is likely to cope with that fear.

Supplementary

  1. Children of Deimos have the ability to calm the fear of others.
  2. Children of Deimos are able to project a person’s worst fears into their mind, causing temporary trauma and confusion into them. This power is only active for a short time, and loses some of its effect the more it is used on the same person.
  3. Children of Deimos have the ability to conjure a real version of someone's worst fears, however, the child of Deimos is not able to control the conjured fear and is susceptible to them as well; they are also drained of a moderate amount of energy when the fear is conjured.
  4. Children of Deimos have the inhuman ability to leap great distances at once which can be used to dodge or attack. Upon landing, a small tremor is unleashed which causes anybody within a few feet to lose their balance.


3 Months After Character is Made

  1. Children of Deimos have the ability to focus on a person’s fears and mimic the abilities of that fear for a short time. If the user focuses on a pyrophobe, they will get some powers over fire. If the target is scared of a specific animal, they gain some abilities of the animal. (If the feared animal is a spider, the user will be able to generate webs from their wrists and crawl on walls.) And if the target is afraid of death, the user can drain some of their life-force and make them think they’re about to die. This power cannot be used to become incredibly powerful or instantly kill and the power can only be used once in a fight.


6 Months After Character is Made

  1. Children of Deimos can turn the fear and terror of others around them into emotional energy and then tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 3 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive. The fear constructs will terrify/scare anyone they touch.

9 Months After Character is Made

  1. Children of Deimos have the ability to become a spirit made entirely of terror. In this state, they can change into a tangible form of someone or a group’s worst fear. The tangible form of the fear is the same size as that fear exists in naturally, is immune to all attacks, and the fear’s strength is greatly increased from its natural strength. The more the user is feared, and the more the form the user is in is dreaded, the stronger the user’s form is. The user can only stay in this state for a short time, after leaving this form, the user will be extremely drained, not able to move and could possibly even faint.

Traits

  1. Children of Deimos are known to hate the idea of losing people they care about.
  2. Children of Deimos typically enjoy fighting and combat, since their father is considered a war god.
  3. Children of Deimos normally love scaring people and watching them drown in fear and terror, making Halloween a special holiday for them.

3/6/9 Month Powers not unlocked yet.

Owned by: Xax ~ Posted on: {{{2}}}

William Adler

WilliamAWB
Son of Hecate ~ Owned by Xax
Posted on {{{2}}}

He sits beside a tree, his back leaning on to it while looking up. He smiles at you and waves.

Age:
C:20, B: 241, M: 15

Height:
6'00

Weight:
179 lbs

Sexuality:
Bisexual

Relationship:
Taken

Birthplace:
NSW, Australia

Accent:
Old Australian

Weapon:
Staff with Orb

When you are born in a world in which you don't fit into, it's because you were born to create a new one for yourself.



Caleb Summers

Caleb Summers ~ Son of Hermes
CalebS7

'"If one day speed kills me, don't cry, because I died smiling..."'
The son of Hermes stops watching Netflix on his iPad mini before looking at you."Don't you really think that Scarlett Johansson, does look better as a redhead?"
Character's Bio


 Age: 17  Height: 6'02  Weight: 174 lb
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Chicago, Illinois  Main Weapon: Throwing sharp objects hidden in a keychain.

 – "For the living, death is thievery. But not like mine though, mine's much worse..."

Character's Powers

 ====Offensive====

  1. Children of Hermes are skilled thieves and are able to disarm an opponent and take their weapon easily.
  2. Children of Hermes can summon nearby animals to attack an opponent. The more animals summoned and the bigger they are, the more energy is drained.

Defensive

  1. Children of Hermes are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.

Passive

  1. Children of Hermes have innate reflexes which allows them to fight and dodge quickly.
  2. Children of Hermes are extremely proficient with thrown weapons.
  3. Children of Hermes are proficient in dodge-rolls.
  4. Children of Hermes have the inhuman ability to leap great distances at once which this can be used to dodge or attack.
  5. Children of Hermes possess enhanced stamina.
  6. Children of Hermes can sense and manipulate locks of all types. The more complicated the lock, the harder to manipulate.

Supplementary

  1. Children of Hermes are able to endow a pair a shoes with ethereal wings which grant the wearer temporary flight, they may use it for themselves or give them to another, however they are only able to go as high as just over the tree tops, and they only last for a couple of days at most before the wings lose power.
  2. Children of Hermes can cause a person or a group of people to speak in different languages so that no one understands what each other is saying, the effects only last a short time.
  3. Children of Hermes are able to trick another into doing something for them or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.

3 Months After Character is Made

  1. Children of Hermes are able to teleport themselves, since their father is the god of travel. The further the distance, the more energy drained.

6 Months After Character is Made

  1. Children of Hermes can temporarily steal 1-3 demigod powers from an opponent or ally for a few minutes, the user gains some knowledge of their new powers. The more powerful the stolen powers are and the more taken, the more energy is drained when the power theft wears off. (If the target doesn't have their 3/6/9 month powers, they cannot be stolen.)

9 Months After Character is Made

  1. Children of Hermes can shift into a hawk for short periods of time granting them flight, the longer they retain this form, the more energy it drains and the more time they need to rest between transformations.

Traits

  1. Children of Hermes make excellent thieves.
  2. Since their father is god of astrology, children of Hermes tend to make great astrologists. Able to identify any constellation and use the stars to draw star maps.
  3. Children of Hermes often do well when competing in athletic contests.
  4. Because Hermes “invented” the Internet, his children are able to use the Internet without drawing any extra attention to themselves from monsters.
  5. Children of Hermes have excellent memories for remembering messages.
  6. Children of Hermes have excellent sense of directions, are able to find and travel to any location in the world with ease.

3/6/9 Month Powers not unlocked yet.

Owned by: Xax ~ Posted on: {{{2}}}

North Heywood

North Heywood ~ Son of Khione
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He stops walking in front of you "Get lost"
    ~ {{{2}}}

More Info:


-Ruthless Coldhearted

 Age: 18  Height: 6'3  Weight: 210 lbs
 Sexuality: Straight  Relationship Status: With Sybil
 Birth Place: Montreal  Main Weapon: CB Scythe
 Accent: Neutral?
 – "Snow is unpredictable, you never know if it'll snow, you never know if it'll kill."


Jane, Guardian of Swans

Jane

Jane -Swan Nymph
-Divine Utopia
Age= Immortal, looks like 17 Weight= 126 lb
Height= 5'6" Sexuality= Straight Relationship Status= Single
Health Status= Healthy Nationality= American
Main Weapon= Bow and Arrow Species= Nymph

 – "True friends don't let you do stupid things...
Alone..."

She waves her hand energetically "Hi there! How's your day going on?" she says enthusiastically


Dorian, Guardian of Crows

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Dorian -Guardian of Crows
-
Age= Immortal Weight= 176 lb Height= 6'1"
Sexuality=Straight Relationship Status= Single
Health Status= Healthy Nationality=from Olympus
Main Weapon=Long Sword Species= Animal Spirit

 – "Make them dance, just like you...
Cause you make me move..."

He smiles while he feeds some crows, and has one in his shoulder. "Hi"



Kirk Kent (Not at Camp)

Kirk Kent ~ Son of Nyx
Tumblr mcv1wcxm0f1rjhmh7o2 1280
He stops thinking, and looks to you carelessly "Hey"
    ~ {{{2}}}

More Info:


-The Blinding Light after Dark

 Age: 17  Height: 6'00  Weight: 134 lbs
 Sexuality: Demi-heterosexual  Relationship Status: Single and Looking
 Birth Place: Austin  Main Weapon: CB whip
 Accent: Neutral
 – "Sunny days, gloomy nights, dark may be fun, all without lights..."


Jason Clove (Not at Camp)

JasonClove

Jason Clove -Son of Boreas
-
Age= 16 Weight= 135 lb Height= 5'11"
Sexuality= Straight Relationship Status= Single
Health Status= Healthy Nationality= American
Main Weapon= Two-handed sword Species= Demigod

  "Cold is fun, the North is ours,
so watcha say about icy showers!"

He walks toward you. "Hey there"



Monique Alexandre (Not at Camp)

Monique Alexandre ~ Daughter of Persephone
Monique
She makes a small daisy grow around her finger "Bonjour"
    ~ {{{2}}}

More Info:


-Cherry Blossom

 Age: 16  Height: 5'6  Weight: 112 lbs
 Sexuality: Straight  Relationship Status: Interested in Kyle
 Birth Place: Marseille  Main Weapon: Long and thin CB Sworrd
 Accent: French
 – "Roses bloom, corpses rot, that's me, although people think I'm not"


Perm Reserved

Tony Oller

Tony Oller:
Mark Nikolaenkov

Cody Christian

Cody Christian:
"Nicholas Honeycutt"

CameronN

Chris Webb:
"Cameron"

Temp Reserved

ChloeGraceMoretz

Chloë Grace Moretz:
"Yelena Kovalsky"

Aaron Taylor-Johnson

Aaron Taylor-Johnson:
"Flynn Rogers"

Name Who made it Permission to Use it
Dr/Doc Part of my wiki name Sure
Xax Part of my wiki name Yep
DrXax My wiki name Sounds, long, but yeah?
X My initial Go for it
Xaxy Another nickname Only if I know you really well
Drax Some people who apparently misread my user name, I guess... Uhmm, yeah, knock yourself out (not literally)!


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-Malik
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