FANDOM

EllerbyBrit

aka Brit

  • I live in Awesomeland
  • My occupation is Changing the world with my intense amazingness
  • I am the awesomest person ever

Level Up!

You are now at level five

12

This entitles you to twelve demigod spots. This means you have been here at least five weeks since your first character was claimed, and that you may now vote on more as well as run for things like chat mod or rollback. Please do read the wiki policies or contact an administrator if you have any questions.

Hi everyone out there who is reading this! (which is probably only going to be me) I have nothing to say, so um, if you do, go on my talk page.
Your rainbow is strongly shaded blue.

 
 
 
 
 
 
 

What is says about you: You are a tranquil person. You appreciate friends who get along with one another. You share hobbies with friends and like trying to fit into their routines.

<a href="http://spacefem.com/quizzes/rainbow">Find the colors of your rainbow at spacefem.com.</a>

My Characters

[[File:|100px]]

Allison Versanda -Child of Demeter
-Camper
Daughter of Demeter
Child of Agriculture

 Brit

Hi!



Birthday bouquet

Rebecca -Nymph
-Guardian of Seals

Iris Message Brit

Hi!



Kristi Haynes ~ Daughter of Zeus
Boquet by darkvenuspersephonae-d3drqru

"Don't quack like a duck; soar like an eagle."
Hi!
Character's Bio


 Age: 14  Height: WIP  Weight: WIP
 Sexuality: Straight  Relationship Status: Single
 Birth Place: WIP  Main Weapon: A CB sword
 Accent: None
 – "Life is amazing. Live it to the fullest."

Character's Powers

 ====Offensive====

  1. Children of Zeus can manipulate latent electricity in the atmosphere, focusing it into a lightning strike. Static can be seen building up around the target briefly before the strike.
  2. Children of Zeus have the ability to flow an electrical current into any sort of metal weaponry which will shock anyone it strikes; the current can only be maintained while they are holding the weapon.

Defensive

  1. Children of Zeus have the ability to emanate a field of electrical static which stuns anyone nearby for a short time. They cannot move while maintaining the field.
  2. Children of Zeus can launch a powerful gust of wind in all directions, repelling attacks and potentially sending enemies flying.

Passive

  1. Children of Zeus are innately immune to electrocution.
  2. Children of Zeus can communicate with and command birds.
  3. Children of Zeus are innately stronger during severe weather, and are less inhibited by wind and precipitation.
  4. Children of Zeus's bodies give off harmless levels of electricity that can power or short-circuit electronics if they wish.
  5. Children of Zeus need much less oxygen to survive, letting them breathe normally at high altitudes or hold their breaths for long periods.

Supplementary

  1. Children of Zeus have the ability to control the winds to hover or fly, however, the longer they fly the more it drains them.
  2. Children of Zeus have the ability to call upon the winds to speed their movements or attacks; this can also be used oppositely to slow the movements or attacks of others.
  3. Children of Zeus are able to call a flock of birds to their aid, that will then help to either defend or attack for a short time.
  4. Children of Zeus are able to cause a booming thunderclap, deafening and potentially stunning anyone nearby for a few seconds.

3 Months After Character is Made

  1. Children of Zeus can summon a weather front of their choice to an area, such as creating a thunderstorm, snowstorm, high winds, heat wave, or any other natural form of weather. The longer the change is maintained, and the more extreme the change from the current climate, the more they are drained.

6 Months After Character is Made

  1. Children of Zeus are able to transform into an eagle at will, allowing them to move undetected, scout their surroundings, and fly long distances without tiring. The longer they sustain this form, the more time they need to rest between transformations.

9 Months After Character is Made

  1. Children of Zeus can call down a lightning strike from the heavens, directly onto themselves, and absorb its full power into their bodies for a short time. In this state, the user is much stronger and faster, static electricity emanates from their skin, and all of their powers over lightning are substantially increased. Once the energy subsides, the user is left heavily weakened from the strain on their muscles, and they may be unable to move for a long time.

Traits

  1. Children of Zeus generally make strong leaders.
  2. Children of Zeus are generally good at predicting the weather, as Zeus was also the god of weather.
  3. Children of Zeus are rarely afraid of heights.
  4. In some cases children of Zeus are prone to being claustrophobic, as they generally prefer open spaces.

Owned by: Brit ~ Posted on: {{{2}}}



Madison Chung ~ Daughter of Poseidon
Liz

"Life is like the ocean. It can be calm and still or rough and rigid, but in the end, it is always beautiful."
Hi!
Character's Bio


 Age: 15  Height: 5'7"  Weight: 121 lb
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Miami, Florida  Main Weapon: A CB sword given to her by Poseidon
 Accent: None
 – "Smile! Not all the problems in the world are yours."

Character's Powers

 ====Offensive====

  1. Children of Poseidon can fire a powerful blast of water from their hands, equivalent to that of a fire hose, which evaporates after a short time.
  2. Children of Poseidon have the ability to conjure and freeze small amounts of water into durable ice weapons, which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of ice.

Defensive

  1. Children of Poseidon can create an area around themselves that inflicts others with intense seasickness, making them dizzy and nauseous for as long as they remain inside. The user must keep their focus on maintaining the effect for the duration.
  2. Children of Poseidon can turn their body to water for a very short time, letting an attack pass harmlessly through them. This can cause extreme dehydration with repeated use.

Passive

  1. Children of Poseidon can breathe, are swifter and more powerful, and can heal slightly faster while underwater.
  2. Children of Poseidon can keep themselves and everything they touch dry in the water, unless they choose to become wet.
  3. Children of Poseidon can survive falling from any altitude as long as they land in water, and can go as deep into the ocean as they desire without any effects from the cold or water pressure.
  4. Children of Poseidon can communicate with and command equestrian animals, as well as all creatures that dwell in the sea.
  5. Children of Poseidon are innately less inhibited by severe wind and precipitation.

Supplementary

  1. Children of Poseidon have the ability to create minor earthquakes, large enough to knock anyone nearby off their feet, for a few seconds.
  2. Children of Poseidon are able to telekinetically move water at a high rate. The larger amount of water used, the more energy it drains. This can be used on ice, but is much more difficult and draining.
  3. Children of Poseidon are are able summon a specific horse, pegasus, or sea creature directly to their position, regardless of distance. This only works on creatures that they have a strong personal bond with.
  4. Children of Poseidon can calm, strengthen or influence the direction of the winds, though to a much lesser extent than children of Zeus or the anemoi.

3 Months After Character is Made

  1. Children of Poseidon have the ability to create a torrential rainstorm overhead, which will downpour and cause high winds over a large area. The storm will gradually clear over time, and afterward the user would be substantially drained.

6 Months After Character is Made

  1. Children of Poseidon are able to shape a semi-living construct out of water, no larger than 3 to 4 times the size of the user, that fights for them for a short time. The user is weakened while the construct is active, and the longer they maintain the it, the more energy it drains.

9 Months After Character is Made

  1. Children of Poseidon are able to transform their bodies into a state of pure water for a short time, becoming immune to most attacks. The hydrokinetic abilities they already possess are enhanced by this state, and they are capable of covering great distances in an instant while underwater. The user will be extremely drained once the transformation ends, and could possibly faint.

Traits

  1. Children of Poseidon always know their exact coordinates when in water and are able to innately feel the difference between freshwater and saltwater.
  2. Children of Poseidon normally have a love for water, and generally excel at water sports.
  3. Children of Poseidon tend to be favored by animals of the sea.
  4. Children of Poseidon often have a natural affinity for horses and many grow up to become equestrians.

Owned by: Brit ~ Posted on: {{{2}}}



Blake Monte ~ Member of Veritum Unitum
Cody Linley

"Memories are a way of holding on to the things you love, the things you never want to lose."
Hi!
Character's Bio


 Age: 16  Height: ???  Weight: ???
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Raleigh, North Carolina  Main Weapon: Bow and arrow
 Accent: Slightly British
 – "Sometimes the best memories are sad because you know they will never happen again."

Character's Powers

 ====Offensive====

  1. Children of Mnemosyne have the ability to write/read weapons out of pure energy which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also write/read other objects that are for non-combative purposes
  2. Children of Mnemosyne can launch orbs of ink which burst upon striking the target, temporarily obscuring their vision. They can only launch three orbs of ink at a time.

Defensive

  1. Children of Mnemosyne have the ability to write/read a shield of pure energy, roughly two to three times the size of the user, which will blunt most attacks but slow the movement of the conjurer.
  2. Children of Mnemosyne have the ability to revert time around them for a short duration in order to dodge an attack that was unforeseen. After doing so, this ability cannot be used for a while.

Passive

  1. Children of Mnemosyne gain memory of the contents of any written text - such as a book or a webpage - as soon as they lay eyes on it. They would still have to learn what it all means, however.
  2. Children of Mnemosyne have an eidetic memory and can remember every detail of a previous fight with an opponent.
  3. Children of Mnemosyne can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.

Supplementary

  1. Children of Mnemosyne are able to force everyone around them within a 10-meter radius to remember and dwell on an event from their past that emulates a certain emotion from the affected. The child of Mnemosyne can choose which emotion they would like their targets to feel, be it anger, sadness, happiness, ecstasy or anything in or ecstasy. The user cannot hold the targets under their control for more than a few minutes, and the effects of the power can cause those around them to become positive and motivated from their happy memory
  2. Children of Mnemosyne can use descriptive insults used both against themselves and their opponents to gain a temporary boost in speed and strength. The longer they maintain this boost, the more energy is drained.
  3. Children of Mnemosyne can read/write wings into existence. This enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  4. Children of Mnemosyne have the ability to travel back and forth in time, but they are unable to interact with or change past events they are only able to see the events play out. When they go forward in time they only see “possible” futures, that does not mean those future events will come to pass.
  5. Children of Mnemosyne can view the memories of another person that they can see, in real time. They may struggle to zero in on specific memories, however, and the target can notice and resist them if they are too forceful.

3 Months After Character is Made

  1. Children of Mnemosyne can temporarily rewrite details about the battlefield they are fighting on in order to alter it and gain an advantage over their opponent. This could include things like temporarily eliminating the shadows on a battlefield if they are fighting a child of Nyx or temporarily drying up the water if they are fighting a child of Poseidon. The change takes effect gradually and only lasts for a moderate time. The more complicated the wording of the change, and the less clear their description of it is, the more the user is drained.

6 Months After Character is Made

  1. Children of Mnemosyne can manifest a person or creature from any book in order to temporarily fight alongside them. The manifestation cannot be larger than 2-3 the size of the user and will dissipate after a short time. The person cannot be overly powerful and the user will have a hard time moving while the manifestation is in place.

9 Months After Character is Made

  1. Children of Mnemosyne can morph into a state of pure imagination. This grants them flight, receive enhancement in some of their abilities (Offensive 1, Defensive 1, 3 Month and 6 Month) and invulnerability to attacks. This effect only lasts for a short time, leaving the user extremely drained and temporarily unable to move afterward.

Traits

  1. Children of Mnemosyne typically have excellent memories, unable to forget details from their past and are therefore immune to the effects of amnesia and other memory-related illnesses.
  2. Though most demigods struggle with dyslexia, children of Mnemosyne usually do so to a lesser extent because their mother is the goddess of the written word.
  3. Children of Mnemosyne can normally learn and decipher other languages incredibly easy. Ex: Hearing a woman speak Chinese would mean the user could somewhat understand even if they never heard the language before. If they then have a lengthy conversation with the woman in Chinese, they’d be considered fluent in the language afterward.
  4. Children of Mnemosyne often grow up to become great authors, English teachers, and historians.

Owned by: Brit ~ Posted on: {{{2}}}
Community content is available under CC-BY-SA unless otherwise noted.