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EllerbyBrit

aka Brit

  • I live in Awesomeland
  • My occupation is Changing the world with my intense amazingness
  • I am the awesomest person ever
Hi everyone out there who is reading this! (which is probably only going to be me) I have nothing to say, so um, if you do, go on my talk page.
Your rainbow is strongly shaded blue.

 
 
 
 
 
 
 

What is says about you: You are a tranquil person. You appreciate friends who get along with one another. You share hobbies with friends and like trying to fit into their routines.

<a href="http://spacefem.com/quizzes/rainbow">Find the colors of your rainbow at spacefem.com.</a>

My Characters

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Allison Versanda -Child of Demeter
-Camper
Daughter of Demeter
Child of Agriculture

 Brit

Hi!



Birthday bouquet

Rebecca -Nymph
-Guardian of Seals

Iris Message Brit

Hi!



Kristi Haynes ~ Daughter of Zeus
Boquet by darkvenuspersephonae-d3drqru

"Don't quack like a duck; soar like an eagle."
Hi!
Character's Bio


 Age: 14  Height: WIP  Weight: WIP
 Sexuality: Straight  Relationship Status: Single
 Birth Place: WIP  Main Weapon: A CB sword
 Accent: None
 – "Life is amazing. Live it to the fullest."

Character's Powers

 ====Offensive====

  1. Children of Zeus have the ability to create small bolts of lightning that can be directed to strike near them; doing so drains them a moderate amount.
  2. Children of Zeus have the ability to flow an electrical current into any sort of metal weaponry which will shock anyone it strikes; the current can only be maintained while they are holding the weapon.

Defensive

  1. Children of Zeus can send an electric current through their body which gives them the ability to move extremely fast for a short time; however, they cannot have a weapon drawn so the speed is purely for evasion.
  2. Children of Zeus have the ability to emanate a field of electrical energy which stuns anyone nearby them for a short time; while maintaining the field, they cannot move.

Passive

  1. Children of Zeus are innately resistant to both electricity and lightning.

Supplementary

  1. Children of Zeus have the ability to hover or fly, however, the longer they fly the more it drains them.
  2. Children of Zeus have the ability to call upon the winds to speed their movements or attacks; this can also be used oppositely to slow the movements or attacks of others.
  3. Children of Zeus are able to call to their aid a flock of birds, that will then help to either defend or attack, but only for a short time.
  4. Children of Zeus are able to cause a booming thunder to sound, that stuns an enemy for a few seconds.

3 Months After Character is Made

  1. Children of Zeus can summon a weather front to an area for a short time, it can only be one type of weather at a time, whether it's a thunderstorm/rainstorm, snowstorm, hailstorm, sleet/ice storm or a wind storm, and only lasts for a short time.

6 Months After Character is Made

  1. Children of Zeus have the ability to create a large lightning storm which will begin to randomly strike the nearby area with large bolts of lightning, with no regard to friend or foe; doing so drains the child of Zeus extremely.

9 Months After Character is Made

  1. Children of Zeus are able to transform into an eagle, as an eagle they are able to fly faster longer without tiring, but the longer they sustain this form, the more time they need to rest between transformations.

Traits

  1. Children of Zeus generally make strong leaders.
  2. Children of Zeus are generally good at predicting the weather, as Zeus was also the god of weather.
  3. Children of Zeus are rarely afraid of heights.
  4. In some cases children of Zeus are prone to being claustrophobic, as they generally prefer open spaces.

Owned by: Brit ~ Posted on: {{{2}}}



Madison Chung ~ Daughter of Poseidon
Liz

"Life is like the ocean. It can be calm and still or rough and rigid, but in the end, it is always beautiful."
Hi!
Character's Bio


 Age: 15  Height: 5'7"  Weight: 121 lb
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Miami, Florida  Main Weapon: A CB sword given to her by Poseidon
 Accent: None
 – "Smile! Not all the problems in the world are yours."

Character's Powers

 ====Offensive====

  1. Children of Poseidon can fire a powerful blast of water with high pressure, the equivalent to that of a powerful fire hose.
  2. Children of Poseidon have the ability to conjure a weapon out of water which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of water.

Defensive

  1. Children of Poseidon can densify the water pressure in their own bodies, hardening their muscles and skin to the point where they are immune to physical attacks for a short time.

Passive

  1. Children of Poseidon can innately breathe and heal slightly faster underwater.
  2. Children of Poseidon can keep themselves and everything they touch dry in the water, unless they choose to become wet.
  3. Children of Poseidon can make air bubbles form under water, some large enough to contain allies and sustain them for a moderate time before popping.
  4. Children of Poseidon can survive falling from high altitudes as long as they land in water, they can also go as deep into the ocean as they desire without any effects from the water pressure.

Supplementary

  1. Children of Poseidon have the ability to create minor earthquakes, only large enough to knock anyone in the immediate vicinity of the user off their feat, and only for a few seconds.
  2. Children of Poseidon have the ability to Water Travel, a sort of teleportation; the further the distance, the more is energy drained, and there must be a substantial amount of water at both ends.
  3. Children of Poseidon are able to telekinetically move water at a high rate. The larger amount of water used, the more energy it drains.
  4. Children of Poseidon are able to summon and telepathically command equestrian animals, such as horses, giraffes, zebras and hippocampi. They can also do the same with all animals that dwell in the sea, the more animals summoned and the bigger they are. The more energy is drained.
  5. Children of Poseidon can create the octopus form, a body of water formed around the user into a protective barrier of water with eight or so whip-like limbs which can be used to grasp or strike an attacking opponent or to intercept and seize incoming projectiles. The longer this form is maintained, the more energy is drained.

3 Months After Character is Made

  1. Children of Poseidon can summon a tidal wave of up to 25-feet tall, which can not harm them. The tidal wave could injure an opponent and give the user a chance to flee.

6 Months After Character is Made

  1. Children of Poseidon are able to transform into horses while out of the water, or hippocampi while in the water, for short times, the longer they remain in the form, the more energy it drains and the more time they need to rest between transforming.

9 Months After Character is Made

  1. Children of Poseidon are able to transform their bodies into a state of pure water for a short time, during this they are immune to attacks. The hydrokinetic abilities they already possess are enhanced by this state. the user will be extremely drained once the transformation ends. Unable to move and could possibly faint.

Traits

  1. Children of Poseidon always know their exact coordinates when in water and are able to innately feel the difference between freshwater and saltwater.
  2. Children of Poseidon normally have a love for water, and generally excel at water sports.
  3. Children of Poseidon tend to be favored by animals of the sea.
  4. Children of Poseidon often have a natural affinity for horses and many grow up to become equestrians.

Owned by: Brit ~ Posted on: {{{2}}}



Blake Monte ~ Member of Veritum Unitum
Cody Linley

"Memories are a way of holding on to the things you love, the things you never want to lose."
Hi!
Character's Bio


 Age: 16  Height: ???  Weight: ???
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Raleigh, North Carolina  Main Weapon: Bow and arrow
 Accent: Slightly British
 – "Sometimes the best memories are sad because you know they will never happen again."

Character's Powers

 ====Offensive====

  1. Children of Mnemosyne have the ability to write/read weapons out of pure energy which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also write/read other objects that are for non-combative purposes
  2. Children of Mnemosyne can launch orbs of ink which burst upon striking the target, temporarily obscuring their vision. They can only launch three orbs of ink at a time.

Defensive

  1. Children of Mnemosyne have the ability to write/read a shield of pure energy, roughly two to three times the size of the user, which will blunt most attacks but slow the movement of the conjurer.
  2. Children of Mnemosyne have the ability to revert time around them for a short duration in order to dodge an attack that was unforeseen. After doing so, this ability cannot be used for a while.

Passive

  1. Children of Mnemosyne gain memory of the contents of any written text - such as a book or a webpage - as soon as they lay eyes on it. They would still have to learn what it all means, however.
  2. Children of Mnemosyne have an eidetic memory and can remember every detail of a previous fight with an opponent.
  3. Children of Mnemosyne can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.

Supplementary

  1. Children of Mnemosyne are able to force everyone around them within a 10-meter radius to remember and dwell on an event from their past that emulates a certain emotion from the affected. The child of Mnemosyne can choose which emotion they would like their targets to feel, be it anger, sadness, happiness, ecstasy or anything in or ecstasy. The user cannot hold the targets under their control for more than a few minutes, and the effects of the power can cause those around them to become positive and motivated from their happy memory
  2. Children of Mnemosyne can use descriptive insults used both against themselves and their opponents to gain a temporary boost in speed and strength. The longer they maintain this boost, the more energy is drained.
  3. Children of Mnemosyne can read/write wings into existence. This enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  4. Children of Mnemosyne have the ability to travel back and forth in time, but they are unable to interact with or change past events they are only able to see the events play out. When they go forward in time they only see “possible” futures, that does not mean those future events will come to pass.
  5. Children of Mnemosyne can view the memories of another person that they can see, in real time. They may struggle to zero in on specific memories, however, and the target can notice and resist them if they are too forceful.

3 Months After Character is Made

  1. Children of Mnemosyne can temporarily rewrite details about the battlefield they are fighting on in order to alter it and gain an advantage over their opponent. This could include things like temporarily eliminating the shadows on a battlefield if they are fighting a child of Nyx or temporarily drying up the water if they are fighting a child of Poseidon. The change takes effect gradually and only lasts for a moderate time. The more complicated the wording of the change, and the less clear their description of it is, the more the user is drained.

6 Months After Character is Made

  1. Children of Mnemosyne can manifest a person or creature from any book in order to temporarily fight alongside them. The manifestation cannot be larger than 2-3 the size of the user and will dissipate after a short time. The person cannot be overly powerful and the user will have a hard time moving while the manifestation is in place.

9 Months After Character is Made

  1. Children of Mnemosyne can morph into a state of pure imagination. This grants them flight, receive enhancement in some of their abilities (Offensive 1, Defensive 1, 3 Month and 6 Month) and invulnerability to attacks. This effect only lasts for a short time, leaving the user extremely drained and temporarily unable to move afterward.

Traits

  1. Children of Mnemosyne typically have excellent memories, unable to forget details from their past and are therefore immune to the effects of amnesia and other memory-related illnesses.
  2. Though most demigods struggle with dyslexia, children of Mnemosyne usually do so to a lesser extent because their mother is the goddess of the written word.
  3. Children of Mnemosyne can normally learn and decipher other languages incredibly easy. Ex: Hearing a woman speak Chinese would mean the user could somewhat understand even if they never heard the language before. If they then have a lengthy conversation with the woman in Chinese, they’d be considered fluent in the language afterward.
  4. Children of Mnemosyne often grow up to become great authors, English teachers, and historians.

Owned by: Brit ~ Posted on: {{{2}}}
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