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Lumosknight

  • I was born on December 1
  • I am the light, the darkness
Bronze by LaViaSimple7507
Bronze Soul
The Bronze Soul is awarded to you by Nata Roebot , for having over 500 edits on Camp Half-Blood Role Playing Wiki!

Gender:Female

Favorite Colors:The blue right before the surface of the waters surrounding the Philippine Islands and the purple during a sunset and right before a sky full of stars

Favorite Movies:Stuck In Love, The Little Prince, The Notebook, Age of Adaline

Favorite Books:I'll Give You The Sun by Jandy Nelson, The Little Prince by Antoine de Saint-Exupéry, A Tale of Two Cities by Charles Dickens

Hobbies:Welcome to Night Vale, Volleyball, Reading, Writing, Anime, Tumblr, Ukulele

Your rainbow is strongly shaded violet.

 
 
 
 
 
 
 

What is says about you: You are a creative person. You appreciate beauty and craftsmanship. You are patient and will keep trying to understand something until you've mastered it.


Drea Auryon ~ Daughter of Poseidon
MaskedLiana

"Love does as in undoes. It goes after, with equal tenacity: joy and heartbreak."
{{{1}}}
Character's Bio


 Age: 15  Height: 5'5 
 Sexuality: Heterosexual/Straight 
 Birth Place: Los Angeles, California, USA  Main Weapon: Bronze shell necklace that when opened turns into a sword
 Accent: Californian

Character's Powers

 ====Offensive====

  1. Children of Poseidon can fire a powerful blast of water with high pressure, the equivalent to that of a powerful fire hose.
  2. Children of Poseidon have the ability to conjure a weapon out of water which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of water.

Defensive

  1. Children of Poseidon can densify the water pressure in their own bodies, hardening their muscles and skin to the point where they are immune to physical attacks for a short time.

Passive

  1. Children of Poseidon can innately breathe and heal slightly faster underwater.
  2. Children of Poseidon can keep themselves and everything they touch dry in the water, unless they choose to become wet.
  3. Children of Poseidon can make air bubbles form under water, some large enough to contain allies and sustain them for a moderate time before popping.
  4. Children of Poseidon can survive falling from high altitudes as long as they land in water, they can also go as deep into the ocean as they desire without any effects from the water pressure.

Supplementary

  1. Children of Poseidon have the ability to create minor earthquakes, only large enough to knock anyone in the immediate vicinity of the user off their feat, and only for a few seconds.
  2. Children of Poseidon have the ability to Water Travel, a sort of teleportation; the further the distance, the more is energy drained, and there must be a substantial amount of water at both ends.
  3. Children of Poseidon are able to telekinetically move water at a high rate. The larger amount of water used, the more energy it drains.
  4. Children of Poseidon are able to summon and telepathically command equestrian animals, such as horses, giraffes, zebras and hippocampi. They can also do the same with all animals that dwell in the sea, the more animals summoned and the bigger they are. The more energy is drained.
  5. Children of Poseidon can create the octopus form, a body of water formed around the user into a protective barrier of water with eight or so whip-like limbs which can be used to grasp or strike an attacking opponent or to intercept and seize incoming projectiles. The longer this form is maintained, the more energy is drained.

3 Months After Character is Made

  1. Children of Poseidon can summon a tidal wave of up to 25-feet tall, which can not harm them. The tidal wave could injure an opponent and give the user a chance to flee.

6 Months After Character is Made

  1. Children of Poseidon are able to transform into horses while out of the water, or hippocampi while in the water, for short times, the longer they remain in the form, the more energy it drains and the more time they need to rest between transforming.

9 Months After Character is Made

  1. Children of Poseidon are able to transform their bodies into a state of pure water for a short time, during this they are immune to attacks. The hydrokinetic abilities they already possess are enhanced by this state. the user will be extremely drained once the transformation ends. Unable to move and could possibly faint.

Traits

  1. Children of Poseidon always know their exact coordinates when in water and are able to innately feel the difference between freshwater and saltwater.
  2. Children of Poseidon normally have a love for water, and generally excel at water sports.
  3. Children of Poseidon tend to be favored by animals of the sea.
  4. Children of Poseidon often have a natural affinity for horses and many grow up to become equestrians.

Owned by: Lumo ~ Posted on: {{{2}}}


Aolani ~ Fish Nymph
Alessa 1

“So, we’re cheating death now. That’s what we’re doing, and we’re having fun at the same time.”
{{{1}}}
Character's Bio


 Age: Immortal  Height: 5'2 
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Hawaii  Main Weapon: Celestial Bronze Bow and Arrow
 Accent: Light Hawaiian

Character's Powers

 ===All Animal Nymphs===

Passive

  1. They have a telepathic/empathetic connection with nature and other nymphs. They also have a special, stronger connection with other animal nymphs.
  2. As they are nymphs they do not age, remaining eternally young.
  3. Their senses of smell, sight and hearing are enhanced, enabling them to sniff out monsters, track down demigods, etc.

Supplementary

  1. They are able to summon animals to aid them; they have the best control over their own animal type.

Specific to each Animal Type

  1. Each type of animal nymph has its life force attached to that species, so if a species were to go extinct the nymphs would die.
  2. Each nymph is able to change into the type of animal he/she is, and only that type. So the bear nymph could not turn into a mouse, but he/she could turn into a grizzly bear, black bear, polar bear, etc.
  3. While in animal form they have all the normal abilities of their animals. So if the nymph is a hawk nymph he/she can fly.
  4. While in regular nymph/person form, they only retain passive characteristics/traits from their animals. So if the nymph is a hawk nymph, perhaps he/she remains claustrophobic in enclosed spaces but cannot fly.

Traits

  1. Vary between species.

Owned by: Lumo ~ Posted on: {{{2}}}



Robyn Baas ~ Daughter of Cybele
Emma J

"To die will be an awfully big adventure."
{{{1}}}
Character's Bio


 Age: 17  Height: 5'8  Weight: 135 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Holland  Main Weapon: Primary Weapon - CB Whip; Secondary Weapon(s) - Daggers
 Accent: Dutch
 – “The moment you doubt whether you can fly, you cease for ever to be able to do it.”

Character's Powers

 ====Offensive====

  1. Children of Cybele have the ability to transform any aspect of earth into any weapon they desire. Only one weapon can be created at a time and it cannot be bigger than the one who created it.
  2. Children of Cybele can create a small tornado formed of leaves and grass blades. As the floral tornado spins faster, the leaves and grass blades become hard and strong enough to cut an someone. When the tornado's at it's fastest, the child can launch the blades of grass and the leaves at an opponent.

Defensive

  1. Children of Cybele have the ability to make an opponent feel as if their feet have become hardened and stuck to the ground, making their movements slower.If the user attacks while this power is in effect, it automatically wears off. So the power is purely defensive.
  2. Children of Cybele are able to create a earth wall, no larger than 2 to 3 times the size of the user, to temporarily block attacks.

Passive

  1. Children of Cybele have the innate ability to communicate with all wild animals.
  2. Children of Cybele become more sensitive to their surroundings and feel stronger when in mountains, caves and forests.
  3. Children of Cybele heal faster when they touch a piece of nature such as a tree or a flower.

Supplementary

  1. Children of Cybele can telekinetically move elements of nature, such as rocks, plants and vines. The part of nature must be roughly two to four meters away from the child, cannot be 2 or 3 the size of the user. The bigger the element of nature and the more elements moved, the more energy is drained.
  2. Children of Cybele can create small boulders roughly two times the size of the child, this can be used for a diversion, hiding, or thrown as a weapon. However the longer the boulder is used, the more energy is drained.
  3. Children of Cybele have the innate ability to call upon all nearby wild animals for aid in battling, as well as take control over animals that others are controlling (such as a child of Zeus with birds or a child of Poseidon with horses etc.). The larger the group of animals, the more energy is drained.
  4. Children of Cybele can use dirt, mud, rock, stone, etc to teleport anywhere on Earth. Which could be known as Earth-Travel. The user merges with the earth beneath them and reforms elsewhere. The further they travel the more energy it drains.

3 Months After Character is Made

  1. Children of Cybele have the ability to create quicksand pits around a small area for a short time, the larger the quicksand pit is, the more energy is drained.

6 Months After Character is Made

  1. Children of Cybele can create a powerful quake affecting everything within 10 meters of them. The power of the quake can be scaled depending on how long the user wants it to last. A quake that just knocks the opponent over may last 20 seconds. A quake that throws them a few feet in the air may last 5. Finally, the whole quake may be focused into a single shock-wave with the power to bounce a car a half meter or so. This requires several moments of focus beforehand, lasts only a few seconds, and can only be used once every few hours. During the quake, the user is immobile. The user is quite drained after the earthquake subsides.

9 Months After Character is Made

  1. Children of Cybele have the ability to morph into a lion/lioness for a short time. They can turn into either a full lion or a humanoid cat form. In the human/lion form, they are twice as faster and stronger than before. Their senses are also quite sharper as well. They also tend to be more violent and volatile in this state. Once the transformation ends, the user is extremely drained. Using the hybrid form is more draining rather than the full lion form. They will not be able to move and could possibly faint.

Traits

  1. Children of Cybele typically love animals and act protective of them. Becoming vegetarians and taking on many pets are common actions for her children.
  2. Children of Cybele tend to excel at rock climbing, mountain climbing, etc.
  3. Children of Cybele normally love being outside and enjoying what nature has to offer. Even to the point where they possess an intense love and overprotective spirit over nature.
  4. Children of Cybele will often grow up to be zoologists, geologists, veterinarians, ecologists etc.

Owned by: Lumos ~ Posted on: {{{2}}}



Jonah Fremont ~ Son of Palaemon
Dexter M

"Shark. Frenzy."
{{{1}}}
Character's Bio


 Age: 18  Height: 6'3  Weight: 197 lbs
 Sexuality: Demisexual  Relationship Status: Single
 Birth Place: South Carolina  Main Weapon: CB Sword
 Accent: Southern
 – Close your eyes, shut your mouth dream us a dream and get us out.

Character's Powers

 ====Offensive====

  1. Children of Palaemon have the ability to grow multiple rows of shark teeth and then dislocate their jaws in order to attack with them.
  2. Children of Palaemon are able to tap into primal shark instincts which allows them to attack with enhanced speed and ferocity. However, this ability can often lose to loss of self-control and only lasts for a short time.

Defensive

  1. Children of Palaemon can become thick skinned like a shark while in human form which causes them to be resistant to physical attacks.
  2. Children of Palaemon have the ability to create a defensive shield made from the electroreceptive energies they perceive around them for a short time (sharks have the ability to detect eletrical stimuli around them).Due to the electrical nature of the shield, if anyone comes in contact with it they would receive an electric shock.

Passive

  1. Children of Palaemon can innately breathe underwater and everything they touch in their human form, stays or becomes dry in water, unless they want to become wet.
  2. Children of Palaemon, can survive falling from high altitudes as long as they land in water, they can also go as deep into the ocean as they desire without any effects from the water pressure.
  3. Children of Palaemon have the ability to hear prey or enemies from many miles away, as sharks have extremely sharp senses of hearing
  4. Children of Palaemon are normally affected by blood and when they smell it much like a shark. They will normally go into a frenzied rage and attack whoever is at the source of the blood. If the target is an ally, they can resist the urges through sheer willpower.

Supplementary

  1. Children of Palaemon have the ability to summon sharks and command them. The more sharks summoned/commanded and the bigger they are, the more energy is drained.
  2. Children of Palaemon are able to transform into any currently living species of shark while underwater. The longer they remain in this form, the more energy it drains; and the longer the break they need between transformations.
  3. As Palaemon was also a sea god, his children have the ability to Water Travel, a sort of teleportation; the further the distance, the more is energy drained, and there must be a substantial amount of water at both ends.
  4. Children of Palaemon have a degree of control over water, but not to the extent of a child of Poseidon. They can manipulate water to be used as a shield or move water to fire a water blast of high pressure. And they can telekinetically move it with their mind. The longer they maintain control over water, the more energy is drained.

3 Months After Character is Made

  1. Children of Palaemon have the ability to transform the surrounding area into a harbor as their father was the patron god of harbors. Whilst this harbor is in use, the user can fight in its waters and have their existing powers enhanced substantially. The harbor that the user creates can vary in size, and the larger the harbor is the more it drains the user. After the user relinquishes hold on the harbor they are somewhat drained and the power may only be used once in a fight.

6 Months After Character is Made

  1. Children of Palaemon can materialize semi-living water constructs that take the form of sharks. The constructs have the strength and instincts of normal sharks. They can float around in the air and will follow the commands of the user. They can summon up to 3 sharks, such as Great Whites or Hammerheads, or up to 7 smaller ones such as a cookie cutter sharks. The bigger they are and the longer they stay solid, the more energy is drained. Once the user dismisses the sharks, they are somewhat drained and the water sharks dissipate into harmless puddles of water.

9 Months After Character is Made

  1. Children of Palaemon can morph their bodies into a humanoid shark form, in this form their strength is doubled. Their skin becomes durable as in Defensive 1. Their skeletons turn into cartilage, much like that of a sharks, so that they become more flexible and their bones more resilient. This can aid them in fights as it halves the weight of their bones, making them lighter on their feet and faster as they have less weight to move around. Also their existing Hydrokinetic abilities become stronger. Once the user reverts to their normal form, they are quite drained and will struggle to move or stay conscious.

Traits

  1. Children of Palaemon, usually prefer to be near and/or in the water.
  2. Children of Palaemon, generally enjoy water sports, and are excellent swimmers.
  3. Children of Palaemon are normally talented at chasing and hunting their prey.
  4. Children of Palaemon tend to be much more comfortable than other people with swimming in the ocean because they are not frightened by sharks.

Owned by: Lumo ~ Posted on: {{{2}}}
 



Teo ~ Star Nymph
Calum H 2

”"I didn't know that playing hooky could be so much fun!"
{{{1}}}
Character's Bio


 Age: Immortal  Height: 6'0  Weight: 178 lbs
 Sexuality: Homosexual, Gay  Relationship Status: Single
 Birth Place: Olympus  Main Weapon: None
 Accent: None
 – “Sometimes it’s better to be alone. No one can hurt you.”

Character's Powers

 =====Traits=====

  1. They know all of the stars and constellations in the night sky
  2. They can tell the time, date, and their location simply by looking at the sky.
Offensive
  1. They have the ability to summon miniature stars which can be thrown like a weapon; the stars, however, dissipate quickly.
Defensive
  1. They are able to turn into pure star light for a short time during the night or during the day if in the presence of Astraeus or Asteria or one of their children. While in this state, the user is granted flight and immune to all attacks; however, once the user changes back they will be extremely drained and immobile for a long time.
  2. They have the ability to summon a cluster of miniature stars directly in front of them which can be used to block incoming attacks; the stars, however, dissipate quickly.
Supplementary
  1. They have the ability to create temporary light sources, similar to concept of a flare, which will alight an area for a short time.
Passive
  1. They can see perfectly in the night as if it were day.
  2. When the stars are out, they always know their location.
  3. They are innately stronger during the night.
  4. As they are nymphs they do not age, remaining eternally young.
  5. Star Nymphs are generally not connected to a specific star so their life force is not as at risk as that of a tree or flower nymph. However, they can still be killed in battle or of serious injuries.
  6. They have a telepathic/empathetic connection with nature and other nymphs.

Owned by: Lumo ~ Posted on: {{{2}}}


Julietta ~ Guardian of Butterflies
Juliet 1

Want it? Come and get it.
{{{1}}}
Character's Bio


 Age: Immortal (looks seventeen)  Height: 5'7  Weight: 120 lbs
 Sexuality: Straight, Heterosexual  Relationship Status: Single
 Birth Place: Placed in Paris  Main Weapon: None
 Accent: Light French
 – "I don't think so."

Character's Powers

 ===All Animal Nymphs===

Passive

  1. They have a telepathic/empathetic connection with nature and other nymphs. They also have a special, stronger connection with other animal nymphs.
  2. As they are nymphs they do not age, remaining eternally young.
  3. Their senses of smell, sight and hearing are enhanced, enabling them to sniff out monsters, track down demigods, etc.

Supplementary

  1. They are able to summon animals to aid them; they have the best control over their own animal type.

Specific to each Animal Type

  1. Each type of animal nymph has its life force attached to that species, so if a species were to go extinct the nymphs would die.
  2. Each nymph is able to change into the type of animal he/she is, and only that type. So the bear nymph could not turn into a mouse, but he/she could turn into a grizzly bear, black bear, polar bear, etc.
  3. While in animal form they have all the normal abilities of their animals. So if the nymph is a hawk nymph he/she can fly.
  4. While in regular nymph/person form, they only retain passive characteristics/traits from their animals. So if the nymph is a hawk nymph, perhaps he/she remains claustrophobic in enclosed spaces but cannot fly.

Traits

  1. Vary between species.

Owned by: Lumo ~ Posted on: {{{2}}}


Name Origin Who can use it? In service?
Lumo Everyone I think Anyone Yes
Lumos Everyone Anyone Yes
Lume I don't remember >.< Everyone Yes
Lumie-chan Moo Only Moo Yes
Luna Ash Only Ash Yes
Luma Nata Only Nata ^-^ Yes

You're Cookies Chingu~
JungKookHeart

You're my Chingu, I love & care for you, and you always have a place in my heart!
~Santi


Manolo's Friendy Badge
Friends
 

"Walking with a friend in the dark is better than walking alone in the light"

~Helen Keller

If you have this badge, it means you mean the world to me, and have made me smile at some point. Thanks for being awesome


Love, Yorkie
MuseB
If i give you this badge, it means you are now my family. I will always hold you close to my heart and no matter what i will always be by your side. Remember to always stay true to yourself and to live life to the fullest but, most of all remember that family is.... Always and Forever
-Muse


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