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Broken Covenant


Head Counselors
AudieClarke4
Audie Clarke, Child of Hebe
Lieutenant Counselors
Sleep Sugar by Mari Vesna
Mina Moore, Child of Tyche
81275968244701325 WRcNni43 c
Meribel Rebane, Child of Eris

Hunters of Artemis
File-Constance lee
Constance Lee, Child of Themis

Up For Adoption


Character Bubbles
NewDan

Daniel Mendes -Son of Ariadne
-Virtual Navigator

 Age: 19  Height: 5'7  Weight: 130 lbs
 Sexuality: Straight  Relationship: Kalyna
 Health Status: Healthy  Nationality: American
 Main Weapon: Lance
 – "I got so passionate about technology. Hacking to me was like a video game. It was about getting trophies. I just kept going on and on, despite all the trouble I was getting into, because I was hooked." ~ Kevin Mitnick

Maze.
NewUriel

[[|Uriel Fitzgerald]] -Son of Boreas
-Jack Frost

 Age: 15  Height: 5'8  Weight: 124 lbs
 Sexuality: Straight  Relationship: Single
 Health Status: Healthy  Nationality: American
 Main Weapon: Machete
 – "And finally Winter, with its bitin', whinin' wind, and all the land will be mantled with snow." ~ Roy Bean

Ice.
Son of Hebe - Owned by Hyu
Posted on {{{2}}}
AudieWB2
Info

Head Counselor / Childish Prince Charming
Age: 17 Height: 5'4 Weight: 120 lbs
Sexuality: Bi-curious Relationship Status: Single
Accent: Wyomingite/Western English Birthplace: Cheyenne, Wyoming
Main Weapon(s): Slingshot and CB Ammunition

Powers
Powers of a Child of Hebe (has 3/6/9 months powers):
  1. Children of Hebe have the ability to force the effects of age upon a person for a short time; making them feel pain and cause their movements to be slow and sedated.
  2. Children of Hebe can become temporarily changed during battle and become even stronger and quicker in combat than they were before, for a short time.
  3. Children of Hebe can become resistant to all types of physical attacks for a short time.
  4. Children of Hebe can cause an opponent to feel aching bones and muscles for a short time.
  5. Children of Hebe are innately stronger and faster due to their slow aging.
  6. Children of Hebe have an innately faster rate of healing than other people.
  7. Children of Hebe always have an unlimited supply of Ambrosia, even if none is on them at the time, they can create it out of nothing
  8. Children of Hebe can restore energy to a weakened person and heal some minor wounds.
  9. Children of Hebe are able to curse someone with being very young children again, this has the potential to cause the victim a feeling of being lost, helpless and often leading to fits of crying, this only lasts for a short time and drains the user considerably.
  10. Children of Hebe have the ability to strike someone with a curse of old age for a short time; however, the person will not only feel old, they will become old and be unable to fight or even defend themselves, this also drains the user for a considerable time while using the power
  11. Children of Hebe can bless water to have the effects of allowing whomever drinks it to feel young again for a short time, their appearance may also take on a more youthful appearance for as long as the effects last.
  12. These children age slower than normally, beginning around the age of 12, and retain a youthful appearance far longer than most.
Youth.
Youth is happy because it has the capacity to see beauty. Anyone who keeps the ability to see beauty never grows old.


Posted on {{{2}}}
NewcaeseyWB
Info

Head Counselor / Transitioning Memory
Age: 17 Height: 5'5 Weight: 133 lbs
Sexuality: Heterosexual Relationship Status: Dating
Accent: Neutral Birthplace: Manila, Philippines
Main Weapon(s): Notebook and Pen

Powers
Powers of a Child of Mnemosyne (has 3/6/9 months powers):
  1. Children of Mnemosyne have the ability to write/read weapons out of pure energy which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also write/read other objects that are for non-combative purposes
  2. Children of Mnemosyne can launch orbs of ink which burst upon striking the target, temporarily obscuring their vision. They can only launch three orbs of ink at a time.
  3. Children of Mnemosyne have the ability to write/read a shield of pure energy, roughly two to three times the size of the user, which will blunt most attacks but slow the movement of the conjurer.
  4. Children of Mnemosyne have the ability to revert time around them for a short duration in order to dodge an attack that was unforeseen. After doing so, this ability cannot be used for a while.
  5. Children of Mnemosyne have the ability to view the specific past of a person’s life.
  6. Children of Mnemosyne have an innate knowledge of everything ever written and only have to hear its name to remember its details.
  7. Children of Mnemosyne have an eidetic memory and can remember every detail of a previous fight with an opponent.
  8. Children of Mnemosyne can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.
  9. Children of Mnemosyne are able to force everyone around them within a 10 meter radius to remember and dwell on an event from their past that emulates a certain emotion from the affected. The child of Mnemosyne can choose which emotion they would like their targets to feel, be it anger, sadness, happiness, ecstasy or anything in or ecstasy. The user cannot hold the targets under their control for more than a few minutes, and the effects of the power can cause those around them to become positive and motivated from their happy memory
  10. Children of Mnemosyne can use descriptive insults used both against themselves and their opponents to gain a temporary boost in speed and strength. The longer they maintain this boost, the more energy is drained.
  11. Children of Mnemosyne can read/write wings into existence. This enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  12. Children of Mnemosyne have the ability to travel back and forth in time, but they are unable to interact with or change past events they are only able to see the events play out. When they go forward in time they only see “possible” futures, that does not mean those future events will come to pass.
  13. Children of Mnemosyne can temporarily rewrite details about the battlefield they are fighting on in order to alter it and gain an advantage over their opponent. This could include things like temporarily eliminating the shadows on a battlefield if they are fighting a child of Nyx or or temporarily drying up the water if they are fighting a child of Poseidon. Only one detail can be changed at a time and the change only lasts for a moderate time.
  14. Children of Mnemosyne can manifest a person or creature from any book in order to temporarily fight alongside them. The manifestation cannot be larger than 2-3 the size of the user and will dissipate after a short time. The person cannot be overly powerful and the user will have a hard time moving while the manifestation is in place.
  15. Children of Mnemosyne can morph into a state of pure imagination. This grants them flight, receive enhancement in some of their abilities (Offensive 1, Defensive 1, 3 Month and 6 Month) and invulnerability to attacks. This effect only lasts for a short time, leaving the user extremely drained and temporarily unable to move afterward.
  16. Children of Mnemosyne typically have excellent memories, unable to forget details from their past and are therefore immune to the effects of amnesia and other memory-related illnesses.
  17. Though most demigods struggle with dyslexia, children of Mnemosyne usually do so at a lesser extent because their mother is goddess of the written word.
  18. Children of Mnemosyne can normally learn and decipher other languages incredibly easy. Ex: Hearing a woman speak Chinese would mean the user could somewhat understand even if they never heard the language before. If they then have a lengthy conversation with the woman in Chinese, they’d be considered fluent in the language afterwards.
  19. Children of Mnemosyne often grow up to become great authors, English teachers and historians.
  20. They have a silvery aura.
Memory.
Forbidden to remember, terrified to forget; it was a hard line to walk.


Sealtiel Andrew O'Shaughnessy ~ Son of Apate
NewTielWB

"Insanity: doing the same thing over and over again and expecting different results."
Deceit.
Character's Bio


 Age: 18  Height: 5'7  Weight: 128 lbs
 Sexuality: Heterosexual  Relationship Status: Really Complicated
 Birth Place: Beijing, China  Main Weapon: Dual Swords
 Accent: Very slight Chinese
 – "Most of the time... when you're crying, nobody notices your tears. Most of the time... when you're worried, nobody feels your pain. Most of the time... when you're happy, nobody sees your smile. But when you fart just one time..."

Character's Powers

 Powers of a Child of Apate (has 3/6/9 months powers):

  1. Children of Apate have the minor ability to create illusions of attacks so realistic that they are most likely to catch an enemy off guard; however, if they miss they are left vulnerable to counter-attack.
  2. Children of Apate are able to command a weapon to go against it's master's will. However, they cannot command a weapon bigger than them. Also, the master of the weapon can resist the will of the weapon. Once the effect has wore off, the weapon is immune to further effects of it.
  3. Children of Apate are able to make the objects in a small area shift appearance or location, confusing those who will see it. While the skill is in effect, it continuously drains the user.
  4. Children of Apate are able to trick charging enemies to face the opposite directions and charge at those directions instead. The more enemies and the longer the distance, the more it drains the demigods. After the effects have wore off, enemies will be immune to further effects of it for the battle.
  5. Children of Apate are innately able to see through lies, illusions or any form of deceit, as they are innately so well skilled with deceit themselves.
  6. Children of Apate have the innate ability to confuse, mislead or deceive others for a short time, the longer they try and keep up with the lies/deceptions, the more energy it drains.
  7. Children of Apate are able to make a fake copy of an object not bigger than them, but they must clearly imagine the object in their minds for it to completely imitate the original object. Also, if the original object possess magical properties or whatsoever, the imitation will not copy those properties.
  8. Children of Apate can use their powers to lure someone into lying or coming into agreement with them when they truly don't want to without the person influenced even noticing. The bigger the lie, the more power drained. A person with a strong will can fight this, and most will remember being deceived shortly after.
  9. Children of Apate are able to mimic sounds or the voice of a person or creature they already heard speaking or making noise. The quality of the mimicry depends on the focus and skill level of the user.
  10. Children of Apate can create illusions in order to twist other's perception of reality or make everyone around them see something that isn't really there. However, the illusion isn't physical and therefore is only a trick of sight. The bigger the change in perception, the more power drained. They can also delude single individuals in the same fashion.
  11. Children of Apate are able to make a copy of their body, that they are mentally connected to, but cannot interact with its physical environment. It can be used to spy on others, bring back intel, distract others, carry messages, etc. It drains the user moderately.
  12. Children of Apate are able to make a copy of their body, that they are mentally connected to. It is essentially a real copy of themselves, with all their powers to a weakened extent and can actually interact with their surroundings, however while the copy is active the user is entirely incapacitated. While the copies are active, the user is drained, so the longer the copy is active the more they are drained. Once the copy is gone, they must wait a substantially long time before making another copy.
  13. Children of Apate tend to be treacherous, fond of treachery or amused by it.
  14. Children of Apate are cunning, sly and uneasily fooled.
  15. Children of Apate are very good liars and at making alibis.
  16. Children of Apate are good at forging signatures and hacking systems.
  17. Children of Apate have deceit "intuitions", meaning they may have a hunch if someone will try to deceive them. However, their predictions may not be accurate every time.

Owned by: Hyu ~ Posted on: {{{2}}}
NewEver

[[|Evergreen Fernandez]] -Daughter of Deimos
-Fearless Fairy

 Age: 17  Height: 5'5  Weight: 125 lbs
 Sexuality: Straight  Relationship: Single
 Health Status: Healthy 
 Main Weapon: Bladed fan
 – "A particularly beautiful woman is a source of terror."

Terror.
NewMarv2

[[|Marvel Carleson]] -Son of Palaemon
-The Alienated Sharkboy

 Age: 16  Height: 6'3  Weight: 140 lbs
 Sexuality: Bisexual  Relationship: Single
 Health Status: Healthy  Nationality: Irish
 Main Weapon: Spears
 – "I want a moment to be real. I want to touch things I don't feel. I want to hold on and feel I belong. And how can the world want me to change if they're the ones that stay the same?"

Sharks.
NewMina
Luck.
    ~ {{{2}}}

More Info:


-Minnie Mouse

 Age: 17  Height: 5'7  Weight: 128 lbs
 Sexuality: Straight 
 Birth Place: U.S. of America  Main Weapon: Whip
 Accent: Neutral
 – "I don't believe in luck. I believe in my ability to make my own luck."

Son of Astraeus - Owned by Hyu
Posted on {{{2}}}
NewAkiSWB
Info

Janus Constellation
Age: 18 Height: 5'8 Weight: 126 lbs
Sexuality: Heterosexual Relationship Status: Single
Accent: Japanese Birthplace: Takatsuki, Japan
Main Weapon(s): Naginata

Powers
Powers of a Child of Astraeus (has 3/6/9 months powers):
  1. Children of Astraeus have the ability to conjure weapons out of plasma which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.
  2. Children of Astraeus have the ability to focus an intense beam of plasma which will burn anything it touches.
  3. Children of Astraeus have the ability to summon a cluster of miniature stars directly in front of them which can be used to block incoming attacks; the stars, however, dissipate quickly.
  4. Children of Astraeus generate an orbit around themselves for a short time, all attacks and people near the user get caught in the orbit, causing them to fly around, unable to attack the user. The user cannot move while the orbit is active.
  5. Children of Astraeus are innately stronger during the night.
  6. Children of Astraeus have the innate ability to see in all directions at once during the night.
  7. Children of Astraeus can innately adapt to most natural planetary environments within reason, meaning they're less likely to die of heat stroke and hypothermia.
  8. Children of Astraeus have the ability to create temporary light sources, similar to concept of a flare, which will alight an area or blind an enemy for a short time.
  9. Children of Astraeus can manipulate the force of gravity of the planet and change the direction and force of it. They can cause items to float or stick to the ground for a short time or cause them to fly into a certain direction. Once the curse wears off, the item is immune to further use of it for a moderate time.
  10. Children of Astraeus have the ability to use the gravity pull of the planet to slow down enemies for a short time, giving them a high chance to avoid an opponent’s attack or prevent an opponent from avoiding one of the user’s attacks.
  11. Children of Astraeus can limit gravity’s effect on their own bodies, causing them to float up and fly. The longer they fly the more it drains them.
  12. Children of Astraeus have the ability to conjure a small supernova, which will burn at anything in its wake on a 10m radius, as well as producing a loud booming sound coming from the explosion. It cannot differ friend from foe and will affect anyone or anything nearby.
  13. Children of Astraeus have the power to cause up to three constellations to appear in their physical forms to fight alongside them. Each constellation will appear as an enlarged version of the thing it is based on except for human based constellations such as Orion which will be the size of a human. Constellations will dissipate after a short time, leaving the user moderately drained. Ex: If the user summons the Cancer constellation, it will be a giant crab that cannot be bigger than 2 or 3 times the size of the user.
  14. Children of Astraeus have the ability to change the surface and mass of their bodies to reflect the surface and mass of a planet in the solar system of their choice for a short time. For example, if the user wishes to turn their body into flames, they would adopt the surface of Mercury. No matter which planet they choose to assimilate with, they will be extremely drained after the transformation and they can only use the power once per fight. They may switch planets while in this state. Ex: The user is reflecting Earth to reach an opponent and then reflects Mercury to attack them. Once in this state, they lose access to their other powers. Excluding those that are passive.
    1. As Mercury, the user’s body would be continually be on fire without injuring the user. In this state it is extremely difficult for enemies to look upon the user as the fire burns so bright it would blind them or severely damage their eyesight.
    2. As Venus, the user becomes surrounded with thick, toxic clouds that obscure them from view. As the clouds are toxic anyone who tries to touch them will be poisoned and become sick and nauseous. However, if they manage to get through the clouds they will be burned by the lava state of the user’s body, as Venus is an extremely hot planet.
    3. As Earth, the user’s body becomes gravelly and made of dirt, and the user may leave trails of gravel and dirt behind them as they walk. However, in this state the user has the ability to merge with the earth and travel wherever they please.
    4. As Mars, the user’s body becomes coated in fine red dust that falls off as they move. The surface of their body is cut by fine veins of water that can be used to shoot at people in sharp streams.
    5. As Jupiter, the user becomes intangible and they float about half a foot from the ground, as Jupiter is a gas giant planet. They also become extremely cold and toxic as Jupiter is surrounded by ammonia clouds.
    6. As Saturn, the user is granted the ability to fly, as the planet is another gas giant. The appearance of the user is blurry and hard to make out the features of.
    7. As Uranus, the user gains blue skin, and their appearance is also blurred similarly to if they assimilated to Saturn. As Uranus is classified as an ice planet, the user has the ability to freeze anything they come in contact and they can move quickly as there are extremely fast winds on Uranus.
  15. Children of Astraeus often wield innate knowledge of constellations, space and other planets in the solar system.
  16. Children of Astraeus can tell the time, date and their location simply by looking at the sky.
  17. Children of Astraeus typically dream of becoming astronauts, to explore the stars and other planets.
Stars.
Stars don't teach you to reach for them but to teach you how to reach things you dare not to.


[[File:|150x0px]]
Love.
    ~ {{{2}}}

More Info:


-Hopeless Loving Nerd / Editor-in-Chief

 Age: 16  Height: 5'7  Weight: 128 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Australia  Main Weapon: Crossbow and Love Magic
 Accent: Slight Australian
 – "See, this is just like I told you. Same thing I knew getting into this whole mess - love ends." ~ Jennifer Flackett


[[File:|150x0px]]

[[|☾ Selena Blackwell ☽]] -


 "Maybe one day it will be ok again. That's all I want. I don't care what it takes. I just want to be ok again."

Night.


[[File:|150px]]

[[|Koji Izama]] -Son of Athena
-The Blessed Fist

 Age: 19  Height: 6'3  Weight: 195 lbs
 Sexuality: Straight  Relationship: Single
 Health Status: Healthy 
 Main Weapon: Sword
 – "The difference between a successful person and others is not a lack of strength, not a lack of knowledge, but rather a lack of will."

Wisdom.
Carver4

[[|Carver Denton]] -


 – Someday,we'll all find that one pool of blood we're happy to lie in. Mine just hasn't come yet.

Rabies.
IvanWB2
Death.
    ~ {{{2}}}

More Info:


-Reaper on a Whim / Head Mortician

 Age: 14 but technically 17  Height: 5'11  Weight: 127 lbs
 Sexuality: Straight  Relationship Status: Taken by Leah
 Birth Place: Las Vegas, Nevada, USA  Main Weapon: Sickle and Jackknife
 Accent: Neutral
 – "Memento mori - Remember your mortality. Remember you will die."

AriesWB
Ram.
    ~ {{{2}}}

More Info:


-Creation of Hermes / Ram-pant Typer

 Age: Immortal  Height: 5'7  Weight: 136 lbs
 Sexuality: Bisexual 
 Birth Place: Olympus  Main Weapon: Knives and Ram Horns
 Accent: Neutral
 – "I don't always turn into a ram. But when I do, I make demigod kebabs."


[[File:|150x0px]]

[[|Zeke]] -


 – Attaining one's dream requires a stern will and unfailing determination.

Magic.


Calix ~ Erotios
CalixWB

"French is the language that turns dirt into romance."
Love.
Character's Bio


 Age: Immortal  Height: 6'3  Weight: 137 lbs
 Sexuality: Heterosexual  Relationship Status: Single
 Birth Place: Camp Half-Blood  Main Weapon: Love
 Accent: Neutral (though he can do French)
 – "I don't need to know how they make Coca-Cola. I think it tastes just fine not knowing what the ingredients are. I think there are some things that should be kept secret."

Character's Powers

 Powers of an Erotios:

  1. They can cause anyone of the opposite gender to be, at least slightly, attracted to them; they also attract people of the same gender that consider themselves gay or lesbian.
  2. They have the ability to alter and control clothes and makeup.
  3. When they sing, they can inspire love to bloom in those around them, as long as those feelings were already there to begin with. Their song can also calm unruly crowds.
  4. They have a telepathic/empathetic connection with nature and other nymphs
  5. As they are nymphs they do not age, remaining eternally young.
  6. They have a minor ability to sway a person’s feelings, causing them to feel a slight amount of love for another person; the final choice to act on the love is, however, out of their control.
  7. They can infuse magic into their words and ‘charm-speak’ another into doing their will or revealing a secret to them; the person will remain under the control of the charm-speak for a few minutes or until control is relinquished
  8. They can alter their appearance for short periods of time, the more they do to alter their appearance, and the longer they maintain the appearance, the more energy it drains.
  9. They can turn into a dove, the longer they stay in this form, the more energy it drains
  10. They can sense romance and love
  11. They tend to be hopeless romantics
  12. The ability to speak French as it is "the language of love"
  13. They tend to be fiercely loyal to their loved ones, friends and family.

First Generation Love Nymphs:

  1. First generation love nymphs are more powerful than the second generation
  2. When romances are stable, they can create love nymphs from them. They must be careful when doing this for when the romance dies, so does the nymph.They often create nymphs from married couples who they know will not get divorced.

Second Generation Love Nymphs:

  1. Second generation love nymphs are less powerful than the first generation
  2. Second generation are not able to create love nymphs
  3. Their emotions are strongly connected to that of the couple that's love created them, if the couple fights, the love nymph's mood becomes sour

Owned by: Hyu ~ Posted on: {{{2}}}
[[File:|150px]]

[[|Ianto Gorman]] -Son of Morpheus
-Master of Dreams

 Age: 18  Height: 5'11  Weight: 157 lbs
 Sexuality: Bi-curious  Relationship: Not Sure
 Health Status: Healthy 
 Main Weapon: Sword & Dreams
 – "A dreamer is one who can only find his way by moonlight, and his punishment is that he sees the dawn before the rest of the world."

Dreams.
[[File:|150px]]

[[|Gabriel Sharpe]] -Son of Zeus
-Guitar Hero / Guitarist of Divergence

 Age: 17  Height: 5'11  Weight: 127 lbs
 Sexuality: Straight  Relationship: Single
 Health Status: Healthy  Nationality: French
 Main Weapon: Sword and Lightning
 – "Thunder is good, thunder is impressive; but it is lightning that does the work." ~ Mark Twain

Lightning.
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[[|Meribel Rebane]] -Daughter of Eris
-Wrecker of Chaos

 Age: 15  Height: 5'4  Weight: 118 lbs
 Sexuality: Straight  Relationship: Single
 Health Status: Healthy 
 Main Weapon: Apple & daggers
 – "Life is nothing without a little chaos to make it interesting."

Chaos.
[[File:|150x0px]]

[[|Victoire]] -


 – A woman's heart is an ocean deep full of secrets, her face as clear as a river and her body as beautiful as a mermaid.

Seal.
File-Constance lee

[[|Constance Lee]] -Daughter of Themis
-The Young Judge

 Age: 14  Height: 5'2  Weight: 121 lbs
 Sexuality: Straight  Relationship: Single
 Health Status: Healthy 
 Main Weapon: Twin daggers
 – "To find the one true path, one must seek guidance amidst uncertainty."

Law.
[[File:|150x0px]]

[[|Catherine]] -


 – "Through pain, you can feel what others have felt."

Pain.

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