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NoctemV

aka Levi Satanas

  • I live in Michigan
  • I was born on February 20
  • I am Male

Level Up!

You are now at level five

12

This entitles you to twelve demigod spots. This means you have been here at least five weeks since your first character was claimed, and that you may now vote on more as well as run for things like chat mod or rollback. Please do read the wiki policies or contact an administrator if you have any questions.


Welcome To My Page <insert name here>!

Species: Wouldn't you like to know, weather boy?

Gender: Male

Rights: Regular user

Joined Date:December 16th 2014

Level:Five

Since I'm not on all the time and my Discord ID constantly changing, I am on the wiki's server as NoctemV.

Hobbies:

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Favorite God: Posiedon

Favorite Goddess: Hel

Favorite Book: Red Rising

Least Favorite God: Loki

Least Favorite Goddess: Hera

Age: 24

Favorite Band: Dark Fortress/The Browning

Favorite Music Genre: Metal/Industrial

Favorite Marvel Character: Deadpool

Favorite DC Character: Green Arrow

Favorite Movie: StarGate

Thing That I Hate The Most:

Thing That I Love The Most:

Oddest Thing That I Own: A small metal sign that says,"Perpetual care of this lot is provided for"

Why Do I own that object?: Went on a bender one night and took it from a graveyard.

Nick Theriault

Nicholas Theriault ~ Hecate
Young Nick
{{{1}}}
Character's Bio


 Age: 20  Height: 6'7"  Weight: 210 lbs.
 Sexuality: Open Minded  Relationship Status: Single
 Birth Place: New Orleans  Main Weapon: Father's CB sword (main); small CB throwing knives
 Accent: Cajun

Character's Powers

 ====Offensive====

  1. Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
  2. Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.

Defensive

  1. Children of Hecate are able to create a protective dome of magical energy around them for a short time.
  2. Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.

Passive

  1. Children of Hecate have the innate ability to see in all directions at once.
  2. Children of Hecate are innately stronger at night.
  3. Children of Hecate are able to communicate with the dead to gather information.
  4. Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.

Supplementary

  1. Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
  2. Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
  3. Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.

3 Months After a Character is Made

  1. Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)

6 Months After a Character is Made

  1. Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.

9 Months After a Character is Made

  1. Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.

Traits

  1. Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
  2. Necromancy is commonly a favored magical art among children of Hecate.
  3. Children of Hecate are known for being quite mysterious.
  4. Children of Hecate are often more active and exhibit better moods at night and in dark environments.
  5. Children of Hecate wield innate knowledge and understanding of the Mist.

Owned by: Noc ~ Posted on: {{{2015}}}

Elizabeth Dahle

Elizabeth "Hamilton" Dahle ~ Aphrodite
1-0
{{{1}}}
Character's Bio


 Age: 15  Height: 5'7"  Weight: 135 lbs.
 Sexuality: Pansexual  Relationship Status: Single
 Birth Place: SoHo, New York  Main Weapon: 1 large CB Dagger
 Accent: SoHo, New York

Character's Powers

 ====Offensive====

  1. Children of Aphrodite can create a large plume of dense perfume or make-up which obscures them and begins to suffocate anyone else within it. This can give the user a chance to attack.
  2. Children of Aphrodite have the ability to fire razor sharp scallop shells at high speed which can be shot fast enough that they could pierce the skin on impact. The shells would materialize and fire from the user’s palms, so the size of them depends on the user.

Defensive

  1. Children of Aphrodite can cause people of any gender to lose all desire to attack them for a short time. Out of an artificial love, the love isn’t necessarily romantic and could be like sibling love. If the user attacks while this is in effect, it will automatically wear off.
  2. Children of Aphrodite have the ability to entrap an enemy in a large scallop shell, similar to the one their mother emerged from at birth. Once closed, the clam is extremely difficult to escape from. It is highly durable and cannot be teleported out of, after a short time the clam will fade from existence. The target cannot be attacked while they are inside the clam, so the power is purely defensive. It can only be summoned twice in the same fight.

Passive

  1. Children of Aphrodite cause anyone who possesses a sexual orientation towards them to be at least slightly, attracted to them.
  2. Children of Aphrodite have the ability to be able to resist charm speak, a charming touch etc. to an extent.
  3. Children of Aphrodite have the innate ability to be able to resist the effects of pheromones to an extent.
  4. Children of Aphrodite are able to communicate with and command doves. If the user gives too many commands, the doves will become frustrated and disobey.

Supplementary

  1. Children of Aphrodite can alter their appearance (including clothes and make-up) for short periods of time, the more they alter their appearance, and the longer they maintain the appearance, the more energy it drains.
  2. Children of Aphrodite can curse someone to feel like they’re completely hated and unloved, they’ll feel like they’re ugly and will sink into self-pity for a short time. This gives the user a chance to attack or flee.
  3. Children of Aphrodite can infuse magic into their words and ‘charm-speak’ another into doing their will or revealing a secret to them; the person will remain under the control of the charm-speak for a few minutes or until control is relinquished, the longer the control is kept.
  4. Children of Aphrodite can control the clothing of others, create and transform it at will (not armor). They could turn a girl’s prom dress into a red bikini, create a scarf around someone’s neck and command it to strangle someone etc. Commands and transformations only last for a short time and the target’s clothes revert to normal.

3 Months After Character is Made

  1. Children of Aphrodite are able to turn into a dove, which allows them flight, the longer they maintain this form, the more energy is drained.

6 Months After Character is Made

  1. Children of Aphrodite have the ability to control the levels of hormones related to love in humans; serotonin, dopamine, and norepinephrine. The user has the ability to increase or decrease each of these hormones separately or all together. Increases in serotonin will make the target go temporarily insane and decreases will make the target become depressed, while increases in dopamine will make the target super sensitive to their surroundings and decreases will stiffen the movements of the target. Increases in norepinephrine will increase the rate of heart contractions of the target and decreases in this hormone can result in severely lowered heart rate. The use of this power can be extremely draining for the user depending on how extreme the alterations of the hormone levels are.

9 Months After Character is Made

  1. Children of Aphrodite have the ability to transform an area into a maze of mirrors for a moderate period of time, as one of their mother’s attributes was a mirror. Whilst in the maze, the user’s target can become disoriented and confused as all they can see is their own appearance, however, the glass is somewhat durable and cannot be broken easily. The user can move about while the maze is in place, and the sight of their own beautiful reflection empowers them a little. They innately know their way through the maze, as they created it, but they cannot change the layout of the maze once it is in place. The size of the maze depends on how large the user would like it; they can range in size up to that of a battle arena, however, the larger it is the more the user is drained. After dismantling the maze, the user is significantly drained and may not be able to move for a moderate period of time.


Traits

  1. Children of Aphrodite almost always have innate knowledge of the French language since it’s known as "the language of love" and pheromones related to love in humans.
  2. Children of Aphrodite are known for being incredibly attractive, seductive and flirty.
  3. Children of Aphrodite often enjoy things that are pretty and things that bring them pleasure. Making them quite fashionable, fun-loving and sometimes promiscuous.
  4. Children of Aphrodite commonly have a taste for apples.

Owned by: Noc ~ Posted on: {{{2018}}}

Pyrrhos Theristis

Pyrrhos Theristis ~ Phlegethon
Nils Kuiper
{{{1}}}
Character's Bio


 Age: 25  Height: 6'4"  Weight: 200 lbs.
 Sexuality: Asexual  Relationship Status: Single
 Birth Place: Athens, Greece  Main Weapon: One (1) large, metal staff, with sharp spikes that he can extend from it
 Accent: Greek

Character's Powers

 ====Offensive====

  1. Children of Phlegethon can conjure a objects made of liquid flames, which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. Weapons of liquid fire will melt as well as burn.
  2. Children of Phlegethon can conjure a fireball, which can reach roughly two to three times the size of the conjurer, however the larger the fireball the more energy is used
  3. Children of Phlegethon have the ability to coat weapons and armor in flames making them more powerful as long as the power is active. The longer this is maintained the more energy it drains.

Defensive

  1. Children of Phlegethon can incinerate small objects and stop large objects with fire on contact or when they are in proximity of the user.
  2. Children of Phlegethon can create a dome made of pure flames, no more than 2 to 3 times the size of the user, that they can either use to surround themselves to slow down projectiles from all sides, or surround an enemy to hold them back for a brief few moments. The longer the user holds the sphere, the more energy is drained.
  3. Children of Phlegethon can become resistant to all physical damage for a short amount of time.

Passive

  1. Children of Phlegethon can generate heat from their bodies in order to warm a small radius around themselves
  2. Children of Phlegethon are generally more powerful in warmer temperatures
  3. Children of Phlegethon are more resistant to heat and flames than other demigods
  4. Children of Phlegethon can feel the presence of the wicked around themselves whether it be monster or human


Supplementary

  1. Children of Phlegethon have the ability to create liquid fire in the palms of their hands when cupped which heals anyone who drinks from it. That person will be left shaking and gagging after drinking it however but that subsides in seconds during which that person is left vulnerable.
  2. Children of Phlegethon are able to create a smoke screen that suffocates and hinders enemies for a short time, using it to either escape or do one sneak attack
  3. Children of Phlegethon have the ability to create and control liquid fire which will melt as well as cause burning, however, the longer the fire is maintained the more energy it consumes.
  4. Children of Phlegethon have the ability to Fire Travel, to teleport from a source of fire to fire; the further the distance, the more is energy drained.

3 Months After Character is Made

  1. Children of Phlegethon can wreathe themselves in a column of liquid fire that will rapidly heal non-lethal wounds for roughly 30 seconds. The user can move while wreathed in these flames and will be moderately drained after completion.

6 Months After Character is Made

  1. Children of Phlegethon can create a lake of flames around their opponents trapping them like the wicked are in Tartarus. The amount of damage an opponent takes is based on the time they spend in the lake and how much power the Child of Phlegethon puts into the lake when created. The longer the lake is maintained the more energy it takes from the child of Phlegethon.

9 Months After Character is Made

  1. Children of Phlegethon are able to transform their bodies into pure fire for a short time, and gain a boost to all powers while in this form, while in this form they are unaffected by weapons as they will pass through the liquid fire body. The longer this power is maintained the more energy it drains and the user will not be able to move after using the nine month and can possibly pass out.

Traits

  1. Children of Phlegethon generally love fire.
  2. Children of Phlegethon are naturally inclined to help.
  3. Children of Phlegethon tend to be great swimmers.

Owned by: Noc ~ Posted on: {{{2018}}}

Nickname Chart

Name Origin Can you use it?
NoctemV Username No
Noc Yes
Nox Nat Yes
Lich Sela Whatever
Noxxyboo Never

Level Up!

You are now at level five

12

This entitles you to twelve demigod spots. This means you have been here at least five weeks since your first character was claimed, and that you may now vote on more as well as run for things like chat mod or rollback. Please do read the wiki policies or contact an administrator if you have any questions.


Gyazo
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