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2012-03-30 2116
One Year!!!!
You have been with this wiki for a year now, for having stuck with the Camp Half-Blood Role Playing Wiki for a year, you have earned yourself an extra character spot, that can be used for either BC or Camp! Thank you for your continued support and participation, hope to see you for another year!
-The Administration

Welcome To My Page person! I am Shadow. I'm not very busy, but I on occassion, will not instantly respond. On occassion. I usually have nothing better to do. So go IM me.

Species: Something

Gender: Male

Rights: None

Joined Date: April 5th, 2015

Level: Five

Hobbies:

- Crying about my life, dramatic me

- Roleplaying

- Talking to friends

- FOOD GOOD!

- Sleep...slumber...sleep

Favorite Greek god: Apollo, Hermes, Hyperion and Ouranos

Favorite Greek goddess: Aphrodite, Hestia, Mnemosyne and Nyx

Favorite Book: Anything fantasy

Least Favorite God: Zeus, Kronos and Tartarus

Least Favorite Goddess: Hera, Rhea and Hemera

Favorite Musician: Fall Out Boy

Favorite Music Genre: I don't judge by genre, except country. I hate it.

Favorite DC Character: Poison Ivy or Killer Frost

Favorite Movie: Suicide Squad

Thing That I Hate The Most: Hypocrites, Liars and those who believe rumors about people before finding out the truth

Thing That I Love The Most: My cats

Christina Archos ~ The Nature Warden
ChristinaArchos
I want a bunny
    ~ {{{2}}}


Riku Nightshade ~ Son of Eros
Riku

"You think I care dear? Of course not."
I don't like you, but I'm going to be passive aggressive instead of blunt
Character's Bio


 Age: 15  Height: 5'9  Weight: 129
 Sexuality: Homosexual  Relationship Status: Single
 Birth Place: Hollywood  Main Weapon: Bow and Arrow
 Accent: N/A
 – "You are only as good as how you present yourself."

Character's Powers

 ====Offensive====

  1. Children of Eros can manipulate the thoughts of a person for a short period of time in order to make them able to only think about the person or thing they love or favor most. Once used on a person it becomes ineffective on that person for a moderate amount of time.
  2. Children of Eros have the ability to focus an emotional energy beam out of their love, which will burn anything it touches.

Defensive

  1. Children of Eros can cause people of the gender they are attracted to, to lose all desire to attack them for a short time (in the case being that they are bisexual or pansexual etc it would be only people with the same gender of their current or most recent partner). Once the child is attracting someone, they cannot attack. So the power is purely defensive.
  2. Children of Eros can generate a veil of the emotional energy from the feeling of love, the veil will protect them from damage for a short time, but cannot be used if the child does not have the love to fuel it.

Passive

  1. Children of Eros cause anyone of the opposite gender to be, at least slightly, attracted to them, they also attract people of the same gender that consider themselves gay or lesbian.
  2. Children of Eros are innately proficient archers.
  3. Children of Eros have a partial resistance to charmspeak, charm-touch etc.
  4. Children of Eros can detect emotional ties between different people, if they’re lovers, friends etc. and can find out about someone’s previous partners, including: if they had sex, and how long the relationship lasted. They can also easily tell their sexuality and ideal partner, it works better the more emotionally concerned the child of Eros is for the target.

Supplementary

  1. Children of Eros can manipulate the feeling of love of people by either removing it or increasing it towards themselves or other people. This is temporary and requires a lot of energy, although using it towards oneself requires less than if it were towards other people. Ex: They can make someone love and admire them, or hate them, or make best friends hate each other, or two enemies feel love for eachother.
  2. Children of Eros can infuse emotional love magic into their arrows or any other weapon in their possession, if the weapons hits the intended target, the target will temporarily fall in love with the first object or person they see for a moderate time. After which, the target is immune to further use of it for the rest of the fight. (Note:The Love magic works better when used with arrows though.)
  3. Children of Eros can decrease or increase someone’s lust, such as increasing a desire for sexual intercourse or simply wiping it out. An increase in sexual desire can be resisted by sheer willpower and will only last for a short time, this depends on the magnitude of the target’s sexual desire before it was attempted to be altered.
  4. Since their father was depicted as a winged god, children of Eros can sprout wings for a short time, this enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.

3 Months After Character is Made

  1. Children of Eros can infuse magic into their grasp, and ‘charm-touch’ another person into doing their will or revealing a secret to them. The person will remain under the control of the charm-touch for a few minutes or until control is relinquished, and the child of Eros must touch the skin of the person they want to affect. ‘Charm-touch’ is considered more powerful and can override charmspeak due to the fact the user must make physical contact with the target.

6 Months After Character is Made

  1. Children of Eros are now able to channel their loving emotional energies to construct combative and non-combative objects, formed one at a time and no more than 2 to 3 times the size of the user, which takes on beautiful, magnificent and seemingly harmless appearances depending on the user's preferences. They can also create semi-living constructs under the user’s complete control. However, their ability to use the power, and control the construct, is hindered before or during use when they experience emotions that are like hate or malice. As these emotions are felt, the strength of the object begins to fade, becoming dull and brittle.

9 Months After Character is Made

  1. Children of Eros can feed off the love they’ve given or received in their lives and become an embodiment of love. This would make them more powerful, immune to all attacks, enhancing their physical prowess and power over emotional energy they previously possessed. This only lasts for a short time, after which the user will be so exhausted they would lack the ability to even move for some time.

Traits

  1. In some cases Children of Eros tend to be fiercely loyal and compassionate to their loved ones, friends, and family. In other cases, they love creating romantic strife. Cheating on partners, seducing others already in relationships etc.
  2. Children of Eros tend to be very flirty and attractive, causing them to retain a youthful skin/hair/facial appearance than others after completing puberty.
  3. Children of Eros tend to be very mischievous and cunning, often seen making plans to prank or matchmake other campers.
  4. Children of Eros typically get along with children of Aphrodite.

Owned by: Shadow ~ Posted on: {{{2}}}


Lepus ~ Guardian of Hares
Mirian P Andrade

“Love begins with an image; lust with a sensation.”
Sweetheart, I know I look good. So shut up.
Character's Bio


-Flirtatious Hare
 Age: 4 (Biologically)  Height: 5'7"  Weight: 102 lbs
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Mount Olympus  Main Weapon: None
 Accent: Neutral American
 – “Yet, so far from laboring to know the forbidden tree of worldly pleasures and its various fruits, man gives himself up to a careless and thoughtless state of life, and yields to the lust of the flesh, not considering that this lust is really the forbidden tree.”

Character's Powers

 Powers of an Animal Guardian:

All Animal Nymphs

Passive

  1. They have a telepathic/empathetic connection with nature and other nymphs. They also have a special, stronger connection with other animal nymphs.
  2. As they are nymphs they do not age, remaining eternally young.
  3. Their senses of smell, sight and hearing are enhanced, enabling them to sniff out monsters, track down demigods, etc.

Supplementary

  1. They are able to summon animals to aid them; they have the best control over their own animal type.

Specific to each Animal Type

  1. Each type of animal nymph has its life force attached to that species, so if a species were to go extinct the nymphs would die.
  2. Each nymph is able to change into the type of animal he/she is, and only that type. So the bear nymph could not turn into a mouse, but he/she could turn into a grizzly bear, black bear, polar bear, etc.
  3. While in animal form they have all the normal abilities of their animals. So if the nymph is a hawk nymph he/she can fly.
  4. While in regular nymph/person form, they only retain passive characteristics/traits from their animals. So if the nymph is a hawk nymph, perhaps he/she remains claustrophobic in enclosed spaces but cannot fly.

Traits

  1. Vary between species.

Owned by: Shadow ~ Posted on: {{{2}}}


Elysia Aleksi ~ Queen of The Crossroads
Fma-lust-quotes-Gi1h2w-quote

I will kill you, slowly and painfully. But first? A game.
I'm called the Black Widow for a reason.
Character's Bio


 Age: 20  Height: 5'7  Weight: 140 lbs
 Sexuality: Pansexual  Relationship Status: Single (but looking)
 Birth Place: USA  Main Weapon: CB whip and CB daggers
 Accent: Neutral
 – Nobody scream, okay? Screaming makes me mad.

Character's Powers

 ====Offensive====

  1. Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
  2. Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.

Defensive

  1. Children of Hecate are able to create a protective dome of magical energy around them for a short time.
  2. Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.

Passive

  1. Children of Hecate have the innate ability to see in all directions at once.
  2. Children of Hecate are innately stronger at night.
  3. Children of Hecate are able to communicate with the dead to gather information.
  4. Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.

Supplementary

  1. Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
  2. Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
  3. Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.

3 Months After a Character is Made

  1. Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)

6 Months After a Character is Made

  1. Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.

9 Months After a Character is Made

  1. Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.

Traits

  1. Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
  2. Necromancy is commonly a favored magical art among children of Hecate.
  3. Children of Hecate are known for being quite mysterious.
  4. Children of Hecate are often more active and exhibit better moods at night and in dark environments.
  5. Children of Hecate wield innate knowledge and understanding of the Mist.

Owned by: Shadow ~ Posted on: {{{2}}}


Abaddon Estelle ~ The Destroyer
Abaddon1

Shut up
Yeah, you're cute. Wanna know what else is cute? Peeling the skin off of your face and feeding it to you.
Character's Bio


 Age: 16  Height: 5'6  Weight: 120 lbs
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: USA  Main Weapon: A pair of bola's, a sword and a shield
 Accent: Neutral
 – I'm going to peel the flesh off of your bones

Character's Powers

 ====Offensive====

  1. Children of Astraeus have the ability to conjure weapons out of plasma which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.
  2. Children of Astraeus have the ability to focus an intense beam of plasma which will burn anything it touches.

Defensive

  1. Children of Astraeus have the ability to summon a cluster of miniature stars directly in front of them which can be used to block incoming attacks; the stars, however, dissipate quickly.
  2. Children of Astraeus generate an orbit around themselves for a short time, all attacks and people near the user get caught in the orbit, causing them to fly around, unable to attack the user. The user cannot move while the orbit is active.

Passive

  1. Children of Astraeus are innately stronger during the night.
  2. Children of Astraeus have the innate ability to see in all directions at once during the night.
  3. Children of Astraeus can innately adapt to most natural planetary environments within reason, meaning they're less likely to die of heat stroke and hypothermia.

Supplementary

  1. Children of Astraeus have the ability to create temporary light sources, similar to concept of a flare, which will alight an area or blind an enemy for a short time.
  2. Children of Astraeus can manipulate the force of gravity of the planet and change the direction and force of it. They can cause items to float or stick to the ground for a short time or cause them to fly into a certain direction. Once the curse wears off, the item is immune to further use of it for a moderate time.
  3. Children of Astraeus have the ability to use the gravity pull of the planet to slow down enemies for a short time, giving them a high chance to avoid an opponent’s attack or prevent an opponent from avoiding one of the user’s attacks.
  4. Children of Astraeus can limit gravity’s effect on their own bodies, causing them to float up and fly. The longer they fly the more it drains them.

3 Months After Character is Made

  1. Children of Astraeus have the ability to conjure a small supernova, which will burn at anything in its wake on a 10m radius, as well as producing a loud booming sound coming from the explosion. It cannot differ friend from foe and will affect anyone or anything nearby.

6 Months After Character is Made

  1. Children of Astraeus have the power to cause up to three constellations to appear in their physical forms to fight alongside them. Each constellation will appear as an enlarged version of the thing it is based on except for human based constellations such as Orion which will be the size of a human. Constellations will dissipate after a short time, leaving the user moderately drained. Ex: If the user summons the Cancer constellation, it will be a giant crab that cannot be bigger than 2 or 3 times the size of the user.

9 Months After Character is Made

  1. Children of Astraeus have the ability to change the surface and mass of their bodies to reflect the surface and mass of a planet in the solar system of their choice for a short time. For example, if the user wishes to turn their body into flames, they would adopt the surface of Mercury. No matter which planet they choose to assimilate with, they will be extremely drained after the transformation and they can only use the power once per fight. They may switch planets while in this state. Ex: The user is reflecting Earth to reach an opponent and then reflects Mercury to attack them. Once in this state, they lose access to their other powers. Excluding those that are passive.


Traits

  1. Children of Astraeus often wield innate knowledge of constellations, space and other planets in the solar system.
  2. Children of Astraeus can tell the time, date and their location simply by looking at the sky.
  3. Children of Astraeus typically dream of becoming astronauts, to explore the stars and other planets.

Owned by: Shadow ~ Posted on: {{{2}}}



JammyBadge
Hello Besty!!

Congrtulations! You've earned a place in my Heart. You've caused our frienship to burn bright, and fly to the stars. In other words, you're an amazing person, whos earned my friendship, and I will always care for you. Even if our friendship sputters out of control.

~Jammy

  
Nat Badge
Nat Badge

Natalia's Friendy Badge

This badge shows that you are worthy of my friendship, and that I trust you. This badge shows that you have seen my bad side, and have stuck with me. It represents the good times we've shared and the fights we've had. Thank you so much for being my friend, I will remember you always.

~ Natalia
Natowl

Bronze by LaViaSimple7507
Bronze Soul
The Bronze Soul is awarded to you by Natalia, for having over 500 edits on Camp Half-Blood Role Playing Wiki!
2012-03-30 2116
One Year!!!!
You have been with this wiki for a year now, for having stuck with the Camp Half-Blood Role Playing Wiki for a year, you have earned yourself an extra character spot, that can be used for either BC or Camp! Thank you for your continued support and participation, hope to see you for another year!
-The Administration
Nat Friendy Badge
I would rather walk in the dark with a friend, than alone in the light
Reasons You're Amazing
  1. You roll with all my jokes
  2. You don't judge me for who I am, good, bad, and ugly
  3. You understand the parts of me that no one else sees
  4. You have put up with all my sh*t even when I manage to make you mad. You always have my back
Personal Message To You


Shade, I want to thank you for helping me through a lot. You've been accepting me from the first day you met me. You've tried to help me in ways that I could never repay you, and you've been one of the first people to know of my secrets. Thank you Shade, thank you



NatCat37

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