Barbie has a new job with very few days off and long hours. when she stops randomly falling alseep in the bathtub she will be back more often....or she will have drown in the bathtub.

http://camphalfbloodroleplay.wikia.com/wiki/User:TheFabulousBarbie/Barbie%27s_Playground

BARBIE-LOGO-psd40951.pngJust like Barbie.Always smiling, even if she doesn't want to.

BARBIE is back bitches. well actually I had to go out and buy a new computer or well actually it is a laptop and is driving me nuts with the weird mouse that does it's own thing whenever it wants to.

Iam your every day female I like to shop sometimes, I read a lot, and I like to listen to music everything else about me is only for me and who I chose to know.Please forgive my unforeseen break from here and pretty much anywhere else as well. Shite has happened and Barbie is just starting to get back out of her sadness.

Me

Relationship Chart

Note: if you want to try dating my girls that is fine, but if you are going to jerk them around don't bother cause I am tired of dealing with it.

Name Relationship status Romantic Interest Owned
Ambrosia Single
Candice Cabot Single
Charee Taken Ryurik Konstantinov User:Theharlequin
Deiondra Single
Isadora Taylor Single
Ksenia Simons Single
Lola Taken-Ran away to get married Blake Ramirez Harle
Makenna Bristol Single
Orlaith Bora Single


Ambrosia ~ The Tiny Rose
Me by violetlebeaux-d3ii2cn.jpg

“It is the time you have wasted for your rose that makes your rose so important.”
Looks up from her bush and grins "Does Barbie know you are here? If you want to RP you might want to tell her."
Character's Bio


 Age: Immortal appears 15-16  Height: 5'  Weight: 95 lbs
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Olympus  Main Weapon: None
 Accent: Olympian
 – “Some people grumble that roses have thorns; I am grateful that thorns have roses.”

Character's Powers

 Powers of a Flower NymphDefensive

  1. They the ability to create a massive wall of flowers, roughly two to three times the size of the user, as a shield, although will instantly begin to die away following its creation.
  2. They can turn inanimate objects into a flowers for a short time, this can be used for a multitude of purposes. The larger the object the more draining it is, they have the most power over the type of flower that their life force is connected to

Offensive

  1. They have the ability to shoot multiple thorns out from their hands which can inflict pain on their opponents and distract them.

Passive

  1. They have the innate ability to talk flowers to life, either making them grow more quickly or bringing them back from a recent death, they have the most power over the type of flower that their life force is connected to
  2. They Can create flowers from nothing, the larger the flower the more drain on the user, they have the strongest control over the type of flower that their life force is connected to
  3. As they are nymphs they do not age, remaining eternally young.
  4. They have a telepathic/empathetic connection with nature and other nymphs
  5. Their life force is attached to a flower, the further they go from it, the weaker they get, eventually if they go too far they'll die, in some cases, depending on the size of their life source, it can be potted for transport to a new location
  6. Depending on the type of flower their life force is attached to, they retain minor characteristics of the flower.

Supplementary

  1. They have the ability to transform people into large flowers of their choosing; this effect does not last long, they have the most power over the type of flower that their life force is connected to
  2. They have the ability to turn into the flower that their life force is attached to

Traits

  1. They are excellent gardeners.
  2. They are generally happier in the spring and summer months, and more solemn/melancholy in the fall and winter months.
  3. They usually smell of whatever flower they are attached to

Owned by: Barb ~ Posted on: {{{2}}}


Candy Cabot ~ The Childish One
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"Candy is dandy but liquor is quicker."
Looks at you and bounces with excitement "Oh Oh are you her to play? Just tell Barbie ok?"
Character's Bio


 Age: 17  Height: 5'  Weight: 95 lbs
 Sexuality: Bisexual  Relationship Status: Dating Rommy
 Birth Place: Miami, Florida  Main Weapon: Sword
 Accent: Southern
 – “Whoever thought a tiny candy bar should be called fun size was a moron.”

Character's Powers

 Powers of Hebe Offensive

  1. Children of Hebe have the ability to force the effects of age upon a person for a short time; making them feel pain and cause their movements to be slow and sedated.
  2. Children of Hebe can become temporarily changed during battle and become even stronger and quicker in combat than they were before, for a short time.

Defensive

  1. Children of Hebe can become resistant to all types of physical attacks for a short time.
  2. Children of Hebe can cause an opponent to feel aching bones and muscles for a short time.

Passive

  1. Children of Hebe are innately stronger and faster due to their slow aging.
  2. Children of Hebe have an innately faster rate of healing than other people.
  3. Children of Hebe always have an unlimited supply of Ambrosia, even if none is on them at the time, they can create it out of nothing

Supplementary

  1. Children of Hebe can restore energy to a weakened person and heal some minor wounds.

3 Months

  1. Children of Hebe are able to curse someone with being very young children again, this has the potential to cause the victim a feeling of being lost, helpless and often leading to fits of crying, this only lasts for a short time and drains the user considerably.

6 Months

  1. Children of Hebe have the ability to strike someone with a curse of old age for a short time; however, the person will not only feel old, they will become old and be unable to fight or even defend themselves, this also drains the user for a considerable time while using the power

9 Months

  1. Children of Hebe can bless water to have the effects of allowing whomever drinks it to feel young again for a short time, their appearance may also take on a more youthful appearance for as long as the effects last.

Traits

  1. These children age slower than normally, beginning around the age of 12, and retain a youthful appearance far longer than most.

Owned by: Barb ~ Posted on: {{{2}}}



Charee ~ The Poledancing Bunny
Profile picture by vampiresugarrush-d5f6tgu.jpg

“As for me I will follow the path of the pink bunnies.”
Why Hello there would you like to play with a bunny? ;)
Character's Bio


 Age: Immortal  Height: 4'11"  Weight: 65 lbs
 Sexuality: Pansexual  Relationship Status: Taken
 Birth Place: Olympus  Main Weapon: None
 Accent: Olympian
 – “This is a fierce bad rabbit; look at his savage whiskers, and his claws and his turned-up tail.”

Character's Powers

 Powers of Animal Nymph Passive

  1. They have a telepathic/empathetic connection with nature and other nymphs. They also have a special, stronger connection with other animal nymphs.
  2. As they are nymphs they do not age, remaining eternally young.
  3. Their senses of smell, sight and hearing are enhanced, enabling them to sniff out monsters, track down demigods, etc.

Supplementary

  1. They are able to summon animals to aid them; they have the best control over their own animal type.

Specific to each Animal Type

  1. Each type of animal nymph has its life force attached to that species, so if a species were to go extinct the nymphs would die.
  2. Each nymph is able to change into the type of animal he/she is, and only that type. So the bear nymph could not turn into a mouse, but he/she could turn into a grizzly bear, black bear, polar bear, etc.
  3. While in animal form they have all the normal abilities of their animals. So if the nymph is a hawk nymph he/she can fly.
  4. While in regular nymph/person form, they only retain passive characteristics/traits from their animals. So if the nymph is a hawk nymph, perhaps he/she remains claustrophobic in enclosed spaces but cannot fly.

Traits

  1. Vary between species.

Owned by: Barb ~ Posted on: {{{2}}}



Deiondra ~ The Cloud's Drunk
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“One should always be drunk. That's all that matters...But with what? With wine, with poetry, or with virtue, as you chose. But get drunk.”
flips her hair over her shoulder "I play for the BC now."
Character's Bio


 Age: Imortal  Height: 5'1"  Weight: 85 lbs
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Unknown  Main Weapon: Staff
 Accent: Olympian
 – “Wine is one of the most civilized things in the world and one of the most natural things of the world that has been brought to the greatest perfection, and it offers a greater range for enjoyment and appreciation than, possibly, any other purely sensory thing.”

Character's Powers

 Traits

  1. They can tell what any type of wine is
  2. They generally have a taste for wine and partying.

Supplementary

  1. They have the ability to create ropes of grape vines which can be used for a

multitude of purposes. Offensive

  1. They have the ability to force a state of mild drunkenness on another person for a

short time. Passive

  1. They can turn water into wine
  2. They have an innate partial resistance to the effects of alcohol.
  3. As they are nymphs they do not age, remaining eternally young.
  4. They have a telepathic/empathetic connection with nature and other nymphs

Defensive

  1. They have the ability to go into a drunken state where they become unpredictable and

are near impossible to hit with an attack.

Owned by: Barb ~ Posted on: {{{2}}}


Issy ~ The British Maiden of the Sea
Isadora.jpg

“hark, now hear the sailors cry,

smell the sea, and feel the sky let your soul & spirit fly, into the mystic...”

Floats on her back staring up at the sky "Barbie is over there somewhere go talk to her of you want to RP."
Character's Bio


 Age: Immortal  Height: 5'6"  Weight: 125 lbs
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Olympus  Main Weapon: None
 Accent: Olympian
 – “Little islands are all large prisons; one cannot look at the sea without wishing for the wings of a swallow.”

Character's Powers

 Powers of Sea Nymph Defensive

  1. They can dissolve into salt water, while in this state they are immune to all attacks; however, once the user changes back they will be extremely drained and immobile for a long time.
  2. They have a slightly higher resistance to burns.
  3. They can survive falling from high altitudes as long as they land in water, they can also go as deep into the ocean as they desire without any effects from the water pressure.
  4. They have the ability to create a dome shaped torrent of water, roughly two to three times the size of the user, which can be used to block attacks for a very short time. They can also use this power to form other objects as well, at delimited size.

Supplementary

  1. They are able to telekinetically move water. The larger amount of water used, the more energy it drains.
  2. They have the ability to Water Travel in salt water, a sort of teleportation; the further the distance, the more is energy drained, and there must be a substantial amount of water at both ends.

Passive

  1. They can heal minor wounds and soothe more severe wounds.
  2. Are able to inspire men and uplift the spirits of those around them with their singing
  3. They have minor prophetic and oracular abilities, but not as strong as the oracles.
  4. They, and everything they touch, stay or become dry in water, unless they want to become wet.
  5. They can make air bubbles form under water.
  6. As they are nymphs they do not age, remaining eternally young.
  7. Their life force is connected to the ocean, if that water is polluted or destroyed, they will die. They can also die in battle or from serious injury.
  8. They have a telepathic/empathetic connection with nature and other nymphs, especially animals that dwell in salt water sources.
  9. They are stronger the closer they are to the ocean, the further away they go from it, the weaker they become, if they go too far they risk death.
  10. While in the water, they have the ability to take on different appearances, such as what some people refer to as mermaids

Traits

  1. They always know their exact coordinates when in water.
  2. They can't stand when people litre or pollute nature, especially their water source.
  3. They can find anything easily if it is in the ocean

Owned by: Barb ~ Posted on: {{{2}}}



Ksenia ~ Poetic Justice
Tumblr mx74cyI2H31rb4mroo10 250.gif

“The cops came by and said my nemesis had been poisoned, shot, stabbed, beaten, hung, drowned, and subjected to Gilbert Gottfried’s voice at a high decibel level. “Ah,” I said, “so you suspect his death was a suicide.”
Why hello there ;)
Character's Bio


 Age: 16  Height: 4'11"  Weight: 65 lbs
 Sexuality: Pansexual  Relationship Status: Single
 Birth Place: Seattle, Washington  Main Weapon: Chakram
 Accent: Midwestern
 – “Just because it looks like a leprechaun and talks like a leprechaun, it doesn't mean it can't act like the little fucking demon it is.”

Character's Powers

 Offensive

  1. Children of Nemesis have the ability to send a small wave of energy which will cause anyone affected to lose their balance and fall; after the effects have worn off, a person is immune to further effects of this for a moderate time.
  2. Children of Nemesis, after receiving a wound, are able to empower their next successful attack, causing it to do more damage than it normally would.

Defensive

  1. Children of Nemesis can create a field of energy around them that causes all people nearby to lose their balance fall to the ground and continue to fall if they try to get up; the user is drained the longer the field is sustained.

Passive

  1. Children of Nemesis are innately balanced and are great at climbing.
  2. Children of Nemesis have innate reflexes which allows them to fight and dodge quickly.

Supplementary

  1. Children of Nemesis are able to empower a wounded ally with the fervor to achieve vengeance upon the one who wounded them; this effect greatly increases the strength and speed of the ally when they fight the one who wounded them until vengeance is achieved.
  2. Children of Nemesis have the ability to cause someone near them to regard others with no personal favor or disdain and consider everything based purely upon facts.

3 Months After Character is Made

  1. For every attack against them, Children of Nemesis have the ability to create a counter-attack that is equal in force to the attack made against them. The user is temporarily vulnerable and weakened after each use, so they must be used sparingly

6 Months After Character is Made

  1. Children of Nemesis have the ability to link themselves and another person into a state of pure balance, forcing the other person to mirror the child of Nemesis’ movements without the ability to move of their own accord and while this link is sustained, any wound that either of the two suffers, the other suffers it as well; once the link is broken, on top of retaining any wounds sustained while linked, the child of Nemesis is greatly drained and unable to fight for a moderate time.

9 Months After Character is Mad

  1. Children of Nemesis can create a field around them, and anyone within that field has their demigod powers neutralised for a short time, anywhere from a few seconds to a few minutes, this puts anyone fighting around the child of Nemesis on even turf as they all can only use their melee/hand to hand combat skills to fight with. While the child is perpetuating this field, they are not able to attack themselves and are vulnerable.

Traits

  1. Children of Nemesis tend to be well balanced people
  2. They can tell when someone's life is out of balance with either too much good or too much bad

Owned by: Barb ~ Posted on: {{{2}}}


Makenna ~ The Warming Fog
Kenna.gif

“And forget not that the earth delights to feel your bare feet and the winds long to play with your hair”
Charee says I need to make freinds and leave her bunnies alone.
Character's Bio


 Age: 16  Height: 5'  Weight: 85 lbs
 Sexuality: Pansexual  Relationship Status: Single
 Birth Place: America  Main Weapon: Sword
 Accent: American
 – “I don’t know if you’ve ever felt like that. That you wanted to sleep for a thousand years. Or just not exist. Or just not be aware that you do exist. Or something like that. I think wanting that is very morbid, but I want it when I get like this. That’s why I’m trying not to think. I just want it all to stop spinning.”

Character's Powers

 Offensive

  1. Children of Notus are able to use hot air itself to slice objects, focusing a current of wind to the point where it takes on a sharp edge, which the caster launches at foes. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like a bullet. The attacks will burn an opponent slightly on contact.
  2. Children of Notus can turn hot air into weapons, they can only wield one air construct at a time. They can also coat their existing weapons in hot air for a short time, heating them up and enhancing their offensive capabilities.

Defensive

  1. Children of Notus have the ability to create a dome shaped torrent of wind, roughly two to three times the size of the user, which can be used to block attacks for a very short time.
  2. Children of Notus have the ability to create gusts of hot wind which slow the movements of all affected by them as well as slowly burning anyone hit by the wind. The gusts can deflect projectile weapons.

Passive

  1. Children of Notus are stronger in the warm summer months and on warm days.
  2. Children of Notus have the ability to bring pure water to a boil at will using a hot breeze.
  3. Children of Notus always emit an aura of heat, making others around them feel slightly warm. The user can shut it off for a long time if they choose to.
  4. Children of Notus are incredibly resistant to the heat, including heat stroke and heat induced dehydration.

Supplementary

  1. Children of Notus have the ability to hover or fly, however, the longer they fly the more it drains them.
  2. Children of Notus have the ability to call upon the winds to speed their movements or attacks; this can also be used oppositely to slow the movements or attacks of others.
  3. Children of Notus have the ability to create a dense fog which obstructs the view of everyone nearby which dissipates after a short time.
  4. Children of Notus are able to create a small localized rain storm, combined with winds, they can use this to not only soak their opponents but drive rain into them, distracting them and slowing them down, however anyone standing within the area will get wet, friend or foe.

3 Months After Character is Made(4-16-16)

  1. Children of Notus have the ability to call upon a focused heat storm which burns a small area, drying out all plant life inside it. Anyone standing inside the storm may be scalded by the heat, and the longer they stand in the affected area, the worse the damage. The area can not be any more than two to three times the size of the user and doesn’t affect them.

6 Months After Character is Made(7-16-16)

  1. Children of Notus can temporarily cause the oxygen around an opponent to be extremely hot so that when they breathe in it causes minor to moderate burns to their throat. The power does not cause any severe or permanent damage. The longer this power is in effect, the more energy is drained from the user.

9 Months After Character is Made(10-16-16)

  1. Children of Notus have the ability to shed their flesh and turn into a state of pure steam for a short time and while in this state the user is granted flight, becomes immune to all attacks, their existing powers over heat and wind are enhanced and anything they touch is intensely burned. Once the user changes back they will be extremely drained and immobile for a long time, and they could possibly pass out from the experience.

Traits

  1. Children of Notus are often ambidextrous, a trait they share with children of Boreas.
  2. Children of Notus have a natural preference for places in the Southern Hemisphere, the further south the better. They also prefer anywhere warm in general.
  3. Children of Notus make excellent navigators due to their ability to always find South.

Owned by: Barb ~ Posted on: {{{2}}}




Orlaith ~ The Sleeping Princess
Lily-cole2.jpg

“I love sleep. My life has the tendency to fall apart when I'm awake, you know?”
It is nap time go bug Barbie
Character's Bio


 Age: 15  Height: 5'1"  Weight: 85 lbs
 Sexuality: Pansexual  Relationship Status: Taken
 Birth Place: Ireland  Main Weapon: Sword
 Accent: Irish
 – “I’m not a very good sleeper. But you know what? I’m willing to put in a few extra hours every day to get better. That’s just the kind of hard worker I am.”

Character's Powers

 Offensive

  1. Children of Hypnos have the ability to, upon direct contact, to force someone to fall asleep for a short time; after the effects have worn off, a person is immune to further effects of this for a moderate time. They can also fire a wave of energy with the same effects and limitations. The wave is singular and is only big enough to hit one person.
  2. Children of Hypnos have the ability to cause someone near them to feel extremely tired and become sluggish for a short time. Leaving the target vulnerable to attack.

Defensive

  1. Children of Hypnos can project a powerful sleep aura for a short time, anyone around them will automatically fall asleep. The user cannot attack or use their other abilities when the sleep aura is in place, so the power is purely defensive. Also all targets automatically wake up when the sleep aura fades away and they can only use the ability twice in a fight.

Passive

  1. Children of Hypnos have the innate ability to cause others to feel mildly tired in their presence. They can shut off this ability for a long time if they wish.
  2. Children of Hypnos have the ability to look into people’s dreams as they sleep.
  3. Children of Hypnos heal faster while they are asleep.
  4. Children of Hypnos are partially conscious while asleep, able to wake themselves up at will.

Supplementary

  1. Children of Hypnos can put people to sleep for a short time; after awakening, they will feel extremely refreshed, as if they had just slept a full night. This power can only be used with the target's consent, so it's only useful for aiding allies.
  2. Children of Hypnos can directly contact a sleeping person dreams to either cause paranoia or a blissful dream.
  3. Children of Hypnos can create opium and use it for a multitude of purposes from helping to numb someone's pain to putting someone to sleep or making them feel drugged. The effects of the opium wear off after a short to moderate time. They can even create a field of poppies so tall that it obscures the sight and slows down anyone they are fighting, they only last for a short time before they wither away
  4. Since Hypnos was considered an underworld god, his children have the ability to Shadow Travel ,to teleport from shadow to shadow; the further the distance, the more energy drained.

3 Months After a Character is Made(4-7-16)

  1. Children of Hypnos can take control of another person’s body while they are asleep for a short time, however they cannot force the opponent to harm themselves; the person being controlled feels as if they are dreaming and will vaguely remember the experience.

6 Months After a Character is Made(7-7-16)

  1. Children of Hypnos are able to curse someone into feeling like they haven’t slept in a week, the target cannot fall asleep in this state. They are forced to fight the user while being exhausted. The curse only lasts for a moderate amount of time and the target will receive their strength back afterwards, they are immune to further use of the curse for the rest of the fight. The user is substantially drained.

9 Months After a Character is Made (10-7-16)

  1. Children of Hypnos can draw power from all the actions and desires for sleep they’ve seen, felt, or committed in their lives and become an embodiment of sleep. This would make them more powerful and immune to all attacks, enhancing their physical prowess and power over sleep they previously possessed. This only lasts for a short time, after which the user will be so exhausted they’d lack the ability to even move for some time and could even faint. If they pass out from the transformation, they cannot remain conscious and quickly regain their strength.

Traits

  1. It is not uncommon for children of Hypnos to suffer from narcolepsy, a sleep disorder that causes excessive sleepiness and frequent daytime sleep attacks.
  2. Children of Hypnos are typically lazy and enjoy sleeping, causing them to purposely fall asleep whenever they please.
  3. Children of Hypnos are partially immune to the waters of the River Lethe, since the river runs through their father’s domain.
  4. Since their father resides in the realm of eternal darkness, children of Hypnos normally feel more comfortable in dark areas.

Owned by: Barb ~ Posted on: {{{2}}}





My badges

Level Up!

You are now at level five

12

This entitles you to twelve demigod spots. This means you have been here at least five weeks since your first character was claimed, and that you may now vote on more as well as run for things like chat mod or rollback. Please do read the wiki policies or contact an administrator if you have any questions.

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Bronze Soul
The Bronze Soul is awarded to you by Miggy, for having over 500 edits on Camp Half-Blood Role Playing Wiki!
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The Silver Soul is awarded to you by User:Arteminx, for having over 1,500 edits on Camp Half-Blood Role Playing Wiki!
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Diamond Soul

The Diamond Soul is awarded to you by TheFabulousBarbie (talk), for having over 10,000 edits on Camp Half-Blood Role Playing Wiki!


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Barbie's Friend

As Natsu cares for his friends I care for you. I will always have your back and our friendship could know no bounds.


Always,

Barbie


Manolo's Friendy Badge
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I thoroughly enjoy talking to you, and am glad you're on this

wikia. Thanks for being a pal

~Manolo


The Badge of Ash

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Hey,

If you are the recipient of the badge that means you are awesome. You put up with me when I am annoying and you are a very good friend and I feel you will go far in life. I will always remember you and remember your awesome, kind, and understanding no matter what anyone says. I hope you like the badge.

Thank you for being a great friend,

Ash ( A Son of Hades)

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Yū Nishinoya bestows you this badge for being such a great sport, even though you're probably taller than him. This badge also gives you the power to receive velocious balls while sitting, rolling, model-posing, with eyes closed, facing backwards, or maybe even upside-down. Don't lose this, or I'll shove two volleyballs up your nostrils.

~ Karasuno's Guardian Deity
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SoB Badge of Approval

Nouis Horanson has officially decided they love you, so SoB does too :D
-Boreas
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LittleWiseOwlz Badge of Approval

Dear You:

Just like this cute little kitten, you have earned my friendship, for forever and a day. You are awarded this badge for too many reasons to fit in this little box. Owlz loves you, you should be proud.
-LittleWiseOwlz

PS: {{{1}}}


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Lightning Achievement

This badge is for the person who is just as awesome as lightning. I guess that person is YOU.
-Sincerely,Sean187jr



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I, Staro,

Say that

TheFabulousBarbie

Is awesome, for putting up with my craziness.

My obsession with llamas and cows may have creeped you out,

But you dealt with it anyway.

You have earned my friendship and badge.

<-- (I hope you enjoy my sheepiness)


Rise, my Guardian
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I LOVE YOU

You are like the Sandman who sent me dreams to help my wishes come true, for a wish always begins with a dream. You used your dreamsand to whisk away all of my nightmares and turned them to dreams. Thanks you for all of this and always remember that from this day on and forevermore, you will always be my Guardian.
~Miggy


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Bach's Faithful Companions
For being an amazing friend, a true companion, a confidante, someone to laugh with, have fun with, and work with. I would gladly travel the stars with you thru all of time and space, and no matter where life takes us, I will never forget you.
-BachLynn23

"I've fallen for your eyes,

But they don't know me yet,

And the feeling I forget."

I'm in love now.

-Kiss Me by Ed Sheeran


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Hey There!
Woohoo! You have earned Weirdo Guy's Friend Badge! You're such a great friend and user of the wiki. Take pride in the badge. Take care of it. Show it as a sign of our friendship.

From Weirdo



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Internet Support Group
Does the internet hate you? Is it constantly giving you grief and error messages? Does it refuse to connect at just the moment you need it? Well this group is for you, take this badge and wear it proudly as a member of the Internet Hates Us Support Group

 


Hydro's badge of approval

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YOU ARE MY NAKAMA! (friend) You’re a great friend! You’re fun to rp with! It’s great chatting with you! Basically I’m trying to say your awesome and deserve this badge!


To Do list

Go on a rampage........ I am working on making plans for my girls *evil cackle* Yes plans!!!!!

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