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This user is an Rollback User on Camp Half-Blood Role Playing Wiki.
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If I disappear for 2 or more weeks it's probably that it is school holidays, I'm on holidays and I can't get internet or my internet is stuffing up
[Deadpool release date]
Right now I'm writing a PJO fanfic if you want to read Click on this link
I've have official made a YouTube channel for this so please [Check it out]
Oh yeah and I'm trying to read/understand Einstein's papers on relativity
What is says about you: You are an elegant person. You appreciate beauty and craftsmanship. You are patient and will keep trying to understand something until you've mastered it. You may meet people who are afraid of you.
<a href="http://spacefem.com/quizzes/rainbow">Find the colors of your rainbow at spacefem.com.</a>
Welcome To My Page <insert name here>! I suppose your here to learn a bit about me correct? any how I shall provide some vital stats and some questions and answers. Species: Human/Potato (mostly potato)

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"My Characters"
I have 16 Major Characters |
<tabber>Camp Major=
James Spall ~ The Aussie | ||||||||
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"The ocean is unpredictable. Well so am I" |
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Owned by: James ~ Posted on: {{{2}}} |
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Kevin Mako ~ Human Bull Shark | ||||||||
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Sharks aren't monsters. They are just misunderstood |
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Owned by: James ~ Posted on: {{{2}}} |
Anja Nikolaievitch ~ Priestess of Hestia | ||||||||
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The darkness flees the fire |
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Owned by: James ~ Posted on: {{{2}}} |
Shea Krokodỳl ~ Child of Cybele | ||||||||
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"On earth there is no heaven, but there are pieces of it." --Jules Renard |
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Owned by: James ~ Posted on: {{{2}}} |
Bowen Spall ~ Son of Astraeus | ||||||||||
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"I survived the island now I'm coming for you" |
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Owned by: James ~ Posted on: {{{2}}} |
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Adelaide Lucus ~ Annoying Little Girl | ||||||||
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Owned by: James ~ Posted on: {{{2}}} |
Digger Ross ~ Drunken Australian | ||||||||
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Owned by: James ~ Posted on: {{{2}}} |
Valentine Klyntar ~ Fearful daughter of ghosts | ||||||||
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Owned by: James ~ Posted on: {{{2}}} |
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Ari Nersia ~ Little Slut | ||||||||
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Owned by: James ~ Posted on: {{{2}}} |
Liliosa Parra ~ The colourful daughter of Thanatos | ||||||||
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Owned by: James ~ Posted on: {{{2}}} |
Amora Williams ~ Priestess of the Muses | ||||||||
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Owned by: James ~ Posted on: {{{2}}} |
Ada Matumaini ~ Daughter of Hebe | ||||||||
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Owned by: James ~ Posted on: {{{2}}} |
|-|Camp Minor=
Nioka Song ~ The Wayward Wind | ||||||||
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Owned by: James ~ Posted on: {{{2}}} |
Boa Serpiente ~ Guardin of Snakes | ||||||||
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Owned by: James ~ Posted on: {{{2}}} |
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|-|BC Major=
Carlton Fairchild ~ Cold as steel | ||||||||||
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Owned by: James ~ Posted on: {{{2}}} |
Phoebe Banner ~ The Little Mermaid | ||||||||
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"I just want to be apart of their world." |
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Owned by: James ~ Posted on: {{{2}}} |
|-|CoO=
Harmony Spall ~ Almost blind daughter of light | ||||||||
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Owned by: James ~ Posted on: {{{2}}} |
Nickname Chart
Name | Origin | Can you use it? |
UniPacific16 | Username | Knock yourself out |
James | real name and old username | Sure |
JD | User:Ezghad | I would prefer |
Jem | User:Summer June | NO! |
Jades | User:Undead Sparkz | No Tank you |
Seaweed brain | User:Beatrice Naruse | Nope |
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Bronze Soul
The Bronze Soul is awarded to you by A Son of Hades, for having over 500 edits on Camp Half-Blood Role Playing Wiki!
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Silver Soul
The Silver Soul is awarded to you by Nata, for having over 1,500 edits on Camp Half-Blood Role Playing Wiki!
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Offensive
- Children of Erato can fire sound waves, which can hurt an opponent with it’s sheer force.
- Children of Erato can force an opponent to dance for a short time, leaving them vulnerable to attack.
Defensive
- Children of Erato can create a protective veil of sound waves. The veil would protect them from damage for a short time
- Children of Erato can create a dome of energy around themselves, every sound in it would be greatly amplified. So if an opponent steps through it, their ears could be assaulted by the sounds of their own breath or footsteps. The user cannot move while the dome is in place.
Passive
- Children of Erato are innately physically fit, possessing the speed, agility, coordination and flexibility needed for dance.
- Children of Erato are stronger when listening to music.
- The ears of a child of Erato cannot be harmed by loud sounds.
- Children of Erato can copy movements after observation, this would make learning dance moves very easy. It can also be used to copy complicated fighting movements. Only movements can be copied, not powers.
Supplementary
- Children of Erato are able to use their voices to sing at such a high pitch that it temporarily deafens anyone nearby, but it has the disadvantage of not differentiating between enemy or friends, the longer the pitch is maintained, the more energy is drained.
- Children of Erato are able to mimic sounds or the voice of a person or creature they already heard speaking or making noise. The quality of the mimicry depends on the focus and skill level of the user.
- Children of Erato can curse someone to sing loudly for a fair amount of time, the target can fight and operate while singing. But they cannot hide and could suffer from a sore throat over time.
- Children of Erato can teleport themselves by merging their body with sound waves and travelling along them. Which could be called "sound-travel". To do so, there must be source of sound at where they're leaving and going to. Like someone's singing or any device that plays music. The further traveled, the more energy drained.
3 Months After Character Is Made
- Children of Erato can infuse magic into their songs and ‘charm-sing’ another into doing their will or revealing a secret to them; the person will remain under the control of the charm-song for a few minutes or until control is relinquished, the longer the control is kept, the more energy it drains.
6 Months After Character Is Made
- Children of Erato can turn sound waves into tools, objects, weapons and other items, create semi-living constructs (Such as animals or golems) and/or create structures/buildings of varying permanence; however, only one combative item or semi-living construct can be conjured at a time and it cannot be larger than roughly twice the size of the one that conjured it. The longer they maintain combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.
9 Months After Character Is Made
- Children of Erato can fire incredible sound waves into the ground to create a powerful quake affecting everything within 10 meters of them. The power of the quake can be scaled depending on how long the user wants it to last. A quake that just knocks the opponent over may last 20 seconds. A quake that throws them a few feet in the air may last 5. Finally, the whole quake may be focused into a single shock-wave with the power to bounce a car a half meter or so. This requires several seconds of focus beforehand, lasts only a few seconds, and can only be used once every few hours. During the quake, the user is immobile.
Traits
- Children of Erato often make great dancers and singers
- Children of Erato innately possess mastery over any instrument.
- Children of Erato could find themselves often singing or dancing when idle.
- Children of Erato normally have an appreciation for music and dance.
- Children of Erato tend to excel at writing poetry and literotica.
Offensive
- Children of Psamathe can fire formulated bullets made of sand and pebbles which would feel like a very powerful punch on contact.
Defensive
- Children of Psamathe have the ability to create a dome shaped torrent of hardened sand, roughly two or three times the size of the user, which can be used to block attacks for a very short time.
Passive
- Children of Psamathe can innately breathe underneath saltwater.
- Children of Psamathe can survive falling from high altitudes as long as they land in saltwater, they can also go as deep into the ocean as they desire without any effects from the water pressure.
- Children of Psamathe gain strength whenever they are on a beach or otherwise near a source of salt water.
- Children of Psamathe have a telepathic link with crabs and seagulls.
Supplementary
- Children of Psamathe can telekinetically move sand at a high rate. The larger amount of sand used, the more energy it drains.
- Children of Psamathe are able to control and summon crabs and seagulls.
- Children of Psamathe to summon a large amount of sand and ride it. A sort of “Sand Surfing”, the user can surf the sand to travel. The further the distance, the more is energy drained
3 Months After Character is Made
- Children of Psamathe can summon a large swarm of small crabs, about 100 or so who take over a small area and distract and/or hurt an opponent. The more crabs summoned; the more energy is drained.
6 Months After Character is Made
- Children of Psamathe can turn sand into tools, objects, weapons and other items, create semi-living constructs (Such as animals or golems) and/or create structures/buildings of varying permanence; however, only one combative item or semi-living construct can be conjured at a time and it cannot be larger than roughly twice the size of the one that conjured it. The longer they maintain combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.
9 Months After Character is Made
- Children of Psamathe can turn into an seagull for a short period of time, allowing them flight, but are considerably drained upon returning to normal form
Traits
- Children of Psamathe tend to be at peace and enjoy themselves while at the beach.
- Children of Psamathe often excel at activities performed at beaches. Such as surfing and building sand castles.
Offensive
- Children of Eleus can have the ability to focus their compassion into a beam of emotional energy which will burn anything it touches.
- Children of Eleus have the ability to remove their sense of mercy and pity and fight to their full potential; however, as they are in a chaotic frenzy, they are temporarily blind to friend or foe and attack anyone nearby.
Defensive
- Children of Eleus can generate a veil of the emotional energy of compassion, the veil would protect them from damage for a short time and cannot be used if the child doesn't have the compassion to fuel it.
- Children of Eleus can induce feelings of intense pity and mercy on an opponent, making it so they cannot attack the user for a short time.
Passive
- Children of Eleus gain strength from acts and feelings of kindness.
- Children of Eleus always emit an aura of kindness, causing people near them to be slightly nicer and kinder than usual. In their presence, people form friendships more easily, or reach agreements more easily.
Supplementary
- Children of Eleus can remove any feelings of kindness from people and animals, causing them to fight and desire to harm each other for a short time. Giving the user a chance to attack or flee.
- Children of Eleus can heal themselves by performing acts of kindness. They can heal minor wounds and slowly heal major, but not fatal, wounds. Ex: The Child will give a piece of beef jerky to a stray dog and a few minor cuts on their arm will quickly heal.
- Children of Eleus have the ability to charm a weapon with an aura of compassion so that it heals wounds, rather than causing them; this drains the child of Eleus and the user of the weapon extremely.
3 Months After Character is Made
- Children of Eleus can induce a sense of kindness upon someone so they shall bend to their will or reveal a secret to them as a charitable act; the person will remain under the control of the user for a few minutes or until control is relinquished, the longer the control is kept, the more energy it drains.
6 Months After Character is Made
- Children of Eleus can turn their kindness into tools, objects, weapons and other items, create semi-living constructs (Such as animals or golems) and/or create structures/buildings of varying permanence; however, only one combative item or semi-living construct can be conjured at a time and it cannot be larger than roughly twice the size of the one that conjured it. The longer they maintain combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.
9 Months After Character is Made
- Children of Eleus can feed off the compassion they’ve given or received in their lives and become an embodiment of compassion. This would make them more powerful, enhancing their physical prowess, rate of healing and power over emotional energy they previously possessed. This only lasts for a short time, after which the user will be so exhausted they’d lack the ability to even move for some time.
Traits
- Children of Eleus are normally kind and charitable.
- Children of Eleus often make great volunteers, philanthropists and therapists.
- Children of Eleus tend to greatly appreciate acts of kindness, normally growing close to the kind person and almost always returning the favor.
Offensive
- Children of Kratos are stronger in times of battle
- Children of Kratos are able to make an opponent weaker and less powerful for a short time, leaving them vulnerable to attack
Defensive
- Children of Kratos are able to clap their hands so hard and fast that it sends a shock-wave out. Stunning a target for a short time
- Children of Kratos can become highly resistant to physical attacks for a short time.
Passive
- Children of Kratos have enhanced stamina.
- Children of Kratos usually have enhanced strength
- Children of Kratos are able to instantly know the strength of their opponent's power and are also able to detect any weaknesses.
Supplementary
- Children of Kratos are able to increase the strength of their allies for a short period of time.
- Children of Kratos are able to transfer all their strength to their legs for a short time, enabling them to jump 2 to 3 times the normal distance of a person their size
3 Months After Character is Made
- As one of the winged bearers of Zeus, children of Kratos can sprout wings for a short time. This enables them to fly, the longer they maintain this state the more energy it drains and they must rest between flights. The wings can be customized to look however the child desires.
6 Months After Character is Made
- Children of Kratos can make an opponent feel incredibly weak and defenseless compared to them. Bending the opponent to the child’s will for a short time. they gain temporarily control over their body and can cause them to attack others nearby, however, the person being controlled has the ability to resist if they are forced to attack themselves, for a very short time; the child of Kratos is then extremely drained of energy and will not be able to fight or even move for a moderate time.
9 Months After Character is Made
- Children of Kratos can create a field around them, and anyone within that field has their demigod powers shut down for a short time, anywhere from a few seconds to a few minutes, this puts anyone fighting around the child of Kratos on even turf as they all can only use their melee/hand to hand combat skills to fight with. While the child is perpetuating this field, they are not able to attack themselves and are vulnerable.
One char multiple use of two or more powers Poseidon:
- Turn into water and water travel
- Turn into water and octopus thing
- Minor earthquake and 25ft wave
- Turn into an element then change said element into something else
- Turn into element and teleport
- Turn into shadows and shadow travel
- Same as second point as Poseidon but with shadows instead of water
- 9 month and 6 month
- 9 month and 3 month