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Zany Knave

aka A WELO b- friend

Bureaucrat Admin
  • I live in uhm i think somewhere in london
  • My occupation is terrible roleplayer with even worse characters
  • I am a man who's mediocrity cannot be accepted on all roleplay platforms

Hi Need to talk to me? chat/IM

Onng
Ilovemyroshestherealest

Level Up!

You are now at level five

12

This entitles you to twelve demigod spots. This means you have been here at least five weeks since your first character was claimed, and that you may now vote on more as well as run for things like chat mod or rollback. Please do read the wiki policies or contact an administrator if you have any questions.


Bronze by LaViaSimple7507
Bronze Soul
The Bronze Soul is awarded to you by A Son of Hades, for having over 500 edits on Camp Half-Blood Role Playing Wiki!


Silver soul
Silver Soul
The Silver Soul is awarded to you by A Son of Hades, for having over 1,500 edits on Camp Half-Blood Role Playing Wiki!


FriendshipYAY

Bella's Friendship-badge

Sooo Yorks! Today I've leveled up and I'm now a full grown up level 5'er! I hope I've not been to annoying, and I hope that I haven't asked too many questions :3 You are the best mentor/big sis ever! If you're gonna have other newbies than me, I'll hope they will appreciate all the help you're gonna give them (Or I'll beat the sh*t out of them.. jk, jk.. No, I'm not lol) You were the first one to say hi and be nice to me, when I was at the chat for the first time. And I appreciate it. You adopted me as your newbie and helped me on my way through the whole claiming and roleplaying thing (It was so confusing)

Baby-Hugging-Cat

You and Ash decided to adopt me so I became your daughter and a part of the biiiiig wikia family. You've been there when I was sad, happy and a bitch (I am that often, lol) and you are always nice to me. I'm so happy that you're my friend, and I hope I'm your friend too :3 But now I'm a grown up and I have to take care of myself *sniffles*. But I hope you'll still help me if I need you. Hooray for the best mentor and mom ever! Love, Muzzay :3



The Badge of Ash
AshBadge



Hey,

If you are the recipient of the badge that means you are awesome. You put up with me when I am annoying and you are a very good friend and I feel you will go far in life. I will always remember you and remember your awesome, kind, and understanding no matter what anyone says. I hope you like the badge.

Thank you for being a great friend,

Ash ( A Son of Hades)


Pixelmango Blessing of Friendship Pixelmango


You, the mortal known as YorkieWolf, have been given the blessing of friendship from the mango goddess herself. This means you have gained her favour by tolerating her... strange behaviour and she has deemed you worthy of her friendship.

The handwriting changes starting here. It looks more cheerful and less stoic than the message above.

Haiii, Yorkeh~! Sorry for the straight-to-the-point and stoic message above. One of my more sour mango servants wrote the message and yeah. >.< But you're a really awesome friend and I love chu. Sure this message might not be unique from user-to-user but my wub for you is def. special and only for u.

____________________________________________________________________Love always,
____________________________________________________________________________Catty



Tumblr nccb61RLvt1r8cwvzo2 1280
The ruler of all forces of the universe bestows you her gift of friendship. Having a wonderful friend is hard to get nowadays, and so she is thankful that she has found a wonderful friend in you.
You're a great pal.
;)
Want some coffee?


Destroyed With Lazers

Lasers

This user is gud, so McQuantum destroyed him/her with lazers


Tumblr mpdp54q6Pp1rz9xrto1 400
You see this badge? You have earned this badge, and by having this badge, not only do you have Clay Rose's badge of approval, but you are also my best friend. I love you with all my heart and soul, and thank you for being there for me, thick and thin. Make sure to drink plenty of water and have a good laugh!
-Clay


User Left

Template:Cookies Badge of Friendship

B&amp;W
The Panda God's Badge of Appreciation

Because I may be dead, but that doesn't mean I can't think you're a pretty cool not-kid to have c:
-Toxy


MuseB
If i give you this badge, it means you are now my family. I will always hold you close to my heart and no matter what i will always be by your side. Remember to always stay true to yourself and to live life to the fullest but, most of all remember that family is.... Always and Forever
-Muse


Pichu&#039;s Friendship Badge
Hai there!

It's seems you have earned yourself the best badge anyone can earn, the Pichu Badge, the badge that shows that even though I'm a bit weird, I still have friends... I think! In other words I think of you as my 'Pichu Brother'

~Pichu loves ya!

  




Hiiya, Matey!

Congratulations for earning a spot in my heart. You'll always have a place in my heart, no matter what happens to our friendship. Because you're the V to my JungKook, in an awkward blushy idol way.

~Lovelots Fortune

  


A Well Deserved Paean
Enter Omninsanity

You're probably thinking of something along the lines of "WHAT THE F-?!" If not, then that's great. If true, then, er, still great. You're getting this badge because frankly, you've been awesome to me. Thank you for putting up with my aberrative behavior, aka omninsanity, despite the bumps along the road. Whenever you're feeling down, look up at the sky and remember that the reason I've probably not decided to destroy the stratosphere is because of you. I mean, wait, what? You never saw that.
Please never stop being awesome - which technically is impossible since it's at the very core of your being. No matter what kind of awesome you will be, I bequeath to you my word of honor that I will try to accept you for who you are. Whatever race, orientation, or beliefs you are or have, I care about you; the next time someone decides to be an A-class a$$hole to you, let me know so I can apprise to them on what they're missing out.(I'll try not to go queen of shade on them, I swear. Cross my hearts and hope to die and stew and fry and sauté and broil and bake and every other cooking procedure.)

MEH MEH MEH

Before you get tired of reading this, PLEASE HEAR ME OUT. I know I'm horribly annoying sometimes. My Te function occasionally is triggered in the worst possible moments. (that's one of the MBTI ways to say "bitch mode activate", btw.) The mind-in-the-gutter problem expresses itself inappropriately every so often. (I blame my Ne function.) Sorry to disappoint, because I'm in no way a perfect friend, or companion, or all-powerful space deity who controls the entire omniverse human. The sense that I'm human itself already signals the beginnings of imperfection, because we all know humans aren't perfect and have never come close to achieving this idyllic state.

BUT! Here is to a new era/Christmas/year, where maybe I'll stop ramming into wooden trophy cases and thinking that won't hurt, not lash out so much at people (ESPECIALLY THOSE I LOVE, LIKE YOU YOU ADORKABLE DORK), and give a shot at generally minimizing the collateral damage that come with our flaws. I'll help you with yours, and I hope it wouldn't be too much to ask if you helped me with mine. MAHAL NA MAHAL KITA, [MALIGAYANG PASKO]! <3 (I LOVE YOU SO MUCH, [MERRY CHRISTMAS]!)

Remember Granger&#039;s Sage Advice

Remember to read, roleplay, and NEVER stop loving. (ugh, please don't kill me for that cliche.) Emotions are what makes you us human and it's OKAY to not be in control all of the time. You We were born to make mistakes and trudge onward at every so-called "failure." Just note that you don't have to trudge onward alone. cx

Street IQ Lowered

You are stronger than you seem, braver than you believe, and smarter than you think.

–Christopher Robin


P.S. Don't you forget it.


A1a7295b718c9784e460ebc8e973fca2 bp


HAPPY Un-Birthday!

In all honesty I tried to make one sappy note here to make you cry...

Some thing nice to say, something to make you smile and make your day

But guess what I suck at words and your stuck with this!

Still let me just say ....There's 365 days of the year and I'm here stuck with you..(or your stuck with me which ever one work best) (and plus I dont know if this is a curse or just a blessing soo yeah..)

And I dont wish it any other way... cause there's only one of you and your special to me...

So happy 2016! May the dreams you dream come true..

May the hopes you have comes alive..

And may our friendship be forever written in your hearts...


So enjoy New Year, Happy Easter, Good luck on Valentines, Spooky Halloween & Happy Birthday,happy haunakah, good thanks giving! happy 4th of july and every other holiday you celebrate! Now bug off and don't annoy me for the next 12 months cause I already wished you on everything!


Fireworks WebPic


640px-Fwends
“What is a friend? A single soul dwelling in two bodies.”
You're my friend, and you deserve this badge.
- Riri ツ
Template:Cookies Valentines Day Badge

Hinata Lumo's Friendship Badge Hinata

Haikyuu

This might not mean much, but you're a friend to me.
I'd take you to the moon and give you the sun
Love, Lumo


Template:AMC2

BrokenBadge
Heya!(*^▽^*)/

With this badge, know how dear you are to me. I don't know what's happening on the other side of my screen; however, you still did what you have done for me, so thank you. You revived a life and gave it wings. May I be of the same friend to you.
Sincerely,
Broken


Flowers2
I may not have met you in person yet but you've been able to touch my heart with your own uniqueness.
Here's something to show that I'm now and forever a friend of yours. ~Demi


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Dear Lord/Lady,
If you somehow manage to receive this badge of royal recognition from the Queen you are hereby known as Prince or Princess <insert name here>.

I love you very much and you will be part of the royal family of Wikia and all things fabulous for eternity and yes I do indeed love you very much.
♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥

Love,
Queen Wonder, xoxoxoxo


Smile
Petite'likkle'elf's Badge of Approval

Old friend or new, Elfie presents to you this badge of approval for doing something truly amazing and earning her love.
-Elfie


2012-03-30 2116
One Year!!!!
You have been with this wiki for a year now, for having stuck with the Camp Half-Blood Role Playing Wiki for a year, you have earned yourself an extra character spot, that can be used for either BC or Camp! Thank you for your continued support and participation, hope to see you for another year!
-The Administration


Twoyears
Two Years!
You have been with this wiki for two years now, for having stuck with the Camp Half-Blood Role Playing Wiki for two years, you have earned yourself an extra character spot, that can be used for either BC or Camp! Thank you for your continued support and participation, hope to see you for another year!
-The Administration


Threeyears
Three Years!
You have been with this wiki for three years now, for having stuck with the Camp Half-Blood Role Playing Wiki for three years, you have earned yourself an extra character spot, that can be used for either BC or Camp! Thank you for your continued support and participation, hope to see you for another year!
-The Administration


Fouryears
Four Years!
You have been with this wiki for four years now, for having stuck with the Camp Half-Blood Role Playing Wiki for four years, you have earned yourself an extra character spot, that can be used for either BC or Camp! Thank you for your continued support and participation, hope to see you for another year!
-The Administration


Fiveyears
Five Years!
You have been with this wiki for five years now, for having stuck with the Camp Half-Blood Role Playing Wiki for five years, you have earned yourself an extra character spot, that can be used for either BC or Camp! Thank you for your continued support and participation, hope to see you for another year!
-The Administration

RhettWB
Demititan Menoetius 20
SPECIES GODPARENT AGE
Don't Need Friends Asexual/Aromantic
RELATIONSHIP ORIENTATION WEAPON
Son of Menoetius | Champion of Othrys

{{{1}}}

Message Me ~ {{{2}}}

Miller2020

Miller Sallow Hermes Counselor • Magic Man

{{{1}}}


MeganWB

Megan Chambers Daughter of Apollo • Violinist

{{{1}}}


ShilohWB

Shiloh Jeong Son of Ares • The Town Crier

{{{1}}}


MartinWB2

Martin Lazcano Son of Aristaeus • Memer

{{{1}}}


AndresWB

Andrés Narvaez Son of Melinoe • Bowler

{{{1}}}


DewyWB

Dewy Park Son of Notus • Richboi

{{{1}}}



GabrielWB
Demigod Poseidon 19 (immortal)
SPECIES GODPARENT AGE
single Homosexual / Homoromantic nothing rn
RELATIONSHIP ORIENTATION WEAPON
Son of Poseidon | Cursed Lover

{{{1}}}

Message Me ~ {{{2}}}
FernWB

Fernando Son of Elpis • Lt Counselor

{{{1}}}


LitoWB2020

Lito Quezon Son of Dionysus • Fugitive

{{{1}}}




Philippe
Demigod Nemesis 18
SPECIES GODPARENT AGE
single pansexual / panromantic
RELATIONSHIP ORIENTATION WEAPON
Son of Nemesis | Fallen Angel

{{{1}}}

Message Me ~ {{{2}}}


Lee Kyung-min ~ Star Spirit
Clayisdabest

'"I thought they were lighthouses, billions of lighthouses at the far end of the sky."'
{{{1}}}
Character's Bio


 Age: Immortal  Height: 5'5"  Weight: 130
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Dangducheon, S. Korea  Main Weapon: None
 Accent: Korean
 – "When this world is no more, the moon is all we'll see. I'll ask you to fly away with me until the stars all fall down, they empty from the sky. But, I don't mind. If you're with me, then everything's alright."

Character's Powers

 =====Traits=====

  1. They know all of the stars and constellations in the night sky
  2. They can tell the time, date, and their location simply by looking at the sky.
Offensive
  1. They have the ability to summon miniature stars which can be thrown like a weapon; the stars, however, dissipate quickly.
Defensive
  1. They are able to turn into pure star light for a short time during the night or during the day if in the presence of Astraeus or Asteria or one of their children. While in this state, the user is granted flight and immune to all attacks; however, once the user changes back they will be extremely drained and immobile for a long time.
  2. They have the ability to summon a cluster of miniature stars directly in front of them which can be used to block incoming attacks; the stars, however, dissipate quickly.
Supplementary
  1. They have the ability to create temporary light sources, similar to concept of a flare, which will alight an area for a short time.
Passive
  1. They can see perfectly in the night as if it were day.
  2. When the stars are out, they always know their location.
  3. They are innately stronger during the night.
  4. As they are nymphs they do not age, remaining eternally young.
  5. Star Nymphs are generally not connected to a specific star so their life force is not as at risk as that of a tree or flower nymph. However, they can still be killed in battle or of serious injuries.
  6. They have a telepathic/empathetic connection with nature and other nymphs.

Owned by: Yorkie ~ Posted on: {{{2}}}
Wilbur "Wil" C. Fitzgerald ~ Heir of the West Wind, The Aviator
WilWB

"Life is like flying. Exhilarating, but if you don't keep watch, you'll crash."
{{{1}}}
Character's Bio


 Age: 17  Height: 5'6"  Weight: 145 lbs.
 Sexuality: homosexual/biromantic  Relationship Status: Single
 Birth Place: San Francisco, California  Main Weapon: Sword named Gwynt Orllewin
 Accent: American
 – "I'm the least qualified to be a demigod, yet here I am."

Character's Powers

 ====Offensive====

  1. Children of Zephyrus have the ability to create gusts of wind, however, the stronger the gust, the more it drains them.

Defensive

  1. Children of Zephyrus have the ability to create a dome shaped torrent of wind, roughly two to three time the size of the user, which can be used to block attacks for a very short time.
  2. Children of Zephyrus have the ability to create a small tornado, about the size of the user, which can be used to block projectile attacks for a short time.
  3. Children of Zephyrus have the ability to create large clouds which obstruct vision of everyone else.

Passive

  1. Children of Zephyrus are stronger in the spring months.

Supplementary

  1. Children of Zephyrus have the ability to hover or fly, however, the longer they fly the more it drains them.
  2. Children of Zephyrus have the ability to call upon the winds to speed their movements or attacks; this can also be used oppositely to slow the movements or attacks of others.

3 Months After Character is Made

  1. Children of Zephyrus have the ability to create a massive rainstorm which will begin to downpour and flood the immediate area, for a short time.

6 Months After Character is Made

  1. Children of Zephyrus have the ability to increase the water density of clouds, enabling them to knock people over with them or even ride atop them; this significantly drains the child of Zephyrus.

9 Months After Character is Made

  1. Children of Zephyrus can shed their flesh and turn into pure clouds, while in this state they are immune to attacks, can travel long distances in a fraction of the time, can knock enemies off their feet, the longer they maintain this form, the more energy is drained, and the weaker they become.

Traits

  1. Children of Zephyrus are generally left handed.

Owned by: Yorkie ~ Posted on: {{{2}}}
NoahWB
Wolf Guardian ~ Owned by Manolo
Posted on {{{2}}}

{{{1}}}

Age
Immortal
Height
6'0
Weight
150 lbs
Sexuality
bisexual
Relationship
Single
Birthplace
Olympus
Accent
Neutral
Weapon
none
Arooooo



Shadow ~ Vagabond of The Night
Shadww

....
{{{1}}}
Character's Bio


 Age: 16  Height: 5'2 ft.  Weight: 125 lbs.
 Sexuality: heterosexual  Relationship Status: Single
 Birth Place: Tel Aviv, Israel  Main Weapon: A dark pocket watch with a river engraving. inside lies a picture of Dagger and Shadow together. there are four buttons. one for minutes, one for hours, one for a Stygian iron sword, and one for a Stygian iron gauntlet.
 Accent: American
 – .....

Character's Powers

 ====Offensive====

  1. Children of Nyx have the ability to conjure weapon out of pure shadows which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. This can also be used for other non-combative objects, but within reason, something might be shaped like an iPod, but as shadows do not have any working parts and source of electricity, such as batteries, they would not actually play music.
  2. Children of Nyx can create solid bullets out of shadows and fire them from their fingertips. The bullets fly fast enough to possibly tear into an opponent’s skin.

Defensive

  1. Children of Nyx have the ability to conjure a dome of solid shadows around them which will defend against attacks for a short time.
  2. Children of Nyx have the ability to conjure a cloak of darkness which will blunt physical attacks, but slows the movement of the conjurer.

Passive

  1. Children of Nyx are innately stronger and are slightly less drained by their powers during the night.
  2. Children of Nyx can see perfectly in the night as if it were day and darkness in general.
  3. Children of Nyx can communicate with and command nocturnal animals.
  4. Children of Nyx, during the night, sense any motions in their vicinity (up to roughly a city block away). Large, rapid movements are easy to distinguish, while smaller, slower movements blend together like background noise, requiring focus to single out.

Supplementary

  1. Children of Nyx have the ability to Shadow Travel,to teleport from shadow to shadow; the further the distance, the more is energy drained.
  2. Children of Nyx can bend shadows around them, concealing them for a short time.
  3. Children of Nyx are able to create complete darkness in a small area for a short time, extinguishing all light sources. They can also perform this power to a lighter extent, by putting out a single light bulb or candle with a thought.
  4. Children of Nyx can telekinetically move and transform their shadow constructs. The more constructs moved and the bigger they are, the more energy is drained.
  5. Children of Nyx have the ability to create intangible stars, which will light an area for a short time.

3 Months After Character is Made

  1. Children of Nyx can cause true night in an area for a short time, blocking sunlight over a battlefield. Their passive boosts and the abilities of other demigods are affected accordingly. This effect lasts for at most a minute before fading back, and can only be used once a day. They can also create a pair of shadow wings to fly with (which drains less energy than shadow travel).

6 Months After Character is Made

  1. Children of Nyx are able to create up to seven nocturnal animals, no larger than their normal sizes, to serve them for a short time. While the animals are summoned the user is slower, and they are drained whenever one of the animals is harmed or when the animals are released.

9 Months After Character is Made

  1. Children of Nyx have the ability to shed their flesh and turn into a state of pure night. While in this state, the user is granted flight and their existing abilities become stronger. They are intangible in this state and anyone they touch has their vision stripped away for the rest of the transformation; however, once the user changes back they will be extremely drained and immobile for a long time. They would possibly pass out.

Traits

  1. Children of Nyx tend to prefer the dark.
  2. Children of Nyx are often nocturnal; preferring to operate at night and sleep during the day.
  3. Children of Nyx tend to have a darker outlook on life and events of the world.
  4. Children of Nyx often pursue jobs that take place at night or in darkness such as being a security guard, nightclub bouncing, and mining.
  5. Children of Nyx are typically favored and get along with nocturnal animals, such as bats, raccoons, ocelots, etc.

Owned by: Yorkie ~ Posted on: {{{2}}}
EvanWB

Evan Ross Son of Aeolus • Hothead

{{{1}}}



SawyerWB2

Sawyer Dahn Son of Peitho • Civitas Lt

{{{1}}}



Away

Rory Seonu ~ Fear Factor Half
RoryS

"Try until you die"
{{{1}}}
Character's Bio


 Age: 17  Height: 5'10"  Weight: 180 lbs.
 Sexuality: Pomosexual, pomoromantic  Relationship Status: Single
 Birth Place: Toronto, Canada  Main Weapon: His belt that has two swords
 Accent: Canadian
 – "Fear is but a feeling"

Character's Powers

 ====Offensive====

  1. Children of Deimos have the ability to send a wave of terror out in front of them which causes anyone affected by it to imagine something they fear; the bigger the wave, the more energy used. This can leave them vulnerable to attack.
  2. Children of Deimos have the ability to unleash their battle-lust and fight to their full potential; however, they are temporarily blind to friend or foe and attack anyone nearby.

Defensive

  1. Children of Deimos can become resistant to all types of physical attacks for a short time.
  2. Children of Deimos can send out waves of terror and fear that may paralyze an opponent and cause them to stop attacking for a short time. But the user cannot attack the opponent while the paralysis is in effect.

Passive

  1. Children of Deimos are immune to any senses of fear and terror, making it impossible for them to get scared and panic in battle.
  2. Children of Deimos are innately proficient in most forms of combat and hold a higher state of physical prowess.
  3. Children of Deimos emit an aura of fear and terror, making people at least slightly afraid when near them. They can turn it off for a long time if they wish.
  4. Children of Deimos know the fears of everyone around them, as well as how a person is likely to cope with that fear.

Supplementary

  1. Children of Deimos have the ability to calm the fear of others.
  2. Children of Deimos are able to project a person’s worst fears into their mind, causing temporary trauma and confusion into them. This power is only active for a short time, and loses some of its effect the more it is used on the same person.
  3. Children of Deimos have the ability to conjure a real version of someone's worst fears, however, the child of Deimos is not able to control the conjured fear and is susceptible to them as well; they are also drained of a moderate amount of energy when the fear is conjured.
  4. Children of Deimos have the inhuman ability to leap great distances at once which can be used to dodge or attack. Upon landing, a small tremor is unleashed which causes anybody within a few feet to lose their balance.


3 Months After Character is Made

  1. Children of Deimos have the ability to focus on a person’s fears and mimic the abilities of that fear for a short time. If the user focuses on a pyrophobe, they will get some powers over fire. If the target is scared of a specific animal, they gain some abilities of the animal. (If the feared animal is a spider, the user will be able to generate webs from their wrists and crawl on walls.) And if the target is afraid of death, the user can drain some of their life-force and make them think they’re about to die. This power cannot be used to become incredibly powerful or instantly kill and the power can only be used once in a fight.


6 Months After Character is Made

  1. Children of Deimos can turn the fear and terror of others around them into emotional energy and then tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 3 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive. The fear constructs will terrify/scare anyone they touch.

9 Months After Character is Made

  1. Children of Deimos have the ability to become a spirit made entirely of terror. In this state, they can change into a tangible form of someone or a group’s worst fear. The tangible form of the fear is the same size as that fear exists in naturally, is immune to all attacks, and the fear’s strength is greatly increased from its natural strength. The more the user is feared, and the more the form the user is in is dreaded, the stronger the user’s form is. The user can only stay in this state for a short time, after leaving this form, the user will be extremely drained, not able to move and could possibly even faint.

Traits

  1. Children of Deimos are known to hate the idea of losing people they care about.
  2. Children of Deimos typically enjoy fighting and combat, since their father is considered a war god.
  3. Children of Deimos normally love scaring people and watching them drown in fear and terror, making Halloween a special holiday for them.

Owned by: Manolo ~ Posted on: {{{2}}}
Cedric Kang ~ Death's Dream Guy
Cedric04
{{{1}}}
Character's Bio


 Age: 19  Height: 6'0ft  Weight: 145 lbs.
 Sexuality: bisexual  Relationship Status: Single
 Birth Place: outskirts of Las Vegas, Nevada  Main Weapon: undershirt that doubles as demigod kevlar and a stygian iron sword when ripped off
 Accent: American

Character's Powers

 ====Offensive====

  1. Children of Hades can create and launch long shards of obsidian from their palms.
  2. Children of Hades can create small fissures in the ground which spew plumes of hellfire for a few moments before closing. The hellfire is more powerful than normal fire, but can also harm the user, so this power must be used carefully.

Defensive

  1. Children of Hades have the ability to create a dome of hardened earth and gemstones, roughly two or three times the size of the user, which can be used to block attacks for a short time.
  2. Children of Hades can conjure a set of very durable bone armor around themselves which grants enhanced protection against physical attacks. After a time, the armor grows brittle and falls off the user’s body.

Passive

  1. Children of Hades are able to communicate with and command the dead, and are able to sense spirits or other undead beings.
  2. Children of Hades are able to communicate with and command hellhounds they encounter.
  3. Children of Hades can sense when a mortal, half-blood, nymph/spirit that they know has died through a "buzzing" in their ears.
  4. Children of Hades are able to instantly destroy undead in a single attack.

Supplementary

  1. Children of Hades have the ability to Shadow Travel, to teleport from shadow to shadow; the further the distance, the more energy drained.
  2. Children of Hades have a heightened control over undead and can usurp dominance from others who control undead who aren’t also children of Hades.
  3. Children of Hades can telekinetically shape and control dead matter. The more matter moved, the more the user is drained.
  4. Children of Hades can perform rites to summon a specific ghost from the underworld for a time, using offerings of their choice. The more offerings given and the more specific they are to the intended ghost, the more likely they are to appear. Ghosts that have been granted reincarnation, or are trapped Tartarus or the Fields of Punishment, cannot be summoned.
  5. Children of Hades can bend shadows around them, concealing them for a short time.


3 Months After Character is Made

  1. Children of Hades are able to summon skeletal/zombie humanoids/animals to do their bidding. The more animals summoned and the bigger they are, the more energy is drained. Any armor/weaponry the undead possess increases the strain of the summoning. The undead can then be commanded telepathically their summoner. The longer they are summoned, the more the summoner is drained of their energy.

6 Months After Character is Made

  1. Children of Hades are to project their consciousness into any undead minion they command, taking direct control of their senses, movements and actions. However, their own body is left vulnerable for the duration.

9 Months After Character is Made

  1. Children of Hades are capable of entering into a contract with a willing soul, either prior to their death or after meeting them as a ghost. Once a contract is made, the user gains the ability to summon the spirit into an undead recreation of its former body, formed from the earth, to fight alongside them for a time. The undead would retain all of the skills and physical abilities they had in life, including weaker versions of any special powers. When the summoning ends, or the spirit's summoned body is destroyed, the user is left heavily drained and could possibly faint. Only one contract can be held at a time.


Traits

  1. Children of Hades have innate knowledge of the Underworld, able to guide themselves and allies to how to enter,explore and escape the Underworld. (as long as they aren’t already dead)
  2. Children of Hades tend to have dark attitudes and appreciate shadowy places.
  3. Children of Hades typically have an appreciation for the earth, feeling more comfortable on the ground rather than being in the sky or the sea.
  4. Children of Hades often grow up to make great morticians.

Owned by: Manolo ~ Posted on: {{{2}}}
Abnir ~ The Temperamental Deceiver
Abnir-
{{{1}}}
Character's Bio


 Age: 15  Height: 5'10"  Weight: 155 lbs.
 Sexuality: heterosexual  Relationship Status: Single
 Birth Place: idk  Main Weapon: magic wand that turns into two swords when broken
 Accent: American

Character's Powers

 ====Offensive====

  1. Children of Apate have the minor ability to create illusions of attacks so realistic that they are most likely to catch an enemy off guard; however, if they miss they are left vulnerable to counter attack.
  2. Children of Apate are able to command a weapon to go against it's master's will. However, they cannot command a weapon bigger than them. Also, the master of the weapon can resist the will of the weapon. Once the effect has wore off, the weapon is immune to further effects of it.

Defensive

  1. Children of Apate are able to make the objects in a small area shift appearance or location, confusing those who will see it. While the skill is in effect, it continuously drains the user.
  2. Children of Apate are able to trick charging enemies to face the opposite directions and charge at those directions instead. The more enemies and the longer the distance, the more it drains the demigods. After the effects have wore off, enemies will be immune to further effects of it for the battle.

Passive

  1. Children of Apate are innately able to see through lies, illusions or any form of deceit, as they are innately so well skilled with deceit themselves.
  2. Children of Apate have the innate ability to confuse, mislead or deceive others for a short time, the longer they try and keep up with the lies/deceptions, the more energy it drains

Supplementary

  1. Children of Apate are able to make a fake copy of an object not bigger than them, but they must clearly imagine the object in their minds for it to completely imitate the original object. Also, if the original object possess magical properties or whatsoever, the imitation will not copy those properties.
  2. Children of Apate can use their powers to lure someone into lying or coming into agreement with them when they truly don't want to without the person influenced even noticing. The bigger the lie, the more power drained. A person with a strong will can fight this, and most will remember being deceived shortly after.
  3. Children of Apate are able to mimic sounds or the voice of a person or creature they already heard speaking or making noise. The quality of the mimicry depends on the focus and skill level of the user.

3 Months After Character is Made

  1. Children of Apate can create illusions in order to twist other's perception of reality or make everyone around them see something that isn't really there. However, the illusion isn't physical and therefore is only a trick of sight. The bigger the change in perception, the more power drained. They can also delude single individuals in the same fashion.

6 Months After Character is Made

  1. Children of Apate are able to make a copy of their body, that they are mentally connected to, but cannot interact with its physical environment. It can be used to spy on others, bring back intel, distract others, carry messages, etc. It drains the user moderately.

9 Months After Character is Made

  1. Children of Apate are able to make a copy of their body, that they are mentally connected to. It is essentially a real copy of themselves, with all their powers to a weakened extent and can actually interact with their surroundings, however while the copy is active the user is entirely incapacitated. While the copies are active, the user is drained, so the longer the copy is active the more they are drained. Once the copy is gone, they must wait a substantially long time before making another copy.

Traits

  1. Children of Apate tend to be treacherous, fond of treachery or amused by it.
  2. Children of Apate are cunning, sly and uneasily fooled.
  3. Children of Apate are very good liars and at making alibis.
  4. Children of Apate are good at forging signatures and hacking systems.
  5. Children of Apate have deceit "intuitions", meaning they may have a hunch if someone will try to deceive them. However, their predictions may not be accurate every time.

Owned by: Manolo ~ Posted on: {{{2}}}
Simon Kim ~ Son of Epimetheus
Simon

"They see me rollin', they hatin, patrolmen tryna catch me ridin' dirty"
{{{1}}}
Character's Bio


 Age: 17  Height: 5'9"  Weight: 123.5 lbs.
 Sexuality: heterosexual  Relationship Status: Single
 Birth Place: Clay County, Arkansas  Main Weapon: Pandora's Pack, which carries weapons of different manners
 Accent: American
 – I started a joke, which started the whole world crying. But I didn't see, that the joke was on me

Character's Powers

 ===Offensive===

  1. Children of Epimetheus have the ability to force afterthought on someone, causing them to not take into careful consideration of what may happen in the future and become reckless, leaving them vulnerable to attacks for a short time.
  2. Children of Epimetheus have the ability to replace someone's forethought with and afterthought, causing them to become blind to attacks until the effect wears off after a short time or once an action affects the victim.

Defensive

  1. Children of Epimetheus have the ability to think of an excuse to keep the enemy from attacking for a short time. The longer the user tries to keep up with the excuses, the more energy it drains.

Passive

  1. Children of Epimetheus can see back into the past from a few seconds, upwards to an hour, for as long as the user can keep it up. The longer this is active the more energy it drains and it also obscures the child's sight at times.
  2. Children of Epimetheus share a minor emphatic link with most animals on the Earth, as their father was the one who created animals.

Supplementary

  1. Children of Epimetheus are able to trick another person into doing something for them or revealing a secret to them; nothing guarantees the person will complete the task if they figure out they are being tricked.
  2. Children of Epimetheus have the ability to call a few ferocious animals to their aid. This ability can only be used upon 3 animals at once and the bigger the animals the more energy it drains. After a short time, the animals retreat.
  3. Children of Epimetheus have the ability to cause someone to act foolish and stupid for a short time, decreasing their strategic ability and overall competency in battle.

3 Months After Character is Made

  1. Children of Epimetheus have the ability to command the obedience of as many animals as possible that can reach them, and they can be used for a multitude of purposes; however, this lasts only for a very short time and drains the user considerably once the ability wears off.

6 Months After Character is Made

  1. Children of Epimetheus have the ability to create a field of energy around them that causes anyone within it to procrastinate on what they are currently doing, stopping them from doing the action. As long as the field is maintained, everyone within it will continue to procrastinate once they do another action, limiting their possible actions continuously until they become idle. The longer the field is maintained, the more it drains the user.

9 Months After Character is Made

  1. Children of Epimetheus have the ability to transform into a ferocious animal, the longer they stay in this form, the more it drains them and the longer they need to rest between transformations. They also can not transform into an animal larger than two times their size, and they can not flip back and forth between transformations, they must rest considerably between each transformation.

Traits

  1. Children of Epimetheus are often full of excuses and often procrastinate.
  2. Children of Epimetheus often don't think about the future until it's too late.
  3. Children of Epimetheus tend to be thoughtless, scatter-brained and disorganized.

Owned by: Manolo ~ Posted on: {{{2}}}
Jansen Entwirren ~ Inquisitor, Child of Ariadne
JansenForMaria

"It's up to us to discover the impossible."
{{{1}}}
Character's Bio


 Age: 19  Height: 5'9"  Weight: 170 lbs.
 Sexuality: Homosexual  Relationship Status: Single
 Birth Place: Hoboken, New Jersey  Main Weapon: Ring that when swisted can becomes a shield clockwise or a sword counterclockwise (cb)
 Accent: Northern New Jersey
 – Maybe mazes aren't the questions, but the answers.

Character's Powers

 ====Offensive====

  1. Children of Ariadne have the ability to cause someone to believe that they are trapped inside a labyrinth, disrupting their senses into seeing anything else for a short time. While under its effect, they become more vulnerable to attacks.
  2. Children of Ariadne, while a labyrinth is summoned, have the ability to create 1 to 3 lesser monsters (those classified as “easy” in the Monster Encyclopedia) nearby them within it; these monsters, however, will not be controlled and will attack anyone they see.

Defensive

  1. Children of Ariadne have the ability to create a large portion of a labyrinth wall to protect themselves until it corrodes after a short time. The walls can be created at all directions to create an absolute defense, but drains more energy from the user. Conversely, this can be used to imprison enemies.
  2. Children of Ariadne can cause a person to feel/be lost, as if they don’t know how to reach their desired destination and wander off aimlessly which may induce distress, confusion and loss of concentration, for a short time. The effect can be used on a larger number of people, but drains more energy.

Passive

  1. Children of Ariadne have the innate ability to find their way through/around any sort of puzzle, maze or obstacle without any aid, as if they have a psychic compass within them. They are also able to perceive any kind of hidden obstruction, trap or dead-end within a 10 meter radius around them.
  2. Children of Ariadne have the innate ability to see in multiple directions at once, allowing their senses of sight to become more finely attuned to their surroundings.

Supplementary

  1. Children of Ariadne have the ability to create a real labyrinth which traps anyone inside it for a short time. The user has total control over the creation, such as altering and closing its walls or even expand the maze at any time. However, a larger maze will consume more energy from the user. The maze has a roof over it and cannot be teleported out of.
  2. Children of Ariadne can conjure a very durable wool string that can be used to navigate around a place, mislead or ensnare victims, bind or strangle enemies, hold or suspense things firmly, weave fine cloth or in any way possible. The longer the string, the more energy it drains. The string can also be conjured from the ground or from any surface.
  3. Children of Ariadne can increase or decrease a person's passions, whether the purpose is to weaken one’s will to fight, or to motivate them to do a certain hobby or to love, etc. The longer this state is maintained, the more energy is drained from the user.
  4. Children of Ariadne are able to teleport themselves through the mazes they created. The further the distance traveled, the more energy drained.

3 Months After Character is Made

  1. Children of Ariadne have the ability to construct paths out of materials found around them that they can use to take them anywhere (up into the air, over trees, etc.) but as they move along the path, the path behind them slowly corrodes. The longer they use the energy required to make a path, the more they are drained.

6 Months After Character is Made

  1. Children of Ariadne have the ability to enchant a localized location into becoming an illogical, yet illusory, maze which traps anyone inside it. With this ability, the user can cause a building’s passageways to lead somewhere else such as an upstairs flight lead to the basement, a closet room lead to the rooftop, lead a door back to itself, and so on and so forth. The larger the area of effect and the longer it is held, the more it drains the user.

9 Months After Character is Made

  1. Children of Ariadne have the ability to materialize a shadowy form of the Minotaur into existence which is capable of both fighting and dying under their control, in a sense; afterwards, it will vanish and drains the user extensively. However, the Minotaur conjured is weaker than its real counterpart would be.

Traits

  1. Children of Ariadne have an excellent sense of direction, and are able to navigate and locate any location with ease, rarely getting lost.
  2. Children of Ariadne are typically willing to help others, even to strangers.

Owned by: Yorkie ~ Posted on: {{{2}}}

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