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Index > Issues to be Voted on by Level 5's and up > Level 5's and Up/Power Change for Hermes - Passed

His Scope

HERMES was the great Olympian God of animal husbandry, roads, travel, hospitality, heralds, diplomacy, trade, thievery, language, writing, persuasion, cunning wiles, athletic contests, gymnasiums, astronomy, and astrology.

Offensive

  1. Children of Hermes are skilled thieves and are able to disarm an opponent and take their weapon easily.
  2. Children of Hermes have the ability to see each specific hole in another person’s defenses and are proficient at striking them in order to do the most efficient amount of damage.

Passive

  1. Children of Hermes have innate reflexes which allows them to fight and dodge quickly.
  2. Children of Hermes are extremely proficient with thrown weapons.

Supplementary

  1. Children of Hermes have the inhuman ability to leap great distances at once which this can be used to dodge or attack.
  2. Children of Hermes, while unable to fly, have the ability to glide slowly when they want to do so.
  3. Children of Hermes are extremely athletic and are proficient in dodge-rolls which allows them to avoid physical attacks easily.

3 Months After Character is Made

  1. Children of Hermes are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time

6 Months After Character is Made

  1. Children of Hermes are able to endow a pair a shoes with ethereal wings which grant the wearer temporary flight, they may use it for themselves or give them to another, however they are only able to go as high as just over the tree tops, and they only last for a couple of days at most before the wings lose power.

9 Months After Character is Made

  1. Children of Hermes can shift into a hawk for short periods of time granting them flight, the longer they retain this form, the more energy it drains and the more time they need to rest between transformations

Traits

  1. Children of Hermes make excellent thieves.
  2. Children of Hermes often have restless spirits and enjoy travelling.
  3. Children of Hermes often do well when competing in athletic contests.
  4. Because Hermes “invented” the Internet, his children are able to use the Internet without drawing any extra attention to themselves from monsters.
  5. Children of Hermes have excellent memories for remembering messages
  6. Children of Hermes have excellent sense of directions, are able to find and travel to any location in the world with ease

Offensive

  1. Children of Hermes are skilled thieves and are able to disarm an opponent and take their weapon easily.
  2. Children of Hermes can summon nearby animals to attack an opponent. The more animals summoned and the bigger they are, the more energy is drained.

Defensive

  1. Children of Hermes can persuade someone to stop their attack on them; the more it is used in a battle, the easier it is for a target to resist.

Passive

  1. Children of Hermes have innate reflexes which allows them to fight and dodge quickly.
  2. Children of Hermes are extremely proficient with thrown weapons.
  3. Children of Hermes are proficient in dodge-rolls.
  4. Children of Hermes have the inhuman ability to leap great distances at once which this can be used to dodge or attack.
  5. Children of Hermes possess enhanced stamina.

Supplementary

  1. Children of Hermes are able to endow a pair a shoes with ethereal wings which grant the wearer temporary flight, they may use it for themselves or give them to another, however they are only able to go as high as just over the tree tops, and they only last for a couple of days at most before the wings lose power.
  2. Children of Hermes can cause a person or a group of people to speak in different languages so that no one understands what each other is saying, the effects only last a short time.


3 Months After Character is Made

  1. Children of Hermes are able to teleport themselves, since their father is the god of travel. The further the distance, the more energy drained.

6 Months After Character is Made

  1. Children of Hermes can temporarily trade nearly all demigod powers with an opponent or ally for a short time, the user gains innate knowledge of their new powers. The target could be lost and perplexed with the powers of that of the child of Hermes and cannot trade them back until the power trade wears off. (For example, a child of Ares would have no idea how to summon animals or teleport. But a child of Hecate would because they already have these powers.) Also the target would have access to the progressional powers of the Hermes child, only if they could already use their own progressional powers. Passive abilities are also not affected by this power.

9 Months After Character is Made

  1. Children of Hermes can shift into a hawk for short periods of time granting them flight, the longer they retain this form, the more energy it drains and the more time they need to rest between transformations

Traits

  1. Children of Hermes make excellent thieves.
  2. Since their father is god of astrology, children of Hermes tend to make great astrologists. Able to identify any constellation and use the stars to draw star maps.
  3. Children of Hermes often do well when competing in athletic contests.
  4. Because Hermes “invented” the Internet, his children are able to use the Internet without drawing any extra attention to themselves from monsters.
  5. Children of Hermes have excellent memories for remembering messages
  6. Children of Hermes have excellent sense of directions, are able to find and travel to any location in the world with ease

Voting

For (+4)

  1.   Spiderman-Hydro-SigHydro   " We all have secrets. The ones we keep... and the ones that are kept from us."   22:40, May 19, 2014 (UTC)    [[Special:EditCount/Hydrocarbon1997|Special:EditCount/Hydrocarbon1997]]


  1. Le SandboxI’m like a bright good looking wild apricot. Can’t you see?  ~Sophie 
  2. Jay.
  3. Marina-Fan-Art-marina-and-the-diamonds-31525579-500-544“♪❦ I’m miss sugar pink liquor lips. ❦♪”~Katty

Against (-0)

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