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Some slight tweaks to the Nyx set to make them more night-based and less shadow-with-some-night-bonuses-based. SQUIP SQUIP SQUIP SQUIPWH4T K1ND OF 4WFUL C1V1L1Z4T1ON WOULDNT 1NV3NT OR4NG3 CR34MS1CL3SSQUIP SQUIP SQUIP SQUIP

Offensive

  1. Children of Nyx have the ability to conjure weapon out of pure shadows which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. This can also be used for other non-combative objects, but within reason, something might be shaped like an iPod, but as shadows do not have any working parts and source of electricity, such as batteries, they would not actually play music.
  2. Children of Nyx can create solid bullets out of shadows and fire them from their fingertips. The bullets fly fast enough to possibly tear into an opponent’s skin.

Defensive

  1. Children of Nyx have the ability to conjure a dome of solid shadows around them which will defend against attacks for a short time.
  2. Children of Nyx have the ability to conjure a cloak of darkness which will blunt physical attacks, but slows the movement of the conjurer.

Passive

  1. Children of Nyx are innately stronger and are slightly less drained by their powers during the night.
  2. Children of Nyx can see perfectly in the night as if it were day and darkness in general.
  3. Children of Nyx can communicate with and command nocturnal animals.
  4. Children of Nyx, during the night, sense any motions in their vicinity (up to roughly a city block away). Large, rapid movements are easy to distinguish, while smaller, slower movements blend together like background noise, requiring focus to single out.

Supplementary

  1. Children of Nyx have the ability to Shadow Travel,to teleport from shadow to shadow; the further the distance, the more is energy drained.
  2. Children of Nyx can bend shadows around them, concealing them for a short time.
  3. Children of Nyx are able to create complete darkness in a small area for a short time, extinguishing all light sources. They can also perform this power to a lighter extent, by putting out a single light bulb or candle with a thought.
  4. Children of Nyx can telekinetically move and transform their shadow constructs. The more constructs moved and the bigger they are, the more energy is drained.
  5. Children of Nyx have the ability to create intangible stars, which will light an area for a short time.

3 Months After Character is Made

  1. Children of Nyx can cause true night in an area for a short time, blocking sunlight over a battlefield. Their passive boosts and the abilities of other demigods are affected accordingly. This effect lasts for at most a minute before fading back, and can only be used once a day. They can also create a pair of shadow wings to fly with (which drains less energy than shadow travel).

6 Months After Character is Made

  1. Children of Nyx are able to create up to seven nocturnal animals, no larger than their normal sizes, to serve them for a short time. While the animals are summoned the user is slower, and they are drained whenever one of the animals is harmed or when the animals are released.

9 Months After Character is Made

  1. Children of Nyx have the ability to shed their flesh and turn into a state of pure night. While in this state, the user is granted flight and their existing abilities become stronger. They are intangible in this state and anyone they touch has their vision stripped away for the rest of the transformation; however, once the user changes back they will be extremely drained and immobile for a long time. They would possibly pass out.

Traits

  1. Children of Nyx tend to prefer the dark.
  2. Children of Nyx are often nocturnal; preferring to operate at night and sleep during the day.
  3. Children of Nyx tend to have a darker outlook on life and events of the world.
  4. Children of Nyx often pursue jobs that take place at night or in darkness such as being a security guard, nightclub bouncing, and mining.
  5. Children of Nyx are typically favored and get along with nocturnal animals, such as bats, raccoons, ocelots, etc.

Offensive

  1. Children of Nyx have the ability to conjure weapon out of pure shadows which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. This can also be used for other non-combative objects, but within reason, something might be shaped like an iPod, but as shadows do not have any working parts and source of electricity, such as batteries, they would not actually play music.
  2. Children of Nyx can create solid bullets out of shadows and fire them from their fingertips. The bullets fly fast enough to possibly tear into an opponent’s skin.

Defensive

  1. Children of Nyx have the ability to conjure a dome of solid shadows around them which will defend against attacks for a short time.
  2. Children of Nyx have the ability to conjure a cloak of darkness which will blunt physical attacks, but slows the movement of the conjurer.

Passive

  1. Children of Nyx are innately stronger and are slightly less drained by their powers during the night.
  2. Children of Nyx can see perfectly in the night as if it were day and darkness in general.
  3. Children of Nyx can communicate with and command nocturnal animals.
  4. Children of Nyx, during the night, sense any motions in their vicinity (up to roughly a city block away). Large, rapid movements are easy to distinguish, while smaller, slower movements blend together like background noise, requiring focus to single out.

Supplementary

  1. Children of Nyx have the ability to Shadow Travel,to teleport from shadow to shadow; the further the distance, the more is energy drained.
  2. Children of Nyx can bend shadows around them, concealing them for a short time.
  3. Children of Nyx are able to create complete darkness in a small area for a short time, extinguishing all light sources. They can also perform this power to a lighter extent, by putting out a single light bulb or candle with a thought.
  4. Children of Nyx can telekinetically move and transform their shadow constructs. The more constructs moved and the bigger they are, the more energy is drained.
  5. Children of Nyx have the ability to create intangible stars, which will light an area for a short time.

3 Months After Character is Made

  1. Children of Nyx can cause true night in an area for a short time, blocking sunlight over a battlefield. Their passive boosts and the abilities of other demigods are affected accordingly. This effect lasts for at most a minute before fading back, and can only be used once a day. They can also create a pair of shadow wings to fly with (which drains less energy than shadow travel).

6 Months After Character is Made

  1. Children of Nyx are able to create up to seven nocturnal animals, no larger than their normal sizes, to serve them for a short time. While the animals are summoned the user is slower, and they are drained whenever one of the animals is harmed or when the animals are released.

9 Months After Character is Made

  1. Children of Nyx have the ability to shed their flesh and turn into a state of pure night. While in this state, the user is granted flight and their existing abilities become stronger. They are intangible in this state and anyone they touch has their vision stripped away for the rest of the transformation; however, once the user changes back they will be extremely drained and immobile for a long time. They would possibly pass out.

Traits

  1. Children of Nyx tend to prefer the dark.
  2. Children of Nyx are often nocturnal; preferring to operate at night and sleep during the day.
  3. Children of Nyx tend to have a darker outlook on life and events of the world.
  4. Children of Nyx often pursue jobs that take place at night or in darkness such as being a security guard, nightclub bouncing, and mining.
  5. Children of Nyx are typically favored and get along with nocturnal animals, such as bats, raccoons, ocelots, etc.

Voting

For (+10)

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Against (+0)

Discussion

I think the 6 month power is a little weaker than the rest, being that it is basically the same as the passive version as it says no limit to how much they can control. Once that is changed I'll vote yes.

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I think the slight tweaks to the powerset will improve it! I agree with James about the 6 month power, though, and I also have some questions of my own:

Passive 4: Approximately how far is the "vicinity" of awareness? Would it be something situationally dependent, like how far their eyes can see (ranges from a few feet in dense fog to a few hundred miles on top of a really tall mountain)? Or something absolute, such as "within a 100-foot radius"? Additionally, isn't everything technically cast under shadows during nighttime? Even under a full moon, a moving person would constantly change their own shadow simply by stepping forward or twitching a finger.Would natural movements such as branches rustling in wind set off false positives, or would Nyx kids be able to filter out those natural movements like regular humans filtering out background noise? Finally, can Nyx kids detect these movements even if they're not looking in the direction in which they occur (e.g. something silently starts sneaking up on them from behind)?

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With regard the the six-month, the major difference between it and their passive control over nocturnal animals is that the 6-month is an actual summoning power. While their passive simply lets them talk to and command animals, the 6-month outright creates animals like other summoning abilities. The passive is neat but is so situational that it can't be used during most encounters, since there aren't likely to be any threatening nocturnal animals nearby in the middle of the day anywhere other than in forests, so the 6-month was my answer to that. With the 6-month Nyx kids would be able to use their connection to nocturnal animals to full effect no matter when or where they find themselves.

The Passive 4 is only acute enough to track motion within an area the size of a city block. Specifying that it only tracks shadows was pretty lame, honestly, and I don't remember why I included it since virtually everything is always touching *its own* shadow. The idea was, they can sense every movement happening in the area, but obviously that's a lot of info coming in at once - like a dozen separate conversations in a dinner party, the vast majority of it wouldn't catch their attention if they weren't focusing on it. Slower movements are less noticeable, akin to quieter sounds, and would be filtered out unless the user is consciously focusing on them. As well, just like how a loud crash in a dinner party obviously stands out to everyone over the sound of talking, faster and more significant movements would stand out easily and the user would notice them without effort. And yeah, the sense isn't affected by what direction they're facing (again similar to sound).

With Oli's approval, I added these clarifications to the set itself.

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Can we nerf Passive 4 a bit? Maybe make it so all the "shadow sensing" can't be overused and how it'll be wrong after a while. Just sounds annoying to fight a Nyx kid at night who can sense like every damn thing you'll do the entire time. Hydrocarbon1997 (talk) 22:38, January 25, 2017 (UTC)

I hate voting on powers but let me give you my two cent on this 1)"They can also create a pair of shadow wings to fly with (which drains less energy than shadow travel)" on paper this sounds fun and good but imagine fighting against this on rps. While we're on this add the idea imagine fighting agaisnt this at night. Don't you think its a TINY bit OP?

2)"Children of Nyx are able to create up to seven nocturnal animals, no larger than their normal sizes, to serve them for a short time. While the animals are summoned the user is slower, and they are drained whenever one of the animals is harmed or when the animals are released." lets dissect this one. Imagine one newb uses this to summon oh I dont know an elephant....whhat do you think is gonna happen? there's no size limit or the fact that the user is drained. Also I would feel a bit better if you would say "if the animal is hurt the injury is transfered to the user" to make it a less op but then again thats just me the dead one

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