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{{PageHeader|Forum:Index|Index|Voting:Level 5's and Up|Issues to be Voted on by Level 5's and up}} |
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{{PageHeader|Forum:Index|Index|Voting:Level 5's and Up|Issues to be Voted on by Level 5's and up}}{{Archived}} |
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====Supplementary==== |
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====Supplementary==== |
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#Children of Perses can establish a connection with an object that will alert them if the object is being damaged or is destroyed. The connection will last over a distance of 500 meters (about 1/3 of a mile), but after that the connection fades, tapering off completely at a kilometre (about 2/3 of a mile). |
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#Children of Perses can establish a connection with an object that will alert them if the object is being damaged or is destroyed. The connection will last over a distance of 500 meters (about 1/3 of a mile), but after that the connection fades, tapering off completely at a kilometre (about 2/3 of a mile). |
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#Children of Perses can telekinetically apply the heat gained from their vibrating bodies (caused by the second offensive power) to objects within 10 meters of them. |
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#Children of Perses can apply the heat gained from their vibrating bodies (caused by the second offensive power) to objects on physical contact. |
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#Children of Perses have the ability to slightly calm the minds or increase their desire to destroy of everyone near them, no matter what side they are on. |
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#Children of Perses have the ability to slightly calm the minds or increase their desire to destroy of everyone near them, no matter what side they are on. |
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#Children of Perses have the ability to charm a weapon so that it heals wounds, rather than causing them, or either allow it to cause more damage; this drains the child of Perses and the user of the weapon extremely. |
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#Children of Perses have the ability to charm a weapon so that it cause more damage; this drains the child of Perses and the user of the weapon extremely. |
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====3 months after character is made==== |
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====3 months after character is made==== |
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==Voting== |
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==Voting== |
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===For (+5)=== |
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===For (+9)=== |
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#{{Nat Sig 2}} |
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#{{Nat Sig 2}} |
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# <span style="padding-left:2px;padding-top:4px; padding-bottom:4px; background-color:-moz-linear-gradient(top, #41cdfc 25%, #41cdfc 75%); -moz-border-radius: 1px / 1px;-webkit-box-shadow: 0px 0px 0px rgba(0,0,0,0.0); -moz-box-shadow: 0 0 0px #000000; -moz-border-radius: 2em 4em 2em 4em; -webkit-border-radius: 2em 4em 2em 4em; border-radius: 2em 4em 2em 4em; ;border:4px outset #b7ffff; text-shadow:2px 2px 2px #000000;moz-border-radius: 1px / 1px;-webkit-box-shadow: 1px 1px 1px rgba(0,0,0,0.6);background-image: -moz-linear-gradient(top, #41cdfc 0%, #41cdfc 100%); background-image: -webkit-gradient(linear, left top, left bottom, color-stop(0, #41cdfc), color-stop(1, #41cdfc)); "> [[User talk:Thatwittledolt|<span style="color:#FFFFFF;"><span style="font-family:Segoe Script;"><span style="font-size:90%; line-height: 1.3em;">''“And when the night time comes, we'll be all alone. But tonight I'm gonna hold you so close.”''</span></span></span>]] <span style="color:#FFFFFF; ">~</span> '''[[User:Thatwittledolt|<span style="color:#FFFFFF; "><span style="font-family:Segoe Script;"><span style="font-size:80%; line-height: 1.3em;"> Thatwittledolt</span></span></span>]]''' [[File:Xmmm0FY.jpg|0x60px]] </span> 00:42, November 3, 2016 (UTC) 04:18, November 10, 2016 (UTC) |
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# <span style="padding-left:2px;padding-top:4px; padding-bottom:4px; background-color:-moz-linear-gradient(top, #41cdfc 25%, #41cdfc 75%); -moz-border-radius: 1px / 1px;-webkit-box-shadow: 0px 0px 0px rgba(0,0,0,0.0); -moz-box-shadow: 0 0 0px #000000; -moz-border-radius: 2em 4em 2em 4em; -webkit-border-radius: 2em 4em 2em 4em; border-radius: 2em 4em 2em 4em; ;border:4px outset #b7ffff; text-shadow:2px 2px 2px #000000;moz-border-radius: 1px / 1px;-webkit-box-shadow: 1px 1px 1px rgba(0,0,0,0.6);background-image: -moz-linear-gradient(top, #41cdfc 0%, #41cdfc 100%); background-image: -webkit-gradient(linear, left top, left bottom, color-stop(0, #41cdfc), color-stop(1, #41cdfc)); "> [[User talk:Thatwittledolt|<span style="color:#FFFFFF;"><span style="font-family:Segoe Script;"><span style="font-size:90%; line-height: 1.3em;">''“And when the night time comes, we'll be all alone. But tonight I'm gonna hold you so close.”''</span></span></span>]] <span style="color:#FFFFFF; ">~</span> '''[[User:Thatwittledolt|<span style="color:#FFFFFF; "><span style="font-family:Segoe Script;"><span style="font-size:80%; line-height: 1.3em;"> Thatwittledolt</span></span></span>]]''' [[File:Xmmm0FY.jpg|0x60px]] </span> 00:42, November 3, 2016 (UTC) 04:18, November 10, 2016 (UTC) |
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#{{User:LyreOfOrpheHyus/Sig|02:38, December 21, 2016 (UTC)}} |
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#{{User:LyreOfOrpheHyus/Sig|02:38, December 21, 2016 (UTC)}} |
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#{{Santis Sig}} |
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#{{Santis Sig}} |
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#{{User:Kevin Mo/SwordSigReal}} |
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#{{User:Broken fire/sig}} |
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#{{SigForSteven}} |
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#{{User:Toxyca/sig}} |
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#{{User:Summer June/siggy}} |
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#{{User:YorkieWolf/sig3}} |
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#{{User:Margaery Tyrell/Siggy|00:10, January 3, 2017 (UTC)}} |
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#[[User:Hydrocarbon1997|Hydrocarbon1997]] ([[User talk:Hydrocarbon1997|talk]]) 00:32, January 3, 2017 (UTC) |
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===Comments=== |
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===Comments=== |
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#I'm temporarily abstaining because I feel like some of these powers are going a little overboard. Passive #3, which states that Perses kids naturally compel nearby people to destroy things, is equivalent to giving characters the ability to constantly brainwash other characters without any energy expenditure. Maybe change it so that they don't project a destructive aura by default, but instead with some light energy usage, they can project that aura for a limited amount of time. Supplementary #3 is also quite similar to Passive #3. Additionally, I feel that Supplementary #4 is a bit excessive, and it doesn't fully fit with the rest of the Perses powerset (enchanting a weapon not only to do extra damage, but also to heal?). Let's discuss this in the comments with anyone else who'd like to revise the powers a little. But, Jam Man, I think some of these new powers are super-creative, and I'd love to vote for them after we sort this out! |
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#I'm temporarily abstaining because I feel like some of these powers are going a little overboard. Passive #3, which states that Perses kids naturally compel nearby people to destroy things, is equivalent to giving characters the ability to constantly brainwash other characters without any energy expenditure. Maybe change it so that they don't project a destructive aura by default, but instead with some light energy usage, they can project that aura for a limited amount of time. Supplementary #3 is also quite similar to Passive #3. Additionally, I feel that Supplementary #4 is a bit excessive, and it doesn't fully fit with the rest of the Perses powerset (enchanting a weapon not only to do extra damage, but also to heal?). Let's discuss this in the comments with anyone else who'd like to revise the powers a little. But, Jam Man, I think some of these new powers are super-creative, and I'd love to vote for them after we sort this out! |
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~[[User talk:Nat25|Natalia]] 15:20, December 6, 2016 (UTC) |
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~[[User talk:Nat25|Natalia]] 15:20, December 6, 2016 (UTC) |
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Some I have seen also connects to what Nata has stated above. Part of the proposed additional powers I have seen a bit off already for the scope of the Titan god. I don't know, but I find the heat transferring of heat telekinetically somehow outside the circle of Perses' main power scope. Only with the passing of vibration I agree with. Now, having the child also reverse powers, or heal wounds is also out of the line. Perses also personifies peace, but healing isn't part of it. But this is my opinion and I might probably change votes if some things turn in favour. However, you did add cool stuff in there ;) |
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{{User:Summer June/sigreal}} |
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I like it..but the 3 month power seems weak in comparison to the other abilities (not 6/9). Other than that, it's great! I'm going to have to abstain for now..{{Shadow Sig}} |
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Bump. This needs 4 more votes/users. Also, please address the concern of the user as stated above. |
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{{User:LyreOfOrpheHyus/Sig|10:06, January 1, 2017 (UTC)}} |
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Haven't seen any progress with this so voting against |
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{{User:YorkieWolf/sig3}} |
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Defensive 3 seems way more offensive to me if anything, Supp 4 has gotta go since Perses has nothing to do with healing, 9 month actually seems a lil weak compared to others and I see a potential issue with the 3 month where the user wouldn't be able to escape the blast radius in time since perses doesn't have a travel power. Eris has the same power and it works for her cuz her kids can just sprout wings and fly away. I'm annoyed i had to vote against because I like Passive 2 though. |
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[[User:Hydrocarbon1997|Hydrocarbon1997]] ([[User talk:Hydrocarbon1997|talk]]) 00:36, January 3, 2017 (UTC) |
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Ok I fixed about the telekinetic heat transfer, got rid of the healing thing. Original, that was in 3 month, I think, and I thought it seemed stronger than what was in the 9 month position so I changed it plus it seems like most other powerset's 9 month powers. |
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{{James Siggy}} |
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[[Category:UniPacific16]] |
The following voting has ended. If you disagree or want to re-open for another vote, please contact an administrator to do so. Please do not modify it.
So I'm having a try at updating the Perses powers, using Xer's attempt, the old ones and some of my own in it.
Powers
Offensive
- Children of Perses can send a wave of energy that hits like a solid, blunt blow, taking a bit more energy than a punch with the same force. It can also be applied directly to their opponent, allowing it to be intensified to blow the opponent away.
- Children of Perses can vibrate themselves and weapons at high speed, allowing them to loosen seals, wear down joints, and basically rattle machines to pieces, if given enough time. Due to the high speed vibration, the affected object would also gain a significant amount of heat. This would require contact.
- Perses being sometimes considered the Titan of peace, children of Perses have the ability to force a false state of peace upon someone, making them blind to any attack for a very short time.
Defensive
- Children of Perses can create a mild earthquake that causes opponents to lose their balance.
- Children of Perses can create a short range, omnidirectional wave from themselves. This wave only travels about 10 cm from every part of their body and only lasts an instant. It can be used to break holds or constraints. It can also deflect weapons, although this takes expert timing.
- Children of Perses can transfer the vibrations from their weapon to their opponent's if both weapons come in contact with each other. This in turn would make the opponent's weapon difficult to handle and may cause them to drop their weapon. However, the vibrations only last for a short time.
Passive
- Children of Perses can sense when a natural disaster will strike.
- Children of Perses are innately stronger when destruction or destructive feelings are present.
- Children of Perses possess a destructive aura around them that, in turn, would cause others to feel like more willing to destroy things. They can stop this for a long time if they so desire.
Supplementary
- Children of Perses can establish a connection with an object that will alert them if the object is being damaged or is destroyed. The connection will last over a distance of 500 meters (about 1/3 of a mile), but after that the connection fades, tapering off completely at a kilometre (about 2/3 of a mile).
- Children of Perses can apply the heat gained from their vibrating bodies (caused by the second offensive power) to objects on physical contact.
- Children of Perses have the ability to slightly calm the minds or increase their desire to destroy of everyone near them, no matter what side they are on.
- Children of Perses have the ability to charm a weapon so that it cause more damage; this drains the child of Perses and the user of the weapon extremely.
3 months after character is made
- Children of Perses can create a small explosion at a range of about 10 meters, but the blast radius is only about half a meter and it takes a few seconds to explode, during which the point of the explosion sparks and pops.
6 months after character is made
- Children of Perses can create a powerful quake affecting everything within 10 meters of them. The power of the quake can be scaled depending on how long the user wants it to last. A quake that just knocks the opponent over may last 20 seconds. A quake that throws them a few feet in the air may last 5. Finally, the whole quake may be focused into a single shock-wave with the power to bounce a car a half meter or so. This requires several seconds of focus beforehand, lasts only a few seconds, and can only be used once every few hours. During the quake, the user is immobile.
9 months after character is made
- Children of Perses can enter a hyper-destructive state where the force and speed of their attacks is greatly increased. However, this is extremely draining and it is unlikely that they will be able to use any other powers for several minutes afterwards.
Traits
- Children of Perses are naturally very destructive
- Children of Perses can be very peaceful, normally more destructive than peaceful and fluidly changing from either peaceful or destructive to the other.
- Children of Perses would make great demolition workers.
Offensive
- Children of Perses can send a wave of energy that hits like a solid, blunt blow, taking a bit more energy than a punch with the same force. It can also be applied directly to their opponent, allowing it to be intensified to blow the opponent away.
- Children of Perses can vibrate themselves and weapons at high speed, allowing them to loosen seals, wear down joints, and basically rattle machines to pieces, if given enough time. Due to the high speed vibration, the affected object would also gain a significant amount of heat. This would require contact.
- Perses being sometimes considered the Titan of peace, children of Perses have the ability to force a false state of peace upon someone, making them blind to any attack for a very short time.
Defensive
- Children of Perses can create a mild earthquake that causes opponents to lose their balance.
- Children of Perses can create a short range, omnidirectional wave from themselves. This wave only travels about 10 cm from every part of their body and only lasts an instant. It can be used to break holds or constraints. It can also deflect weapons, although this takes expert timing.
- Children of Perses can transfer the vibrations from their weapon to their opponent's if both weapons come in contact with each other. This in turn would make the opponent's weapon difficult to handle and may cause them to drop their weapon. However, the vibrations only last for a short time.
Passive
- Children of Perses can sense when a natural disaster will strike.
- Children of Perses are innately stronger when destruction or destructive feelings are present.
- Children of Perses possess a destructive aura around them that, in turn, would cause others to feel like more willing to destroy things. They can stop this for a long time if they so desire.
Supplementary
- Children of Perses can establish a connection with an object that will alert them if the object is being damaged or is destroyed. The connection will last over a distance of 500 meters (about 1/3 of a mile), but after that the connection fades, tapering off completely at a kilometre (about 2/3 of a mile).
- Children of Perses can apply the heat gained from their vibrating bodies (caused by the second offensive power) to objects on physical contact.
- Children of Perses have the ability to slightly calm the minds or increase their desire to destroy of everyone near them, no matter what side they are on.
- Children of Perses have the ability to charm a weapon so that it cause more damage; this drains the child of Perses and the user of the weapon extremely.
3 months after character is made
- Children of Perses can create a small explosion at a range of about 10 meters, but the blast radius is only about half a meter and it takes a few seconds to explode, during which the point of the explosion sparks and pops.
6 months after character is made
- Children of Perses can create a powerful quake affecting everything within 10 meters of them. The power of the quake can be scaled depending on how long the user wants it to last. A quake that just knocks the opponent over may last 20 seconds. A quake that throws them a few feet in the air may last 5. Finally, the whole quake may be focused into a single shock-wave with the power to bounce a car a half meter or so. This requires several seconds of focus beforehand, lasts only a few seconds, and can only be used once every few hours. During the quake, the user is immobile.
9 months after character is made
- Children of Perses can enter a hyper-destructive state where the force and speed of their attacks is greatly increased. However, this is extremely draining and it is unlikely that they will be able to use any other powers for several minutes afterwards.
Traits
- Children of Perses are naturally very destructive
- Children of Perses can be very peaceful, normally more destructive than peaceful and fluidly changing from either peaceful or destructive to the other.
- Children of Perses would make great demolition workers.
Voting
For (+9)
- “And when the night time comes, we'll be all alone. But tonight I'm gonna hold you so close.” ~ Thatwittledolt 00:42, November 3, 2016 (UTC) 04:18, November 10, 2016 (UTC)
- "Um, sarcasm is my only defense." ~Sterek
- Without moving a muscle, I’m chained up. HYU 02:38, December 21, 2016 (UTC)
- Template:Santis Sig
- |-|-|-|-|-|-|-|-|-|-|-|-|---~Kevin---Even if you end up as the world's enemy, I'll be your knight.
- Such is life~ lol. Broken
- "Hard like a rock. Cold like stone. White like a diamond, black like coal... ~Steve~
- WH4T K1ND OF 4WFUL C1V1L1Z4T1ON WOULDNT 1NV3NT OR4NG3 CR34MS1CL3S
Against (-4)
- Tsum, tsum, tsum, tsum . . .
- is coming back for you~
- ♡ Rihanna ♡ And I run for miles just to get a taste;
Must be love on the brain 00:10, January 3, 2017 (UTC) [[Special:EditCount/Margaery Tyrell|Special:EditCount/Margaery Tyrell]]
- Hydrocarbon1997 (talk) 00:32, January 3, 2017 (UTC)
- I'm temporarily abstaining because I feel like some of these powers are going a little overboard. Passive #3, which states that Perses kids naturally compel nearby people to destroy things, is equivalent to giving characters the ability to constantly brainwash other characters without any energy expenditure. Maybe change it so that they don't project a destructive aura by default, but instead with some light energy usage, they can project that aura for a limited amount of time. Supplementary #3 is also quite similar to Passive #3. Additionally, I feel that Supplementary #4 is a bit excessive, and it doesn't fully fit with the rest of the Perses powerset (enchanting a weapon not only to do extra damage, but also to heal?). Let's discuss this in the comments with anyone else who'd like to revise the powers a little. But, Jam Man, I think some of these new powers are super-creative, and I'd love to vote for them after we sort this out!
wishing whirling waving wandering stars
I've fixed them more, Passive 3 giving a aura that makes people feel willing to destroy things and fixed a few others/to lazy to say what i changed
Just putting this on the recent edits for people to look at...
~Natalia 15:20, December 6, 2016 (UTC)
Some I have seen also connects to what Nata has stated above. Part of the proposed additional powers I have seen a bit off already for the scope of the Titan god. I don't know, but I find the heat transferring of heat telekinetically somehow outside the circle of Perses' main power scope. Only with the passing of vibration I agree with. Now, having the child also reverse powers, or heal wounds is also out of the line. Perses also personifies peace, but healing isn't part of it. But this is my opinion and I might probably change votes if some things turn in favour. However, you did add cool stuff in there ;)
If you were to write a story with me in the lead role, it'd certainly be . . . a tragedy.
I like it..but the 3 month power seems weak in comparison to the other abilities (not 6/9). Other than that, it's great! I'm going to have to abstain for now..I am The Prince of Shadows
Bump. This needs 4 more votes/users. Also, please address the concern of the user as stated above.
Without moving a muscle, I’m chained up. HYU 10:06, January 1, 2017 (UTC)
Haven't seen any progress with this so voting against
is coming back for you~
Defensive 3 seems way more offensive to me if anything, Supp 4 has gotta go since Perses has nothing to do with healing, 9 month actually seems a lil weak compared to others and I see a potential issue with the 3 month where the user wouldn't be able to escape the blast radius in time since perses doesn't have a travel power. Eris has the same power and it works for her cuz her kids can just sprout wings and fly away. I'm annoyed i had to vote against because I like Passive 2 though.
Hydrocarbon1997 (talk) 00:36, January 3, 2017 (UTC)
Ok I fixed about the telekinetic heat transfer, got rid of the healing thing. Original, that was in 3 month, I think, and I thought it seemed stronger than what was in the 9 month position so I changed it plus it seems like most other powerset's 9 month powers.
You can't fix me. I'm unbreakable .The Jam Man.