Camp Half-Blood Role Playing Wiki
Camp Half-Blood Role Playing Wiki
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#[[Adrian Hakai]] (1Quest)
 
#[[Adrian Hakai]] (1Quest)
 
#[[Wyatt Farrel]]
 
#[[Wyatt Farrel]]
 
#[[David Eric Jones|David Jones]]<span style="font-style: normal; "> </span>
   
 
===Inactive===
 
===Inactive===
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===Adoption===
 
===Adoption===
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#[[David Eric Jones|David Jones]] (See [[User:Moodle|Moodle]])
 
   
 
===Former===
 
===Former===

Revision as of 18:11, 15 January 2012

Zephyrus' Cabin


Zephyrus, God of the West Wind, Patron of this cabin

Description

Zephyrus' cabin appears like a small stone cottage with several vines growing up the walls. It also has a red tile roof. The ground inside is fresh grass and several flat stones. A gentle warm breeze always circles through the cabin.

Residents

Counsellor

  1. Logan Weston

Lieutenant Counsellor

  1. Kieran Laurentis (1 Quest)

Members

  1. Eclipse Williams (1 Quest)
  2. Sky Rine
  3. Adrian Hakai (1Quest)
  4. Wyatt Farrel
  5. David Jones

Inactive

Campers Not Year Round

  1. Naomi Shimizu

Adoption

Former

  1. Alex Daliro (Left Camp)
  2. Serene Vaughn (Ghost)
  3. Luc Ca'Hill (Left Camp)

Gallery


Powers

Offensive

  1. Children of Zephyrus have the ability to create gusts of wind, however, the stronger the gust, the more it drains them.

Defensive

  1. Children of Zephyrus have the ability to create a dome shaped torrent of wind, roughly two to three time the size of the user, which can be used to block attacks for a very short time.
  2. Children of Zephyrus have the ability to create a small tornado, about the size of the user, which can be used to block projectile attacks for a short time.
  3. Children of Zephyrus have the ability to create large clouds which obstruct vision of everyone else.

Passive

  1. Children of Zephyrus are stronger in the spring months.

Supplementary

  1. Children of Zephyrus have the ability to hover or fly, however, the longer they fly the more it drains them.
  2. Children of Zephyrus have the ability to call upon the winds to speed their movements or attacks; this can also be used oppositely to slow the movements or attacks of others.

Counsellor Only

  1. In rare cases, children of Zephyrus have the ability to increase the water density of clouds, enabling them to knock people over with them or even ride atop them; this significantly drains the child of Zephyrus.

Traits

  1. Children of Zephyrus are generally left handed.

Treaties with other cabins

Aeolus' Cabin

I (Adrian Hakai) have made a treaty with the Aeolus' Cabin to....

  • be allied in any arguments, fights or confrontations

Notus' Cabin

I (Adrian Hakai) have made a treaty with the Notus' Cabin to....

  • be allied in any arguments, fights or confrontations

Eurus' Cabin

I (Adrian Hakai) have made a treaty with the Eurus' Cabin to...

  • be allied in any arguments, fights or confrontations
  • help each other in quests

Demeter's Cabin

I (Adrian Hakai) have made a treaty with the Demeter's Cabin to...

  • We have a non-aggression treaty
  • We will not destroy any plants in their garden













Grey cloud